But, I think, seen wholistically, it probably made sense in DA2 to give these things to one class and those things to the other. In the context of stuff like cross class combos and companion choice/party makeup, as well as whether it may have been more expensive or whatever.
I think that if a designer says, "We want classes to play really differently to each other, hence no DW warrior," it's easy to think it's a money/resources issue or whatever. But I wonder if it's as simple as diverting money to, or finding extra money for these things. If it's decided that there's no DW warrior early, for example, I'm guessing that would influence how other things worked around that, mostly in combat but also for companions etc. (Or it should, IMO, or the game would get weird.)
I wanted to add my own two cents here on this.
I'm tempted to take Laidlaw's statements at face value and say that the DW warrior, in and of itself, is a resource hog. Which makes sense - if you have combat animations for all single-weapon warriors, then adding in animations with two weapons in hand (when those two weapons aren't daggers) requires a whole different set of combat animations. It would, essentially, be the same amount of animations for a brand new class just for this one branch of the warrior.
That being said, if we wanted to look at class-specificity, dual wielding was incredibly easy to overpower. If memory serves me correctly, by level 12, you could make a DW warrior with two full swords that could have magical stat boosts. By level 15, both swords could be used with no penalty at all. The same could happen with an Arcane Warrior - you could get the best buff spells for fighting at a relatively low level and have a super-enchanted warrior that could also throw out an occasional attack or healing spell.
In addition, if you have the combat experience of each class blend into each other, then you are forced to give other ways to differentiate them, such as non-combat skills. DA:O saw a rogue's branch of traps, lock picking and sneaking that gave them worth. Sadly these were underutilized in DA:O and subsequently scrapped in DA2. Likely due to the cost of implementing them when they could, instead, just make each class more defined in combat and gain class importance there.
Modifié par Fast Jimmy, 04 juin 2013 - 11:58 .





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