Props to the #DAMP team. Announcing the existence of Zither on April Fools was Machiavellian.
I was in the meeting where that idea was hatched; when I took the idea to @blairkerrbrown he jumped up and down like a kid.
The thing that was the greatest genius for me was spelling out the actual abilities and playstyle in the April 1st blog
and still have people dismiss it as a joke...
Mark of the Riff - Your magical song conjures elemental energy around your allies' weapons, adding bonus damage to their attacks.
Can't Stop the Music - Your amazing performing skills occasionally cause enemy attacks to miss you completely.
A Little Knight Music - Your magical song bolsters the fortitude of your allies, increasing their armour.
Encore! - Whenever you kill an enemy with a song, the next song you play is free.
When he plays, ZITHER! infuses his lute with the elemental powers of rock and roll. These elements provide a cacophony of different effects, either aiding the party with Crowd-Pleasers or wreaking aural havoc on his enemies with Battle Hymns. The Virtuoso’s gameplay is very different from existing Inquisition classes. ZITHER! always has 4 abilities mapped, 3 “Notes” and 1 “Song”: the notes are Fire, Ice, Lightning, and players unlock Songs in the ability menu. For example, “Can’t Stop the Music” requires Fire, Fire, Ice, while Encore! calls for Fire, Ice, Lightning! The Virtuoso typically plays a strong support role for your party, but he can easily focus entirely on offense or become a hybrid of both styles—just don’t get stage fright and forget how to play your Songs!” ZITHER! has left the building!





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