Give us the low down. What classes were you playing? What was the match like? Any difficulties in using the controller?
The demo classes were set as the Legionnaire, Reaver, Assassin and Keeper. I was playing the Reaver.
My main impression of the demo was that it was surprisingly challenging, mainly due to the absence of the ability to heal. There are no targeted healing abilities and health doesn't regen at all. As the Reaver I was the only class with a self-heal of any kind, but it was by no means a panacea. It had a reasonable cool down and to make full efficient use of it I had to combine it with another Reaver ability, which required strategic use of stamina.
The absence of healing meant that the strategy hinged on damage mitigation throughout, and making sure to avoid being sucked dry by attrition. The level was split into 5 stages, with a boss at the end. Every character got two health potions and a few other consumables, which could not be replaced in-game. At the end of each stage there was a font that healed the party, so we had to make sure not to use any consumables needlessly.
The boss was a very heavy-hitting 2h warrior, who moved slowly but hit like a train. Lots of mobs spawned during the fight, but they were not unlimited, so our strategy was to try to kite the boss and avoid him as much as possible, kill his henchmen until they stopped coming, then focus on him together.
I am generally a PC gamer so I struggled a little with the controller, but only when trying to use targetable consumables during hectic combat. The main abilities were easy to use with the controller bindings.