Atakuma wrote...
Hopefully the backgrounds are truly significant and not just the basis for a very short quest like they were in Mass Effect.
I dunno how that would be likely if you don't really "play them" like it seems to be implied.
Atakuma wrote...
Hopefully the backgrounds are truly significant and not just the basis for a very short quest like they were in Mass Effect.
Indeed. This is one of the things I was hoping they would fix in the next game. Being forced to play another boring human. Yay.Hrungr wrote...
Yeah, this is definitely the first big letdown I've heard for DA3.motomotogirl wrote...
Yeah I can't even believe how much this blows. My interest in the game just plummetedHrungr wrote...
DA3: You can only play as human.
Bah!
Palipride47 wrote...
Atakuma wrote...
Hopefully the backgrounds are truly significant and not just the basis for a very short quest like they were in Mass Effect.
I dunno how that would be likely if you don't really "play them" like it seems to be implied.
Modifié par Upsettingshorts, 20 octobre 2012 - 07:12 .
My thoughts exactly!ThisIsZad wrote...
elfdwarf wrote...
and chimera
AND... Slenderman??
Upsettingshorts wrote...
How big would you say the Deep Roads in DAO is in comparison to "all DA2's levels combined?" Did you like levels like the Deep Roads? Did you think they were missing in DA2? Well, that statement implies levels like them are coming back.
Modifié par Upsettingshorts, 20 octobre 2012 - 07:20 .
My excitement certainly took a hit. To me, lack of race selection is a huge letdown.motomotogirl wrote...
Hrungr wrote...
Yeah, this is definitely the first big letdown I've heard for DA3.motomotogirl wrote...
Hrungr wrote...
DA3: You can only play as human.
Bah!
Yeah I can't even believe how much this blows. My interest in the game just plummeted
I guess they don't mind shaftin the small minority who play elves and dwarves... no sense pleasing the minority if you can spend resources elsewhere to please the majority
They've already talked about creating more "open" areas in DA3. A la Kokari Wilds was mentioned. It just won't be a complete sandbox game like Skyrim.scootermcgaffin wrote...
Yeah, in order for me to get even a tiny little bit excited about "bigger than all of DA2's areas combined!" I'm gonna need some reassurance that the areas won't suck. Because no way in hell am I going to be happy hearing "all the areas in DA3 are just like going through the Deep Roads in Origins!"
Modifié par Hrungr, 20 octobre 2012 - 07:21 .
Upsettingshorts wrote...
Palipride47 wrote...
Atakuma wrote...
Hopefully the backgrounds are truly significant and not just the basis for a very short quest like they were in Mass Effect.
I dunno how that would be likely if you don't really "play them" like it seems to be implied.
Well, think about the origins in DAO. Once reaching Ostagar they only come into play, apart from the simple aesthetics of looking like a different race, a few times. In Mass Effect 1, you get a quest for each of the two background choices and a similar amount of somewhat-rare unique dialogue options. For example the jerkass middle management guy on Noveria refers to your background with contempt, and you can respond in kind.
The statement here implies there will be more of that. But probably similar and along those lines. Seeing as we don't have a clue what the background options will be, we can only speculate on their significance to the narrative and gameplay.
miraclemight wrote...
What is everyone's problem with the Deep Roads?
Modifié par Upsettingshorts, 20 octobre 2012 - 07:41 .
miraclemight wrote...
What is everyone's problem with the Deep Roads?
Guest_FemaleMageFan_*
Guest_FemaleMageFan_*
Fade Was the worst for me.scootermcgaffin wrote...
miraclemight wrote...
What is everyone's problem with the Deep Roads?
Personally? It was ridiculously long, and amazingly boring.
The Fade was really long and boring too (honestly...all of the dungeons in DA:O were, except for the ones that were only medium length and really boring. I have a hunch the developers were having a contest to see who could come up with the worst dungeon), but it at least did something different so I give it the edge over the Deep Roads, myself.FemaleMageFan wrote...
Fade Was the worst for me.scootermcgaffin wrote...
miraclemight wrote...
What is everyone's problem with the Deep Roads?
Personally? It was ridiculously long, and amazingly boring.
Upsettingshorts wrote...
That is definitely something we have no real idea about yet, and the comment doesn't really address.
We'll see, I suppose.
Hrungr wrote...
I liked the Deep Roads myself, though I get why some people might feel it's a bit of a slog. I wouldn't mind seeing even more variation in the architecture and landscape though.
The Fade though I do generally skip with a mod, but mostly because there's so much backtracking if you want to get all the upgrades.
Allan Schumacher wrote...
Upsettingshorts wrote...
That is definitely something we have no real idea about yet, and the comment doesn't really address.
We'll see, I suppose.
We're definitely experimenting with what it means to have a more open level. Finding some interesting things such as "give people a road, and they tend to follow it" and stuff like that. Taking that and iterating on the level. How can we encourage someone to maybe not follow the road (or at least make it clear they don't have to follow it). Sometimes the road makes thematic sense, maybe we could do smaller roads but that doesn't always work. At the same time we also don't want to take away from those that enjoy going off the beaten path. If we effectively put arrows on the ground that say "there's something cool over there" they won't enjoy it as much.