Herr Uhl wrote...
Filament wrote...
Horses and bowstrings... is this real life?
Maybe there'll even be capes?
Edit: Anyway, I'm still holding out for a bronto mount.
I'm holding out for a dragon mount myself
Herr Uhl wrote...
Filament wrote...
Horses and bowstrings... is this real life?
Maybe there'll even be capes?
Edit: Anyway, I'm still holding out for a bronto mount.
ViSeirA wrote...
@Cameron__Lee: Small slide deck to talk about how capturing keeps in the game work
In Exile wrote...
Fast Jimmy wrote...
Wiedzmin182009 wrote...
You are a gentleman and a scholar, good sir.
Does that look like the console version of DA2 at all? Or DA:O? To me it looks like ME... but I've never played console DA.
Blankeflos wrote...
eluvianix wrote...
Wiedzmin182009 wrote...
YOU ARE A HERO
Indeed!
devSin wrote...
Maybe not gameplay, but the interface is fairly identical. The radial menu is the console equivalent of pausing the game.
Based on camera behavior in that video, I'm going to assume that mouse control is going to be confined to the tactical view (and/or only when paused) if it's present at all. It looks like moving the camera is going to be too fundamental to incorporate it in some way other than by tying it to mouse movement.
The lack of clipping in that video was nice, although I found myself wishing for reactivity from the foliage. I also couldn't see any real-time reflections in the water (those ripples were truly awful, though)—I was hoping they would move the Inquisitor just a little closer to the shore so we could see, but of course they didn't.
I honestly fail to see where is the spoiler in here. Isn't it similar to reading pc's lines in dao? I thought it meant only what they were going to say. If anything it seems we'll finally have some control over what our pc is saying. (I am not directing my curiosity it at you Herr Uhl, thanks for some good examples).Herr Uhl wrote...
llandwynwyn wrote...
It isn't that a choice, though? So if you don't want to be spoiled, you can turn it off?
An example on how it wouldn't be spoilery.
"The enemies are attacking, should we protect the village or focus on defense of the keep"
"Pull back" [Orders troops back to castle leaving village vulnerable]
"Defend the village" [Splits troops so castle will be more vulnerable]
Neither of the clarifications are a spoiler of what is going to happen, just a clarification of choice.
Edit: Disclaimer, this conversation is not based on seeing anything and is pulled from my behind. Just as a proof of concept.
Modifié par neonmoth, 01 septembre 2013 - 12:37 .
dragondreamer wrote...
The interface looks a little different but it's still familiar from playing the PS3 version. Bringing up the radial menu in DA:O and DA2 pauses the game and you can select potions or skills/spells, and command the party individually from there, among other things. The six-button hotkey menu in the corner and the party display seems to only pop up during battles.
Modifié par Suprez30, 01 septembre 2013 - 12:48 .
How do you imagine that?Mila-banilla wrote...
Were those just neutral choices? Did they remove the diplomatic/sarcastic/aggro tones?
Modifié par Chari, 01 septembre 2013 - 12:38 .
Mila-banilla wrote...
Were those just neutral choices? Did they remove the diplomatic/sarcastic/aggro tones?
In Exile wrote...
Herr Uhl wrote...
It is specifically for decisions (according to the video), so you won't choose anything you don't know. The hover zoom thing says what the order means in detail.
Not really spoiling.
I'd have to see it more in practice to see how it works out. I know one of the preview articles I read talks about how there's an option to disable it so that players aren't spoiled, so I'm curious just how much detail it really ends up giving.
Mr Cloud wrote...
Is it me or is Mark Meer voicing the Inquisitor?



Modifié par ChandlerL, 01 septembre 2013 - 01:08 .
Mr Cloud wrote...
Is it me or is Mark Meer voicing the Inquisitor?
Wiedzmin182009 wrote...
Reznore57 wrote...
In the video we can hear Vivienne voice.
I know I heard this voice before , what is Traynor?
ManchesterUnitedFan1 wrote...
I'm disappointed that there is no Orlesian Inquisitor voice, and even MORE disappointed that Vivienne doesn't have one. It's like they are scared to have a party with more foreign accents than bleeding ferelden again.