I have mixed feelings about this. I mean, what happens when two people play as the same character?
Comedy.
From here... http://www.frostbite...ostbite-engine/
SpoilerThis was a interesting screen too...
Spoiler
So rarely does the CSM editor (second screenshot with the dragon) get the attention it so richly deserves!
It's in the screenshot of the cutscene editor.
There are three sections on the left (Andry Templar, Angry Mage, and Cullen), along with facial animations, body animations, and spoken lines. It seems to me Cullen breaks up a brwl between the two angry guys, the templar says those two lines, then Cullen says the line about that not being his title anymore.
But I'm on cold medicine at the moment, so I may be misreading it.
Close. It's actually the Timeline Editor.
CSM Cut Scene maker? What is the difference between the two editors? They both seem to have time lines and such is the 1st one akin to staged conversations and the 2nd one strictly a cutscene editor?
Combat State Manager.
Combat State Manager.
Also more generally Character State Manager/Machine, since we're using it to handle non-combat stuff also.
Also more generally Character State Manager/Machine, since we're using it to handle non-combat stuff also.
Try to keep the tweets shared DAI related.
And if you're going to share something like Patrick's rant, please please please look at all the tweets he is making around that time as it provides context.
In my humble opinion, I think that the title is not taking full advantage the word eleven:
It's perfect for a joke like "ELeVEN Weeks to Go", or something like that
So true, the thread title needs to stay rELeVENt.
Allan was around so i would assume banned... he was waaaay to sweary and obnoxious.
Just to be clear, he deleted his own account.
It would be much more difficult to develop without debug/cheat commands.
Wait, what, but...that conflicts with the comment by David Gaider
He is a writer, if it's not about story or dialogue, I wouldn't take his comments as a fact.
Dave's comment was accurate when it was made months ago. The texture was, at that point, the default when another texture was not available. That's why it was showing up across multiple models. It is, however, a perfectly valid texture, and as we get closer to launch, it will be used in places where it is appropriate, just like the rest of the fabric patterns.
True. I sometimes grapple with the notion that Dragon Age probably operates on the principle of Translation Convention; the characters aren't actually speaking English and French and whatnot, but for the sake of ease (both ours and the developers'), it's presented in languages we can understand.
Or further evidence that DA & ME are in a shared universe and everyone in DA secretly uses ME universal translators. wait did that need spoiler tags
I needed 50+ hours to playthroug Fire Emblem Awakening and I have not everything explored. (new playthroug I come!)
Can Dragon Age Inquisition beat that?
Hah.
Easily.
(Edit: Especially if you're like me and NEED to explore EVERY corner for fear of missing some critical loot item somewhere... Games take me a long time to finish...)
Wait that wasn't always the case?
I am not sure if release build means they are in purely polish mode or if it is just what they call this stretch. Either way sounds like things are moving forward at least.
We have a variety of binaries/executables that are usually available throughout development. Basically:
Debug: running in full debug mode, has full set of programming hooks active, runs horribly slow, best for solving crashes.
Release: much less active debug, but still has all debug tools available, runs OK usually, most commonly used during dev.
Final/Ship: there are a variety of these depending on project/engine, ranging from starting to strip out any debug stuff to emulated versions of what you guys will play to the actual versions you guys would play. Typically not used until late in dev since they're much less useful for deeper debugging purposes.