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The Dragon Age Twitter Thread


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#61876
andar91

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I COMPLETELY AGREE and I'm glad I'm not the only one that noticed that and was bothered by it. I counted at least five times when one character was supposed to interrupt another and there was an embarrassing delay that made the dialogue sound amateurish and poorly acted...

Here's a hint Bioware: when a character is going to interrupt another character, the character that's being interrupted doesn't usually know it's about to happen, meaning they don't conveniently stop talking mid-sentence to allow themselves to kindly be interrupted.

 

I feel like this is in almost all games, and I HATE IT IN ALL OF THEM.


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#61877
xyzmkrysvr

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I noticed it, but considering that its something that even people on television do very frequently, I'm used to ignoring it.


It wouldn't have been as noticeable if it had been used more sparingly. It was just rather jarring because the advisors/Cassandra kept doing it to each other within a short conversation.

#61878
Hrungr

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User

What's the lowest level you've beaten a dragon at, so far?

 

Patrick Weekes @PatrickWeekes

Good question! I THINK I was 13, and I was prepped well, and it was close. Bet Sylvia did it earlier. :)

 

Patrick Weekes @PatrickWeekes

But different dragons are different levels. Some were quite challenging at 20. :)


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#61879
RevanCousland

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so i have been wondering when the devs say the level cap is soft cap what does that mean?



#61880
andar91

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so i have been wondering when the devs say the level cap is soft cap what does that mean?

 

It means that the game doesn't ever say, "STOP! You have reached level 20 and cannot level any further."

 

It means there are things to do in the game, and you can theoretically level up forever as long as you do things to get XP. Easier thigns eventually stop granting XP though, eventually. So, for instance, killing a simple enemy at level 1 might give you 50 xp, but when you're levle 10, level 1 enemies grant no xp (just an example I made up).


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#61881
RevanCousland

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It means that the game doesn't ever say, "STOP! You have reached level 20 and cannot level any further."

 

It means there are things to do in the game, and you can theoretically level up forever as long as you do things to get XP. Easier thigns eventually stop granting XP though, eventually. So, for instance, killing a simple enemy at level 1 might give you 50 xp, but when you're levle 10, level 1 enemies grant no xp (just an example I made up).

thanks.


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#61882
Lieutenant Kurin

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It wouldn't have been as noticeable if it had been used more sparingly. It was just rather jarring because the advisors/Cassandra kept doing it to each other within a short conversation.

 

Judging by Mike Laidlaw's expression, they are aware of it, and it will be fixed come to time it hits shelves. And, as an actor, believe me, once the timing is right, it will be fantastic. In all honesty... on stage the timing takes awhile, but once it happens, the audience just sits, enraptured. Why? Cause that's exactly what real people do. It adds to flow.

 

And I can't bloody wait.



#61883
phunx

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When Josie says the chantry has denounced "you specifically" and looks and points at the Inquisitor with her quill. For some reason I can't stop watching that scene, it's just too good.


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#61884
Jawzzus

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Allan Schumacher @AllanSchumacher 5m5 minutes ago

BWAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHA #DAI #nocontext lolololol

 

Jessie Lam @axl99 3m3 minutes ago (EA)

@AllanSchumacher What did you derp this time?

 

Allan Schumacher @AllanSchumacher 2m2 minutes ago

@axl99 Wasn't a bug. Legit. I laughed. A lot!

 

Jessie Lam @axl99 2m2 minutes ago (EA)

@AllanSchumacher Yayyyyyyyyy~~ Happy and funny is good.


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#61885
Dio Demon

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When Josie says the chantry has denounced "you specifically" and looks and points at the Inquisitor with her quill. For some reason I can't stop watching that scene, it's just too good.

Her voice is kinda mesmerising. It has a pull to it where you just have to listen to what she wants to say. BioWare struck gold with Allegra Clark.

 

Allan Schumacher ‏@AllanSchumacher 5m5 minutes ago

BWAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHA #DAI #nocontext lolololol

 

Jessie Lam ‏@axl99 3m3 minutes ago (EA)

@AllanSchumacher What did you derp this time?

 

Allan Schumacher ‏@AllanSchumacher 2m2 minutes ago

@axl99 Wasn't a bug. Legit. I laughed. A lot!

 

Jessie Lam ‏@axl99 2m2 minutes ago (EA)

@AllanSchumacher Yayyyyyyyyy~~ Happy and funny is good.

I'm pretty sure a small fuzzy animal had an awkward death animation... he's being subtle about it because 'people' are watching him.



#61886
xyzmkrysvr

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Judging by Mike Laidlaw's expression, they are aware of it, and it will be fixed come to time it hits shelves. And, as an actor, believe me, once the timing is right, it will be fantastic. In all honesty... on stage the timing takes awhile, but once it happens, the audience just sits, enraptured. Why? Cause that's exactly what real people do. It adds to flow.
 
And I can't bloody wait.


Judging by his "expression"? Color me unconvinced... He might have realized that the timing was off, but I highly doubt there's anything they can do about it now. That's not really a bug, per say, just an oversight (and a rather egregious one). If they shorten the delay between the character's dialogue, wouldn't that screw up the cinematic direction/lip syncing?
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#61887
Durhon

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Judging by his "expression"? Color me unconvinced... He might have realized that the timing was off, but I highly doubt there's anything they can do about it now. That's not really a bug, per say, just an oversight (and a rather egregious one). If they shorten the delay between the character's dialogue, wouldn't that screw up the cinematic direction/lip syncing?

 

Before Mike plays the game he says the game is still being polished, so whatever we were watching is not the final product.


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#61888
The Night Haunter

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  1. @Mike_Laidlaw @Cameron__Lee In DAI when crafting a schematic can we preview the final product before committing the resources?

  2. @konradkurze202 @Cameron__Lee Yup

     

     

     

    Edit: Woot I ninjad Hrunger! 

     

    Although to be fair I had the advantage of this being my own tweet :)


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#61889
wintermoons

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I hope they clean up the delay in response time.

 

Like, when Cassandra just "cuts" Leliana off to say she is the Spymaster...there is a HUGE delay.

I agree with this but unfortunately it's always been a thing in Bioware games. I actually think the delay this time around is a bit shorter, but it was really noticeable with so many interrupts happening in a row.



#61890
Dio Demon

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Edit: Woot I ninjad Hrunger! 

 

Although to be fair I had the advantage of this being my own tweet :)

 

I think Hrungr is sleeping :P or he ran out of oil coffee.


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#61891
PsychoBlonde

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I hope they clean up the delay in response time.

 

Like, when Cassandra just "cuts" Leliana off to say she is the Spymaster...there is a HUGE delay.

Cass didn't "cut" Leliana.  Leli was hesitating and Cassandra got tired of it and eventually filled it in.


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#61892
Zakhar

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Cass didn't "cut" Leliana.  Leli was hesitating and Cassandra got tired of it and eventually filled it in.

"I handle the..." *Searching for words*

"Lady be Spymaster."

"wow #rude"


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#61893
PsychoBlonde

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Fair enough. But what about here:

Cassandra: "Enough power poured into that mark..."
Cullen: "...might destroy us all."

Cullen should have been MUCH more forceful and quick to cut her off. Instead, it was such an awkward transition I wondered whether Cassandra was lyrium addled...

Here's another example:

Cullen: "The Templars could suppress the Breach, weaken it so..."
(Inquisitor [thinking] "So... What? Were you going to finish that thought?")
Leliana [Oops, I missed my cue!] "...Pure speculation!"

Honestly, most of that dialogue was cringeworthy.

But I suppose this is off topic.

 

Except that people actually do talk like this.  A lot.  An ACTUAL interrupted conversation is basically impossible to recreate via acting because the interrupted person usually continues speaking (sometimes at length) and may even raise their voice while doing so, so instead of a nice clean "I cut you off" what you hear is a jumble of two people talking at the same time--which you don't want in a play or similar where the audience is actually supposed to, you know, UNDERSTAND the dialog.  When you get a genuine interruption where the first speaker actually cuts off, it generally turns into a complex little diversion that, in fiction, is a giant waste of time and rarely portrayed because it accomplishes nothing except characterization and not much at that.  The perfect "I will finish your sentence now" interruption is almost entirely an artifice of acting because it really only works if the person speaking KNOWS that they're supposed to STOP talking when you start.

 

If a group of people know each other and share a lot of the same information, this kind of tailing-off conversation is actually super-common.  Cassandra, Cullen, Leliana and Josephine have already discussed this stuff--they're not interrupting each other, they're filling in the bits that other people have left as given for the Inquisitor.  Leliana pauses because she's searching for an appropriately neutral term.  Cullen pauses because he doesn't KNOW what the results will be, so he can't really describe them off the cuff.  It sounds EXACTLY like how my gaming group explains the situation to a new player--someone will start speaking, they'll hesitate over the next bit, and then someone else will grab the thread and continue.  

 

Now, was it what they were going for?  Who knows.  But it's actually a pretty well-put-together discussion if you are a student of how people ACTUALLY speak instead of how they're often written to speak in plays, movies, etc.  Real conversations contain lots of dead time, hesitations, backtracking, etc.  If you're going for realism, that is GOOD writing, not bad timing.


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#61894
efd731

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Highly subjective personal opinion that's been contradicted several times Allready snip

some people find the dialogue gaps jarring. That is a fact. Whether it is natural to your style of conversation is irrelevant. Someone get a "that's just your
Opinion " gif in here. Because nothing you said in your post occurred here. The dialoge didn't run together, not were there true interruptions. Just awkward pauses and apparently the other characters trying to inb4 the awkward crickets noise.
Edit: it may be good writing, but according to most people commenting, it's bad cinematography and timing. That many gaps in a conversation occurring back to back makes it feel stilted and wooden.

#61895
Ynqve

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some people find the dialogue gaps jarring. That is a fact. Whether it is natural to your style of conversation is irrelevant. Someone get a "that's just your
Opinion " gif in here. Because nothing you said in your post occurred here. The dialoge didn't run together, not were there true interruptions. Just awkward pauses and apparently the other characters trying to inb4 the awkward crickets noise.
Edit: it may be good writing, but according to most people commenting, it's bad cinematography and timing. That many gaps in a conversation occurring back to back makes it feel stilted and wooden.

 

Well that's just your opinion too. I thought the dialogue was fine, but maybe I'll change my mind once I hear it again. What I do know is that this is not the place for people to argue about it! 


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#61896
Lieutenant Kurin

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Folks, this isn't the thread to talk about how jarring/not-jarring cutting-off/not-cutting off is. Please start a new thread somewhere else (or talk about it in the thread specifically about the twitch stream).

 

This is for twitter news, and a bit of side talk... we are exceeding a bit.

 

THE WRATH OF PINECONE SHALL NOT BE SWEET.


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#61897
Pinkcarnation09

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To me it seems the information was already discussed at length within the group and they were simply relegating the information to the Quizzy. Their frustration, opinions, and exasperation are shown through the bringing the Quizzy up to date on something they have already spoken to each other about. To me this seems realistic as it speaks to conversations we were not privy to previously.
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#61898
Lolomlas

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The game looks awesome, and I can't wait for it. Though I have a little nitpick, I like Josie's earlier hairstyle. Now it looks a bit silly IMO.



#61899
themageguy

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Been loving everything so far.

Im really hoping to see specs in the trailer. That would be hawt.

#61900
Kallimachus

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I must say, when I first saw Harding yesterday, for a split second I thought: "Sebastian??! Oh, wait, it's a woman..."