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The Dragon Age Twitter Thread


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#51976
Vaticinator

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cuddly BSN.

 

046-Cape-Porcupine-Kamanjab-G28035.jpg


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#51977
The Night Haunter

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046-Cape-Porcupine-Kamanjab-G28035.jpg

He's so cute!

 

I want to pet him, and cuddle him, and love him.  <3  <3  <3  <3


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#51978
Autumn Crowe

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Awww.  Ain't that the most huggable little guy you ever did see?  ;D


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#51979
RifuloftheWest

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Which one would actually give an answer?

 

Mike Laidlaw answers quite a bit so he's probably a good go to choice for it.  Might try one of the MP devs but I don't know for sure which one of them actually works on it solely

 

Mike Laidlaw would definitely be a good bet.

 

I do know that Scylla Costa is on the MP team so you can try him as well.

 

@scyllacosta



#51980
iheartbob

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TheodoricFriede: I took the comment regarding seeing MP characters as NPCs around the camps in the SP campaign to just mean that if you create a character you might see them wandering around and recognize them. Nothing more and nothing less. I doubt they'll have dialog.

 

I really can't stress the backlash ME3 received with how the MP initially affected the SP campaign and it was changed for that reason. The DA team has been very open about listening to fan feedback from the last DA game and all the evidence I've seen from gameplay demos and trailers suggests that they truly took it all to heart. I see no reason why the MP would be any different.


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#51981
The Night Haunter

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TheodoricFriede: I took the comment regarding seeing MP characters as NPCs around the camps in the SP campaign to just mean that if you create a character you might see them wandering around and recognize them. Nothing more and nothing less. I doubt they'll have dialog.

 

I really can't stress the backlash ME3 received with how the MP initially affected the SP campaign and it was changed for that reason. The DA team has been very open about listening to fan feedback from the last DA game and all the evidence I've seen from gameplay demos and trailers suggests that they truly took it all to heart. I see no reason why the MP would be any different.

I think it's even less than that. Given that we don't create characters we simply assume their role (i.e.. the Reaver is a fixed character [female in this case]). So their weapon choice (2H, S&S, etc) are all defined, and so is base armor.

I think we just see those npcs and maybe have generic dialogue with them. If those characters actually change to reflect what gear we have them equipped with from our MP campaign that would be pretty cool, since that is a change on along the lines of alternate appearance packs.



#51982
iheartbob

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That's pretty much what I meant.

 

If we get to see a customized version of one of our characters, I'd be really (and pleasantly!) surprised.



#51983
Hrungr

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John Epler @eplerjc 

Today can go straight to hell, IMO.


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#51984
Elhanan

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John Epler ‏@eplerjc 
Today can go straight to hell, IMO.


Just blame it on DA-MP like the others....
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#51985
Hrungr

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Interesting tidbit on scaling between consoles and PC from the Wired article...

 

What we did, and Frostbite does this very well, is build our systems to be scalable. The number of creatures that exist in an area, how much wildlife and stuff there is, can scale dynamically based on the platform. It also scales based on what effects you have had on the environment. So if there's Fade rifts open and a bunch of demons wandering around, there will not be much wildlife about. Once you close them down, you'll see nature start to reappear. Maybe you're out hunting bears for their leather, you need to shut down rifts to improve the spawn rate for bears.


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#51986
Elhanan

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Interesting tidbit on scaling between consoles and PC from the Wired article...
 
What we did, and Frostbite does this very well, is build our systems to be scalable. The number of creatures that exist in an area, how much wildlife and stuff there is, can scale dynamically based on the platform. It also scales based on what effects you have had on the environment. So if there's Fade rifts open and a bunch of demons wandering around, there will not be much wildlife about. Once you close them down, you'll see nature start to reappear. Maybe you're out hunting bears for their leather, you need to shut down rifts to improve the spawn rate for bears.


So if trouble is bruin, the final results should be bear-able? :lol:
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#51987
Wulfram

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It's in response to a ton of blather, false assumptions and rhetoric being spouted off all over the place.  Which parts of it are incorrect?

 

I didn't say it was incorrect.

 

A good chunk is addressed at strawmen, many of it's rebuttals do not in fact (or at least IMO) rebut and it's wholly one-sided.

 

"Puff-piece" was perhaps a better word choice than propaganda-y, but it rubbed me up the wrong way.  Anyway, I'll leave it at that and go to bed before I get even less coherent.


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#51988
Hrungr

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Regarding multiplayer...

 

User

Is there also a Healer class?

 

Ryan Treadwell @Ryan_Treadwell

We haven't announced all the classes yet. But all of the classes can handle healing on their own pretty well.

 

Aaryn Flynn @AarynFlynn 

Yep very fun!

 

 

User

alchemist look really cool.

 

Ryan Treadwell @Ryan_Treadwell

Blowing stuff up is always a good idea.


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#51989
Hrungr

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User

Things I Hope Are in @dragonage Inquisition:

1) Halla, Brontos, Nugs (fauna!)

2) @PatrickWeekes' witty writing

3) VARRIC ROMANCE PLEASE

 

Patrick Weekes @PatrickWeekes

Listen, I have some good news, and I have some bad news...

 

:lol:


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#51990
TheodoricFriede

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TheodoricFriede: I took the comment regarding seeing MP characters as NPCs around the camps in the SP campaign to just mean that if you create a character you might see them wandering around and recognize them. Nothing more and nothing less. I doubt they'll have dialog.

 

I really can't stress the backlash ME3 received with how the MP initially affected the SP campaign and it was changed for that reason. The DA team has been very open about listening to fan feedback from the last DA game and all the evidence I've seen from gameplay demos and trailers suggests that they truly took it all to heart. I see no reason why the MP would be any different.

if thats the case, then fine, but i have major concerns of any interaction between Multiplayer and single player at all.

 

I dont think it needs to be mentioned that i have been burned before.

 

But im going to mention it anyway.



#51991
Drone223

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Not sure if this has been posted yet but I'll do it anyway.

 


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#51992
Hrungr

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Cameron Harris @camharr

I keep getting distracted in my playtesting by how pretty my party's armor is. The artists and designers did AMAZING work. #DAI #fashion


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#51993
KC_Prototype

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TheodoricFriede: I took the comment regarding seeing MP characters as NPCs around the camps in the SP campaign to just mean that if you create a character you might see them wandering around and recognize them. Nothing more and nothing less. I doubt they'll have dialog.

 

I really can't stress the backlash ME3 received with how the MP initially affected the SP campaign and it was changed for that reason. The DA team has been very open about listening to fan feedback from the last DA game and all the evidence I've seen from gameplay demos and trailers suggests that they truly took it all to heart. I see no reason why the MP would be any different.

That is what I want, I want to see my MP characters in SP.



#51994
Hrungr

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Cameron Harris @camharr

I keep getting distracted in my playtesting by how pretty my party's armor is. The artists and designers did AMAZING work. #DAI #fashion

 

Patrick Weekes @PatrickWeekes 

I made Bull some arm thingies for his armor, and they are GOLD, and also he now has striped pants!

 

Cameron Harris @camharr 

He is the fanciest Qunari in all the land!


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#51995
thebatmanreborn

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Excited about the MP. I do enjoy multiplayer games (i.e. DC Universe Online, Halo, Madden, Borderlands, even ME3). As long as it doesn't affect the single player, which has already been stated that it won't, it should be cool. And Pax is only 2 days away! Looking forward to it. How about some more Keep invites???
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#51996
Ilidan_DA

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New question and answer:

Will MP support cross-platform play?

Players will only be able to play Dragon Age Multiplayer with people from the same platform. No cross platform play will be available.

 

From:  http://www.dragonage...multiplayer-faq



#51997
TheodoricFriede

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New question and answer:

Will MP support cross-platform play?

Players will only be able to play Dragon Age Multiplayer with people from the same platform. No cross platform play will be available.

 

From:  http://www.dragonage...multiplayer-faq

Is that even a thing that possible to do?



#51998
The Night Haunter

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Is that even a thing that possible to do?

It is possible, it is also super expensive and complicated.

 

This, to me, means PC is definitely the right choice for DAI.



#51999
TheodoricFriede

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It is possible, it is also super expensive and complicated.

 

This, to me, means PC is definitely the right choice for DAI.

 

I'll probably regret this but... How could that possibly influence whether or not PC is the "right choice"?



#52000
The Night Haunter

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I'll probably regret this but... How could that possibly influence whether or not PC is the "right choice"?

Ahh, I just mean there will be the largest population of players on PC as compared to consoles (especially with the division of prev gen consoles and current gen). I've also found that MP aspects of games tend to last longer on PC communities than on console communities (for whatever reason).

 

So I am guessing that the PC MP community will thrive and last for a good long time.