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The Dragon Age Twitter Thread


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#55426
Dio Demon

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lol RGB






/s

I'll give you that one... reluctantly :P


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#55427
Bekkael

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User

Really Mr Laidlaw sir No Regenerating Health and no Healing Magic? I play on Nightmare that's just not fair why why why?

 

Mike Laidlaw @Mike_Laidlaw

Several rules have changed.

 

:pinched:  This scares me more than I can say. First, I absolutely adore playing a supporting healing mage, and I'm devastated that not only have they taken away my beloved blood mage, but they've removed healers too? :crying:  How far are they going to go to push this inflated difficulty of managing your health? That doesn't add fun to any game I have ever played with that mechanic, just another annoying layer of "stuff" (going to camp to sleep, relying exclusively on food/potions etc.). I despised that in Dragon's Dogma and it nearly made me quit the game until I discovered there was a perk that enables health to slowly regen.

 

I begged so hard for them not to do this last year or to tie it to higher difficulty, and I can only hope and pray that casual difficulty will have little to none of this health management stuff. Please, BioWare gods, I hope you have had mercy on those of us who love our health robust and regenerating. :wizard:

 

/terrified rant


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#55428
AshesEleven

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:pinched:  This scares me more than I can say. First, I absolutely adore playing a supporting healing mage, and I'm devastated that not only have they taken away my beloved blood mage, but they've removed healers too? :crying:  How far are they going to go to push this inflated difficulty of managing your health? That doesn't add fun to any game I have ever played with that mechanic, just another annoying layer of "stuff" (going to camp to sleep, relying exclusively on food/potions etc.). I despised that in Dragon's Dogma and it nearly made me quit the game until I discovered there was a perk that enables health to slowly regen.

 

I begged so hard for them not to do this last year or to tie it to higher difficulty, and I can only hope and pray that casual difficulty will have little to none of this health management stuff. Please, BioWare gods, I hope you have had mercy on those of us who love our health robust and regenerating. :wizard:

 

/terrified rant

 

I just love the image of you being a kindly supporting spirit healer, and a deadly, insane blood mage at the same time.  


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#55429
Tarkov33

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To be honest, I imagine it's so you can bring whoever you want in your party without crippling your party. Yes, you might miss some chests or enchanted doors or something if you don't bring a rogue or a mage, but you'll be viably able to bring your favorite characters wherever you go, as anyone is as capable of healing themselves as the others



#55430
Elhanan

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:pinched:  This scares me more than I can say. First, I absolutely adore playing a supporting healing mage, and I'm devastated that not only have they taken away my beloved blood mage, but they've removed healers too? :crying:  How far are they going to go to push this inflated difficulty of managing your health? That doesn't add fun to any game I have ever played with that mechanic, just another annoying layer of "stuff" (going to camp to sleep, relying exclusively on food/potions etc.). I despised that in Dragon's Dogma and it nearly made me quit the game until I discovered there was a perk that enables health to slowly regen.
 
I begged so hard for them not to do this last year or to tie it to higher difficulty, and I can only hope and pray that casual difficulty will have little to none of this health management stuff. Please, BioWare gods, I hope you have had mercy on those of us who love our health robust and regenerating. :wizard:
 
/terrified rant


While I also like Spirit Healing, using the campsite more often is not that big a deal for me, as I will likely not be utilizing alchemy directly (may have a Follower do it, if possible). As for Health regen, if done slowly, it means longer waiting periods; if quickly, can break immersion. Unless the PC is forced to make potions, I am fine with the mechanics.

#55431
Bekkael

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I just love the image of you being a kindly supporting spirit healer, and a deadly, insane blood mage at the same time.  

 

You could totally rock that in DA2.  :lol:  Way too much fun switching back and forth between spirit healer and blood mage. My dual personality playthrough.

 

@Tarkov33 But that was always possible with potions before too. You never *had* to take a healer, it was just nice for people who wanted to, and I imagine really important on high difficulty. I'm a little concerned for people that like to play the hardest difficulty that they won't have a healer anymore. I mean, Dragon Age games have always had healers before (Wynne, Anders, and your player character) and I just can't wrap my head around them having changed such a big thing. What's done is done by now though, so it's just wait and see. :unsure:



#55432
Tarkov33

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@Tarkov33 But that was always possible with potions before too. You never *had* to take a healer, it was just nice for people who wanted to, and I imagine really important on high difficulty. I'm a little concerned for people that like to play the hardest difficulty that they won't have a healer anymore. I mean, Dragon Age games have always had healers before (Wynne, Anders, and your player character) and I just can't wrap my head around them having changed such a big thing. What's done is done by now though, so it's just wait and see. :unsure:

 

I don't wanna say it was multiplayer but... it was probably multiplayer. So you wouldn't rage at your teammates for not having a healer. That was the idea for Guild Wars 2 I think, every class capable of damage and self-healing, as well as buffs and debuffs



#55433
Beerfish

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I almost never used healer mages in my games.  Lots of potions yet but no healers,


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#55434
r1ck182

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I don't wanna say it was multiplayer but... it was probably multiplayer. So you wouldn't rage at your teammates for not having a healer. That was the idea for Guild Wars 2 I think, every class capable of damage and self-healing, as well as buffs and debuffs

Works fine on GW2, so if it works the same way on DA:I I'm happy.

 

And that reminds me I should be fighting for my server on the World vs World Fall Tournament right now...


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#55435
Tarkov33

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Works fine on GW2, so if it works the same way on DA:I I'm happy.

 

And that reminds me I should be fighting for my server on the World vs World Fall Tournament right now...

 

Agreed, I'm super excited for MP and I feel it worked excellent in GW2. And I'll definitely be making some party compositions in campaign I wouldn't have if it weren't for this

 

We bring all the mages!


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#55436
Ihatebadgames

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:pinched:  This scares me more than I can say. First, I absolutely adore playing a supporting healing mage, and I'm devastated that not only have they taken away my beloved blood mage, but they've removed healers too? :crying:  How far are they going to go to push this inflated difficulty of managing your health? That doesn't add fun to any game I have ever played with that mechanic, just another annoying layer of "stuff" (going to camp to sleep, relying exclusively on food/potions etc.). I despised that in Dragon's Dogma and it nearly made me quit the game until I discovered there was a perk that enables health to slowly regen.

 

I begged so hard for them not to do this last year or to tie it to higher difficulty, and I can only hope and pray that casual difficulty will have little to none of this health management stuff. Please, BioWare gods, I hope you have had mercy on those of us who love our health robust and regenerating. :wizard:

 

/terrified rant

Well at least it seems you have more than ONE save slot. Everything is easier after Dragons Dogma. I saw that and knew I was f'ed. Witcher you can't spam poions either. I hate not being able to spam potions. MP and no Spam. :(  :angry:  :P


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#55437
Lebanese Dude

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To be honest, healing was a litte too easy in DAO and clashed with the lore. In the books, healing spells drain ALOT of the caster's energy, more so than other spells. In DA2 the long cd was a step in the right direction, but DA2 and DAI have different gameplay rules (eg. no health regen) and therefore DAI requires a different system,

Making it rely on "Focus", a valuable and powerful resource that is accumulated through properly executed combat, is a logical solution for DAI.

I love playing as healers as I love supporting, but I believe there are a good array of defensive abilities to choose from that fill the role of healing in past games and would honestly feel more rewarding to use properly.
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#55438
Jawzzus

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-_- Seriously!? People are still making that 'joke' trying to be 'funny'? Sheesh, some people need to build a bridge over the ending and cross it, or swim, or canoe, or fly. I think that analogy has gotten away from me...

 

Allan and Jessie Lam had a mild argument with a fan on twitter due to that.  He kept throwing past mistakes up to why DAI will suck.



#55439
Bayonet Hipshot

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Kudos to @BioMarkDarrah for completely ignoring the dink who wasted his question making a ME3 ending "joke". #bravo

 

 

MEHEM. Problem solved. 

 

Of course that would require you to be part of the PC Master Race...



#55440
Bayonet Hipshot

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To be honest, healing was a litte too easy in DAO and clashed with the lore. In the books, healing spells drain ALOT of the caster's energy, more so than other spells. In DA2 the long cd was a step in the right direction, but DA2 and DAI have different gameplay rules (eg. no health regen) and therefore DAI requires a different system,

Making it rely on "Focus", a valuable and powerful resource that is accumulated through properly executed combat, is a logical solution for DAI.

I love playing as healers as I love supporting, but I believe there are a good array of defensive abilities to choose from that fill the role of healing in past games and would honestly feel more rewarding to use properly.

 

The problem with Focus is that it does not make sense lore-wise either. How could someone's spell casting ability depend on properly executed combat ? Spells are cast by drawing energy from Fade or Blood or Taint, using specific incantations and/or body movements. 

 

So the idea that proper execution in combat (what is meant by proper in this context anyway ? Combat styles and therefore, their proper-ness and effectiveness varies) can influence spell casting is an illogical one. 

 

It might be a good gameplay choice but it is certainly not a logical lore choice. 



#55441
Lebanese Dude

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The problem with Focus is that it does not make sense lore-wise either. How could someone's spell casting ability depend on properly executed combat ? Spells are cast by drawing energy from Fade or Blood or Taint, using specific incantations and/or body movements. 

 

So the idea that proper execution in combat (what is meant by proper in this context anyway ? Combat styles and therefore, their proper-ness and effectiveness varies) can influence spell casting is an illogical one. 

 

It might be a good gameplay choice but it is certainly not a logical lore choice. 

 

You have to expend a lot of energy to heal someone, so if you choose to cast another "Focus-reliant" ability then you forgo healing, as it is safe to assume that the other ability is quite powerful and energy-draining as well (Haste, etc...)

 

Of course it can never truly be 100% lore-friendly. You have game ruleset limitations (eg: Only one mage may expend Focus) and we don't have a lot of information on how the "Focus" mechanic works. Still, from the onset, it seems to be a good middle-ground.

 

Oh and by "proper" I mean effective execution. Do you really think you should be able to heal your party effectively if you go ham on your enemies? This likely won't be an issue in easier difficulties, but if you expect to play badly on Nightmare and not get punished, then there's not much to say.


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#55442
Degenerate Rakia Time

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Really Mr Laidlaw sir No Regenerating Health and no Healing Magic? I play on Nightmare that's just not fair why why why?

 

Mike Laidlaw @Mike_Laidlaw

Several rules have changed.

 

And what about those of us that play on easy and dont want the extra challenge of those "rule changes"? i get KOd in DAO's prologue for **** sake, i dont need to be gimped even more


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#55443
phunx

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And what about those of us that play on easy and dont want the extra challenge of those "rule changes"? i get KOd in DAO's prologue for **** sake, i dont need to be gimped even more

What I remember is that health regen still exists somewhat. So if you're playing on easiest you'll always regen back to something like 80 % of your health, if you've lost it. On harder difficulties enemies get harder and health regen threshhold lower. Someone please correct me if I'm misremembering.



#55444
PsychoBlonde

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And what about those of us that play on easy and dont want the extra challenge of those "rule changes"? i get KOd in DAO's prologue for **** sake, i dont need to be gimped even more

Why do you assume that the changes will lead to ADDITIONAL challenge?  Maybe it'll be EASIER for you because your character will be resilient enough to avoid being KO'd without you hovering over them babysitting their red bar.  Maybe your problem is that you keep restricting yourself to a set of mercilessly crappy build options so you have no clue what a resilient character even LOOKS like.


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#55445
Degenerate Rakia Time

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Why do you assume that the changes will lead to ADDITIONAL challenge?  Maybe it'll be EASIER for you because your character will be resilient enough to avoid being KO'd without you hovering over them babysitting their red bar.  Maybe your problem is that you keep restricting yourself to a set of mercilessly crappy build options so you have no clue what a resilient character even LOOKS like.

or maybe i dont give a damn about combat enough to make a non-crappy build :P


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#55446
ShaggyWolf

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And what about those of us that play on easy and dont want the extra challenge of those "rule changes"? i get KOd in DAO's prologue for **** sake, i dont need to be gimped even more

 

The important thing to remember is that the entire game is going to be tuned around the idea of more limited healing. They're not just going to make nightmare DA:O, except without potions and healers. Encounters will always be built with the player's capabilities in mind. In DA2, for instance, the players could almost constantly sustain their party's hit points, so elite and higher ranked enemies had a lot of hit points, commanders had ways to regen or preserve their team's HP, and most encounters had additional waves of enemies which made each encounter a battle of attrition. I expect the opposite of DA:I. Elite/Commander type enemies will likely die faster, normal enemies will likely die slightly slower, but they'll appear in smaller numbers, and the extra waves will be gone. What you see is what you kill. And I expect easy difficulty will still be just that: easy. There will still be something of a learning curve, and I'd even expect some encounters will still defeat players even on lower difficulties, but that's just the nature of video games :)


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#55447
Maria Caliban

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Not to worry. There is a ***** difficulty; so named because it's so easy even a cat can play it. You know it's hard without fingers or opposable thumbs.

cat.jpg
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#55448
Degenerate Rakia Time

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Not to worry. There is a ***** difficulty; so named because it's so easy even a cat can play it. You know it's hard without fingers or opposable thumbs.

*img snip*

a cat would still do better than me :P


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#55449
N7 Shadow 90

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Inquisition will be at EGX at the end of this month!

EGX
‏@EGX Dev sessions news! On Thursday at 1pm @BioWare presents @DragonAge: Inquisition. http://www.egxlondon...ats-on/schedule … #EGX

User · Sep 12
@EGX @bioware @dragonage damn...will be at egx on Friday. Would love to see this and the Elite:Dangerous talk!?!?!?

EGX ‏@EGX · Sep 12
@gypsyfella1 Everything will be live streamed on twitch and available to watch later on YouTube. :)

User · Sep 12
@EGX cool, thanks for the reply! Looking like another great egx line-up!!! Will Dragonage:Inquisition be playable??!!

EGX ‏@EGX · Sep 12
@gypsyfella1 No news at the moment but it's possible!

 

 




 


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#55450
BioFan (Official)

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Inquisition will be at EGX at the end of this month!

EGX
‏@EGX Dev sessions news! On Thursday at 1pm @BioWare presents @DragonAge: Inquisition. http://www.egxlondon...ats-on/schedule … #EGX

User · Sep 12
@EGX @bioware @dragonage damn...will be at egx on Friday. Would love to see this and the Elite:Dangerous talk!?!?!?

EGX ‏@EGX · Sep 12
@gypsyfella1 Everything will be live streamed on twitch and available to watch later on YouTube. :)

User · Sep 12
@EGX cool, thanks for the reply! Looking like another great egx line-up!!! Will Dragonage:Inquisition be playable??!!

EGX ‏@EGX · Sep 12
@gypsyfella1 No news at the moment but it's possible!

 

 



 

 

 

I'll be live tweeting and I'll summarize everything afterward! 


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