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The Dragon Age Twitter Thread


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#87951
Hrungr

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BioWare @bioware

"I can be friendly when I desire to." Morrigan by Katorius http://bit.ly/28To5mR  #DragonAge

 

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#87952
BioFan (Official)

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Just landed an interview I think y'all are going to be PRETTY excited about. Will be formally announcing it in about a month!


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#87953
Rascoth

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Just landed an interview I think y'all are going to be PRETTY excited about. Will be formally announcing it in about a month!

Tease.


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#87954
AlleluiaElizabeth

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Tease.

That's why he follows this thread. He's taking notes from the devs. *grumble*


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#87955
Hrungr

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Mark Darrah @BioMarkDarrah

They are doing a swimsuit photo shoot in the parkade. Why?!?

 

Mary Kirby @BioMaryKirby

...when you say this, I immediately assume it is @bengelinas and @ConalPierse in the swimsuits.

 

Patrick Weekes @PatrickWeekes

RIGHT? I mean, uh, no complaints, but there HAVE to be nicer parking garages to walk around in a swimsuit and heels.


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#87956
Obliviousmiss

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Just landed an interview I think y'all are going to be PRETTY excited about. Will be formally announcing it in about a month!

 

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Still love you Biofan. But you have poked my temperment with that tease!  :lol:


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#87957
rapscallioness

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2 words: Magic. Holograms.

 

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B)

 

This would be so amazing.

 

Gosh, something like that would probably never happen, but wow if it did.


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#87958
Fredward

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This would be so amazing.

 

Gosh, something like that would probably never happen, but wow if it did.

 

I really want to see magic expanded beyond the realm of how it relates to battle. Like, if you told me that magic was used for more than 1) blowing stuff up 2) healing stuff 3) enchanting I would look at you funny. Cuz you never see that in the games. But in WoT2 a mage made an apple tree. Complete with apple. That he gave to someone, I forget who though. Florianne I think. And they talk about a magical artist too.

 

Since we're going to Tevinter next I'd love to see performance mages casting pretty patterns in the air or something. Magic is meant to entertain man, not to bore him.


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#87959
Dancing_Dolphin

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Just landed an interview I think y'all are going to be PRETTY excited about. Will be formally announcing it in about a month!

A whole month! :(

#87960
nightscrawl

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I really want to see magic expanded beyond the realm of how it relates to battle. Like, if you told me that magic was used for more than 1) blowing stuff up 2) healing stuff 3) enchanting I would look at you funny. Cuz you never see that in the games. But in WoT2 a mage made an apple tree. Complete with apple. That he gave to someone, I forget who though. Florianne I think. And they talk about a magical artist too.

 

Since we're going to Tevinter next I'd love to see performance mages casting pretty patterns in the air or something. Magic is meant to entertain man, not to bore him.

 

I think we may have that opportunity in Tevinter. The attitude about it is just different; it's likely to be used for all sorts of mundane things, including trivial stuff like making ice cream*, which I'm sure goes over well in the warmer climate.

 

 

* Ice cream is actually pretty old, so it's doable.

 

 

"Magic is meant to entertain man, not to bore him."

 

Total win right here. :D


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#87961
Nimlowyn

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Just landed an interview I think y'all are going to be PRETTY excited about. Will be formally announcing it in about a month!

"PRETTY excited about"? Pretty, all caps?....Does this mean it is a DA4 announcement?? A DA Tactics announcement? A King of the Nugs plushie announcement? Something super cool that is not an announcement? WHAT DOES THIS MEAN. 

 

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#87962
Hrungr

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Mark Darrah @BioMarkDarrah

I'm off for a week.

I'm sure everything will be fine



#87963
Rascoth

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Mark Darrah ‏@BioMarkDarrah

I'm off for a week.

I'm sure everything will be fine

Definitely.

oGVO7.gif


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#87964
Hrungr

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Mark Darrah @BioMarkDarrah

I'm off for a week.

I'm sure everything will be fine

 

 

John Epler @eplerjc

ignore the giant cans of gasoline.


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#87965
Hrungr

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Mike Laidlaw @Mike_Laidlaw

Some days, you learn something you half-wish you hadn't about pigs, the taste of pork, and testes.

https://en.wikipedia.org/wiki/Boar_taint 

ENJOY!

 

Patrick Weekes @PatrickWeekes

If the boar goes through the joining, this is less of a deal, right?

Also: feeling more vegetarian than usual right now.

 

sebastianhanlon @hanlsp

You are called upon to submit yourself to the taint, for the greater good.

 

Mike Laidlaw @Mike_Laidlaw

Exactly. That. Once the BoarWarden masters his or her BoarTaint, they become immune to regular tainting. Taint.

 

User

I’m replaying the entire first Dragon Age Game with this in my mind.

 

Mike Laidlaw @Mike_Laidlaw

Featuring the Fantastical (If Slightly Odd-Tasting Adventures) of Mighty Warden "Piggy" Cousland!

 

User 2

This is even better coming from someone who works on Dragon Age

 

Mike Laidlaw @Mike_Laidlaw

I like to think I know my audience.


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#87966
Hrungr

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Jo Berry @Joanna_Berry

Hooray for paint markers! The stitching on Calpernia's outfit is coming along nicely. Now to do the back.

 

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#87967
Hrungr

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Jo Berry @Joanna_Berry

And Calpernia from the back after today's painting session. Those pouches are coming out nicely.

 

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Jo Berry @Joanna_Berry

When I'm finished I should make a list of everything Calpernia's carrying in those pouches. ^_^


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#87968
Big I

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Jo Berry @Joanna_Berry

When I'm finished I should make a list of everything Calpernia's carrying in those pouches. ^_^

 

A pouch in the small of the back seems like an awkward place to store things.



#87969
vertigomez

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So much Calpernia. PLS BE A SIGN.
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#87970
PCThug

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Polygon @Polygon

From Dragon Age to games that foster behavioral change. http://www.polygon.c...r-talk-bullying

Spoiler

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#87971
Hrungr

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BioWare @bioware

"When did I say that I would save you?" Fen'Harel by Katorius http://bit.ly/292CikH  #DragonAge

 

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#87972
TheBlackAdder13

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Polygon ‏@Polygon

From Dragon Age to games that foster behavioral change. http://www.polygon.c...r-talk-bullying

Spoiler

 

Not trying to dig up old wounds and I think Helper is a fantastic writer and what she's doing now seems like really great stuff, but a lot of her criticism of Dragon Age just seems....off. I know she's talking about the gaming industry as a whole in terms of catering to the gamer's ego/power fantasy but she's using Dragon Age as an anchor to illustrate her point when in fact it seems like an exception to the rest of the industry. 

First she says that the status quo for RPGs is a male power fantasy with a "rootless" protagonist and they were trying to subvert this in DA2. It's true that one part of the controversy of DA2 was that it told a smaller, less epic, individualized tale (which I think is one of the games's strong suits and really want them to try again -- even though some people didn't like it) but I don't think one of the criticisms was that Hawke had a clearly established family and cast of independent-minded friends, this has always been a staple of Bioware games that I think most fans appreciate (it wasn't just unique to DA2 although DA2 did it best imo). Most protagonists in Origins weren't "rootless" either save maybe the mage and Dalish origins (but even the mage origin has "roots" in the Circle). One of the things I loved about it was the City Elf origin's focus on your ties to your family and the Alienage. Ironically, Inquisition broke from this pattern and provided the bare minimum of character background, failing to establish who you were very well before you became the Herald, putting Inquisition much more in line with the "rootless" trope than other DA titles. This has been one of the main criticisms I've seen of the game so while maybe a lot of players were turned off in DA2 by Hawke's inability to dominate and control everything going on around him/her, I don't think Bioware fans or gamers have any innate objection to character-driven tales. The whole appeal of Bioware games is that they establish rich relationships with your protagonist and your protagonist can't always control them. 

I think the mere fact that I have to tread carefully and closely weigh the consequences of how I interact with my companions outright shows that Bioware doesn't simply make games that don't provide consequences for how you treat your companions. I mean, outside of DA2, look at how Morrigan leaves you if you refuse the Dark Ritual, how Leliana and Wynne will try to kill you for polluting the sacred ashes/annuling the circle mages, how the Iron Bull will betray you if you have him stick with the Qun, how Sera kills the noble who manipulated the red jennies if you refuse to, the near impossibility of defeating Ser Cautherin meaning that you have to go to prison 95% of the time, how Solas is perfectly willing to throw you and the entire world under the bus just to recreate the world he was from, etc. 

 

Additionally, she said that when planning Inquisition they scrapped plans for the Inquisitor to meet the heroes of the two previous games, attributing it to players feeling out of control: 
 

 

In developing the game, the team originally decided to have a huge tentpole moment early in the game where the hero from 

Inquisition met with the hero of the first two games, Hepler said.
 

"In peer review it kept falling flat," she said. "In order to spotlight those characters, we were allowing them to have ideas and think, and the players felt upstaged. We had to scrap that scene and start over because nothing could threaten that feeling of being in control.

"I've done as much as anyone to foster that belief among gamers."

 

 

She's correctly anticipating that fans (myself included) would react poorly to Bioware imposing values, lots of auto-dialogue, behaviors, personalities, etc. but attributes it to a childish need to be completely in control. It's one thing for Bioware to do this with NPCs (and they should -- that's what makes their stories so great but there's a reason why NPC stands for "non-playable character." She's implying that an objection to allowing Bioware to dictate how a former PC acts is unreasonable, even though that's one of the most immersion-breaking things I can think of, especially for a franchise that prides itself on allowing choices and characters to carry over. Bioware actually did come dangerously close to doing this with Hawke and his statement about how blood magic is always bad, disregarding views the player's Hawke may have had on blood magic. (It also rubbed me the one way when he said the inquisitor "is exactly who we need" which was pretty jarring since my Hawke was very pro-mage/anti-circle, racist against Quanri (even Vashoth) where as my inquisitor was hard line anti-mage, Vashoth Qunari and viewed him as a fugitive.) Her underlying contention is that I object to Bioware inserting an excessive amount of control over my former PCs because I'm used to games as a male fantasy power trip. I assure you that's not the case. Like many other fans, I just don't want Bioware to overwrite my old PCs' characters. (The best way to incorporate former PCs if Bioware wants is to give the player some control over them during the game, but I digress and that's a whole other discussion.) 

 

On an unrelated note, it's also ironically bizarre that fans were accusing her personal dislike for combat in games as being responsible for DA2's shitty, constant, nonstop mob wave combat since the DA2 style of action combat seems to actually play into the very male control-obsessed power fantasies that Helper is contending influence Dragon Age. Seriously, the poor combat aside, DA2 inserted so much unnecessarily combat at the expense of the story, which I imagine drove Helper insane, so I have no idea why morons would be blaming her for the DA2 combat in the first place. 


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#87973
Captain Wiseass

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 I have no idea why morons would be blaming her for the DA2 combat in the first place. 

I believe I've found the answer.


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#87974
thats1evildude

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Well, criticism of DA2 came from a number of quarters besides the change in combat. There was also the voiced human-only protagonist, the recycled areas, the overly dark storyline, the visual makeover for darkspawn and other Dragon Age elements, the new Friendship/Rivalry system, the fact that it didn't star the Warden and the increase in gay romances.

To be honest, however, I think that last element was what prompted most of the criticism of Hepler, since she was Anders' writer and thus had "made him" bisexual. What's more, he was pretty flirtatious towards male Hawke and he gained Rivalry points if you shot him down; since Rivalry=Bad to those of low intelligence, they concluded the game was trying to force you to be to gay. (Control Alt Delete pretty well summed it up.) The combat was just the excuse to fling insults and threats in Hepler's direction.

#87975
Dancing_Dolphin

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@ Blackadder, her name is Hepler, not Helper.