The Dragon Age Twitter Thread
#64651
Guest_Dandelion_Wine_*
Posté 27 octobre 2014 - 04:22
Guest_Dandelion_Wine_*
#64654
Posté 27 octobre 2014 - 04:32
Ryancé Treadwell @Ryan_Treadwell
I think I'll have time to start my legit play-through of DAI this week! Exciting!
- Ilidan_DA, Al Foley et Tevinter Soldier aiment ceci
#64656
Posté 27 octobre 2014 - 04:36
#64658
Posté 27 octobre 2014 - 04:46
Tonight @devonkgardner is flying to Australia to setup for @Mike_Laidlaw and then Japan.
Crazy tour.
- Ilidan_DA et Hellion Rex aiment ceci
#64659
Posté 27 octobre 2014 - 04:48
User
is there gonna be a stream today?! I need my fix!!‘ -scratches-
I don’t think so, since we did one on Saturday and Cam and I are both travelling.
User
hi I just want to know do u need xbox live to play DAI ?
from memory: if you want to play co-op then I believe so, but otherwise nope.
- Ilidan_DA aime ceci
#64660
Posté 27 octobre 2014 - 04:50
User
is there gonna be a stream today?! I need my fix!!‘ -scratches-
I don’t think so, since we did one on Saturday and Cam and I are both travelling.
User
hi I just want to know do u need xbox live to play DAI ?
from memory: if you want to play co-op then I believe so, but otherwise nope.
Come on guys stream from the plane! ![]()
- UltimateGohanSS aime ceci
#64661
Posté 27 octobre 2014 - 04:51
Tonight @devonkgardner is flying to Australia to setup for @Mike_Laidlaw and then Japan.
Crazy tour.
Ooh, sounds like Mike will be demoing something at PAX AU.
Really wish I was going again this year!
#64662
Posté 27 octobre 2014 - 04:57
#64663
Posté 27 octobre 2014 - 05:00
Ooh, sounds like Mike will be demoing something at PAX AU.
Really wish I was going again this year!
are you Australian?
#64664
Posté 27 octobre 2014 - 05:07
are you Australian?
Yep. I wrote up their panel last year, hoping someone from BSN goes again this time.
#64665
Posté 27 octobre 2014 - 05:12
Yep. I wrote up their panel last year, hoping someone from BSN goes again this time.
cool i'm also Australian and im broke so i wont be there.
#64666
Posté 27 octobre 2014 - 05:19
Could someone please ask politely if they could allow us to wear our armor in Skyhold through a Title update? the casual wear is nice but sometimes I want to look professional while inspective my grounds ![]()
#64667
Posté 27 octobre 2014 - 05:22
Could someone please ask politely if they could allow us to wear our armor in Skyhold through a Title update? the casual wear is nice but sometimes I want to look professional while inspective my grounds
Depends if its feasible to do in a patch and also probably not the best time to ask, maybe after they go gold.
- CROAT_56 aime ceci
#64668
Posté 27 octobre 2014 - 05:26
Could someone please ask politely if they could allow us to wear our armor in Skyhold through a Title update? the casual wear is nice but sometimes I want to look professional while inspective my grounds
Already asked a few days ago. Mike said they might look into customizing the outfit after release, but I don't think people should hold into this they seem to have technical problems with it.
I get the feeling that the outfit is actually the "no armor worn" attire that all the companions have. It simply do not load armors, which save a lots of memory that they used for other things.
- sereture, The Green Blade et Liae Naelyon aiment ceci
#64669
Posté 27 octobre 2014 - 05:27
they will most likely go gold this week most games are going gold three weeks before release MCC as an example went gold and came up for Predownload last week and is releasing on the 11th.
I agree but it would be a nice feature for us to have as the Inquisitor.
#64670
Posté 27 octobre 2014 - 05:28
EP, fantastic title change. Got a good chuckle out of it.
#64671
Posté 27 octobre 2014 - 05:29
its late now but for in the future I would like the option when on a mission and you enter into a conversation you are wearing your helm but when in a none combat area your helmet hides during conversation it would make it feel more real imo
- Al Foley aime ceci
#64672
Posté 27 octobre 2014 - 05:54
The UK time zone hates me with a passion! Good news is that there's 20 stations ready to go for the morning.
#64673
Posté 27 octobre 2014 - 06:00
You can listen to the title theme of #DAI tomorrow with the #EATuesdayExclusive: http://bit.ly/1oQJG4s @dragonage
Become the Inquisitor and lead your group of legendary warriors across Thedas in Dragon Age: Inquisition, launching November 18 in North America, and from November 20 worldwide.
The game features a vast, multi-region open world to explore, and a rich story full of unique characters and dynamic choices that will shape the world around you.
Can’t wait until November 18? We sat down with Michael Kent, Audio Director for Dragon Age: Inquisition, to chat about the inspiration behind the game’s soundtrack.
Want even more DAI audio? Check back tomorrow to listen to the world premiere of the Dragon Age: Inquisition title theme, presented by the EA Tuesday Exclusive.
Q: What were some of the inspirations behind the audio in Dragon Age: Inquisition?
A: Early on in the project we set out to redefine the audio for the Dragon Age series. We started by reviewing the last two games and came up with a top 10 “do’s and don’ts” list. We also spent some time figuring out what sets Inquisition apart from the other two games. We decided that we wanted the game to sound very dynamic, where the audio was always moving and changing, lots of highs and lows, loud and quiet moments.
The goal was to inform the player of the impact and worth of their actions through aural feedback when interacting with the world. By making the world believable and captivating through audio, this will help completely immerse the player as they explore the Dragon Age world.

Why does the audio in video games matter?
Audio is 50% of the experience when playing a video game. Audio provides emotion, and also helps tell the story. Audio is what immerses the player in the game.
How does a video game soundtrack begin to take shape?
Early on in the process we start to define different aspects of audio for the game. We wanted the music for Dragon Age: Inquisition to be sweeping, thematic, and emotional. We then had to decide what the major themes for the game were, and define them emotionally. Once we have an idea of what we want, we then look for a composer who can deliver what we are looking for.
What did you listen to in order to get into the right frame of mind to build the Inquisition soundtrack?
A lot of Trevor Morris, who composed the score for Dragon Age: Inquisition. Trevor is excellent at writing strong themes and delivering epic music, so early on I knew I wanted him to score Inquisition. He was the perfect fit!

How did you get started working in video games?
I’ve been doing audio-related stuff for a long time. Tinkering with samplers and synths since the mid-90s. In 2003 I went to the VFS sound design program, and through this I got a job as an intern at BioWare and have been making games here ever since!
In general, what makes a powerful video game soundtrack?
I think what makes a powerful soundtrack is strong themes. If you look at movies like Star Wars, they had very strong and memorable themes. Everyone knows Darth Vader’s theme.
Having music play when appropriate is very important, and too much music can numb the players’ emotions, so it’s really important to find a balance. Less is more with music to get as much emotional impact as you can.

What types of emotions are you hoping to invoke with the audio in Dragon Age: Inquisition?
Basically we want to drive whatever emotion we are trying to deliver as a game as a whole. Whether it’s happy, sad, powerful, or spooky, we need to support these with audio.
Is there anything surprising about how you created some of the sound effects or audio in Dragon Age: Inquisition? Any anecdotes about having to be creative?
I think setting a vision early on with guidelines helps the creative process as a whole. When creating the sound for something, I like to write down the different aspects of what it is I’m trying to create and go from there. Iteration is key in honing in on what you are trying to achieve. Talking with the writers and visual artist is also very important in delivering a well-balanced experience.
Creating your source early on for the game is very important to locking down the sonic scape of the game. For Dragon Age: Inquisition we made a very large source library early on using the guidelines we set out in the audio vision. This was fundamental in creating a cohesive audio experience for a game as large in scope as Inquisition. It’s like prepping before cooking and having all your ingredients ready on hand. Ensures a consistent style between sound designers.
Don’t forget, check back tomorrow to listen to the title track of Dragon Age: Inquisition with the EA Tuesday Exclusive.
- Ilidan_DA, Rel Fexive, Nym87 et 14 autres aiment ceci
#64674
Posté 27 octobre 2014 - 06:01
ummm, it is like that, Laidlaw confirmed. Helmets are off during cine conversations.its late now but for in the future I would like the option when on a mission and you enter into a conversation you are wearing your helm but when in a none combat area your helmet hides during conversation it would make it feel more real imo
#64675
Posté 27 octobre 2014 - 06:03
Electronic Arts @EA 10s10 seconds ago
You can listen to the title theme of #DAI tomorrow with the #EATuesdayExclusive: http://bit.ly/1oQJG4s @dragonage
Stuck between The Inquisitor and a High Dragon and a rock
? Better run in the opposite direction of those three. ![]()





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