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The Dragon Age Twitter Thread


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#876
InfinitePaths

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nedpepper wrote...

scyphozoa wrote...

Yeah, I wanted to play as a Qunari. I don't really care about elves or dwarves, I wanted to have horns :(
 


>coughmultiplayercough<

Seriously.  You may not like the idea of multi-player, but that's probably where you're going to get to play as dwarves, Qunari, Chevaliers, elves, etc.  Probably similar to Mass Effect 3.


Qunari isn't a race :kissing:

#877
leighzard

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ElitePinecone wrote...

A marketing survey with a fair chunk of DA3 information was being distributed on internet survey sites a few months ago, even before DA3: Inquisition was formally announced. I guess they were seeing what features to emphasise in their marketing, but it leaked messily everywhere. 

The survey included (among other things) a small plot summary, part of it was:

"From the ashes of [a big disaster], something new rises: The Inquisition. As the Inquisitor, it falls to you to build up your power and martial your forces, uncover secrets and build connections across the world. You must explore forgotten spaces, uncover ancient mysteries and uproot those who would destroy the fabric of the world."

Also from the German version: 

"Take the Inquisitor's cloak and lead the only force able of bringing light into the darkness. Choose the direct method and gather your armies, send spies into the shadows or engage in a political war, make friends and use your connections indirectly: it is up to you how you lead the inquisition. But you'll have to take lead of it from the beginning."

Ah-ha!  Thanks.  I'd seen the purported companion concept art, but not the plot synopsis.  I assume BW's still not officially confirming anything, but that's still super helpful.

#878
Wolf

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ElitePinecone wrote...

Back when we knew the player would be the Inquisitor and we had a rough idea of the worldstate for DA3 (via that survey), I did think the first part of the game would show us a small vignette of our player charcter's life just before the events that begin the Inquisition. Attending the 'peace conference' as a person from our chosen background might've had a lot of opportunities for unique dialogue. I thought we might've got, say, a five-to-ten minute bunch of conversations with 'origin' characters (mages if we're a mage, a Templar commander if we're a Templar, Orlesian court officials if we're a noble, whatever) to set the scene for DA3 and then a tutorial combat sequence common to all backgrounds as the events unfolded. It would've been an interesting way to get players familiar with their chosen background's political situation in Thedas before the action starts.

Since there doesn't actually seem to be any gameplay elements to the backgrounds (as per Mike's answer just recently), and it looks like none of what I speculated might happen will actually be the game, I'm wondering how the player character even becomes the Inquisitor, and the general way the game starts. 

Given the outline, the attack on the conference does seem to be the starting point of the game (it's in Orlais, after all, and it's a natural progression from that to regrouping somewhere else and the founding of the Inquisition) - but will we start as the Inquisitor? Does every background start as a bystander that gets roped into responding to the conference chaos and then the founding of the Inquisition? If the conference attack is where the Big Bad is revealed and the main storyline is revealed to the player, it stands to reason we'd play even for a short while as the PC before they begin the Inquisition.


We had the same theory about the opening section of the game, regarding backgrounds.

The way I see it being put into practice is the game starting with the usual. You pick your gender and appearance, class and background. Okay, good, you're set. Then you get a sort of introduction like Duncan's speech about the Blight in Origins or Varric's interrogation at the beggining of DAII, where they explain the current political state of Thedas, afterwards you are introduced to the opening section of the game where (depending on your choice of background) you are an envoy from whatever group you belong (or used to belong) to. You then have a few conversations with a character who is affiliated with whatever group you are a member (or not) of.

This character would be a complete stranger to you so that you can have a few discussions about your group or where you are going, "the peace talks", without it seeming strange to speak of things you would supposedly be well versed in. The conference then goes horribly wrong and, since you were the closest person, the Divine or somebody of equally supreme authority gives you something with which you have the right to do anything you want, of sorts, to acheive the goal of the conference. 

Given the confusion that has come upon the conference you have to retreat to a location (the castle from the concept art, maybe?) where you can regroup with the few loyal to your cause, while the founding of the Inquisition would occur in the process of all this.

So to sum it up, you go to the "peace talks", things go horribly wrong, you retreat to avoid a complete disaster and in the process, found the Inquisition and then go about your business as the Inquisitor proper. 

#879
MageTarot

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When I saw the concept art of the castle, I immediately wondered it was patterned after a bleaker, more spartan version of Bavaria's Schloss Neuschwanstein:

Image IPB

Image IPB

#880
QueenPurpleScrap

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I admit to some disappointment about the lack of race selection and hope that in the future they include that . . .

HOWEVER

If they really make the background important (can't comment on ME) to your character and the story, I can accept the human limitation for now. I enjoyed playing all the different origins in Origins. If done properly, I don't need to play the background story before the main part of the game if I can explore? uncover? more details during the course of the game. I'll use female dwarf noble to illustrate:
  • Game starts in Ostagar where I'm met by the king. Couple of lines about my father. Can't be much more than that, but maybe a little.
  • See Gorim in Denerim and there's a more robust conversation, maybe a cutscene or a backflash where I play certain segments before winding up the conversation. I find out about Bhelen, my relationship with Gorim, etc.
  • When Alistair reveals he is king or we discuss it later I can talk about my experiences being princess
  • Talk about Loghain's betrayal could lead to discussion of my brother's betrayal
  • Going back to Orzammar could have fuller conversations to fill in some details
  • . . .
This way I get the full background spread out during the game, there are several conversation opportunities for my companions to comment and fuller interactions with NPC's depending on my background. A quest or two arising from my background wouldn't hurt either. Of course, I don't know if this is what they mean. I imagine there are several ways for my background to come into play during the game. If it's well done and fleshed out, that's fine with me.

If my chosen specialty really does have significance (beyond basic class) that would be cool.

I like the location concept art, but I liked it for DA2 also. It certainly looks intriguing and what I hear about some areas being a bit more open for exploration sounds good to me.

I haven't found anything yet that tells me what exactly the multiplayer aspect is going to be. I will be honest, that doesn't interest me. If I have to do some multiplayer thing in order to get a certain ending or get a crucial item/bit of lore/etc. then I am not interested.

#881
rapscallioness

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*fuzzy house shoes pat,pat,pat,pat into the forum. rapscallioness slurps coffee and rubs eyes*

*slurp--again*

yeah, I would prefer a small vignette at the beginning. Nothing major--just a small meet and greet, if you will, w/my main character and their situation before the stuff hits the fan.

but then I'm a sucker for the before and after contrast. It helps to connect better w/whatever my character may have lost when the stuff hits the fan.

all those lil mundane things that you took for granted, or even got on your nerves, are the very things you miss the most.

so, yes, I really hope they try to add a bit of prologue--even if it's just a cutscene. Something from right before the PC heads out to go to this big conference.

Give me a moment.

#882
MageTarot

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QueenPurpleScrap wrote...

I haven't found anything yet that tells me what exactly the multiplayer aspect is going to be. I will be honest, that doesn't interest me. If I have to do some multiplayer thing in order to get a certain ending or get a crucial item/bit of lore/etc. then I am not interested.


If it's anything like ME's multiplayer it will be weekly battles where you kill x number of Shrieks, or Ogres or Arcane Horrors or what have you, with rewards being better equipment. It's quite possible that the equipment can be taken into either single-player or multiplayer (or most likely end up as single-player DLC packs). However, I think it has to be taken into consideration that not everyone is a fan of multiplayer and to be forced into it in order to get a specific ending/lore/item/whatever might cause some issues. A few months after the release of ME3, the amount of war assets needed to acquire the "best" ending was lowered so those who preferred single-player mode could get them. However, you did have to do a bit more work in finding the war assets out there needed to acheive the required score, but I think it was a fair trade.

The bottom line should be that multiplayer should be an enhancement, not a requirement.

#883
BioFan (Official)

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There's ANOTHER panel today too! :D

#884
Ilidan_DA

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Yep. Mass Effect Panel.

blog.bioware.com/2012/10/17/join-us-at-edmonton-comic-entertainment-expo-this-weekend/

Modifié par Wiedzmin182009, 21 octobre 2012 - 06:59 .


#885
BioFan (Official)

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Wiedzmin182009 wrote...

Yep. Mass Effect Panel.

blog.bioware.com/2012/10/17/join-us-at-edmonton-comic-entertainment-expo-this-weekend/


looks like the DA stuff is over :C

but the ME stuff is gonna start in a few hours. 

Modifié par Ericander77, 21 octobre 2012 - 07:04 .


#886
tehturian

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When exactly?

#887
rapscallioness

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oh my, it seems to be a popcorn day here in the halls of the BSN. i shoulda put a shot of brandy in my coffee this morning...

#888
BioFan (Official)

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rapscallioness wrote...

oh my, it seems to be a popcorn day here in the halls of the BSN. i shoulda put a shot of brandy in my coffee this morning...


Save the popcorn for when we get panel footage ;)

#889
Quicksilver26

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Ericander77 wrote...

rapscallioness wrote...

oh my, it seems to be a popcorn day here in the halls of the BSN. i shoulda put a shot of brandy in my coffee this morning...


Save the popcorn for when we get panel footage ;)


Can i join you for popcorn and coffee brandy when the panel footage does get released?:DIt should be a grand old time.:lol:

#890
rapscallioness

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Quicksilver26 wrote...

Ericander77 wrote...

rapscallioness wrote...

oh my, it seems to be a popcorn day here in the halls of the BSN. i shoulda put a shot of brandy in my coffee this morning...


Save the popcorn for when we get panel footage ;)


Can i join you for popcorn and coffee brandy when the panel footage does get released?:DIt should be a grand old time.:lol:


Absolutely!:wizard:

#891
rapscallioness

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Ericander77 wrote...

rapscallioness wrote...

oh my, it seems to be a popcorn day here in the halls of the BSN. i shoulda put a shot of brandy in my coffee this morning...


Save the popcorn for when we get panel footage ;)


but i can still have the brandy tho, right?:devil:

#892
MilaBanilla

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miraclemight wrote...

What is everyone's problem with the Deep Roads?

@ Mila_Banilla - I think by 'minions', they mean the lower ranked, lesser enemies you encounter throughout the game.


Well, Now I feel stupid and quite disappointed :crying:
Thanks  for clearing that for me though

#893
ElitePinecone

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MageTarot wrote...
A few months after the release of ME3, the amount of war assets needed to acquire the "best" ending was lowered so those who preferred single-player mode could get them. However, you did have to do a bit more work in finding the war assets out there needed to acheive the required score, but I think it was a fair trade.

The bottom line should be that multiplayer should be an enhancement, not a requirement.


The fact that it was mathematically impossible to get the required War Assets for every ending permutation without using multiplayer was said (for several *months*...) to be a mistake. Frankly, I'm skeptical. If the dev team really had no idea what the total number of War Asssets in SP was, and what was needed for every ending, then someone wasn't doing their job properly. If it was presented as a mistake only to assuage people, when the plan all along was to make it necessary to use MP, then the team was being downright dishonest. 

It really didn't help perceptions of the game that the ME3 dev team had consistently said since the announcement of multiplayer that all the endings were available through SP. When they clearly weren't, it looked like a rather dishonest way to force people to play the multiplayer aspect and sell a few more mirotransactions of weapon packs. 

For DA3, the team should (I'd hope) be confident enough in the co-op multiplayer aspect to let is stand on its own merits, and decouple it from the SP. People will play it if they enjoy it, but making it necessary for the single-player portion of the game will only alienate a lot of people, and *more* annoyed people is not what this series needs. 

#894
BioFan (Official)

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rapscallioness wrote...

Quicksilver26 wrote...

Ericander77 wrote...

rapscallioness wrote...

oh my, it seems to be a popcorn day here in the halls of the BSN. i shoulda put a shot of brandy in my coffee this morning...


Save the popcorn for when we get panel footage ;)


Can i join you for popcorn and coffee brandy when the panel footage does get released?:DIt should be a grand old time.:lol:


Absolutely!:wizard:



OOOP PARTY! (and bring the brandy)

#895
Quicksilver26

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just read this so we now know when to have our brandy popcorn party

{Chris Priestly ‏@BioEvilChris @dorothytu all panels will be release hopefully later this week}

(PS: I've got a very good popcorn maker lol)

#896
Quicksilver26

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and other one

{Jesse Lee ‏@Skinned_Soul@Mike_Laidlaw One more question. The third concept art that shows a fortress, is that Weishaupt Fortress? If so, that's awesome!
Mike Laidlaw ‏@Mike_Laidlaw @Skinned_Soul Weisshaupt is bigger than that, actually. That’s one from DAIII.}

#897
BioFan (Official)

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Quicksilver26 wrote...

just read this so we now know when to have our brandy popcorn party

{Chris Priestly ‏@BioEvilChris @dorothytu all panels will be release hopefully later this week}

(PS: I've got a very good popcorn maker lol)



Image IPB

#898
BioFan (Official)

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 Image IPB

I'm starting to think that these rocks might be the ruins of Arlathan. With the symbols on them and the stairs carved into that one on the right, it looks like city remains. It would make a lot of since for the elves to go back there for the elven 10 year gathering, and it's near Orlais too right? Makes extra since.


I guess we'll bump into every Dalish elf we know? :D

Modifié par Ericander77, 22 octobre 2012 - 05:19 .


#899
Pauravi

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Ericander77 wrote...

ElitePinecone wrote...

EA's official press release announcing Dragon Age 3: Inquisition


:o
My eyes slowly popped out of my head, a bowel movement passed into my pants and my hairs all stoodon end all in a slow graceful movement.


I know this was from a long time ago, but I just started reading through this thread and I wanted to say...
This made me LOL so hard.

#900
Bekkael

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Ericander77 wrote...

 
Image IPB
Image IPB
Image IPB






:o
*Gasp* These are absolutely gorgeous.  *sets castle fortress as wallpaper* :wub:

It's great to get to see a little something of what we can look forward to. Excitement level increase: +200%