PRE-ORDER CANCELLED!
Is that better, General Distress?
Modifié par Valadras21, 28 avril 2013 - 10:35 .
Modifié par Valadras21, 28 avril 2013 - 10:35 .
Modifié par RaenImrahl, 29 avril 2013 - 12:25 .
Modifié par HeriocGreyWarden, 28 avril 2013 - 11:59 .
serenai wrote...
Chris Priestly:
Windstorm in Edmonton. Flying garbage, sheet metal, small dogs, a boat, etc. Setting for DA3 to be moved from Ferelden to Oz.
Guest_Puddi III_*
I still think it's going to be in Orlais, but I remember they said something about maybe having origins in DA3 again, perhaps we get to choose where the PC is from.But, it could mean nothing.Enad wrote...
serenai wrote...
Chris Priestly:
Windstorm in Edmonton. Flying garbage, sheet metal, small dogs, a boat, etc. Setting for DA3 to be moved from Ferelden to Oz.
Ruh Roh, did he just spill the beans?
ElitePinecone wrote...
The game appears to take place in Orlais, Ferelden, the Free Marches, Navarra and possibility parts of Tevinter. Check out the map Mike showed at one of the PAXes last year for definite info. They're aiming to include major locations in each country, as far as I understand. (i.e. similar to the map of Ferelden in Origins, which had a few major areas)
Modifié par Qistina, 29 avril 2013 - 12:42 .
Qistina wrote...
Why not using Unreal 4 engine? I think it is better
https://en.wikipedia...i/Unreal_Engine
i. the devs can try and error things on the spot, reduced time to make amend on things
ii. look better on PC (support Window 7)
iii. less bugs
Modifié par hhh89, 29 avril 2013 - 12:52 .
ElitePinecone wrote...
Does anyone have a link to that map? I can't seem to find it, I think it was from PAX a couple of years ago?
(Also interesting thing I noticed while looking at a summary of PAX in late 2011, the companion armour system they were initially considering seems quite different to the one outlined by David Gaider about a year ago. It didn't seem to have separate armour pieces that could be mixed and matched, Wonder if it was changed due to feedback/discussion?)
The reason I initially thought Tevinter would be in DA3 was because of a potential companion outline in that survey, though I suppose the narrative arc mentioned in that could take place in other parts of Thedas.
hhh89 wrote...
DA3 will use the Frostbite 3, which would probably be more or less on the same level of the UE4. Since Bioware is part of EA, and DICE (the makers of the FB3) is part of EA, it's logical that they'll use the FB3, and not pay for using the UE4.
Wiedzmin182009 wrote...
ElitePinecone wrote...
Does anyone have a link to that map? I can't seem to find it, I think it was from PAX a couple of years ago?
Yep. (4:36)
From New York Comic Con 2011 not PAX.
My map.
azarhal wrote...
That PAX presentation was mostly a "what we want to do for DA3" not "what we will do for DA3". We might even have a different customization system than was the blog presented last yea (but I hope Cassandra kept that look, it's just awesome).
ElitePinecone wrote...
Yeah, it just seemed like their vision for the armour system in particular shifted a bit in the ~six months between PAX 2011 and April 2012 when Gaider made that post. The later (current?) system had individual parts that adapted to each companion rather than whole armour sets, and it sounded like they were allocating more resources to it so things like colour and material customisation could be possible. As I interpreted it, the PAX thought-bubbles were still only talking about companions having several complete armour sets that the player could swap.
I agree, I liked Cassandra's armour there. Having unique armour silhouettes with individual mix-and-match pieces as well as using colour and material sounds like a great customisation system that also manages to preserve a companion's individual 'look'.