sjpelkessjpeler wrote...
Those who like to explore also like to put in more effort most of the time. They do not want to be held by the hand with every step they take in the game. Exploration is about finding out by yourself in a lot of cases, at least for me.
I'd say theres two kinds of what people call "hand holding."
Some of it is in the GUI. This for cases where I as a player know
what I want to do, but not
how. Almost nobody seems to have a problem with this, except some old school Sim City fans who think spreadsheets are inherently better than 3D infographics that display the same data as an overlay. In general, it's not good for players to have to fight the game to do what they want to do and the game actually supports, so in that sense streamlining is a good thing despite its perjorative connotation.
Some of it is more broad. For cases where I as a player don't know
what to do. This is a big problem because knowing what to do is kind of the bare minimum required for one to enjoy a game. It doesn't matter that I think Football Manager series is a great soccer management sim, if you don't know what a defensive midfielder is supposed have good stats in, you're not going to enjoy the game. Whereas someone who already knows will see the option that tells you in no uncertain terms what a defensive midfielder ought to be good at will scoff at the hand holding.
As such, in the latter case, I think "hand holding" is only offensive to gamers when it is telling them what to do when they already know it. To veteran, experienced gamers, we tend to forget that not everyone is as familiar as us with say... RPG tropes and mechanics. It's easy to resent the things put into RPGs to help new players out, and there are occasionally ways of ignoring this (the star ratings in DA2 for example) or turning them off (quest flags). But I don't think designers can afford to only consider players like us who are not only experienced but set in our ways.
That's kind of the only thing I like about the concept of Achievements, they encourage players to try something they might not have otherwise. That goes for veterans and noobs alike.
Modifié par Upsettingshorts, 20 octobre 2012 - 09:29 .