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The Dragon Age Twitter Thread


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#8976
Sers94

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MiSS Provencale wrote...

I'm sure we will not have more information about DAI :crying::crying::crying:


If we get any at all, it will probably be some concept arts.

#8977
bondari reloads.

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It's a halla for sure. My guess is shortened antlers due to perspective and a different castle than the former one. Could be hinting at customization as well. And it's not necessarily a human, as it could be just layers of clothes.

#8978
Fredvdp

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ElitePinecone wrote...

CSI: BSN did not disappoint.

If that's a halla, then it's horns are ... halla short.

YEEEEEAAAAAAAAAAAAAHHHHH!!!!!!!!

#8979
rapscallioness

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But..but..."It wasn't hidden, just uncontrolled. Like the power you now command."

Soooo...the power (we?) now command is "uncontrolled"? And what could be not "hidden--just uncontrolled"? The castle?

Idk.

#8980
legbamel

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It's referring to the halla, of course. We'll have to tame a herd of wild halla.

#8981
Cristina209

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(Bioware) Hope you guys don't rush into making the game and releasing when you say. i think you guys should take your time and release it when its perfect. We don't want another Skyrim release with a bunch of bugs and glitches.. or another origins with not being able to complete quests because of a small hiccups.. I have a ps3 and i have been a PlayStation fan from the very beginning. so we cant put in commands or whatever to fix bugs or glitches like on pc..

#8982
Enad

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ElitePinecone wrote...

The Weekeseses are on a panel titled ""That's What She Said": Why Mainstream Media Portrayals of Gamers Matter".

Chris is on a panel called "Gamer Rage - Entitlement Issues", which includes a discussion about the ME3 ending brouhaha among other events.

I don't think either will be dealing much with DA, if at all.


Jeez. They're STILL milking this Mass Effect stuff at conventions. The controversy is over, no need to keep beating a dead horse.

Talk about DAI. That's Biowares big project right now, why are they still doing these BS panels that either relate to nothing or just Mass Effect 3?

#8983
Firky

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Well, I've currently queued for Ron Gilbert and an RPG panel and gotten into neither. Don't hold out a lot of hope for getting to the bioware one. Good luck everyone else.

#8984
TheBlackAdder13

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Enad wrote...

ElitePinecone wrote...

The Weekeseses are on a panel titled ""That's What She Said": Why Mainstream Media Portrayals of Gamers Matter".

Chris is on a panel called "Gamer Rage - Entitlement Issues", which includes a discussion about the ME3 ending brouhaha among other events.

I don't think either will be dealing much with DA, if at all.


Jeez. They're STILL milking this Mass Effect stuff at conventions. The controversy is over, no need to keep beating a dead horse.

Talk about DAI. That's Biowares big project right now, why are they still doing these BS panels that either relate to nothing or just Mass Effect 3?


Amen. I too am getting annoyed by their constant panels and publicity for Mass Effect and virtually nothing for Dragon Age, show us DA fans some love for once Bioware. :( 

I think we all know who Bioware's favorite child is. 

#8985
Ilidan_DA

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ElitePinecone, Panel finished? Do you have new information about new book, next game etc.?

#8986
ElitePinecone

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Yep, I took notes. I'll write them up and post here.

Cameron Lee showed two or three new environment concept art pieces that they've never showed before; I wasn't able to get pictures but I noticed other people taking photos so I'm sure they'll turn up eventually.

#8987
Ilidan_DA

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Thx! More new information? Concept art? What show?

Modifié par Wiedzmin182009, 19 juillet 2013 - 11:08 .


#8988
llandwynwyn

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TheBlackAdder13 wrote...

Enad wrote...

ElitePinecone wrote...

I don't think either will be dealing much with DA, if at all.


Talk about DAI. That's Biowares big project right now, why are they still doing these BS panels that either relate to nothing or just Mass Effect 3?


Amen. I too am getting annoyed by their constant panels and publicity for Mass Effect and virtually nothing for Dragon Age, show us DA fans some love for once Bioware. :( 

I think we all know who Bioware's favorite child is.


I doubt Bioware has much choice, guys.

ElitePinecone wrote...

Yep, I took notes. I'll write them up and post here.

Cameron
Lee showed two or three new environment concept art pieces that they've
never showed before; I wasn't able to get pictures but I noticed other
people taking photos so I'm sure they'll turn up eventually.


I hope Bioware shares them in HR later.

#8989
ElitePinecone

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Stop press: just heard that Gamespot AU recorded the entire panel, it'll be uploaded most likely tomorrow Australia time (so 12-24 hours from now). I'll link to it if I can, but somebody else will probably find it first. 

Bioware panel - PAX Australia
First of all, everyone from Bioware was incredibly nice and enthusiastic, and Patrick Weekes is genuinely hilarious. They couldn't say much about DAI *at all*, and so the response to almost every question was "we can't talk about that yet". Cameron had a presentation prepared but most of the session was Q&A. 

I wasn't able to copy exactly what people said in many cases, so don't overanalyse the language I'm using here - I got pretty much everything related to Dragon Age down on paper, but it's not exactly using the words that the Bioware staff used. 

- The E3 trailer was made by approximately 30 people and took 5-6 weeks - they deliberately included certain scenes and characters because they wanted to get a few messages across to the fans.  

- The DAI artwork of the Inquisitor reaching for a helmet (and wearing rings) is more about a representation of the player being immersed into the game, and that it's *our* story. This was a theme that they constantly repeated, they want DA Inquisition to feel like "our" story. Cameron said people had wondered a lot about who the helmet figure was, and what the rings were for - he never really explained either of them, though. 

- They want to emphasise "an epic story and a world in chaos". A bigger, broader story like Origins. Cameron pointed to a few of the new creatures in the trailer: one is a new type of demon, the crystal/rock monster thing has a giant club to use in combat, and the thin, skeletal one is called a "Nightmare". At the same time as a demon invasion is happening from a breach in the Veil, chaos also engulfs human nations and factions as they go to war with each other. The story is a long one (that sounds obvious but it was part of a larger sentence and I forget the second part). 

- Another section of the E3 trailer was intended to represent "decisions that matter". The scene with Varric and the dead bodies actually occurs in the game - a village is destroyed and its people wiped out because of actions that the Inquisitor did, or failed to do. They want consequences for our choices to ripple through the game. 

- Old news, but the player leads the Inquisition - and the Inquisition is not part of the Chantry. 

- The map scene with Cassandra from the trailer was the Inquisition plotting and planning an attack, with various people gathered around the table, plotting. 

- Cameron showed a screenshot from the E3 trailer of the environment/fortress where lightning strikes (the one dotted with statues, I don't have a picture) and said this place appeared normal but strange things happened there. This location has been something they've been working on for the last few months. 

- Three new pieces of concept art (I don't have pictures, but people were taking them):     

       - A desert scene, Cameron mentioned it had oases, with a door and some kind of symbol above it.      
       - A swamp landscape, "hidden ruins"     
       - A really interesting shot of a qunari sitting/lying in a sandy/arid location, next to a large-ish reptilian animal       (someone said "dragon" but it didn't look like it?) that had *qunari-shaped horns*. Cameron made the connection between the qunari's horns and the animal's, which were exactly the same shape and type. 

- Again, they're aiming for a mix between the tactical combat of Origins and the "fluidity" of DA2.

- Patrick Weekes seemed to imply that the tensions or conflict between Empress Celene and Grand Duke Gaspard will be a significant plot point in DAI. The reason he's writing The Masked Empire is that (to paraphrase) they wanted to give more background about internal Orlesian politics and the characters of Celene and Gaspard, and a novel was the appropriate narrative method to do it justice in terms of length, etc. 

- Karin Weekes said dealing with the writers was occasionally like, I quote, "herding rabid cats"

- Lots of exploration, they mentioned Bioware's history of exploration in previous games and said it was a theme they were returning to.          
         - The player can explore maps and find new things, including (I have it quoted as, by Cameron) "small dungeons or big dungeons". 

- DAI has a diverse range of environments. Patrick said (like Mike has said at other events) there won't be the same cave repeated seventeen times, etc. The team went through and listed some, as well as showing all the concept art we've seen so far (including the new ones they showed at PAX Aus).       
           - Desert, swamps, mountains, grasslands, ruins, snowy locations - possibly some more but I didn't catch them. 

- On save-files, they can't reveal anything yet but decisions will carry across. 

- They're not going to scrap "Bioware-style choices", and there was an interesting discussion of persuasion options (Patrick said Mass Effect arguably became 'pick the glowing blue/red option to win'). They want to have *some* other influence on dialogue and choice outcomes, whether that be stats-based, or having certain options require having a particular companion present, or having dialogue or choices dependent on other things said earlier in the conversation.

- Patrick said the best choices are the ones that get people genuinely thinking and debating the one they chose. He wants to write them so that each choice looks "right", depending on the player's worldview or philosophy - not just "save the baby or save the warlock", which are absurdly obvious binary good/evil choices. 

- Patrick, Cameron and Chris (I think Chris was involved) talked about the proposal of using random numbers in determining the outcome of dialogue options or choices, and said they've basically rejected doing this. Players like seeing the consequences of their choices, and seeing a cause -> effect relationship, and introducing an element of randomness to choices/dialogue could be seen as unfairly punishing them. Also, players would reload if they "randomly" got a "bad" outcome, or something they didn't want, and anything that forces the player to constantly reload their saves isn't very fun gameplay. 

- On dialogue:       
      - Patrick Weekes was talking about the reaction to Hawke and the way dialogue in DA2 was affected by previous things the player had said in the conversation. He said some players found this confusing and that they were looking at it for DAI.        
      - Patrick also said (unprompted) that they're aware of the backlash against ME3's 'autodialogue'       
      - People were also occasionally frustrated by dialogue paraphrases in DA2 (where the dialogue option they picked didn't really sound like what Hawke actually said), Patrick and Karin Weekes had an interesting and entertaining conversation about the difficulty of paraphrasing. It's an issue that they're kept in mind when developing DAI.

- Finally, they said more information is coming, eventually. They're asking us to be patient, but with an extra year of development the panel really seemed to be positive about DAI's potential. 

Modifié par ElitePinecone, 19 juillet 2013 - 11:42 .


#8990
llandwynwyn

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Thanks a lot, ElitePinecone.

- Another section of the E3 trailer was intended to represent "decisions that matter". The scene with Varric and the dead bodies actually occurs in the game - a village is destroyed and its people wiped out because of actions that the Inquisitor did, or failed to do. They want consequences for our choices to ripple through the game.


I hope I'm reading this wrong and they aren't trying to imply a situation that seem to happen regardless of the player's choice is a good exemple of consequence.

#8991
Ilidan_DA

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Thx ElitePinecone ! :devil:


next to a large-ish reptilian animal (someone said "dragon" but it didn't look like it?) that had *qunari-shaped horns*


This animal?

Image IPB

Modifié par Wiedzmin182009, 19 juillet 2013 - 11:55 .


#8992
azarhal

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Thanks, ElitePinecone.

- The map scene with Cassandra from the trailer was the Inquisition plotting and planning an attack, with various people gathered around the table, plotting. 


So either they put Cassandra as a stand-in for the PC or she's a huge part of the Inquisition if she get to manage plotting sessions. Although, if she's a stand-in I wonder why they choose her for the job.

- Cameron showed a screenshot from the E3 trailer of the
environment/fortress where lightning strikes (the one dotted with
statues, I don't have a picture) and said this place appeared normal but
strange things happened there. This location has been something they've
been working on for the last few months.


The fort with an owl and the chantry symbol? I always felt like the place was strange in the trailer, the mood of the scene pointed to "horror story" to me.

#8993
ElitePinecone

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llandwynwyn wrote...

Thanks a lot, ElitePinecone.

- Another section of the E3 trailer was intended to represent "decisions that matter". The scene with Varric and the dead bodies actually occurs in the game - a village is destroyed and its people wiped out because of actions that the Inquisitor did, or failed to do. They want consequences for our choices to ripple through the game.


I hope I'm reading this wrong and they aren't trying to imply a situation that seem to happen regardless of the player's choice is a good exemple of consequence.


No, that's not what they implied - probably a mistake with how I worded it.

The village was destroyed because of a choice the Inquisitor made - they weren't specific about what that was, so perhaps it was a choice to do something (to totally make up an example, perhaps the Inquisitor provoked someone), or a choice not to do something (to totally make up an example, perhaps the Inquisitor chose *not* to send forces to defend the village). That situation wouldn't happen if the Inquisitor had made another decision. 

#8994
ElitePinecone

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Wiedzmin182009 wrote...

Thx ElitePinecone ! :devil:


next to a large-ish reptilian animal (someone said "dragon" but it didn't look like it?) that had *qunari-shaped horns*


This animal?

Image IPB


It looked slightly like that, yeah, but the most noticable feature was the horns. The way the animal was pictured next to the qunari made me think they wanted to emphasise the similarity. 

#8995
Ilidan_DA

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Hmmm. Maybe Fex.

#8996
ElitePinecone

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It probably is the lizard thing you posted above, it definitely looked more like an animal than something sentient. Plus, the Fex live in jungles and the screenshot was of a much more dry environment.

When the video goes up the three new concept art pieces will be easy to find.

#8997
Firky

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Wow, nice one, Pinecone. I did get in, too, but I queued for 1.5-2 hrs. Insanely. (I thought it was great. Totally worth it.)

#8998
ElitePinecone

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I tried to take notes of most of what they were talking about, but I probably missed a fair bit of stuff.

Yeah the queueing was a bit ridiculous, I realised from an earlier panel that the available seats were nowhere near enough for everyone who wanted to attend, so I figured waiting for 90 minutes just had to be done...

Karin Weekes ‏@bellecanto114
Glanced over at someone saying "How ya goin'?" right behind me. It was a gent in a banana suit talking on his cell. I LOVE @paxaus :D

^ I SAW THIS GUY.

Karin Weekes ‏@bellecanto114
Just had the best evening with the best BioWare fan friends--thank you all so much for the chance to get together!

Chris Priestly ‏@BioEvilChris
It has been a great night mingling with BioWare fans at a little soirée we threw. Thanks to all who came out. pic.twitter.com/Ag153PvAbJ

Is anyone at SDCC? I know timezones are weird, so they probably haven't even started yet.

#8999
JerHopp

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Hey Elite, thanks for the info! Much appreciated!

#9000
ladyofpayne

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ElitePinecone How much WOT Volumes they plan?