Excellent use of product placement! Dragon Age and a small clip appeared to be on NCIS last evening!
Mike Laidlaw retweeted
Your game made an appearance on NCIS tonight.
Excellent use of product placement! Dragon Age and a small clip appeared to be on NCIS last evening!
Mike Laidlaw retweeted
Your game made an appearance on NCIS tonight.
Using Varri/Solas/Cass, how cute
Five Things I Didn’t Get About Making Video Games (Until I Did It): http://kotaku.com/fi...ti-1687510871 … by @reverendanthony
- While not DA specific, worth a read for everyone...
Been saying this **** since DAI released.

Using Varri/Solas/Cass, how cute
Obviously this person doesn't know how to play Dragon Age. You use up all the Varric/Solas/Cass dialogue in the first portion of the game and for the rest of the game you listen to everyone else.
Been saying this **** since DAI released.
BSN and understanding don't go well. It's like bringing ice to a volcano.
I do feel for the devs, especially when they're being called lazy and crap at their job. Everyone at BioWare worked their asses off ( could believe this to be literally), they sacrificed coffee machines, hours of sleep, their health, time with their families and friends so they could do the best damn game they could do. I've enjoyed it immensely despite the flaws. They've kept combat fresh and exciting instead of the same rehash over and over again (inFAMOUS 1&2 T_T and Assassin's Creed
I can't wait to see what the devs will put out next.
Five Things I Didn’t Get About Making Video Games (Until I Did It): http://kotaku.com/five-things-i-didn-t-get-about-making-video-games-unti-1687510871 … by @reverendanthony
- While not DA specific, worth a read for everyone...
It's a good read, but could use a little more nuance. E.g. in point 1, Anthony Burch makes an example of something relatively difficult, adding an NPC into the game. So what would he say if an amateur created an NPC and modded it into the game; low-poly, high-poly, rigged and animated? Because in DAI that's what amateurs did with things like walk- and jog toggles for the PC, limited character redesign options, fixing unreachable mosaic tiles, customizing DAO and DA2 choices without using the Keep, and so on - and all of it with extremely limited access to an engine not meant to be modded, without developer tools and way ahead of the actual developers.
I wouldn't call any game 'a piece of ****** ****' - least of all DAI - but honestly at some point you also have to give credit to the people who quickly and easily provide the options that developers mull over for months. I also won't say creating e.g. a walk toggle mod from scratch is easy - but if one person without prior insight into the workings of the game does it by way of third-party memory editing, how big a challenge could it possibly be for a developer to take an already existing function and assign a keybind option to it? And that's even taking into account the more rigorous effort that goes into officially patching a game compared to creating a file and putting it on a forum.
Anthony Burch makes an example of something relatively difficult, adding an NPC into the game. So what would he say if an amateur created an NPC and modded it into the game; low-poly, high-poly, rigged and animated?
Modders are not bound by time and budget constraints. Nor are they bound to respect the integrity of the game they're modifying.
Modders are not bound by time and budget constraints. Nor are they bound to respect the integrity of the game they're modifying.
Yeah... every mod download has this little sentence:
"It can corrupt your saves. blabla disaster bla catastrophe.. bla"
Just imagine a appearance mod killing your poor defenseless saves.
A dev can not offer some patch or DLC which destroys your game and later say unapologeticly: "Your fault. You didn´t have to download it. Deal. With. It."
They have to do their best.
Just imagine a appearance mod killing your poor defenseless saves.
Goddamnit Skyrim ![]()
Goddamnit Skyrim
Goddammit Kerbal Space Program.
Goddammit Kerbal Space Program.
Goddammit Elder Scrolls Oblivion and The Cape of Revan.
It was a love affair that was not meant to be.
Appearance mods killing saves? Well I've never had that problem. Then again I CAN'T get mods, so. ![]()
As in normal NCIS? Kind of miss that show. hmm.
Agents! We're back this Friday at 11am MST for another episode of #DragonsNDonuts! at http://twitch.tv/bioware . :-D
Good article.
Doesn't explain the tac cam, UI or the terrible pc controls though, does it ?
Actually it does. Try again.
Turns out my parents were watching that NCIS episode with DA in it (briefly) and are now “just tickled”.
User
NCIS: Thedas needs to happen.
Alternate universe, Meredith as the hard ass Knight-Captain, Dagna as the lab tech.
Dragon Age Keep @DragonAgeKeep
We're off for the evening, but in case of emergency, tweet us with #keephelp and we'll reply when we can. http://gph.is/17CIbhc
Mike Laidlaw @Mike_Laidlaw
Turns out my parents were watching that NCIS episode with DA in it (briefly) and are now “just tickled”.
User
NCIS: Thedas needs to happen.
Mike Laidlaw @Mike_Laidlaw
Alternate universe, Meredith as the hard ass Knight-Captain, Dagna as the lab tech.
Modders are not bound by time and budget constraints. Nor are they bound to respect the integrity of the game they're modifying.
I realize that, but weighed against this they also have full access to the game code and engine. Compared to fixing things by way of external memory hacks that's like aiming a rifle and putting the bullet where you want vs throwing a rock at someone else's rifle when he's about to fire and hope that makes the bullet go where you want.
I realize that, but weighed against this they also have full access to the game code and engine. Compared to fixing things by way of external memory hacks that's like aiming a rifle and putting the bullet where you want vs throwing a rock at someone else's rifle when he's about to fire and hope that makes the bullet go where you want.
Devs have a limited budget. I don't mean financially I mean time wise. Each person can only put in so many hours in a day that constrained with the deadline. They have to make decisions of what to include or what to cut which probably make the ones in DA:I look easy.
Modders don't have that time budget they have infinite time and before you argue that "they should hire more people then" it'd be a case of diminishing returns and the deadline probably would be tightened and if you argue "They should extend the deadline so they can include the stuff we want." Consumers will always want to have more to increase the value of the game and make the purchase more worthwhile. But we then have a problem called Development Hell, DA:O bordered on it (and before you say. DA:O is the best Dragon Age game ever) it barely broke even. EA or any company doesn't want a game to just break even they want a game to make a sizable profit. Also long development times do not equal a good game, just look at Duke Nukem Forever.
So how about them tweets?
So how about them tweets?
Who? Devs or mods?
Patrick Weekes @PatrickWeekes
Sometimes I wish I was on vacation with @MattRhodesArt and @Nthornborrow so I could just point and say, "There. That sky."
And yes camera phone but the pictures aren't the same. There's a feeling that doesn't come through.
Patrick Weekes @PatrickWeekes
Admittedly, neither it being an old camera nor me being half blind to begin with helps when I think visuals.
Nick Thornborrow @Nthornborrow
It's been more than once that @MattRhodesArt @eplerjc and I have said "I wish @PatrickWeekes was here.
Devs have a limited budget. I don't mean financially I mean time wise. Each person can only put in so many hours in a day that constrained with the deadline. They have to make decisions of what to include or what to cut which probably make the ones in DA:I look easy.
Modders don't have that time budget they have infinite time and before you argue that "they should hire more people then" it'd be a case of diminishing returns and the deadline probably would be tightened and if you argue "They should extend the deadline so they can include the stuff we want." Consumers will always want to have more to increase the value of the game and make the purchase more worthwhile. But we then have a problem called Development Hell, DA:O bordered on it (and before you say. DA:O is the best Dragon Age game ever) it barely broke even. EA or any company doesn't want a game to just break even they want a game to make a sizable profit. Also long development times do not equal a good game, just look at Duke Nukem Forever.
Assuming the individual modder is someone with unlimited time and enthusiasm and nothing to do but attempting to backdoor features into DAI seems flawed. In modding in general, projects are more likely than not to be shelfed because the people involved don't have the time required or because they realise they're in over their heads - not to mention that they do it for free.
I'm well aware hiring more people or extending deadlines presents different sets of problems and I wasn't going to say that about DAO, but yet you seem to cut to the heart of the matter in your second paragraph, i.e. if an issue that a single modder manages to fix overnight by way of memory hacking isn't officially fixed, it's because the people making the calls don't feel it's profitable/important enough to do so. I can accept that, but then stand up and say it like it is. Saying "we're looking into this and take all your posts very seriously" and "we ran into problems when trying to implement this" when you really mean "this won't be addressed for a long time if at all, we predict it won't cost us" just gives an impression of incompetence.