Which follower would look best in a hoody? #DAI

EA latest quaterly results are in as well as their latest infographic...
http://www.ea.com/ne...nancial-results

Looks like they're ready to march to Tevinter and huntdown Solas.Aidan Scanlan Retweeted
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@DragonAge meetup #DragonCon 2015. Wow. Much @bioware . On Flickr: https://flic.kr/p/zrHWuZ #photography #cosplay
Made it through Varric chat with @gamermd83 @MattRhodesArt and @BioMaryKirby without making a complete fool of myself - check.
\m/ >.< \m/
EA latest quaterly results are in as well as their latest infographic...
http://www.ea.com/ne...nancial-results
*Snip*
By my calculations, that means dwarf and qunari Inquisitors make up only 25 per cent of all Inquisitors.
I'd be interested in what the split was. Probably more qunari since they have access to all three classes.
EA latest quaterly results are in as well as their latest infographic...
http://www.ea.com/ne...nancial-results
snip
In before this is used as proof that no one bought DAI and its awards were all bought.
By my calculations, that means dwarf and qunari Inquisitors make up only 25 per cent of all Inquisitors.
I'd be interested in what the split was. Probably more qunari since they have access to all three classes.
Also Elven rogue.
I have to admit, those are kind of amazing numbers. I knew that human and elf would be the 'majority', but by that large an amount?
By my calculations, that means dwarf and qunari Inquisitors make up only 25 per cent of all Inquisitors.
I'd be interested in what the split was. Probably more qunari since they have access to all three classes.
Though it is heartening to see Humans down to 50% of PCs from the... ~80+%(?) they were in Origins. ![]()
Though it is heartening to see Humans down to 50% of PCs from the... ~80+%(?) they were in Origins.
Actually, an earlier interview said that humans were 80% of Inquisiton PCs as well. I'm wondering if the people still playing in 2015 are more likely to be playing elves because they're more likely to be hardcoare fans on repeat play throughs? Or new people who've heard about the Solas romance and its significance to the plot?
(Maybe someone with a Twitter could ask a dev for clarification? I'd love to know what percentage played dwarves and qunari overall.)
Also Elven rogue.
I have to admit, those are kind of amazing numbers. I knew that human and elf would be the 'majority', but by that large an amount?
Oh, you're right! Assuming that the number of elven rogues is not ridiculously low, that means less than 20 per cent of people play dwarves and qunari.
Actually, an earlier interview said that humans were 80% of Inquisiton PCs as well. I'm wondering if the people still playing in 2015 are more likely to be playing elves because they're more likely to be hardcoare fans on repeat play throughs? Or new people who've heard about the Solas romance and its significance to the plot?
(Maybe someone with a Twitter could ask a dev for clarification? I'd love to know what percentage played dwarves and qunari overall.)
I did my best to help! Qunari first, dwarf second.
It appears to have made no difference. Almost like millions of other people played the game....
I made one dwarven Inquisitor. Deleted him when I got to Haven, TROLOLOL.
Oh, you're right! Assuming that the number of elven rogues is not ridiculously low, that means less than 20 per cent of people play dwarves and qunari.
I've always been a rebel ![]()
I made one dwarven Inquisitor. Deleted him when I got to Haven.
Don't tell Andraste Reborn. She'll scowl ![]()
In before this is used as proof that no one bought DAI and its awards were all bought.
In fiscal year 2015, EA posted GAAP net revenue of $4.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
Don't tell Andraste Reborn. She'll scowl
Nah, any dwarf Inquisitors that got made still count in the overall statistics
. I'm sure there are a lot of humans, elves and qunari that didn't make it out of the introduction, either.
I just didn't like how the trenchcoat looked on the Dwarf Inquisitor. My Human Inquisitor, however, was one sexy son of a ******.
I made one dwarven Inquisitor. Deleted him when I got to Haven, TROLOLOL.
This is the problem with releasing limited telemetry data. We don't know how many of those numbers finished the game or were only created, played for a bit, and then deleted for whatever reason. Hell, maybe someone created and deleted 50 elves before they got their face to look just right. We don't know how many individual people have played the same race repeatedly, or are the type of player who play every race and try out every option (a super minority of all total players; that behavior is very uncommon).
We don't know how many people play the same character repeatedly. This is the case with me. My first character was a human fem mage that I played only once. My second was a human male warrior that I have since played several times because I just copy over the save file. I also don't play in online mode and the Keep data is rarely synced, so I'm assuming that all of those repeat times didn't count. I did create one elf that did manage to get uploaded to the Keep after character creation, but I didn't actually play that character. Does she count for those elf numbers?
Of course, none of the above matters. People are going to spin the numbers, disregard any context or nuance, and claim it as "proof" of whatever argument they're trying to make.
Pretty much the only thing I think we can safely say is true is that human of all classes is still the primary choice, but is shrinking, which is interesting to note. But why that is, who those players are that made non-humans, why they made them, no one knows.
[edit]
Btw, the Solas romance does not have "significance to the plot," even the plot of Trespasser, just as the Alistair romance does not have significance to DAO's plot. The romances have never been part of the plot and have always been optional content**. That would suggest that the romance has an impact on the primary plot of the game, even in Trespasser, which it does not. The plot is the cause and effect sequence of events that comprise the narrative. There is no significant, objective change (effect) as a result of having a Solas romance (cause). This would include something like the romance Inquisitor having the option to go off with him at the end of Trespasser, or of him doing something different to the Anchor that saves her hand, which wouldn't happen with non-romanced Inquisitors.
BUT, of course that doesn't mean that playing out the romance can't make elements of the plot have more personal meaning to the player, but that will still vary on an individual basis. It would be accurate to say that the player who does the Solas romance might be more impacted by various events, including the plot, than one who does not.
** This may change in future games since Weekes is now the lead writer, we'll just have to wait and see. However, I think it would be a poor choice.
** This may change in future games since Weekes is now the lead writer, we'll just have to wait and see. However, I think it would be a poor choice.
My favorite BW game is actually KotOR, and one of the reasons I love it so much is because of how integral all the companions (alright only some of them) are to the main story. In DAI no companions have any real bearing on the main plot, because they are all optional. In KotOR the story is far more personal because some of your companions are actually tied to the main story quite closely (Bastilla, Carth, and Canderous are who come to mind the most). The romance plot is also pretty tightly tied to the main story (although still optional) and that adds a lot to the feeling of urgency at the end.
If Bioware went back to more character driven stories (Jade Empire, Knights of the Old Republic, Baldur's Gate 2 to a slightly lesser extent) rather than interesting characters who are completely separated from the story (DAI is the biggest of these, ME3 has a lot of it though, DA2 has every companion be completely optional although at least Anders has an impact on the story, if only at the very, very end) I would be a very happy camper.
MD Plays #DAITrespasser Part 9! @AlixWiltonRegan's performance...my god. The feels. https://www.youtube.com/watch?v=pCX45ySKXEw&feature=youtu.be …
Alix Wilton Regan @AlixWiltonRegan 5h5 hours ago
Alix Wilton Regan Retweeted Gamermd83
Thank you lovely
X
Sean McCollum @InquisitorOpal 6h6 hours ago
@AlixWiltonRegan @gamermd83 Honestly, Alex. You KILLED it with this DLC. You rival @jhaletweets with your performance, hon.
Alix Wilton Regan @AlixWiltonRegan 5h5 hours ago
@InquisitorOpal @gamermd83 @jhaletweets thank you ![]()
Because this thread may need a little excitement now that Inquisition is over, I'll just say that I'll be announcing something this weekend (likely tomorrow) ![]()
My favorite BW game is actually KotOR, and one of the reasons I love it so much is because of how integral all the companions (alright only some of them) are to the main story. In DAI no companions have any real bearing on the main plot, because they are all optional. In KotOR the story is far more personal because some of your companions are actually tied to the main story quite closely (Bastilla, Carth, and Canderous are who come to mind the most). The romance plot is also pretty tightly tied to the main story (although still optional) and that adds a lot to the feeling of urgency at the end.
If Bioware went back to more character driven stories (Jade Empire, Knights of the Old Republic, Baldur's Gate 2 to a slightly lesser extent) rather than interesting characters who are completely separated from the story (DAI is the biggest of these, ME3 has a lot of it though, DA2 has every companion be completely optional although at least Anders has an impact on the story, if only at the very, very end) I would be a very happy camper.
I'm of two minds regarding this.
On the one hand, I do prefer not having any one companion be essential to get the most out of the story, and like that I actually have the option to not recruit or bring along those I don't care for. I usually do recruit everyone regardless of whether I like them or not, but I typically do run with the same small core of friends and ignore everyone else except for the typical follower round up conversation when I'm back at the base. Having certain followers forced on you, for whatever reason, is supremely annoying.
On the other hand, I think that allowing that can enable the writers to come up with some truly unique and engaging stories that are tied to individual characters, so I do agree that there are benefits.
However, I still really dislike the idea of the romance being tied to the plot, simply because it seems like it would be forcing the player to take the romance even if they don't want to. Can you imagine the outcry if Solas had managed to save a romanced Inquisitor's hand? That playing though a gender-gated, race-gated romance was the ONLY way to have that happen for your character? Even though I agree that it would make sense and be appropriate in context, it still would have been unbelievably crappy for the devs to do (I only came up with this as something not involving elven lore, which also seems like a plausible thing to happen in such a case).
What used to be in this corner? Something was. Its weirding me out
Ludovic Chabant @ludovicchabant
The @FrostbiteEngine DevDays conference is in 2 weeks, which means all presenters in Vancouver are doing dry runs these days to get feedback
Ludovic Chabant @ludovicchabant
Today I'm doing a dry run of my presentation on the new camera system (which I'll be presenting in Stockholm with a guy from Bioware)
Ludovic Chabant @ludovicchabant
I'm actually writing this camera system with one of the devs responsible for the cameras in the Mass Effect trilogy, and Dragon Age 3.