ElitePinecone wrote...
Back when we knew the player would be the Inquisitor and we had a rough idea of the worldstate for DA3 (via that survey), I did think the first part of the game would show us a small vignette of our player charcter's life just before the events that begin the Inquisition. Attending the 'peace conference' as a person from our chosen background might've had a lot of opportunities for unique dialogue. I thought we might've got, say, a five-to-ten minute bunch of conversations with 'origin' characters (mages if we're a mage, a Templar commander if we're a Templar, Orlesian court officials if we're a noble, whatever) to set the scene for DA3 and then a tutorial combat sequence common to all backgrounds as the events unfolded. It would've been an interesting way to get players familiar with their chosen background's political situation in Thedas before the action starts.
Since there doesn't actually seem to be any gameplay elements to the backgrounds (as per Mike's answer just recently), and it looks like none of what I speculated might happen will actually be the game, I'm wondering how the player character even becomes the Inquisitor, and the general way the game starts.
Given the outline, the attack on the conference does seem to be the starting point of the game (it's in Orlais, after all, and it's a natural progression from that to regrouping somewhere else and the founding of the Inquisition) - but will we start as the Inquisitor? Does every background start as a bystander that gets roped into responding to the conference chaos and then the founding of the Inquisition? If the conference attack is where the Big Bad is revealed and the main storyline is revealed to the player, it stands to reason we'd play even for a short while as the PC before they begin the Inquisition.
We had the same theory about the opening section of the game, regarding backgrounds.
The way I see it being put into practice is the game starting with the usual. You pick your gender and appearance, class and background. Okay, good, you're set. Then you get a sort of introduction like Duncan's speech about the Blight in Origins or Varric's interrogation at the beggining of DAII, where they explain the current political state of Thedas, afterwards you are introduced to the opening section of the game where (depending on your choice of background) you are an envoy from whatever group you belong (or used to belong) to. You then have a few conversations with a character who is affiliated with whatever group you are a member (or not) of.
This character would be a complete stranger to you so that you can have a few discussions about your group or where you are going, "the peace talks", without it seeming strange to speak of things you would supposedly be well versed in. The conference then goes horribly wrong and, since you were the closest person, the Divine or somebody of equally supreme authority gives you something with which you have the right to do anything you want, of sorts, to acheive the goal of the conference.
Given the confusion that has come upon the conference you have to retreat to a location (the castle from the concept art, maybe?) where you can regroup with the few loyal to your cause, while the founding of the Inquisition would occur in the process of all this.
So to sum it up, you go to the "peace talks", things go horribly wrong, you retreat to avoid a complete disaster and in the process, found the Inquisition and then go about your business as the Inquisitor proper.