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The Dragon Age Twitter Thread


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#626
Allan Schumacher

Allan Schumacher
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I have mixed feelings about this. I mean, what happens when two people play as the same character?

 

Comedy.


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#627
Allan Schumacher

Allan Schumacher
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Thank the Maker! I was afraid we might run out.

But she's quite easy on the eyes, so I ain't complaining much.

 

I could find some more Vivienne pictures, if you'd like >.>


  • Deviija, TanithAeyrs, A Typewriter et 19 autres aiment ceci

#628
Seb Hanlon

Seb Hanlon
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From here... http://www.frostbite...ostbite-engine/

 

Spoiler

This was a interesting screen too...

 

Spoiler

 

So rarely does the CSM editor (second screenshot with the dragon) get the attention it so richly deserves!


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#629
JamesLeung

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It's in the screenshot of the cutscene editor.  

 

There are three sections on the left (Andry Templar, Angry Mage, and Cullen), along with facial animations, body animations, and spoken lines.  It seems to me Cullen breaks up a brwl between the two angry guys, the templar says those two lines, then Cullen says the line about that not being his title anymore.

 

But I'm on cold medicine at the moment, so I may be misreading it.   :)

 

Close. It's actually the Timeline Editor.

 

CSM  Cut Scene maker?  What is the difference between the two editors?  They both seem to have time lines and such is the 1st one akin to staged conversations and the 2nd one strictly a cutscene editor?

 

Combat State Manager.


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#630
Seb Hanlon

Seb Hanlon
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Sorry folks. I broke the forum.

CSM (combat state machine) editor: for working on individual actions and animations (and sequencing movement, attack collision, VFX, audio events, etc.) that in the context of a single character.

Timeline editor: for sequencing things that involve multiple characters and objects, animations, etc. Analogous to Matinee if you've used UE3. Largely for cutscenes and conversations.
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#631
Barrett Rodych

Barrett Rodych
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Combat State Manager.

Also more generally Character State Manager/Machine, since we're using it to handle non-combat stuff also.


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#632
Seb Hanlon

Seb Hanlon
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Also more generally Character State Manager/Machine, since we're using it to handle non-combat stuff also.


True. Every now and again someone tries to rename it wholesale. It's the little animation sequencing tool that could!
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#633
Allan Schumacher

Allan Schumacher
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Yeah, I'm going to just give myself 5-6 hours to sleep in the morning for a shot at it, to heck with it all.

 

Allan approves.


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#634
Allan Schumacher

Allan Schumacher
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Try to keep the tweets shared DAI related.

 

And if you're going to share something like Patrick's rant, please please please look at all the tweets he is making around that time as it provides context.


  • llandwynwyn aime ceci

#635
Barrett Rodych

Barrett Rodych
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In my humble opinion, I think that the title is not taking full advantage the word eleven:

It's perfect for a joke like "ELeVEN Weeks to Go", or something like that ^_^

So true, the thread title needs to stay rELeVENt.


  • A Typewriter, malgg, ShaggyWolf et 8 autres aiment ceci

#636
Barrett Rodych

Barrett Rodych
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When back to work tomorrow I should see how well it plays with a fighting game arcadestick, and/or with a guitar controller. Gotta be one of those somewhere in the studio...


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#637
Allan Schumacher

Allan Schumacher
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Ashe | Ladyinsanity @ladyinsanity  ·  16s

If Blackwall is romanceable, why is it that I feel at the end of Inquisition, he'll willingly go on his Calling? (And we'll cry...)

 


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#638
Allan Schumacher

Allan Schumacher
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Allan was around so i would assume banned... he was waaaay to sweary and obnoxious.

 

Just to be clear, he deleted his own account.



#639
Barrett Rodych

Barrett Rodych
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It would be much more difficult to develop without debug/cheat commands.


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#640
JamesLeung

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Because the devs said it is.

That is not a placeholder texture.


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#641
Lukas Kristjanson

Lukas Kristjanson
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Wait, what, but...that conflicts with the comment by David Gaider :o

 

He is a writer, if it's not about story or dialogue, I wouldn't take his comments as a fact.

Dave's comment was accurate when it was made months ago. The texture was, at that point, the default when another texture was not available. That's why it was showing up across multiple models. It is, however, a perfectly valid texture, and as we get closer to launch, it will be used in places where it is appropriate, just like the rest of the fabric patterns.


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#642
Lukas Kristjanson

Lukas Kristjanson
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Lukas, is your avatar a Rain-nug, or a Nelk?  Perhaps a Noose?

Nuggalope. Made it myself. No reason. ;)


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#643
Barrett Rodych

Barrett Rodych
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True. I sometimes grapple with the notion that Dragon Age probably operates on the principle of Translation Convention; the characters aren't actually speaking English and French and whatnot, but for the sake of ease (both ours and the developers'), it's presented in languages we can understand.

Or further evidence that DA & ME are in a shared universe and everyone in DA secretly uses ME universal translators. wait did that need spoiler tags


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#644
Chris Pickford

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I needed 50+ hours to playthroug Fire Emblem Awakening and I have not everything explored. (new playthroug I come!)

Can Dragon Age Inquisition beat that?

Hah.

 

Easily.

 

(Edit: Especially if you're like me and NEED to explore EVERY corner for fear of missing some critical loot item somewhere... Games take me a long time to finish...)


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#645
Barrett Rodych

Barrett Rodych
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*
MESSAGE POPULAIRE !

Didn't you know Manveer was my alter-ego? :lol:

Hrungr I have priority bugs for you to fix for next build pls thx


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#646
Barrett Rodych

Barrett Rodych
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You know, I seem to have forgotten my remote login to Bioware's servers... Can you have someone over there PM it to me? Tx!

 

:whistle:

You'll have to confirm your RSA authenticator keyfob serial number pls


  • Leanansidhe, Cigne, Brass_Buckles et 37 autres aiment ceci

#647
Barrett Rodych

Barrett Rodych
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Is it warm in here or is it just Allan and Dorian?

I saw a bug in the DAI database just simply titled, "dorian kiss scene". I didn't think it had anything to do with Allan, but now I can't be sure.


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#648
Barrett Rodych

Barrett Rodych
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Allan's been kissing boys and then reporting their bugs. I wish we could see some of the bugs, I bet they're hilarious.  :D

Bug: Dorian VO is missing the phrase "Oh.. Allan~"


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#649
Barrett Rodych

Barrett Rodych
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Wait that wasn't always the case?


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#650
Barrett Rodych

Barrett Rodych
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I am not sure if release build means they are in purely polish mode or if it is just what they call this stretch. Either way sounds like things are moving forward at least.

We have a variety of binaries/executables that are usually available throughout development. Basically:

Debug: running in full debug mode, has full set of programming hooks active, runs horribly slow, best for solving crashes.

Release: much less active debug, but still has all debug tools available, runs OK usually, most commonly used during dev.

Final/Ship: there are a variety of these depending on project/engine, ranging from starting to strip out any debug stuff to emulated versions of what you guys will play to the actual versions you guys would play. Typically not used until late in dev since they're much less useful for deeper debugging purposes.


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