Does it get pretty hot in Canada over summer?
It'll often hit 30 degrees Celsius here in Edmonton (often with crazy thunderstorms to end the day off). Some days get pretty sweltering, but it doesn't get very humid here which is a HUGE help.
Does it get pretty hot in Canada over summer?
It'll often hit 30 degrees Celsius here in Edmonton (often with crazy thunderstorms to end the day off). Some days get pretty sweltering, but it doesn't get very humid here which is a HUGE help.
True but I think it's more of a natural fear when creating something. There's always a chance that someone will look at your efforts and flat out hate it.
There's this. Mostly it was a silly tweet (I think things are shaping up pretty well!), but there's still that "Shields up" for this thing that I helped made and really liked, and not *knowing* what the reaction will actually be until the reaction comes in.
Re Bees stacking, I wonder if there are combos as well the way spells work. Each party member throws a jar of bees and a giant bear comes out of nowhere and mauls the person the bees are attacking? Three jars of bees adds a honey effect, slowing opponent and making them less hostile?
Eh, not too miffed. It always sounds kind of artificial when you adjust the pitch of a voice.
It's a tricky thing to pull off. I think it works better in a game like Saints Row where, if your voice is absurdly hilarious, still fits the game quite well.
It must be very frustrating for a character to not even know if they're romancable or not.
Do you often withhold this type of information from the companions you write?
Yeah, it makes them anxious if they know. Performance anxiety.
User
will there be other parts we could look forward to or that's all for the current time?
Dragon AgeVerified account @dragonage
the E3 demo is only two parts.
User
Nice video guys, but I saw a bug, when fighting Alexius we can see Dorian heading one way and projectiles being shot another ;-)
Dragon AgeVerified account @dragonage
Not to worry. The demo was taken from an Alpha build, so it'll all get a nice coat of polish before October.
Hahaha, I'm always like "They only saw one!? WHEW!" ![]()
Compare the sheer volume of characters and convos and expressions in DAI to C3. There's your answer.
This is it. A lot of games are able to motion capture each conversation and touch them up which can make things look pretty great. But we have way, way too many characters to be able to do that, so we have to come up with programmatic solutions.

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Not sure why Allan is bragging about cupcakes it made the news you dont have to go on about it. And seems your trying to get attention.
Because I like supporting positive initiatives in a world that favours bad news over happy news. It was a call out as thanks for reporting on it. I'm not "bragging" about it. I'm happy about it.

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Jeez why do they have act like they're so special. "Oh pls call us so and so!!"
How about we just refer to everyone as people and not define them by thier sexuality.
This isn't going to be a discussion we're going to have.
People have every right to be identified as they wish, and saying 'oh let's just define them as -people-' ignores that said sexuality is often a huge part of their lives as people can and will oppress and marginalize them for who they are.
And given that this is our house, our rules stand, and our rules are that we respect how people identify.
Hmmmm... should we be frightened?
I think I may be frightened.
Will somebody hold me, please?
Basically, Edmonton currently looks like this, due to nearby forest fires:
http://easweb.eas.ua....ca/page/webcam
It's midday and the sky is literally an opaque light orange.
I would imagine that it really depends on the scheduling for the individual actors.
If I recall correctly most voice actors are sent into a both by themselves, and the person handling the recording will tell them the lines/context of what the actor is going to be saying.
Yes. From my understanding it's almost entirely solo. There may be some exceptions.
Does anyone know why everything releases later in the UK?
Google is your friend: http://www.eurogamer...sed-on-a-friday
Any further questions, I'd suggest not using the Twitter thread for it.
Oh god this would be nerve-wrecking. I'd be so terrified of pursuing the wrong character and ending up with no romance option for the game. My need to complete as much story content as possible cannot handle the idea of not pursuing a romance for my first playthrough.
You're not alone. A lot of people seem like they want to know everything they possibly can before they even start the game, so their playthrough is the "right" one. It's not something I'll personally ever understand, as it seems to me like people want to play the game before they play it, but it's a desire the team is well aware of and I really doubt you won't eventually learn who all the romanceable characters are and who they will/wont romance prior to release.
There is only one solution to this delay... a demo must be released on october 7th to placate our hunger...
Given how much time is involved in creating a demo, I do not believe this would have the effect you are hoping for.

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We have no idea how much time or effort it would take to do such a thing. I'm sure they want to aim all of their time, resources and personal towards polishing the game and fixing the various bugs. They delayed it for a reason. I highly doubt they'd delay it, only to divert precious man hours and resources to a demo.
Frankly, I don't need a demo of any kind. Let the team spend their resources in a way that they deem necessary to produce the best game possible.
How do you know it's not?
The decision to make a demo is one of the most disruptive events that can happen in the timeline of the development of a game. They will derail development for the majority of the team due to the need to treat it like a mini-release for a full game. Content and Code each have to be locked down, forcing developers who are otherwise madly working overtime to come to a sudden and screeching halt. Ideally codebases need to be branched (and if they're not, that's even more disruptive). They need to be given a rigorous QA pass (and then sent to first parties for their ceritification pass). All the while, development on the full game continues, and due to the timeline of releasing a demo before the main game (I assume this is what you are asking for, rather than the release of a demo after the game release), all demo issues take priority over issues with the main game, further disrupting main game development.
And contrary to what an earlier poster implies, it takes significantly more than 5 people.