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The Dragon Age Twitter Thread


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#88201
lynroy

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Curious indeed. *strokes moustache*


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#88202
Hrungr

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GDC 2016: Dragon Age Inquisition: Trespasser - Building to an Emotional Theme

 

 

In this GDC 2016 talk, Dragon Age franchise lead writer Patrick Weekes and lead narrative designer John Epler of take you through the process they used to develop the core narrative and thematic moments in the Trespasser DLC.


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#88203
Phalaenopsis

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"EA France was founded in Lyon in 1993. EA Publishing is made up of teams in charge of distribution of video games in the French market (including sales and marketing), as well as corporate functions, such as Finance, HR, Legal, Facilities and IT." (http://careers.ea.co...lyon-ea-france)

 

So, corporate stuff, maybe?

Aaah, now I understand why there was a dialogue about Lyon being a nice city in France in the refugees zone of the Citadel in ME3!

 

I live 30 minutes from Lyon... Wish I knew where Mike is exactly, just to stalk him a little, abduct him and torture him until we got news about DA4 and the secret IP... :-P


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#88204
AlleluiaElizabeth

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Interestingly, one of the Frostbite Devs is in France too...

Ah. That might be a good reason, too. Maybe coordinating on the engine and its use in RPGs still. Can always improve upon what they worked out in Inquisition.


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#88205
Hrungr

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Jay Watamaniuk @JayWatamaniuk

I'm cool enough to have lunch with @PatrickWeekes #victory

 

Patrick Weekes @PatrickWeekes

Thank you for not making me do stairs.


  • Just_January aime ceci

#88206
Beerfish

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I think this whole 'climb a mountain' motivational bit re Bioware writers is going to fail spectacularly.



#88207
Hrungr

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User

heyyy man. How are things? That's good that's good. So yeah any chance of us getting some dragon age news soon? Of any kind?

 

Mike Laidlaw @Mike_Laidlaw

I’ll post it here as soon as there’s any to post.

 

User

I'm going bright side & reading "as soon as..." to mean there is something DA related, but it's too soon to talk about it

 

Mike Laidlaw @Mike_Laidlaw

Shine on, you crazy diamond


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#88208
Hrungr

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Imperator FuriosAnn @annlemay

.@Joanna_Berry made the best statue for me. :)

 

CnsaSSrXEAAeG1S.jpg

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#88209
lynroy

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He wasn't kidding about only being in France briefly.
Mike Laidlaw @Mike_Laidlaw
France was lovely. And now to wing my way to the UK for a few days.
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#88210
Hrungr

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Mike Laidlaw @Mike_Laidlaw

Had a fantastic (and direly-needed) lunch with @casskhaw today.

 

Cassandra Khaw @casskhaw

TIL that @Mike_Laidlaw is an extremely enthused spinach eater.

 

 

- Note: Cassandra writes for Eurogamer and Ars Technica UK (as well as her own work).


  • lynroy, Gilli et Just_January aiment ceci

#88211
BioFan (Official)

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I'm very confused. 


  • IllustriousT aime ceci

#88212
IllustriousT

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I'm very confused. 

 

Me too  :unsure: .


  • BioFan (Official) aime ceci

#88213
Hrungr

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I'm very confused. 

 

But still, pretty interesting... :)

 

Hopefully we'll find another tidbit or two to give this trip some more context. With the Frostbite Dev in France as well (and the pic of the castle), I'm guessing they might be scouting locations. The lunch with Cassandra I'm assuming is something he's did while he happened to be in England and not the purpose of the trip.


  • BioFan (Official), midnight tea et IllustriousT aiment ceci

#88214
Hrungr

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Mike Laidlaw @Mike_Laidlaw

Brace yourself. We’re very close to a “shots fired” moment.

 

Alix Wilton Regan @AlixWiltonRegan

Just clearing this one up freddieprinzejrr ... Ha ha ha! :lol: #DAI <3

https://www.instagram.com/p/BIDYNHTDf0T/ 

 

Mike Laidlaw @Mike_Laidlaw

The shots. They have been fired.

 

Mike Laidlaw @Mike_Laidlaw

Did you know @AlixWiltonRegan has the best evil laugh? I did not until now, and yet here we are.

 

Mike Laidlaw @Mike_Laidlaw

P.S. @RealFPJr IluvU and you’re great.

 

Mike Laidlaw @Mike_Laidlaw

I feel like every time I’m in LA or London it’s just going to be this horrendous-yet-wonderful escalation between two of my favorite people.


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#88215
TheBlackAdder13

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GDC 2016: Dragon Age Inquisition: Trespasser - Building to an Emotional Theme

 

 

In this GDC 2016 talk, Dragon Age franchise lead writer Patrick Weekes and lead narrative designer John Epler of take you through the process they used to develop the core narrative and thematic moments in the Trespasser DLC.

 

Very interesting presentation. The only thing I found a bit worrying was when Weekes was discussing the Exalted Council. In a nutshell he basically said that the dead Quanari was the excuse to get the player out of the Exalted Council and into combat because the politicians lecturing you is "boring, boring, boring." I wouldn't go so far as to say that the Exalted Council bits were boring, but I think this explains why the political aspect of Trespasser was incredibly underdeveloped. (And frankly it's a bit patronizing to players and doesn't give enough credits to the ability of Weekes and the other writers to write a compelling, entertaining story that's as good as the combat. I got the impression that they didn't go into much depth at the Exalted Council or create an advanced, in-depth experience similar to the Landsmeet because they though it would bore players who they view as really only interested in combat. Kind of frustrating and makes me worry that we'll never get anything at the same level (or better) as the Landsmeet in DA:O in terms of politicking, especially since we're likely going to Tevinter in DA4. (Not to bash Weekes or anyone at Bioware -- Trespasser was the best DA DLC to date and an amazing piece of work -- it's just that the Exalted Council was lacking and the presentation seems to confirm that this was intentional under development in favor of combat.) 


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#88216
BioFan (Official)

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GDC 2016: Dragon Age Inquisition: Trespasser - Building to an Emotional Theme

 

 

In this GDC 2016 talk, Dragon Age franchise lead writer Patrick Weekes and lead narrative designer John Epler of take you through the process they used to develop the core narrative and thematic moments in the Trespasser DLC.

 

 

Did anyone else know that the elven inquisition woman was one of Solas's spies? Cuz I don't remember that being in the DLC... 



#88217
Hrungr

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Did anyone else know that the elven inquisition woman was one of Solas's spies? Cuz I don't remember that being in the DLC... 

 

Yep, Solas does mention his elven spy in his speech at the end. He tells you that the agent who showed you the dead Qunari and discovered the servant with explosives was his agent.


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#88218
IllustriousT

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Did anyone else know that the elven inquisition woman was one of Solas's spies? Cuz I don't remember that being in the DLC... 

 

Yea, Solas tells the Inquisitor this during their convo:

 

"The elven guard that lead you to the Qunari body, who intercepted the servant with the gaatlock barrel? mine." 


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#88219
Hrungr

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John Epler @eplerjc

Now that @twitter is allowing anyone to apply to become verified, I can accomplish my goal of becoming the least noteworthy person verified.

 

John Epler @eplerjc

'Accomplishments in your professional field' I made a dwarf and a giant Qunari man have intercourse.

 

Sam @ SDCC 1636 @SamMaggs

yeah you did

 

John Epler @eplerjc

and that's just the start. You won't -believe- what I have in store!

 

John Epler @eplerjc

Look I'm not afraid to suggest that I may be in the top 5% worldwide for Qunari sex simulation experts.

 

Patrick Weekes @PatrickWeekes

I'm pretty much resigned to remaining a Quarian suit that could contain a human writer OR a swarm of spider-puppeteers.

 

John Epler @eplerjc

I mean, you have several books, my professional accomplishments thus far are a lot more.. esoteric.

 

Patrick Weekes @PatrickWeekes

They're pretty easy to write when you have as many legs as I do.

 

Patrick Weekes @PatrickWeekes

...by which I mean 2. 2 legs. Only 2. Like most normal humans. 4 if you count forelegs, or arms, as we humans call them.

 

Patrick Weekes @PatrickWeekes

/backs away, chittering in a very human fashion

 

 

:?


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#88220
AlleluiaElizabeth

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Alix Wilton Regan ‏@AlixWiltonRegan

Just clearing this one up freddieprinzejrr ... Ha ha ha! :lol: #DAI <3

https://www.instagra...p/BIDYNHTDf0T/ 

 

Mike Re: Freddie - "He has a lot of knives." lol Ok... why does he know that? XD


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#88221
vertigomez

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^^ Best thing I've read all day. :lol:

I, too, am a Qunari sexpert.
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#88222
AlleluiaElizabeth

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Very interesting presentation. The only thing I found a bit worrying was when Weekes was discussing the Exalted Council. In a nutshell he basically said that the dead Quanari was the excuse to get the player out of the Exalted Council and into combat because the politicians lecturing you is "boring, boring, boring." I wouldn't go so far as to say that the Exalted Council bits were boring, but I think this explains why the political aspect of Trespasser was incredibly underdeveloped. (And frankly it's a bit patronizing to players and doesn't give enough credits to the ability of Weekes and the other writers to write a compelling, entertaining story that's as good as the combat. I got the impression that they didn't go into much depth at the Exalted Council or create an advanced, in-depth experience similar to the Landsmeet because they though it would bore players who they view as really only interested in combat. Kind of frustrating and makes me worry that we'll never get anything at the same level (or better) as the Landsmeet in DA:O in terms of politicking, especially since we're likely going to Tevinter in DA4. (Not to bash Weekes or anyone at Bioware -- Trespasser was the best DA DLC to date and an amazing piece of work -- it's just that the Exalted Council was lacking and the presentation seems to confirm that this was intentional under development in favor of combat.) 

That's also the presentation where they go into how they originally had more of a dialogue tree after you get back from losing your arm instead of just the one final choice, right? They said they cut it down from the 2+ wheel scenario to just that singular wheel b/c play testers found the 2+ wheel setup "flat" or something.

 

Maybe the play testers in question for this DLC had short attention spans? Or perhaps they had not completed the base game of Inquisition in a while (if at all. I have no clue what the reqs are for these play testers in the first place.) and were just not as interested in the story as they would have maybe been otherwise? I don't necessarily have a problem with the singular dialogue choice in the final scene. It works in and of itself. Its just an abrupt scene.

 

These testers could have at least recommended tossing in a scene with the Inquisitor waking up to find their arm gone or something in place of the more lengthy Council dialogue, though. >_>


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#88223
Sartoz

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User

heyyy man. How are things? That's good that's good. So yeah any chance of us getting some dragon age news soon? Of any kind?

 

Mike Laidlaw @Mike_Laidlaw

I’ll post it here as soon as there’s any to post.

 

 

                                                                                   <<<<<<<<<<(0)>>>>>>>>>>

 

Personally, I will take anything that the author of "It's a PC Game for PC Gamers by PG Gamers" with 100 rocks of Sea Salt.



#88224
Sartoz

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Mike Laidlaw @Mike_Laidlaw

Had a fantastic (and direly-needed) lunch with @casskhaw today.

 

Cassandra Khaw @casskhaw

TIL that @Mike_Laidlaw is an extremely enthused spinach eater.

 

 

- Note: Cassandra writes for Eurogamer and Ars Technica UK (as well as her own work).

 

                                                                                  <<<<<<<<<<(0)>>>>>>>>>>

 

My tea reading skills tells me there will be a Eurogamer article coming.


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#88225
Hrungr

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Mike Laidlaw @Mike_Laidlaw

Fun evening with @AlixWiltonRegan and @StephenMyott tonight. Thanks so much, guys!

 

CnwvqTVVIAA9qDo.jpg

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