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The Dragon Age Twitter Thread


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#11276
shepskisaac

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To anyone who was at the panel - Anything ME-related? Was Mike Gamble spotted anywhere?

#11277
Guest_Puddi III_*

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Hey, the hover over is basically like CrustyBot's intent wheel.

#11278
In Exile

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Filament wrote...

Hey, the hover over is basically like CrustyBot's intent wheel.


Did you catch what it said in the video? 

#11279
llandwynwyn

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Wiedzmin182009 wrote...


Cassandra is so...:wub:

#11280
fchopin

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Wiedzmin182009 wrote...


Thank you.

#11281
Eragon-

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Ha, God of War-esque moves. The badassness of two handed warrior went up a few notches. Plus I can be Pudge the Butcher now XD

The world looks waaay too stunning. And the movement of the clothes :o

#11282
mrpoultry

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Brian Bloom! Miranda Raison! Good to see the classic voice actors are back.

#11283
fchopin

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I like the hover over text and will have that turned on when i play the game.

#11284
Guest_Puddi III_*

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I also see that you can directly switch and control party members. ^_^ Good to have that absolutely confirmed...

In Exile wrote...

Filament wrote...

Hey, the hover over is basically like CrustyBot's intent wheel.


Did you catch what it said in the video? 

It says what the direct result of your choice is, like if you tell the guy to "Stay with the wounded" the hover is "Soldiers tend their wounded, they are [something] to [something] the attack."

#11285
I WANT YOU TO FUCK ME JERY

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Wiedzmin182009 wrote...


Damn, that looked pretty smexy. The animations as the player moves around the environment seem vastly improved, I noticed. 

Mixed feelings about the Inquisitor's voice though. Sounded Fereldan again. 

#11286
Guest_Puddi III_*

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And that combat against the profane-looking thing is great, wow.

Is Vivienne using magic missile? :lol:

#11287
slimgrin

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They should thank their lucky stars for Frostbyte. The game looks really good. Animations are weighty and impressive but not over the top. Fire effects are nice.

Modifié par slimgrin, 01 septembre 2013 - 12:20 .


#11288
In Exile

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Filament wrote...
It says what the direct result of your choice is, like if you tell the guy to "Stay with the wounded" the hover is "Soldiers tend their wounded, they are [something] to [something] the attack."


Hmm... that's interesting. It's dicey, because it sounds like it can spoil what happens next. 

#11289
ElitePinecone

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Baelyn wrote...

Jonathan Perry ‏@machinimated 54s
A medium sized level in Dragon Age: Inquisition is larger than all of the levels in Dragon Age 2 combined. #DAI #PAX

wow


Impressive.

#11290
Ianamus

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I'm pretty overwhelmed by everything... I honestly don't know what to say/think about it all.

I was trying to keep my expectations for Inquisition in check, but Bioware seem to be doing everything they can to change that.

#11291
Herr Uhl

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In Exile wrote...

Filament wrote...
It says what the direct result of your choice is, like if you tell the guy to "Stay with the wounded" the hover is "Soldiers tend their wounded, they are [something] to [something] the attack."


Hmm... that's interesting. It's dicey, because it sounds like it can spoil what happens next. 


It is specifically for decisions (according to the video), so you won't choose anything you don't know. The hover zoom thing says what the order means in detail.

Not really spoiling.

#11292
Enad

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I love what I've seen from that video but I hope PC has it's own interface. I can't stand radial menus.

#11293
In Exile

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Herr Uhl wrote...
It is specifically for decisions (according to the video), so you won't choose anything you don't know. The hover zoom thing says what the order means in detail.

Not really spoiling.


I'd have to see it more in practice to see how it works out. I know one of the preview articles I read talks about how there's an option to disable it so that players aren't spoiled, so I'm curious just how much detail it really ends up giving. 

#11294
ElitePinecone

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Argahawk wrote...

Nerd Appropriate ‏@NerdAppropriate
. @Mike_Laidlaw "We could pull a Red Cliff" -players will have the opportunity to use a variety of tactics which will have
impact


EXCELLENT movie reference.

#11295
Herr Uhl

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In Exile wrote...

Herr Uhl wrote...
It is specifically for decisions (according to the video), so you won't choose anything you don't know. The hover zoom thing says what the order means in detail.

Not really spoiling.


I'd have to see it more in practice to see how it works out. I know one of the preview articles I read talks about how there's an option to disable it so that players aren't spoiled, so I'm curious just how much detail it really ends up giving. 


Yeah, there was only one conversation in the video, so not much to judge on right now.

But the things it showed in the video seemed to just clarify the options.

#11296
devSin

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In Exile wrote...

Does that look like the console version of DA2 at all?

Maybe not gameplay, but the interface is fairly identical. The radial menu is the console equivalent of pausing the game.

Based on camera behavior in that video, I'm going to assume that mouse control is going to be confined to the tactical view (and/or only when paused) if it's present at all. It looks like moving the camera is going to be too fundamental to incorporate it in some way other than by tying it to mouse movement.

The lack of clipping in that video was nice, although I found myself wishing for reactivity from the foliage. I also couldn't see any real-time reflections in the water (those ripples were truly awful, though)—I was hoping they would move the Inquisitor just a little closer to the shore so we could see, but of course they didn't.

Modifié par devSin, 01 septembre 2013 - 12:31 .


#11297
dragondreamer

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Wiedzmin182009 wrote...


Thankyouthankyouthankyou! :o

I'm officially in love with what I'm seeing from the gameplay so far. :wizard:

#11298
Guest_Puddi III_*

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I think the idea is to be more explanatory of the choice you're actually making, not to spoil the consequences of the choice. It's more so you know exactly what your character "means" by the paraphrase before they make the decision, which could be a problem before.

#11299
llandwynwyn

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Herr Uhl wrote...

In Exile wrote...

Filament wrote...
It says what the direct result of your choice is, like if you tell the guy to "Stay with the wounded" the hover is "Soldiers tend their wounded, they are [something] to [something] the attack."


Hmm... that's interesting. It's dicey, because it sounds like it can spoil what happens next. 


It is specifically for decisions (according to the video), so you won't choose anything you don't know. The hover zoom thing says what the order means in detail.

Not really spoiling.


It isn't that a choice, though? So if you don't want to be spoiled, you can turn it off? :?

#11300
Herr Uhl

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llandwynwyn wrote...

It isn't that a choice, though? So if you don't want to be spoiled, you can turn it off? :?


An example on how it wouldn't be spoilery.

"The enemies are attacking, should we protect the village or focus on defense of the keep"

"Pull back" [Orders troops back to castle leaving village vulnerable]

"Defend the village" [Splits troops so castle will be more vulnerable]

Neither of the clarifications are a spoiler of what is going to happen, just a clarification of choice.

Edit: Disclaimer, this conversation is not based on seeing anything and is pulled from my behind. Just as a proof of concept.

Modifié par Herr Uhl, 01 septembre 2013 - 12:32 .