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#9126
Firky

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Did I beat Pinecone? ;)

Here is the panel. Wow, that's what the designers look like. I was way too far back to make them out.

http://au.gamespot.c...a-2013-6411947/

#9127
Sister Goldring

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Firky wrote...


Did I beat Pinecone? ;)

Here is the panel. Wow, that's what the designers look like. I was way too far back to make them out.

http://au.gamespot.c...a-2013-6411947/



Awesome - thanks Firky.  Now I can stop haunting the boards waiting for someone to post a link.  Posted Image

#9128
Firky

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I have to say, it's much nicer to watch with the added dimension of the designers' facial expressions, rather than looking at my feet and just listening. :)

#9129
ElitePinecone

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Firky wrote...


Did I beat Pinecone? ;)

Here is the panel. Wow, that's what the designers look like. I was way too far back to make them out.

http://au.gamespot.c...a-2013-6411947/


Nice, I made a topic if you don't mind, just because I don't think everybody would check this thread or the oter PAX one.

Kinda disappointed that the angle wasn't so good for the concept art, but I'm sure BW will publish better versions soon.

#9130
Firky

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All good. :) Gamespot and other podcasty people did a great job of recording panels. I watched the Ron Gilbert one today, too. I was really sore I missed it. What an inspiring fella.

They haven't released concept art? Chris said something, not during the panel, about it being - well - due by now, but based on a US PR someone? I dunno.

#9131
ElitePinecone

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OP updated with new concept art.

That was one of three screenshots showed off at PAX Aus, though the caption is new.

Could that be... Nevarra?

#9132
Ilidan_DA

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ElitePinecone, Maybe Korcari Wilds?

#9133
ElitePinecone

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It does look overgrown, yeah.

#9134
Ilidan_DA

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Yep. But Wilds is a big ;) Maybe a new part?

Modifié par Wiedzmin182009, 24 juillet 2013 - 05:26 .


#9135
Giubba

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"The graves of our ancestors are littered with the bones of long-forgotten betrayals"

https://pbs.twimg.co...A6Kyq.jpg:large

All the betraying stuff is more orlisian related imho.

Modifié par Giubba1985, 24 juillet 2013 - 05:51 .


#9136
JakeOfDiamonds

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I'll be honest, the architecture in the background, coupled with the keywords 'ancestors, bones, betrayals' makes me think of Ostagar. Even the drabby trees give off that sort of ominous feeling that came with a location so close to the Korcari Wilds.

Ancestors linking as far back as the Tevinter Imperium who built and garrisoned the place. Bones and Forgotten Betrayals plausibly linked to Loghain's Betrayal there during the Fifth Blight.

#9137
Chanda

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JakeOfDiamonds wrote...

I'll be honest, the architecture in the background, coupled with the keywords 'ancestors, bones, betrayals' makes me think of Ostagar. Even the drabby trees give off that sort of ominous feeling that came with a location so close to the Korcari Wilds.

Ancestors linking as far back as the Tevinter Imperium who built and garrisoned the place. Bones and Forgotten Betrayals plausibly linked to Loghain's Betrayal there during the Fifth Blight.


You're right, I think. It would make sense for the inquisitor to visit one of the places where the warden was at, because even though the warden stopped the blight, there were a lot of things set into motion by the warden along the way. I can imagine that a visit to kirkwall will happening as well. 

#9138
Wulfram

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My wild speculation would be Halamshiral.

#9139
keightdee

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JakeOfDiamonds wrote...

Ancestors linking as far back as the Tevinter Imperium who built and garrisoned the place. Bones and Forgotten Betrayals plausibly linked to Loghain's Betrayal there during the Fifth Blight.

I doubt anyone's forgotten that.

#9140
nightscrawl

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I didn't want to make a topic just for this fun tidbit, so I'm going to post it here.

From a Polygon article...

BioWare concept artist Matt Rhodes has "pulled his pants down" in an artistic sense, as he says in his latest blog post, by sharing a handful of early and unused concept art for the Mass Effect and Dragon Age series.

There is some GREAT stuff there, including a bunch of different concepts of Fenris (what his [chest/back] markings look like underneath!), some interesting DAO-to-DA2 armor modifications, environments, darkspawn changes, and more.

Regarding the darkspawn specifically, I really like the reasoning he posts there, and I think it makes a lot of sense. I think the idea comes across in the concept art, but not in the final in-game version, which looks more skeleton-ish. Also, I always thought that their armor in DAO looked too sophisticated and was pleased with the changes to that in DA2; it helped to give the 'spawn a more unique look and reminded me of the crude forging we see from the orcs and such in the Lord of the Rings films.

Best phrase in the whole thing: "Biker Mage." Lol XD.

Modifié par nightscrawl, 25 juillet 2013 - 02:33 .


#9141
PlasmaCheese

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Thank you so much. =D Man, no wonder Fenris lost his memories...

#9142
JakeOfDiamonds

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keightdee wrote...I doubt anyone's forgotten that.


Well, it has been at least a decade since it happened in the series. Couple that with everything (that we know of) that has gone on since then, in both Ferelden and the rest of Thedas, and I could believe that it's sort of been pushed to the back of everyone's minds. Besides, wasn't Ostagar basically overrun by Darkspawn after it fell? It's easy to forget about a place that represents nothing but death, betrayal, and ruin, so far South and near the Korcari Wilds.

#9143
dragondreamer

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nightscrawl wrote...


Best phrase in the whole thing: "Biker Mage." Lol XD.


Yes.  :lol:

And that new DA:I art calls out Elven Ruins to me.  Don't most humans and Andrastian society in general burn their dead?  Graves are more an Old Elven thing.  Unless we're talking Nevarra.

#9144
Agelico

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dragondreamer wrote...

And that new DA:I art calls out Elven Ruins to me.  Don't most humans and Andrastian society in general burn their dead?  Graves are more an Old Elven thing.  Unless we're talking Nevarra.


It could as well be pre-Andrastian. Betrayals of those days are long-forgotten indeed.

#9145
dragondreamer

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Agelico wrote...

dragondreamer wrote...

And that new DA:I art calls out Elven Ruins to me.  Don't most humans and Andrastian society in general burn their dead?  Graves are more an Old Elven thing.  Unless we're talking Nevarra.


It could as well be pre-Andrastian. Betrayals of those days are long-forgotten indeed.


Very true.  But I admit I'm just kinda hoping for Elven ruins.  :P

#9146
ladyofpayne

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Ruins looks too human for Halamshiral.

#9147
Zeldrik1389

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I wonder when we'll see the actual gameplay. I guess no sooner than early 2014 :|

#9148
LadyRaena13

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Hmmmm, I vaguely recall the specter of the elven man in the Temple of Andraste saying "but she was betrayed and so were we." Maybe it was the Dales?

#9149
dragondreamer

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ladyofpayne wrote...

Ruins looks too human for Halamshiral.


Halamshiral is an actual living city, so probably not.  But it doesn't look that different from the Brecilian forest ruins, which were elven.  (Not saying it's the same ruins, just comparing them visually.)  

#9150
Das Tentakel

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dragondreamer wrote...

ladyofpayne wrote...

Ruins looks too human for Halamshiral.


Halamshiral is an actual living city, so probably not.  But it doesn't look that different from the Brecilian forest ruins, which were elven.  (Not saying it's the same ruins, just comparing them visually.)  


If I remember correctly, the ruins were supposed to be Human, but with Elvish remains in them? 
Perhaps they didn't have the resources  to put distinctive Tevinter and Elvish architectural styles in DA:O.
I don't think we've seen Elvish architectural remains yet; it could be they still have to decide on a 'style' for it.
Perhaps, after DA2's fling with Brutalism / Stalinist Gothic, they are going to base proper ancient Elvish ruins on Deconstructivist architecture?  :lol:

Modifié par Das Tentakel, 25 juillet 2013 - 08:07 .