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The Dragon Age Twitter Thread


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#80126
Awkward Octopus

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@user: @Mike_Laidlaw Would you say that The Descent is heavy on story?

Mike Laidlaw@Mike_Laidlaw: @user Heavy is a loaded term. It certainly has one.

@user: @Mike_Laidlaw Awesome!!! Sorry for putting it that way. Didn't mean it to be loaded. Just wanted to know if it has story. Thank You.

Mike Laidlaw@Mike_Laidlaw: @user It does! “Heavy” is subjective, and I’m leery of over promising. It’s too easy to get excited about your team’s stuff!

@user: @Mike_Laidlaw Thank You! One last question if you can answer. Was the lack of cutscenes in DA:I a design choice or resource constraint?

Mike Laidlaw@Mike_Laidlaw: @user It was an experiment. We wanted to try simpler conversation presentation for non-critical conversations.

Mike Laidlaw@Mike_Laidlaw: @user There were, in fact, rather a LOT of cutscenes, so the “lack of cutscenes” phrasing has always bothered me.

 

They really did have a lot of cutscenes, and those that were there usually had quite a lot of animation (as opposed to just talking heads). If more cutscenes for non-critical conversations means less character animation and more talking heads, then I'm glad they went this route.

 

And count me in with those surprised that Austin was working on DAI DLC, I had no idea! This new DLC coming out so quickly is a nice surprise. I hope it means we might be able to have another this year, if we're lucky. :)


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#80127
DuskWanderer

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They are way too fancy for regular Darkspawn

 

We saw genlocks in the trailer too. They were less dressed. And it looks like nothing like the DA2 alphas. 

 

Kal-Sharok Dwarves. I hope. 



#80128
Yriss

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They are way too fancy for regular Darkspawn

 

Well, I thought they were fancy darkspawn. :(



#80129
Lady Sif

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@user: @Mike_Laidlaw Would you say that The Descent is heavy on story?

Mike Laidlaw@Mike_Laidlaw: @user Heavy is a loaded term. It certainly has one.

@user: @Mike_Laidlaw Awesome!!! Sorry for putting it that way. Didn't mean it to be loaded. Just wanted to know if it has story. Thank You.

Mike Laidlaw@Mike_Laidlaw: @user It does! “Heavy” is subjective, and I’m leery of over promising. It’s too easy to get excited about your team’s stuff!

@user: @Mike_Laidlaw Thank You! One last question if you can answer. Was the lack of cutscenes in DA:I a design choice or resource constraint?

Mike Laidlaw@Mike_Laidlaw: @user It was an experiment. We wanted to try simpler conversation presentation for non-critical conversations.

Mike Laidlaw@Mike_Laidlaw: @user Advantages included them being far easier to author and test. Disadvantages included people liking them less than "shots"

Mike Laidlaw@Mike_Laidlaw: @user They also let you break out of them seamlessly, which the "staged" conversations did not. Few people seem intrigued by that.

@user: @Mike_Laidlaw Apologies for wrong phrasing. I meant cutscenes for NPC's. So was the experiment successful?

Mike Laidlaw@Mike_Laidlaw: @user As an experiment, yes. As a measure of "universal acclaim" then clearly not.

@user: @Mike_Laidlaw Thank you!Much appreciated for answering all the questions. Regardless, I am very excited about the future of the series.

#80130
Boost32

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@user: @Mike_Laidlaw Will we see any old friends from DAO or DA2 in the new DLC?
#descent #DragonAgeInquisition

Mike Laidlaw@Mike_Laidlaw: @User Yup! Varric and Cassandra are guaranteed to be there, if you want them.

@Mike_Laidlaw: @user Oh, I see! You were asking me to spoiler! Well, we don't hold with that sort of thing around here, no sir!

No Leliana and Cullen then?

No advisor confirmed.



#80131
dragondreamer

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They really did have a lot of cutscenes, and those that were there usually had quite a lot of animation (as opposed to just talking heads). If more cutscenes for non-critical conversations means less character animation and more talking heads, then I'm glad they went this route.

 

Yeah, it meant more content without having to have a close-up animation of every random npc.  I like cutscenes, but I don't really need one for every little conversation. 


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#80132
Boost32

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@user: @Mike_Laidlaw Would you say that The Descent is heavy on story?

Mike Laidlaw@Mike_Laidlaw: @user Heavy is a loaded term. It certainly has one.

@user: @Mike_Laidlaw Awesome!!! Sorry for putting it that way. Didn't mean it to be loaded. Just wanted to know if it has story. Thank You.

Mike Laidlaw@Mike_Laidlaw: @user It does! “Heavy” is subjective, and I’m leery of over promising. It’s too easy to get excited about your team’s stuff!

@user: @Mike_Laidlaw Thank You! One last question if you can answer. Was the lack of cutscenes in DA:I a design choice or resource constraint?

Mike Laidlaw@Mike_Laidlaw: @user It was an experiment. We wanted to try simpler conversation presentation for non-critical conversations.

Mike Laidlaw@Mike_Laidlaw: @user There were, in fact, rather a LOT of cutscenes, so the “lack of cutscenes” phrasing has always bothered me.

It was a bad decision, they should go back to every conversation having a cutscene.

This change made the game too impersonal and you could go hours withouth any cutscene, hopefully they gave up on this idea.


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#80133
Lady Sif

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Mike Laidlaw@Mike_Laidlaw: Folks, I'm just going to make you a deal.
-You can ask all the questions you like about future content.
-I can reply "Spoilers!"
Cool?

@User: @Mike_Laidlaw Deal.

Mike Laidlaw@Mike_Laidlaw: @User Spoil....oh wait, no. No this one's good. ;)
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#80134
katerinafm

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It was a bad decision, they should go back to every conversation having a cutscene.

This change made the game to impersonal and you could go hours withouth any cutscene, hopefully they gave up on this idea.

 

Exactly.



#80135
Elhanan

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Mike Laidlaw@Mike_Laidlaw: @nihartalele Advantages included them being far easier to author and test. Disadvantages included people liking them less than "shots"

Mike Laidlaw@Mike_Laidlaw: @nihartalele They also let you break out of them seamlessly, which the "staged" conversations did not. Few people seem intrigued by that.

@usee: @Mike_Laidlaw Apologies for wrong phrasing. I meant cutscenes for NPC's. So was the experiment successful?

Mike Laidlaw@Mike_Laidlaw: @user As an experiment, yes. As a measure of "universal acclaim" then clearly not.

@user: @Mike_Laidlaw Thank you!Much appreciated for answering all the questions. Regardless, I am very excited about the future of the series.


Who needs Universal? This is Bioware; craft a new one.... B)

#80136
Lady Sif

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Mike Laidlaw@Mike_Laidlaw: The question I’m waiting for is “Will DA have those things that you put on the backs of cars?”
“SPOILERS!”

@user: @Mike_Laidlaw you should just say 'no' instead to break the streak

Mike Laidlaw@Mike_Laidlaw: .@user I have considered saying no to literally everything so that anything at all is a pleasant surprise. Marketing might frown on that.

#80137
Banxey

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It was a bad decision, they should go back to every conversation having a cutscene.

This change made the game to impersonal and you could go hours withouth any cutscene, hopefully they gave up on this idea.

 

I personally felt like it would have been OK had the camera position not taken me out of the moment. I was forever trying to position the camera in such a way that I could look directly at the face of the person I was talking to. There's a mod that helps with this and a lot of people seem to love it. So maybe there is a middle ground they could explore.


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#80138
Lady Sif

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Mike Laidlaw@Mike_Laidlaw: Folks, I'm just going to make you a deal.
-You can ask all the questions you like about future content.
-I can reply "Spoilers!"
Cool?

@user: @Mike_Laidlaw Not sure if you've answered this one, but is it possible to get an Awakening sized DLC, new romance scenes & all that jazz

Mike Laidlaw@Mike_Laidlaw: @user Spoilers!

@User: @Mike_Laidlaw awesome! Will I ever see sigrun again? Will she ever be apart of my party?

Mike Laidlaw@Mike_Laidlaw: @User Spoilers!

@user: @Mike_Laidlaw will we enter Black City? :33

Mike Laidlaw@Mike_Laidlaw: @user Spoilers!
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#80139
Twilight_Princess

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@user: @Mike_Laidlaw Not sure if you've answered this one, but is it possible to get an Awakening sized DLC, new romance scenes & all that jazz

Mike Laidlaw@Mike_Laidlaw: @user Spoilers!
 

 

tumblr_m65nxcWS8u1r3ovdbo1_500.gif


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#80140
Lady Sif

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Reid Buckmaster@ReidBuckmaster: Welp, today was my last day at the ol' BeeDub. It has been an amazing ride since Mass Effect in 2007. Thank you, #BioWare, for everything.

#80141
Dr. rotinaj

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It was a bad decision, they should go back to every conversation having a cutscene.

This change made the game to impersonal and you could go hours withouth any cutscene, hopefully they gave up on this idea.

 

Agree completely. Not seeing the character's face makes them much more forgettable. Characters like the spec trainers, stronghold leaders, bartenders are all a blur to me because they don't have a single conversation with cinematic camera. If during the Crestwood mayor's judgement, Josephine never said who he was, I would have never known it was him because there were no cutscenes.


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#80142
Boost32

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I personally felt like it would have been OK had the camera position not taken me out of the moment. I was forever trying to position the camera in such a way that I could look directly at the face of the person I was talking to. There's a mod that helps with this and a lot of people seem to love it. So maybe there is a middle ground they could explore.

But why a middle ground is needed? Cinematic conversation was one of the strongest point of BW games and it make the game way more immersive.

I know I'm going to be that guy, but look at the Witcher 3, it has a lot of conversation and all of them are cinematic, It was very immersive, so why BW (one of the piooner of Cinematic Experiences on the RPG games) cant do it?


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#80143
Lady Sif

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@user: @Mike_Laidlaw Solas sex scene within our lifetime?

Mike Laidlaw@Mike_Laidlaw: @user Spoilers!

@user: @Mike_Laidlaw If I ever become one of the lead animators on a Dragon Age game, I'll put the glory in Elvhen <3

Mike Laidlaw@Mike_Laidlaw: @user That could be taken in so many, many ways.
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#80144
lynroy

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David K. Hulegaard ‏@HulegaardBooks

I'm no Deep Roads expert, but pretty sure there's going to be some creepy ass things to fight down there. #DAI

Butt demon confirmed.

 

-----------

Joshua Stiksma‏@joshstiksma

.@Lazertuna Yes, the Ogre and I do have some history! There were lows. There were highs. And then there was punching.

 

@joshstiksma @Lazertuna  And then his head got stuck in the wall.


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#80145
Elhanan

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But why a middle ground is needed? Cinematic conversation was one of the strongest point of BW games and it make the game way more immersive.
I know I'm going to be that guy, but look at the Witcher 3, it has a lot of conversation and all of them are cinematic, It was very immersive, so why BW (one of the piooner of Cinematic Experiences on the RPG games) cant do it?


Because films are not immersive to others? Not claiming either has the majority, but am glad for the reduction seen in ME.
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#80146
TheBlackAdder13

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tumblr_m65nxcWS8u1r3ovdbo1_500.gif

 

Well in the past they've flat out said they wouldn't be doing Awakening-sized expansions anymore so "spoilers" seems to be a promising step up. :) 



#80147
Nefla

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Because films are not immersive to others? Not claiming either has the majority, but am glad for the reduction seen in ME.

In real life do you look away from someone when talking to them? Do you stand 20 feet away while having a conversation? Not being able to see the face or emotions of the person I'm talking to is not "immersive" to me or many others.


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#80148
Jawzzus

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Mike has a new toy that he's going to enjoy playing with it seems



#80149
Boost32

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Because films are not immersive to others? Not claiming either has the majority, but am glad for the reduction seen in ME.

thankfully you seem to be in the minority


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#80150
AresKeith

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It was a bad decision, they should go back to every conversation having a cutscene.

This change made the game too impersonal and you could go hours withouth any cutscene, hopefully they gave up on this idea.

 

I agree though tbh I didn't really have a problem with the idea. Just that it should've been done to very non-important conversations


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