Aller au contenu

Photo

The Dragon Age Twitter Thread


88393 réponses à ce sujet

#52651
Hrungr

Hrungr
  • Members
  • 18 256 messages

Can someone send a tweet asking whether we can only map 8 abilities in our tactics menu as well?

 

 

Not as broad as DAO and DA2 :/

 

Good question, though I would be surprised if they did. That said, I'll fire off a tweet...



#52652
Beerfish

Beerfish
  • Members
  • 23 870 messages

I really do like the mp descriptions.  I was a tad disappointed to not be able to make my own names and such but the descriptions sound pretty good and I'll get behind playing these characters.



#52653
BronzTrooper

BronzTrooper
  • Members
  • 5 022 messages

My f!Surana goes with the default name Neria...  :blink:


  • BraveVesperia aime ceci

#52654
Hrungr

Hrungr
  • Members
  • 18 256 messages

 

Ryan Treadwell @Ryan_Treadwell

The Keeper! Dragon Age Inquisition MP pic.twitter.com/Cp6awZItwg

 
2014_08_29_14_13_19_Twitter.jpg

 

 

Billy Buskell @ehlien 

@Ryan_Treadwell we'll be swapping her in this weekend! :-)



#52655
TKavatar

TKavatar
  • Members
  • 1 642 messages

Good question, though I would be surprised if they did. That said, I'll fire off a tweet...

 

Thanks :)



#52656
Hrungr

Hrungr
  • Members
  • 18 256 messages

Mike Laidlaw @Mike_Laidlaw

Ability count clarity: DAI is about roles, planning ahead and making tactical decisions. Potions, ability choice, gear, party composition.


  • Ilidan_DA, themageguy, Hellion Rex et 1 autre aiment ceci

#52657
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

omg yes yes yes right there YES YES YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAS...

 

...

 

*cough* ... hmm ...er...pardon me but Ashe's video of the DAI Keep ....

 

well...

 

hmmm...


  • lynroy aime ceci

#52658
Hrungr

Hrungr
  • Members
  • 18 256 messages

Mike Laidlaw @Mike_Laidlaw now

I recognize that not everyone will be happy with the change, but better to let you know about it now than a surprise later.


  • Ilidan_DA, DragonKingReborn, HgBird et 1 autre aiment ceci

#52659
Morroian

Morroian
  • Members
  • 6 396 messages

Mike Laidlaw ‏@Mike_Laidlaw

Ability count clarity: DAI is about roles, planning ahead and making tactical decisions. Potions, ability choice, gear, party composition.

 

Sorry but all that happens is it ends up being an exercise in frustration, in PvP I can understand having a LAS but not in a single or co-op game, indeed it can be seen as taking away options. And you guys are going to have to contend with this being seen as a decision  made purely because of MP.


  • Gold Dragon, Razored1313, llandwynwyn et 5 autres aiment ceci

#52660
Alexius

Alexius
  • Members
  • 1 050 messages

I just watched the videos and I have a class in 15 minutes. There's no chance I'll find my focus by then.

 

Damn, it looked so... vast! And with great artwork. The Keep will be an experience all by itself.



#52661
KC_Prototype

KC_Prototype
  • Members
  • 4 603 messages

Show me the necromancer and human warrior!



#52662
Hrungr

Hrungr
  • Members
  • 18 256 messages

Fernando Melo @DiscoBabaloo 25s

My sincere thanks to @ladyinsanity @AbilityDrain @gamermd83 @ScottishW92 for helping us get all of you @DragonAgeKeep reveal info!


  • TanithAeyrs, shinyfirefly, Aimi et 3 autres aiment ceci

#52663
Hrungr

Hrungr
  • Members
  • 18 256 messages

Mike Laidlaw @Mike_Laidlaw

Ability count clarity: DAI is about roles, planning ahead and making tactical decisions. Potions, ability choice, gear, party composition.

 

User

So its not because of Multiplayer?

 

Mike Laidlaw @Mike_Laidlaw

Multiplayer characters have 4 abilities, so, no.


  • Ilidan_DA et Freedheart aiment ceci

#52664
TheGusWho

TheGusWho
  • Members
  • 188 messages

Please elaborate.

 

By allowing only eight moves - and eight hotkeys - during battle, players get used to staying in real-time rather than popping into the radial menu every other move and using that as a crutch. Thus, players who play the SP campaign largely in real-time are going to have a less jarring experience in MP when they can't pause the action.

 

As for the inevitable "if that's the reason, then why allow tactical camera?" question it's probably because people whined endlessly about it not being present in DA2, so they figured since there was going to be a pause feature anyway in SP, might as well make it tactical cam.

 

ETA: Laidlaw claims this isn't the reason, but I'm skeptical.


  • ianvillan et DiegoRaphael aiment ceci

#52665
Hrungr

Hrungr
  • Members
  • 18 256 messages

User

Will we be able to change the difficulty level, if we have a particularly tough battle? Is there a story mode, even?

 

Mike Laidlaw @Mike_Laidlaw

You can change difficulty anytime you like.


  • Ilidan_DA et UltimateGohanSS aiment ceci

#52666
The Night Haunter

The Night Haunter
  • Members
  • 2 968 messages

By allowing only eight moves - and eight hotkeys - during battle, players get used to staying in real-time rather than popping into the radial menu every other move and using that as a crutch. Thus, players who play the SP campaign largely in real-time are going to have a less jarring experience in MP when they can't pause the action.

 

As for the inevitable "if that's the reason, then why allow tactical camera?" question it's probably because people whined endlessly about it not being present in DA2, so they figured since there was going to be a pause feature anyway in SP, might as well make it tactical cam.

So you're saying its a good thing they are dumbing down the game so we don't need to pause? Maybe you'd be happier if they turned DA into Diablo. For myself I prefer in depth combat, and the pause isn't a crutch, its a feature of the game. You are supposed to control 4 characters, and in intense battles pause is the only way to maintain 'realtime' control of each.


  • durasteel, Razored1313 et Saturamas aiment ceci

#52667
Hrungr

Hrungr
  • Members
  • 18 256 messages

BioWare @bioware 18s

We welcome ALL cosplayers to join us tomorrow from 1-3 for our Costume Parade! Everyone wins a limited edition Mabari http://instagram.com/p/sTDR2umIYw/

 

10597361_692654004154066_1725797466_n.jp


  • Ammonite, LPPrince, Ilidan_DA et 2 autres aiment ceci

#52668
Illyria God King of the Primordium

Illyria God King of the Primordium
  • Members
  • 398 messages

So you're saying its a good thing they are dumbing down the game so we don't need to pause? Maybe you'd be happier if they turned DA into Diablo. For myself I prefer in depth combat, and the pause isn't a crutch, its a feature of the game. You are supposed to control 4 characters, and in intense battles pause is the only way to maintain 'realtime' control of each.

....I've just pointed this out in the PC UI thread, so I really shouldn't do it here, but doesn't limiting us to eight prepared abilities make the game HARDER, not easier?  I think perhaps the issue is less acclimatising people for multiplayer, and more one of attempting to find a non inflated health bar method of making combat challenging.  


  • thecookiesuspectsnothing, Kall et Yanagi_Uxinta aiment ceci

#52669
TheGusWho

TheGusWho
  • Members
  • 188 messages

So you're saying its a good thing they are dumbing down the game so we don't need to pause? Maybe you'd be happier if they turned DA into Diablo. For myself I prefer in depth combat, and the pause isn't a crutch, its a feature of the game. You are supposed to control 4 characters, and in intense battles pause is the only way to maintain 'realtime' control of each.

 

 

I actually didn't state a preference, so calm down. I explained my reasoning for why they've changed the gameplay format very, very slightly in order to make SP and MP gameplay more seamless.

 

People have all sorts of combat preferences. I actually enjoy doing entire playthroughs with different gameplay, being really in-depth one time, being really involved in creating the AI tactics another, and just wading in and whaling on enemies in another (although I usually play on casual when I want to pull that). I get that you dislike this explanation, but there's really no need to be snippy at me for it.

 

ETA: ElitePinecone, I just noticed that you asked we move this to another thread; I'll stop spamming here.


  • SofaJockey aime ceci

#52670
Reidbynature

Reidbynature
  • Members
  • 989 messages

WHOA.

 

I've been playing through DA:O again as a (human) mage, and her name is Neria.

 

O.o

 

Bioware, why you steal my character???

 

You shouldn't have to worry because Neria the twain shall meet.

 

 

 

....I'll see myself out.  :P


  • AlleluiaElizabeth et TheGusWho aiment ceci

#52671
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Ashe | Ladyinsanity @ladyinsanity  ·  41s

The Archer! #DragonAge http://instagram.com/p/sTECIakFKP/



#52672
Hrungr

Hrungr
  • Members
  • 18 256 messages

Fernando Melo @DiscoBabaloo

Food time, low batt, and lots of twitter love = reply delays :D but we're reading everything :) ty all for feedback so far.


  • Suledin aime ceci

#52673
Sylvianus

Sylvianus
  • Members
  • 7 775 messages

 Only 8 abilities and that we can't change in combat.

 

So it means that we can't adapt to our enemies, we really need to prepare before the combat, a bit like The witcher. ( which I disliked ) 8 abilities might be enough. For a mage however, it might be a bit more annoying if passive abilities are taken into account. 

 

At least it's not like dragon's dogma where you had to come back to the inn to be able to change your abilities. :wacko:  ( which could take literally 5- 10 minutes every single time you wanted to change to travel accross the countryside, really annoying ) 


  • Dermain et themageguy aiment ceci

#52674
andar91

andar91
  • Members
  • 4 752 messages

 Only 8 abilities and that we can't change in combat.

 

So it means that we can't adapt to our enemies, we really need to prepare before the combat, a bit like The witcher. ( which I disliked ) 8 abilities might be enough. For a mage however, it might be a bit more annoying if passive abilities are taken into account. 

 

At least it's not like dragon's dogma where you had to come back to the inn to be able to change your abilities. :wacko:  ( which could take literally 5- 10 minutes every single time you wanted to change to travel accross the countryside, really annoying ) 

 

And heaven forbid it was night time.

 

Keep in mind that unless you're fighting the enemy for the first time, you'll probably have a general idea of their capabilities and be able to see them before actually engaging in battle. So you'll likely still be able to adapt, just not DURING the fight.


  • Lee80 et HgBird aiment ceci

#52675
AshesEleven

AshesEleven
  • Members
  • 1 575 messages

It's stupid and illogical.

Well there we have it, folks!