@user: @Mike_Laidlaw Would you say that The Descent is heavy on story?
Mike Laidlaw@Mike_Laidlaw: @user Heavy is a loaded term. It certainly has one.
@user: @Mike_Laidlaw Awesome!!! Sorry for putting it that way. Didn't mean it to be loaded. Just wanted to know if it has story. Thank You.
Mike Laidlaw@Mike_Laidlaw: @user It does! “Heavy” is subjective, and I’m leery of over promising. It’s too easy to get excited about your team’s stuff!
@user: @Mike_Laidlaw Thank You! One last question if you can answer. Was the lack of cutscenes in DA:I a design choice or resource constraint?
Mike Laidlaw@Mike_Laidlaw: @user It was an experiment. We wanted to try simpler conversation presentation for non-critical conversations.
Mike Laidlaw@Mike_Laidlaw: @user There were, in fact, rather a LOT of cutscenes, so the “lack of cutscenes” phrasing has always bothered me.
They really did have a lot of cutscenes, and those that were there usually had quite a lot of animation (as opposed to just talking heads). If more cutscenes for non-critical conversations means less character animation and more talking heads, then I'm glad they went this route.
And count me in with those surprised that Austin was working on DAI DLC, I had no idea! This new DLC coming out so quickly is a nice surprise. I hope it means we might be able to have another this year, if we're lucky. ![]()





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