"I can be friendly when I desire to." Morrigan by Katorius http://bit.ly/28To5mR #DragonAge

Tease.
That's why he follows this thread. He's taking notes from the devs. *grumble*
They are doing a swimsuit photo shoot in the parkade. Why?!?
...when you say this, I immediately assume it is @bengelinas and @ConalPierse in the swimsuits.
Patrick Weekes @PatrickWeekes
RIGHT? I mean, uh, no complaints, but there HAVE to be nicer parking garages to walk around in a swimsuit and heels.
This would be so amazing.
Gosh, something like that would probably never happen, but wow if it did.
I really want to see magic expanded beyond the realm of how it relates to battle. Like, if you told me that magic was used for more than 1) blowing stuff up 2) healing stuff 3) enchanting I would look at you funny. Cuz you never see that in the games. But in WoT2 a mage made an apple tree. Complete with apple. That he gave to someone, I forget who though. Florianne I think. And they talk about a magical artist too.
Since we're going to Tevinter next I'd love to see performance mages casting pretty patterns in the air or something. Magic is meant to entertain man, not to bore him.
A whole month!Just landed an interview I think y'all are going to be PRETTY excited about. Will be formally announcing it in about a month!
I really want to see magic expanded beyond the realm of how it relates to battle. Like, if you told me that magic was used for more than 1) blowing stuff up 2) healing stuff 3) enchanting I would look at you funny. Cuz you never see that in the games. But in WoT2 a mage made an apple tree. Complete with apple. That he gave to someone, I forget who though. Florianne I think. And they talk about a magical artist too.
Since we're going to Tevinter next I'd love to see performance mages casting pretty patterns in the air or something. Magic is meant to entertain man, not to bore him.
I think we may have that opportunity in Tevinter. The attitude about it is just different; it's likely to be used for all sorts of mundane things, including trivial stuff like making ice cream*, which I'm sure goes over well in the warmer climate.
* Ice cream is actually pretty old, so it's doable.
"Magic is meant to entertain man, not to bore him."
Total win right here. ![]()
Just landed an interview I think y'all are going to be PRETTY excited about. Will be formally announcing it in about a month!
"PRETTY excited about"? Pretty, all caps?....Does this mean it is a DA4 announcement?? A DA Tactics announcement? A King of the Nugs plushie announcement? Something super cool that is not an announcement? WHAT DOES THIS MEAN.

Some days, you learn something you half-wish you hadn't about pigs, the taste of pork, and testes.
https://en.wikipedia.org/wiki/Boar_taint
ENJOY!
Patrick Weekes @PatrickWeekes
If the boar goes through the joining, this is less of a deal, right?
Also: feeling more vegetarian than usual right now.
You are called upon to submit yourself to the taint, for the greater good.
Exactly. That. Once the BoarWarden masters his or her BoarTaint, they become immune to regular tainting. Taint.
User
I’m replaying the entire first Dragon Age Game with this in my mind.
Featuring the Fantastical (If Slightly Odd-Tasting Adventures) of Mighty Warden "Piggy" Cousland!
User 2
This is even better coming from someone who works on Dragon Age
I like to think I know my audience.
Hooray for paint markers! The stitching on Calpernia's outfit is coming along nicely. Now to do the back.

And Calpernia from the back after today's painting session. Those pouches are coming out nicely.

When I'm finished I should make a list of everything Calpernia's carrying in those pouches. ![]()
When I'm finished I should make a list of everything Calpernia's carrying in those pouches.
A pouch in the small of the back seems like an awkward place to store things.
From Dragon Age to games that foster behavioral change. http://www.polygon.c...r-talk-bullying
From Dragon Age to games that foster behavioral change. http://www.polygon.c...r-talk-bullying
Spoiler
Not trying to dig up old wounds and I think Helper is a fantastic writer and what she's doing now seems like really great stuff, but a lot of her criticism of Dragon Age just seems....off. I know she's talking about the gaming industry as a whole in terms of catering to the gamer's ego/power fantasy but she's using Dragon Age as an anchor to illustrate her point when in fact it seems like an exception to the rest of the industry.
First she says that the status quo for RPGs is a male power fantasy with a "rootless" protagonist and they were trying to subvert this in DA2. It's true that one part of the controversy of DA2 was that it told a smaller, less epic, individualized tale (which I think is one of the games's strong suits and really want them to try again -- even though some people didn't like it) but I don't think one of the criticisms was that Hawke had a clearly established family and cast of independent-minded friends, this has always been a staple of Bioware games that I think most fans appreciate (it wasn't just unique to DA2 although DA2 did it best imo). Most protagonists in Origins weren't "rootless" either save maybe the mage and Dalish origins (but even the mage origin has "roots" in the Circle). One of the things I loved about it was the City Elf origin's focus on your ties to your family and the Alienage. Ironically, Inquisition broke from this pattern and provided the bare minimum of character background, failing to establish who you were very well before you became the Herald, putting Inquisition much more in line with the "rootless" trope than other DA titles. This has been one of the main criticisms I've seen of the game so while maybe a lot of players were turned off in DA2 by Hawke's inability to dominate and control everything going on around him/her, I don't think Bioware fans or gamers have any innate objection to character-driven tales. The whole appeal of Bioware games is that they establish rich relationships with your protagonist and your protagonist can't always control them.
I think the mere fact that I have to tread carefully and closely weigh the consequences of how I interact with my companions outright shows that Bioware doesn't simply make games that don't provide consequences for how you treat your companions. I mean, outside of DA2, look at how Morrigan leaves you if you refuse the Dark Ritual, how Leliana and Wynne will try to kill you for polluting the sacred ashes/annuling the circle mages, how the Iron Bull will betray you if you have him stick with the Qun, how Sera kills the noble who manipulated the red jennies if you refuse to, the near impossibility of defeating Ser Cautherin meaning that you have to go to prison 95% of the time, how Solas is perfectly willing to throw you and the entire world under the bus just to recreate the world he was from, etc.
Additionally, she said that when planning Inquisition they scrapped plans for the Inquisitor to meet the heroes of the two previous games, attributing it to players feeling out of control:
In developing the game, the team originally decided to have a huge tentpole moment early in the game where the hero from
Inquisition met with the hero of the first two games, Hepler said.
"In peer review it kept falling flat," she said. "In order to spotlight those characters, we were allowing them to have ideas and think, and the players felt upstaged. We had to scrap that scene and start over because nothing could threaten that feeling of being in control.
"I've done as much as anyone to foster that belief among gamers."
She's correctly anticipating that fans (myself included) would react poorly to Bioware imposing values, lots of auto-dialogue, behaviors, personalities, etc. but attributes it to a childish need to be completely in control. It's one thing for Bioware to do this with NPCs (and they should -- that's what makes their stories so great but there's a reason why NPC stands for "non-playable character." She's implying that an objection to allowing Bioware to dictate how a former PC acts is unreasonable, even though that's one of the most immersion-breaking things I can think of, especially for a franchise that prides itself on allowing choices and characters to carry over. Bioware actually did come dangerously close to doing this with Hawke and his statement about how blood magic is always bad, disregarding views the player's Hawke may have had on blood magic. (It also rubbed me the one way when he said the inquisitor "is exactly who we need" which was pretty jarring since my Hawke was very pro-mage/anti-circle, racist against Quanri (even Vashoth) where as my inquisitor was hard line anti-mage, Vashoth Qunari and viewed him as a fugitive.) Her underlying contention is that I object to Bioware inserting an excessive amount of control over my former PCs because I'm used to games as a male fantasy power trip. I assure you that's not the case. Like many other fans, I just don't want Bioware to overwrite my old PCs' characters. (The best way to incorporate former PCs if Bioware wants is to give the player some control over them during the game, but I digress and that's a whole other discussion.)
On an unrelated note, it's also ironically bizarre that fans were accusing her personal dislike for combat in games as being responsible for DA2's shitty, constant, nonstop mob wave combat since the DA2 style of action combat seems to actually play into the very male control-obsessed power fantasies that Helper is contending influence Dragon Age. Seriously, the poor combat aside, DA2 inserted so much unnecessarily combat at the expense of the story, which I imagine drove Helper insane, so I have no idea why morons would be blaming her for the DA2 combat in the first place.