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The Dragon Age Twitter Thread


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#81176
FFZero

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It is weird that they’ve never used that room for anything considering that when they first started showing off skyhold that was one of the rooms they showed.



#81177
Avejajed

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It is weird that they’ve never used that room for anything considering that when they first started showing off skyhold that was one of the rooms they showed.


heh. My inky used it!

#81178
CaptainCuddle

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Don't have a source, but I remember reading that the library was going to be Morrigan's hang-out, but play-testers had a hard time finding her. Seems like her kind of place.



#81179
Spankatola

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Don't have a source, but I remember reading that the library was going to be Morrigan's hang-out, but play-testers had a hard time finding her. Seems like her kind of place.

 

Can't blame them. I didn't find that room until my second play through.


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#81180
katerinafm

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Can't blame them. I didn't find that room until my second play through.

 

Yeah. They should have put the Eluvian there instead and put the mini library in the Eluvian room's place.


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#81181
Lady Sif

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@User: @BioMarkDarrah will you guys add the option to reuse characters we made in DAI for sequential playthroughs?

Mark Darrah@BioMarkDarrah: @User we are looking into appearance sharing so that would save chargen time.

@User: @BioMarkDarrah @User More than half a year ago...any updates on progress?

Mark Darrah@BioMarkDarrah: @User @User looks like we messed up the underlying system. Doesn't look like we will be able to turn it on
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#81182
Lady Sif

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Late to the party, setting my DAI party up with Spoils of the Qunari armor. http://giphy.com/gif...s3dz0TkcNoNNe …

giphy.gif


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#81183
Hrungr

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 IGN ‏@IGN
Dragon Age: Inquisition's The Descent DLC proves a challenging yet unsatisfying experience http://go.ign.com/L6vrs3W



#81184
SomberXIII

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User

@PatrickWeekes @Mike_Laidlaw WHAT IS THIS LIBRARY FOR?! it looks too... interesting to stay empty forever...

CMUqHcsUYAA7LgV.jpg

 

@user @PatrickWeekes That book was always there. They built the castle around it for aesthetic reasons.

 

I'll never be satisfied with the Skyhold customization until that library is populated like the rookery. Don't forget a breach in the wall near the war room. 

In final DLC. 



#81185
Brass_Buckles

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I'll never be satisfied with the Skyhold customization until that library is populated like the rookery. Don't forget a breach in the wall near the war room. 

In final DLC. 

 

Yeah, and some of the towers are still trashed.  We could have used those as actual bedrooms for our companions, split them up for that.  But no, only Cullen gets to live in a (roofless) tower, and all the towers remain collapsed and open to weather.  Can't help but think that water damage leaking through the floors cannot be good for the mortar or the stuff kept beneath it either...

 

Not to mention the rookery's awkward position right above the main rotunda, and Solas's office.  No wonder his head is shiny; he's probably always having to scrub it off.

 

So yeah, I second the "I would really like to be able to actually finish patching up Skyhold" opinion.


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#81186
Lord Gunsmith 90

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I can't beileve IGN got there review out right after I beat the dlc.



#81187
Nimlowyn

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Yeah, and some of the towers are still trashed. We could have used those as actual bedrooms for our companions, split them up for that. But no, only Cullen gets to live in a (roofless) tower, and all the towers remain collapsed and open to weather. Can't help but think that water damage leaking through the floors cannot be good for the mortar or the stuff kept beneath it either...

Not to mention the rookery's awkward position right above the main rotunda, and Solas's office. No wonder his head is shiny; he's probably always having to scrub it off.

So yeah, I second the "I would really like to be able to actually finish patching up Skyhold" opinion.


Thinking about Solas' shiny dome being pooped on constantly made me laugh way too loud.
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#81188
katerinafm

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Dragon Age: Inquisition's The Descent DLC proves a challenging yet unsatisfying experience http://go.ign.com/L6vrs3W

 

I feel like the reviewer never bothered to pan the camera up. The Deep roads look huge and very beautiful, especially in the lower levels from what I've seen.


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#81189
AresKeith

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I feel like the reviewer never bothered to pan the camera up. The Deep roads look huge and very beautiful, especially in the lower levels from what I've seen.

 

Well it is IGN   :whistle:


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#81190
X Equestris

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I feel like the reviewer never bothered to pan the camera up. The Deep roads look huge and very beautiful, especially in the lower levels from what I've seen.


Well, IGN tends to give every new Call of Duty game that comes out a 9/10 or 10/10, so at this point I'm not sure what their opinion is worth. I take their reviews with a mine's worth of salt.
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#81191
Elhanan

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Dragon Age: Inquisition's The Descent DLC proves a challenging yet unsatisfying experience http://go.ign.com/L6vrs3W


Sometimes I believe that others have a different game than mine.

While there are a couple of levels of Descent that are somewhat claustrophobic, there is one that I spent a great deal of time exploring the cliffs, going around enemies, taking varied paths, etc; not restricted at all. Of course, I am taking my time, and not rushing to write a review, but dunno about the so-called media.
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#81192
PillarBiter

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Sometimes I believe that others have a different game than mine.

While there are a couple of levels of Descent that are somewhat claustrophobic, there is one that I spent a great deal of time exploring the cliffs, going around enemies, taking varied paths, etc; not restricted at all. Of course, I am taking my time, and not rushing to write a review, but dunno about the so-called media.

 

I'll agree to that, there were a lot of situations where you could actually come from two angles at the enemy, which is something not really explored in the main game. 

And yeah, of course the deep roads feel claustrophobic. It's the friggin' deep roads. That said, I don't like that look either. But the second half is way better ;)

 

I will agree to the story's faults though. I like JoH a lot better (that's just me probably). And there are indeed more pressing story matters to attend. 


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#81193
dragondreamer

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I feel like the reviewer never bothered to pan the camera up. The Deep roads look huge and very beautiful, especially in the lower levels from what I've seen.

 

In those lower levels, I've spent some time just looking up and admiring it.  Love the atmosphere in general down there.  Even the top levels have big open caverns.  And there's multiple paths, and places you can get to by exploring off the main path.  (I've gotten lost, and was climbing around rocks to find things.)  Comparing it to the DA2 cave was ridiculous. 


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#81194
thruaglassdarkly

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Sometimes I believe that others have a different game than mine.

While there are a couple of levels of Descent that are somewhat claustrophobic, there is one that I spent a great deal of time exploring the cliffs, going around enemies, taking varied paths, etc; not restricted at all. Of course, I am taking my time, and not rushing to write a review, but dunno about the so-called media.

 

I agree with you on the environments.  Bioware can't win here it seems.  Open the areas up and fans denounce them for being too much like Skyrim.  Close things down for a long dungeon crawl, and the game is suddenly claustrophobic. The Descent is about as far removed from claustrophobic as a Deep Roads map can be.  Tight areas kind of come with the territory for anything underground, and if anything they opened up some of the caverns more than I expected (I recently replayed Origins; this is a vast improvement). I thought they nailed the setting.

 

"Though fighting endless hordes of Darkspawn sometimes got a little too tedious."  I can't say I agree with that.  Fighting endless hordes of Darkspawn is exactly why you purchase this DLC.  I was pleasantly surprised by the number of combatants on the screen during some of the more climatic battles.  This was worth the price of admission for me.

 

That said, I'd say the reviewer has a point with the story.  Its a little muddled and I'm not really in love with either of the new characters. The titan arc felt unnecessarily rushed at the end, and I'm a little sad because there are some interesting ideas about dwarven lore in there. I think Jaws of Hakkon did a better job from a narrative perspective.  And unlike Jaws, I think in the future I'll prefer this story as a mid-game break rather than as a post-campaign adventure.

 

All in all I would probably a give the expansion a higher score than the reviewer has.  Its fun and has distinctive feel from the rest of the game.  But I do appreciate an honest review.


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#81195
Ariella

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My husband is terrified of height to the point where in the Tomb Raider reboot, Lara's climb up the com tower freaked him a little.

I stood the IQ at the edge of the cavern where the second build bridges operation is, I think, and watched him go pale.

'Why are you showing me this?' That alone was worth it.
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#81196
Eelectrica

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I thought the level design was fine. I mean the deep roads are supposed to be claustrophic. It had atmosphere.

 

The story could have been better though. Leaving with more questions than answers isn't the way to wrap up a stand alone DLC. We know those questions will never actually be answered because they never are. I'll be happy to be proven wrong one day, but not expecting it.

Since they didn't have many NPC's they needed to ramp up the companion Banter, instead they dialled that back.


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#81197
PillarBiter

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My husband is terrified of height to the point where in the Tomb Raider reboot, Lara's climb up the com tower freaked him a little.

I stood the IQ at the edge of the cavern where the second build bridges operation is, I think, and watched him go pale.

'Why are you showing me this?' That alone was worth it.

 

Show him the bridge of the Nug king easter egg :P


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#81198
Elhanan

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My husband is terrified of height to the point where in the Tomb Raider reboot, Lara's climb up the com tower freaked him a little.

I stood the IQ at the edge of the cavern where the second build bridges operation is, I think, and watched him go pale.

'Why are you showing me this?' That alone was worth it.


Your hubby has my empathy, as I also am not good with heights. Climbing the ladders are the worst, and being pushed by the party. But like the old adage, don't look down keeps me going; virtually that is.

#81199
Avejajed

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Maybe I'm out of line, but isn't kind of the point of the deep roads is to be a little claustrophobic? I mean, they are roads. Underground roads. How is that not supposed to be little confining? I think it added to the atmosphere, and I also think they did a great job with making as many spaces as they could open.

 

I think it's funny when people (reviewers) complain about stuff like claustrophobia and heights as being negative- players love being scared. Why do you think survival horror has always done so well. I know that reviewer wasn't specifically complaining about it- but idk. 

 

Also I think hes off-base with "recycled envrionments" because I think for what it is they do a great job of making each area different- fire, trees, darkness, whatever-- especially when each area is basically the same because it's all the deep roads and the deep roads in general have a specific design theme throughout. They did a good job making something look different while still being clear it's the same place.


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#81200
Al Foley

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Maybe I'm out of line, but isn't kind of the point of the deep roads is to be a little claustrophobic? I mean, they are roads. Underground roads. How is that not supposed to be little confining? I think it added to the atmosphere, and I also think they did a great job with making as many spaces as they could open.

 

I think it's funny when people (reviewers) complain about stuff like claustrophobia and heights as being negative- players love being scared. Why do you think survival horror has always done so well. I know that reviewer wasn't specifically complaining about it- but idk. 

 

Also I think hes off-base with "recycled envrionments" because I think for what it is they do a great job of making each area different- fire, trees, darkness, whatever-- especially when each area is basically the same because it's all the deep roads and the deep roads in general have a specific design theme throughout. They did a good job making something look different while still being clear it's the same place.

You know on this hand though it has always surprised me with the exception of DA 2 and DA I pre Descent just how open the Deep Roads was.  The Deep Roads is very open for what they are in Origins and in Descent. 


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