BrotherWarth wrote...
Why does everyone just assume different races would require different voice actors? It's not like elves and dwarves have cartoonish voices or anything. Fenris' voice could have easily been Hawke's voice so I'm not seeing the problem with one voice for all 3 races.
Yeah, I agree it's not really an issue (and for the record, in a land with unlimited zots I'd love racial selection), but I can guarantee that the moment the game hit shelves with the same voice for humans/elves/dwarves it'd be pilloried. People would be calling Bioware "lazy", or accusing them of "not putting effort in", even if they had no idea of the reasoning behind the decision. New customers would boot up the game, with no idea of the context behind racial options/zots-tradeoffs/player demands, and still find it weird that all three races had the same voice.
(In much the same way, I think Mike Laidlaw's defence of repeated environments and dungeons as the best compromise in a constrained time-budget made sense from a development perspective, but it was just immensely disappointing that it didn't have the zots and time allocated to it to begin with.)
In other words, if the resources don't exist to do it totally right, I think it's a sensible move to leave it alone altogether. That isn't even considering that there might also be story reasons why the Inquisitor needs to be human.
Modifié par ElitePinecone, 21 octobre 2012 - 01:19 .