The Dragon Age Twitter Thread
#11276
Posté 01 septembre 2013 - 12:06
#11277
Guest_Puddi III_*
Posté 01 septembre 2013 - 12:08
Guest_Puddi III_*
#11278
Posté 01 septembre 2013 - 12:10
Filament wrote...
Hey, the hover over is basically like CrustyBot's intent wheel.
Did you catch what it said in the video?
#11279
Posté 01 septembre 2013 - 12:13
Wiedzmin182009 wrote...
Cassandra is so...
#11280
Posté 01 septembre 2013 - 12:14
Wiedzmin182009 wrote...
Thank you.
#11281
Posté 01 septembre 2013 - 12:15
The world looks waaay too stunning. And the movement of the clothes
#11282
Posté 01 septembre 2013 - 12:15
#11283
Posté 01 septembre 2013 - 12:16
#11284
Guest_Puddi III_*
Posté 01 septembre 2013 - 12:16
Guest_Puddi III_*
It says what the direct result of your choice is, like if you tell the guy to "Stay with the wounded" the hover is "Soldiers tend their wounded, they are [something] to [something] the attack."In Exile wrote...
Filament wrote...
Hey, the hover over is basically like CrustyBot's intent wheel.
Did you catch what it said in the video?
#11285
Posté 01 septembre 2013 - 12:16
Wiedzmin182009 wrote...
Damn, that looked pretty smexy. The animations as the player moves around the environment seem vastly improved, I noticed.
Mixed feelings about the Inquisitor's voice though. Sounded Fereldan again.
#11286
Guest_Puddi III_*
Posté 01 septembre 2013 - 12:18
Guest_Puddi III_*
Is Vivienne using magic missile?
#11287
Posté 01 septembre 2013 - 12:19
Modifié par slimgrin, 01 septembre 2013 - 12:20 .
#11288
Posté 01 septembre 2013 - 12:19
Filament wrote...
It says what the direct result of your choice is, like if you tell the guy to "Stay with the wounded" the hover is "Soldiers tend their wounded, they are [something] to [something] the attack."
Hmm... that's interesting. It's dicey, because it sounds like it can spoil what happens next.
#11289
Posté 01 septembre 2013 - 12:21
Baelyn wrote...
Jonathan Perry @machinimated 54s
A medium sized level in Dragon Age: Inquisition is larger than all of the levels in Dragon Age 2 combined. #DAI #PAX
wow
Impressive.
#11290
Posté 01 septembre 2013 - 12:21
I was trying to keep my expectations for Inquisition in check, but Bioware seem to be doing everything they can to change that.
#11291
Posté 01 septembre 2013 - 12:21
In Exile wrote...
Filament wrote...
It says what the direct result of your choice is, like if you tell the guy to "Stay with the wounded" the hover is "Soldiers tend their wounded, they are [something] to [something] the attack."
Hmm... that's interesting. It's dicey, because it sounds like it can spoil what happens next.
It is specifically for decisions (according to the video), so you won't choose anything you don't know. The hover zoom thing says what the order means in detail.
Not really spoiling.
#11292
Posté 01 septembre 2013 - 12:22
#11293
Posté 01 septembre 2013 - 12:23
Herr Uhl wrote...
It is specifically for decisions (according to the video), so you won't choose anything you don't know. The hover zoom thing says what the order means in detail.
Not really spoiling.
I'd have to see it more in practice to see how it works out. I know one of the preview articles I read talks about how there's an option to disable it so that players aren't spoiled, so I'm curious just how much detail it really ends up giving.
#11294
Posté 01 septembre 2013 - 12:25
Argahawk wrote...
Nerd Appropriate @NerdAppropriate
. @Mike_Laidlaw "We could pull a Red Cliff" -players will have the opportunity to use a variety of tactics which will have
impact
EXCELLENT movie reference.
#11295
Posté 01 septembre 2013 - 12:25
In Exile wrote...
Herr Uhl wrote...
It is specifically for decisions (according to the video), so you won't choose anything you don't know. The hover zoom thing says what the order means in detail.
Not really spoiling.
I'd have to see it more in practice to see how it works out. I know one of the preview articles I read talks about how there's an option to disable it so that players aren't spoiled, so I'm curious just how much detail it really ends up giving.
Yeah, there was only one conversation in the video, so not much to judge on right now.
But the things it showed in the video seemed to just clarify the options.
#11296
Posté 01 septembre 2013 - 12:25
Maybe not gameplay, but the interface is fairly identical. The radial menu is the console equivalent of pausing the game.In Exile wrote...
Does that look like the console version of DA2 at all?
Based on camera behavior in that video, I'm going to assume that mouse control is going to be confined to the tactical view (and/or only when paused) if it's present at all. It looks like moving the camera is going to be too fundamental to incorporate it in some way other than by tying it to mouse movement.
The lack of clipping in that video was nice, although I found myself wishing for reactivity from the foliage. I also couldn't see any real-time reflections in the water (those ripples were truly awful, though)—I was hoping they would move the Inquisitor just a little closer to the shore so we could see, but of course they didn't.
Modifié par devSin, 01 septembre 2013 - 12:31 .
#11297
Posté 01 septembre 2013 - 12:26
Wiedzmin182009 wrote...
Thankyouthankyouthankyou!
I'm officially in love with what I'm seeing from the gameplay so far.
#11298
Guest_Puddi III_*
Posté 01 septembre 2013 - 12:26
Guest_Puddi III_*
#11299
Posté 01 septembre 2013 - 12:27
Herr Uhl wrote...
In Exile wrote...
Filament wrote...
It says what the direct result of your choice is, like if you tell the guy to "Stay with the wounded" the hover is "Soldiers tend their wounded, they are [something] to [something] the attack."
Hmm... that's interesting. It's dicey, because it sounds like it can spoil what happens next.
It is specifically for decisions (according to the video), so you won't choose anything you don't know. The hover zoom thing says what the order means in detail.
Not really spoiling.
It isn't that a choice, though? So if you don't want to be spoiled, you can turn it off?
#11300
Posté 01 septembre 2013 - 12:31
llandwynwyn wrote...
It isn't that a choice, though? So if you don't want to be spoiled, you can turn it off?
An example on how it wouldn't be spoilery.
"The enemies are attacking, should we protect the village or focus on defense of the keep"
"Pull back" [Orders troops back to castle leaving village vulnerable]
"Defend the village" [Splits troops so castle will be more vulnerable]
Neither of the clarifications are a spoiler of what is going to happen, just a clarification of choice.
Edit: Disclaimer, this conversation is not based on seeing anything and is pulled from my behind. Just as a proof of concept.
Modifié par Herr Uhl, 01 septembre 2013 - 12:32 .





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