Wait that wasn't always the case?
The Dragon Age Twitter Thread
#54276
Posté 04 septembre 2014 - 01:58
- Gold Dragon et RevanCousland aiment ceci
#54277
Posté 04 septembre 2014 - 02:00
Wait that wasn't always the case?
- RevanCousland aime ceci
#54278
Posté 04 septembre 2014 - 02:01
This was just posted on the Reddit Dragon Age subreddit
But I cant find it on the actual twitter feed, is it real?
#54279
Posté 04 septembre 2014 - 02:02
Barrett isn't really employed by BioWare he just shows up and plays games, think of the Seinfeld episode where Kramer just showed up to work in an office.
"I'm sorry we are going to have to let you go, it's as if you have no business skills at all."
"But I don't really work here."
"That's what makes this so hard!"
- Aimi, Weltea et Barrett Rodych aiment ceci
#54280
Posté 04 septembre 2014 - 02:03
This was just posted on the Reddit Dragon Age subreddit
But I cant find it on the actual twitter feed, is it real?
Yes it was posted in this twitter thread yesterday,sheryl said she was going to only answer romance questions via song lyrics
#54281
Posté 04 septembre 2014 - 02:06
Yes it was posted in this twitter thread yesterday,sheryl said she was going to only answer romance questions via song lyrics
Blackwall is confirmed to be Benjen aka Duncan aka Coldhands then?
#54282
Posté 04 septembre 2014 - 02:12
As posted before, it's most likely a fake SSS shader, possibly done with transparency and reflection maps to achieve the effect. Most SSS shaders I know of require ray tracing to be physically accurate. I don't know of any real time ray tracing in game engines yet, but hopefully that'll be a thing in the not too distant future.
I'm not sure why one would want real time SSS though, Dices solution seems to be a good compromise for now as far as cost/look. Looks good enough to me ![]()
#54283
Posté 04 septembre 2014 - 02:16
#54284
Posté 04 septembre 2014 - 02:16
Make these people watch the relevant musical number from Mary Poppins:Allan Schumacher @AllanSchumacher 30m
PSA: When filing a report against a poster do not refer to them as a feminazi unless you want the Eye of Allan to turn on you.
While we do adore men individually,
we must agree that, as a group, they're
rather
stupid.
- Leanansidhe, keightdee, Damate et 1 autre aiment ceci
#54285
Posté 04 septembre 2014 - 02:18
release build break your glowstick
release build eat your candy
#54287
Posté 04 septembre 2014 - 02:27
#54288
Posté 04 septembre 2014 - 02:36
I am not sure if release build means they are in purely polish mode or if it is just what they call this stretch. Either way sounds like things are moving forward at least.
We have a variety of binaries/executables that are usually available throughout development. Basically:
Debug: running in full debug mode, has full set of programming hooks active, runs horribly slow, best for solving crashes.
Release: much less active debug, but still has all debug tools available, runs OK usually, most commonly used during dev.
Final/Ship: there are a variety of these depending on project/engine, ranging from starting to strip out any debug stuff to emulated versions of what you guys will play to the actual versions you guys would play. Typically not used until late in dev since they're much less useful for deeper debugging purposes.
- Beerfish, Cigne, ladyofpayne et 15 autres aiment ceci
#54291
Posté 04 septembre 2014 - 03:03
This was just posted on the Reddit Dragon Age subreddit
But I cant find it on the actual twitter feed, is it real?
That was me who asked, so yes, it's pretty real.
#54295
Posté 04 septembre 2014 - 03:27
Patrick Weekes @PatrickWeekes
"I played for 80 hours. You think I don't know what @AlixWiltonRegan's jump-exertion sounds like?"
- BioFan (Official) aime ceci
#54296
Posté 04 septembre 2014 - 03:30
Patrick Weekes @PatrickWeekes
"I played for 80 hours. You think I don't know what @AlixWiltonRegan's jump-exertion sounds like?"
Incredulous! What!?? (Spit!!!!!!)
- Akernis et spacediscosaurus aiment ceci
#54297
Posté 04 septembre 2014 - 03:31
Patrick Weekes @PatrickWeekes
"I played for 80 hours. You think I don't know what @AlixWiltonRegan's jump-exertion sounds like?"
Note for future reference... youtube compilation of PC jump-exertion. Planned. ![]()
- falconlord5, spacediscosaurus et Shadowson aiment ceci
#54298
Posté 04 septembre 2014 - 03:55
Note for future reference... youtube compilation of PC jump-exertion. Planned.
The stranger thing is to imagine all the voice actors getting to the "combat sounds and jump exertion" session and just grunting/screaming repeatedly for minutes on end.
- PsychoBlonde, Calistrata, Zhilara et 8 autres aiment ceci
#54299
Posté 04 septembre 2014 - 04:01
I'm not sure why one would want real time SSS though, Dices solution seems to be a good compromise for now as far as cost/look. Looks good enough to me
Oh I don't disagree with you there, their skin shaders look fantastic. But technology seems to be heading in that direction, so I think it's only a matter of time before we get there.
I'll stop going off topic now. ![]()
- Kharn-ivor aime ceci
#54300
Posté 04 septembre 2014 - 04:04
The stranger thing is to imagine all the voice actors getting to the "combat sounds and jump exertion" session and just grunting/screaming repeatedly for minutes on end.
I've been watching Dragon Ball Z for the first time.
...I know what you mean.
- omnitremere, HK-90210, Lebanese Dude et 1 autre aiment ceci





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