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The Dragon Age Twitter Thread


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#701
Palipride47

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Atakuma wrote...

Hopefully the backgrounds are truly significant and not just the basis for a very short quest like they were in Mass Effect.


I dunno how that would be likely if you don't really "play them" like it seems to be implied.

#702
dheer

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Hrungr wrote...

motomotogirl wrote...

Hrungr wrote...
DA3: You can only play as human.

Bah!

Yeah I can't even believe how much this blows. My interest in the game just plummeted :(

Yeah, this is definitely the first big letdown I've heard for DA3.

Indeed. This is one of the things I was hoping they would fix in the next game. Being forced to play another boring human. Yay. :(

#703
upsettingshorts

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Palipride47 wrote...

Atakuma wrote...

Hopefully the backgrounds are truly significant and not just the basis for a very short quest like they were in Mass Effect.


I dunno how that would be likely if you don't really "play them" like it seems to be implied.


Well, think about the origins in DAO.  Once reaching Ostagar they only come into play, apart from the simple aesthetics of looking like a different race, a few times.  In Mass Effect 1, you get a quest for each of the two background choices and a similar amount of somewhat-rare unique dialogue options.  For example the jerkass middle management guy on Noveria refers to your background with contempt, and you can respond in kind.  

The statement here implies there will be more of that.  But probably similar and along those lines.  Seeing as we don't have a clue what the background options will be, we can only speculate on their significance to the narrative and gameplay.

Modifié par Upsettingshorts, 20 octobre 2012 - 07:12 .


#704
Hrungr

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On the plus side, this is shaping up to be a huge game if "a single level in DA3 is as large as all of DA2 combined". And with the Frostbite engine... my expectations are a lot higher this time graphics-wise.

Also..

DA3: Late Fall next year.

#705
MilaBanilla

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ThisIsZad wrote...

elfdwarf wrote...

and chimera


AND... Slenderman?? :blink:

Posted Image

My thoughts exactly!
I wonder if these demons can be summoned by a blood mage?
If you look beneath, there are 4 characters selected as minions :o! Demon summoning F-Yeah!

#706
Brockololly

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Upsettingshorts wrote...
How big would you say the Deep Roads in DAO is in comparison to "all DA2's levels combined?"  Did you like levels like the Deep Roads?  Did you think they were missing in DA2?  Well, that statement implies levels like them are coming back.


I'm more wondering how they're making the levels compared to DAO and DA2. Both of those had rather linear levels, especially DA2, where even if the overall map was big, you were pretty much constrained to following certain narrow paths. So even in Origins, an area like the Deep Roads was big, but it was just a lot of long corridors for the most part. Awakening had more open levels which I enjoyed more.

So I really don't care as much if they have huge maps full of long corridors so much as if they have some bigger maps with more open areas that allow for more exploration. Just saying they'll have bigger maps than DA2 isn't saying much since DA2's maps, even the larger ones, were long corridor crawls.

If they said they'd have larger and more open maps, then that would be pretty great.

#707
upsettingshorts

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That is definitely something we have no real idea about yet, and the comment doesn't really address.

We'll see, I suppose.

#708
scootermcgaffin

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Yeah, in order for me to get even a tiny little bit excited about "bigger than all of DA2's areas combined!" I'm gonna need some reassurance that the areas won't suck. Because no way in hell am I going to be happy hearing "all the areas in DA3 are just like going through the Deep Roads in Origins!"

#709
upsettingshorts

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That's just an example I used. They did not say the Deep Roads, afaik.

Given they have an entirely different engine, we have even less information upon which to speculate than usual. So for now I'd treat the statement as referring to - more or less - square footage of the levels and nothing more.

I don't know how they could reassure every gamer on the planet that the levels "won't suck" though, you'll find a lot of people around here who love the Deep Roads, plenty who found it tedious, etc.  

Modifié par Upsettingshorts, 20 octobre 2012 - 07:20 .


#710
AddieTheElf

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motomotogirl wrote...

Hrungr wrote...

motomotogirl wrote...

Hrungr wrote...

DA3: You can only play as human.

Bah!


Yeah I can't even believe how much this blows. My interest in the game just plummeted :(

Yeah, this is definitely the first big letdown I've heard for DA3.


I guess they don't mind shaftin the small minority who play elves and dwarves... no sense pleasing the minority if you can spend resources elsewhere to please the majority :(

My excitement certainly took a hit. To me, lack of race selection is a huge letdown.

#711
Hrungr

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scootermcgaffin wrote...

Yeah, in order for me to get even a tiny little bit excited about "bigger than all of DA2's areas combined!" I'm gonna need some reassurance that the areas won't suck. Because no way in hell am I going to be happy hearing "all the areas in DA3 are just like going through the Deep Roads in Origins!"

They've already talked about creating more "open" areas in DA3. A la Kokari Wilds was mentioned. It just won't be a complete sandbox game like Skyrim.

Modifié par Hrungr, 20 octobre 2012 - 07:21 .


#712
Cathey

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So excited!

#713
Palipride47

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Upsettingshorts wrote...

Palipride47 wrote...

Atakuma wrote...

Hopefully the backgrounds are truly significant and not just the basis for a very short quest like they were in Mass Effect.


I dunno how that would be likely if you don't really "play them" like it seems to be implied.


Well, think about the origins in DAO.  Once reaching Ostagar they only come into play, apart from the simple aesthetics of looking like a different race, a few times.  In Mass Effect 1, you get a quest for each of the two background choices and a similar amount of somewhat-rare unique dialogue options.  For example the jerkass middle management guy on Noveria refers to your background with contempt, and you can respond in kind.  

The statement here implies there will be more of that.  But probably similar and along those lines.  Seeing as we don't have a clue what the background options will be, we can only speculate on their significance to the narrative and gameplay.


Ah, ok. Thanks for explaining that. 

The "more of that" may have to do with whatever specializations you pick. I posted somewhere else that Gaider (or some other big guy) mentioned ou may only be able to choose one spec, but people would actually, y'know, respond 

#714
miraclemight

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What is everyone's problem with the Deep Roads?

@ Mila_Banilla - I think by 'minions', they mean the lower ranked, lesser enemies you encounter throughout the game.

#715
Hrungr

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One clarification on the Qunari not being the focus of DA3... there is still a big Qunari story (quest?) in DA3.

#716
rapscallioness

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This is all very exciting to me.

Although, I do want to take a moment and offer my condolences to fellow BSN'rs who were hoping for race selection. I know it meant alot to you guys.

I prefer to play as human, but still--I was rather hoping you guys would have race options if you wanted them. As slim a prospect as it was.

Oh, castle....that we have a choice whether or not we want to take control of.

#717
upsettingshorts

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miraclemight wrote...

What is everyone's problem with the Deep Roads?


Among those who dislike it?

It's linear, in the sense that you must progress each level in order to go deeper.  That makes sense narratively, but a lot of RPG players do not really enjoy being on rails in any fashion.

Second, and this is the a similar problem that the Fade in DAO had, its claustrophobic in the sense that once you're in you don't feel like you can or ought to leave.  That is literally the case in the Fade, but it's only a feeling in the Deep Roads (you can go back to Orzammar).  

Both are less of an issue if you're actively enjoying the context I find.  For example, my least favorite dungeon in DAO was the Werewolves.  Not because it was a poor dungeon, at least in my opinion, but because I wasn't really engrossed in that particular storyline so it felt like a chore.

That said, a lot of players like it a lot for different reason, or precisely because of the above ones.  You can't please everybody all the time.

Modifié par Upsettingshorts, 20 octobre 2012 - 07:41 .


#718
scootermcgaffin

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miraclemight wrote...

What is everyone's problem with the Deep Roads? 


Personally? It was ridiculously long, and amazingly boring.

#719
Guest_FemaleMageFan_*

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so.......where do i preorder?

#720
Guest_FemaleMageFan_*

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scootermcgaffin wrote...

miraclemight wrote...

What is everyone's problem with the Deep Roads? 


Personally? It was ridiculously long, and amazingly boring.

Fade Was the worst for me. 

#721
scootermcgaffin

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FemaleMageFan wrote...

scootermcgaffin wrote...

miraclemight wrote...

What is everyone's problem with the Deep Roads? 


Personally? It was ridiculously long, and amazingly boring.

Fade Was the worst for me. 

The Fade was really long and boring too (honestly...all of the dungeons in DA:O were, except for the ones that were only medium length and really boring. I have a hunch the developers were having a contest to see who could come up with the worst dungeon), but it at least did something different so I give it the edge over the Deep Roads, myself.

#722
Hrungr

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I liked the Deep Roads myself, though I get why some people might feel it's a bit of a slog. I wouldn't mind seeing even more variation in the architecture and landscape though.

The Fade though I do generally skip with a mod, but mostly because there's so much backtracking if you want to get all the upgrades.

#723
Allan Schumacher

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Upsettingshorts wrote...

That is definitely something we have no real idea about yet, and the comment doesn't really address.

We'll see, I suppose.


We're definitely experimenting with what it means to have a more open level.  Finding some interesting things such as "give people a road, and they tend to follow it" and stuff like that.  Taking that and iterating on the level.  How can we encourage someone to maybe not follow the road (or at least make it clear they don't have to follow it).  Sometimes the road makes thematic sense, maybe we could do smaller roads but that doesn't always work.  At the same time we also don't want to take away from those that enjoy going off the beaten path.  If we effectively put arrows on the ground that say "there's something cool over there" they won't enjoy it as much.

#724
Palipride47

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Hrungr wrote...

I liked the Deep Roads myself, though I get why some people might feel it's a bit of a slog. I wouldn't mind seeing even more variation in the architecture and landscape though.

The Fade though I do generally skip with a mod, but mostly because there's so much backtracking if you want to get all the upgrades.


I actually like the DA2 Deep Road better. It seemed more like "ancient crumbling, underground highway" (imo) with less "corridors" and "tunnels." It made DA2 Deeps Road way less grating (for me)

Least favorite for me is actually pre-Ostagar Korcari Wilds. 

#725
Palipride47

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Allan Schumacher wrote...

Upsettingshorts wrote...

That is definitely something we have no real idea about yet, and the comment doesn't really address.

We'll see, I suppose.


We're definitely experimenting with what it means to have a more open level.  Finding some interesting things such as "give people a road, and they tend to follow it" and stuff like that.  Taking that and iterating on the level.  How can we encourage someone to maybe not follow the road (or at least make it clear they don't have to follow it).  Sometimes the road makes thematic sense, maybe we could do smaller roads but that doesn't always work.  At the same time we also don't want to take away from those that enjoy going off the beaten path.  If we effectively put arrows on the ground that say "there's something cool over there" they won't enjoy it as much.


Less "linear" even if not fully "open world"? (if I am understanding correctly?)

Like.