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The Dragon Age Twitter Thread


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#85176
Lady Sif

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@user: @Mike_Laidlaw are there any plans for future schematics added to inquisition? Like The Sentinel armor from the Well of Sorrows for example

Mike Laidlaw@Mike_Laidlaw: @user We are done adding content to DAI at this point.

#85177
Elhanan

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@user: @Mike_Laidlaw are there any plans for future schematics added to inquisition? Like The Sentinel armor from the Well of Sorrows for example

Mike Laidlaw@Mike_Laidlaw: @user We are done adding content to DAI at this point.


*sniff* So... guessing that Solas is NOT returning his stuff after all....
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#85178
Banxey

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@user: @Mike_Laidlaw are there any plans for future schematics added to inquisition? Like The Sentinel armor from the Well of Sorrows for example

Mike Laidlaw@Mike_Laidlaw: @user We are done adding content to DAI at this point.

 

There goes my dream that someday they will let us craft the Inquisition longsword and shield. Nice looking sword, but a banana nailed to a stick is more powerful.  :lol:


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#85179
The Night Haunter

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The one thing I disliked most about schematics was that there was always a clear winner. For the most part it is the reverred defender stuff. I wish instead the schematics were simply cosmetic changes and only the tier would effect the final actual quality (plus which mats you used of course).

That way I could pick from 3 or 4 options instead of just 1. Minor nitpick though, I loved DAI's crafting, it blows all other Bioware crafting out of the water and is better even (imo) than Witcher 3's.

 

Only other thing that would have improved it was the ability to add more unique 'flavor' to crafted items. In Trespasser there are tons of cool items with flavor, the Rage staff that gives +50% fire damage (or something like that), an amulet that gives stamina on kills, the shield that on every 5th shield wall block does a spirit aoe (which actually is craftable with that benefit!). It would be cool if we could add things like that to crafted items. The Master Crafted stuff does allow some customization like this, but not enough imo.



#85180
Hrungr

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User

sorry if this has been asked before, but will the soundtrack for Trespasser ever be released so we can buy it? :)

 

Mike Laidlaw @Mike_Laidlaw

We're looking into it, but I canna promise anything.


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#85181
Hrungr

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Minor Trespasser spoilers in this...

 

Mary Kirby @BioMaryKirby

THANK THE MAKER, SOMEBODY ILLUSTRATED THIS: http://saa-pandaleon.tumblr.com/post/129106325991/whoop-whoop-hawke-is-boss 

 

Spoiler

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#85182
Avejajed

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I love Hawke. I love that female sarcastic Hawke gets more love in art than male Hawke too. She's the best.
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#85183
ElitePinecone

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Mike Laidlaw@Mike_Laidlaw: @user We are done adding content to DAI at this point.


That's very... final...

#85184
SomberXIII

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That's very... final...

How were the support cycles for previous games? Such as ME3 and DA2.



#85185
JeffZero

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ME3's was spot-on -- ten months. Ten months for DAI as well. It's precisely what I was expecting. We might see a Patch 11 to work on Trespasser's bugs -- I sure hope so! -- but that's it.

 

Three full single-player DLCs, two equipment packs. Yeah, that's ME3 in a nutshell, actually. The multiplayer received far less support, but that's not surprising.

 

As for DA2, its support was comparably clipped. Two DLCs, and seven months time. The expansion, if it were not cancelled, would have fit well with these other lifecycles had it released circa January 2011.



#85186
Rascoth

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ME3's was spot-on -- ten months. Ten months for DAI as well. It's precisely what I was expecting. We might see a Patch 11 to work on Trespasser's bugs -- I sure hope so! -- but that's it.

They said there surely will be at least one more patch.


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#85187
JeffZero

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They said there surely will be at least one more patch.

 

Thanks, that's good to know. Missed that.



#85188
Owlfruit Potion

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I held off posting this for a few minutes because I thought it might be a mistake--normally they're more subtle about this kind of thing, but:

Jeff Theriault ‏@FieldFlux 5 minutes ago
Something Something New Factions ;) #DAIMP

 

I know they'd said there were plans to support DAIMP for longer still but good to hear it (maybe?) confirmed; that "done adding content" tweet had me worried they meant for MP as well as SP.

 

 

EDIT: Also, I like the thread title change (DA:I Twitter Thread --> DA Twitter Thread); glad to see this will continue to be a safe harbor on the BSN while we wait for DA4.


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#85189
JeffZero

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Ah, so MP might well carry on for a bit, then.



#85190
Hrungr

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BioWare @bioware

"For those who value survival, sentimentality is not an option." Vivienne fan art by @User #DAI.

 

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#85191
Hrungr

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Dragon Age @dragonage

A new enemy faction has arrived in multiplayer mode: http://bit.ly/1NuRH8k  #DAIMP

 

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Agents, not since the siege of Kirkwall has Thedas seen such an aggressive display of power from the mighty Qunari. Though we don’t yet know the true motive behind their assault, make no mistake about it: the Qunari pose a serious threat, and they’re here in Dragon Age: Inquisition multiplayer.

 

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To help you prepare to fight this brutal enemy force, we sat down with a few scouts from the Dragon Age: Inquisition multiplayer team: producers Blair Brown and Billy Buskell, and designer Luke Barrett.

 

[DRAGONAGE.COM]: The Qunari are well-regarded for their skill on the battlefield. What’s it like to fight against their army?

 

[BLAIR BROWN]: Qunari in multiplayer are deadly. While the darkspawn swarm you, the Qunari use tactics and strong ranged attacks to battle the party. Don’t stand still too long or you’ll find yourself covered in spears.

 

[BILLY BUSKELL]: They may be the most balanced threat so far, in terms of what they have in their arsenal. The Qunari can hit you from afar or get in your face very quickly. They are built for all-out war, and they bring it every match.

 

[LUKE BARRETT]: The Qunari are an extremely adaptable adversary: their ranged units are also very strong in melee range and their melee units have explosive mid-ranged attacks. Because of this, it is difficult for the party to hide behind one particular playstyle – you’ll want to mix in ranged and melee attacks and frequently switch between them as needed.

 

[DRAGONAGE.COM]: Which Qunari classes are represented in their faction?

 

[LUKE]: The Qunari have footsoldier-like grunts, spear-throwing ranged units, magic-destroying stealthers, devastating mages, and surprisingly agile shield users and brutes.

 

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[DRAGONAGE.COM]: What would you say is the Qunari’s greatest strength?

 

[LUKE]: Versatility. Each enemy type has the ability to play to its general weakness as an archetype. For example, the slow two-handed enemies are usually easy to kite, but the Qunari version has a leaping strike allowing them to close the gap quickly if you’re too far away.

 

[DRAGONAGE.COM]: What about you, Billy?

 

[BILLY]: I’d have to say keeping you on your toes. With some factions, there is a weakness that can be used to your team’s advantage. With the Qunari, they are trying to expose your weakness. You'll want a solid, well-rounded party when they show up to fight.

 

[DRAGONAGE.COM]: If you had to pick a favorite, which character would you use against the Qunari and why?

 

[BLAIR]: Elementalist. His control of the battlefield is key when dodging their attacks. Using line of sight, crowd control, and teamwork is the only way you will be able to defeat this deadly war party. Those barriers also help quite a bit.

 

[LUKE]: The Pirate Queen, Isabela, is probably my favorite, as she has the easiest time switching between melee and ranged combat, as well as dodging incoming single large hits with her Elusive mechanic.

 

[BILLY]: It's a toss-up between Isabela, our swashbuckling queen of the seas, and the Katari. Isabela because she can mix up ranged and melee attacks quickly. The Katari because, well, who doesn't like the idea of seeing all-out Qunari warfare?

 

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[DRAGONAGE.COM]: All right, last question: Got any insider Qunari-battling tips for players before they dive in?

 

[BILLY]: Review your loadouts and work with your team to make sure you have a balanced party before heading into battle. The Qunari hit hard and fast, and they aren't picky about where and when to attack your party. A balanced roster of characters and classes as well as offensive and defensive potions will aid in taking on the strongest threat the agents of the Inquisition have faced to date.

 

[BLAIR]: Make friends with a Keeper or an Elementalist.

 

[LUKE]: The Commander is extremely devastating at range, but he doesn’t move around much, so use line-of-sight blocking to your advantage to defend against some of his attacks.

 

Note: Adding the Qunari faction to multiplayer mode requires installing the latest content update on PC, PlayStation 4, and Xbox One. Be sure to do that before entering multiplayer.



#85192
JeffZero

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Well... there you have it. Talk about a quick turnaround! 



#85193
Dukemon

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I am not surprised. :?

It was to be expected.

 

More Hitpoint sandbags  :pinched:



#85194
Navoletti

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i hope they launch discounts for the dlc tresspaser and descent in the next time of offers


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#85195
The Night Haunter

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I am not surprised. :?

It was to be expected.

 

More Hitpoint sandbags  :pinched:

That is essentially all enemies in DAI. Instead of having challenging AI they rely on being stupidly strong and having tons of HP. Some of the bosses have cool mechanics, but all-in-all they are just tank and spank with the occasional adds.



#85196
Lady Sif

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Moving offices! As a final momento to DAI doc, here is the memorable quote board from the Trespasser QA corner.

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#85197
Uirebhiril

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I really can't believe it's just over. :/


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#85198
JeffZero

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Until relatively recently, as soon as a video game launched, it was essentially "over." With the Trespasser epilogue DLC, Dragon Age: Inquisition sort of managed to remain in the present for ten months. To me, there is no feeling of sorrow here. So long as a fourth game eventually transpires, I am pleased.


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#85199
Uirebhiril

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Until relatively recently, as soon as a video game launched, it was essentially "over." With the Trespasser epilogue DLC, Dragon Age: Inquisition sort of managed to remain in the present for ten months. To me, there is no feeling of sorrow here. So long as a fourth game eventually transpires, I am pleased.

 

I'm sure we can scare someone up to clap just for you. :P


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#85200
Eagle Pusuit

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I really can't believe it's just over. :/


well we can keep watching the Twitter thread until the last patch and the multiplayer stuff stops. But at some point the well will run dry until DA4 gets a green light.