For those interested, here are the rest of the BioWare GDC Talks...
Getting Inquisitive About the AI of 'Dragon Age Inquisition'
http://schedule.gdco...age-inquisition
Location: Room 134, North Hall
Date: Tuesday, March 15
Time: 10:00am - 11:00am
Format: Session
Track:
With multi-game franchises, AI is often iterated on from title to title providing a sense of continuity in development. By contrast, Dragon Age: Inquisition, the 3rd installment in the series, was the first Bioware game on the new Frostbite engine which meant the game systems and tools had to be completely rebuilt. This lecture will explain how they took this opportunity to address and improve the AI system and the challenges they faced in the process. The talk will cover the systems underlying the party AI system and how they leveraged the modular approach for constructing creature AI. Additionally, Sebastian will discuss issues surrounding working in a larger, more open, more ambient environment than existed in prior games. He will show how the end result of the new architecture is a more flexible, designer-friendly system that served the gameplay goals of the team and the title.
Takeaway
The attendee will understand how the various components of Dragon Age: Inquisition's AI architecture were designed, how they work together, and get concrete ideas for how the techniques can be applied in their own titles.
IGDA Romance and Sexuality SIG Roundtable
http://schedule.gdco...-sig-roundtable
Location: Room 111, North Hall
Date: Wednesday, March 16
Time: 5:00pm - 6:00pm
Format: Roundtable
Track:
Advocacy
Pass Type: Audio Track Pass, All Access Pass, Expo Pass, GDC Education Summit Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass, VRDC Pass
- Get your pass now!
The IGDA Romance and Sexuality SIG is a brand new group focused on discussion of love, sex, and sex appeal in games, from exploring current models and attitudes to encouraging healthy, diverse, and unique industry approaches to these themes. Its goal: to provide a safe, welcoming, and inclusive space to learn and talk about every aspect of relationships and sex in games, and to promote romance and sexuality in ways that are respectful and inclusive to all genders and sexualities. All interested developers, scholars, and critics are welcome!
Technical Artist Bootcamp: Shaders 101: Foundational Shader Concepts for Tech Artists
http://schedule.gdco...or-tech-artists
Location: Room 135, North Hall
Date: Tuesday, March 15
Time: 1:20pm - 2:20pm
Format: Tutorials & Bootcamps
Track:
Visual Arts,
This session will introduce new tech artists and students to the exciting world of shader creation and the art of creating beautiful pixels. No previous shader or programming experience is required. The session will start with basic concepts, introduce simple functions, and then combine them to create some cool looking results. By the end of the session, attendees with have a basic understanding of what shaders are, what they can do, and where to go to continue learning about them.
Takeaway
Tech artists will be introduced to basic shader creation concepts and functions, and how to put those parts together to form complex shaders that they can use in their current projects.
Intended Audience
This talk is intended for students and new tech artists that are interested in learning the art of creating shaders. No prior knowledge of the subject is required.