The Dragon Age Twitter Thread
#12601
Guest_Lady Glint_*
Posté 13 octobre 2013 - 05:14
Guest_Lady Glint_*
#12602
Posté 14 octobre 2013 - 01:58
Rachel73 wrote...
David Gaider@davidgaider: Hard at work on my second #DAI party member. This is one of those rare times the muse comes easily. So awesome when this happens.
Huh.
Didn't Gaider say close to a year ago that all party members were locked in and that things like if they were romanceable or not was already written in stone (the reason the thread he responded to had been started)?
I realize many things changed with the new release date being in 2014, but if the Lead Writer is just now working on the second party member, that seems a little wonky to me.
But what do I know?
#12603
Posté 14 octobre 2013 - 02:14
#12604
Posté 14 octobre 2013 - 07:20
Fast Jimmy wrote...
Rachel73 wrote...
David Gaider@davidgaider: Hard at work on my second #DAI party member. This is one of those rare times the muse comes easily. So awesome when this happens.
Huh.
Didn't Gaider say close to a year ago that all party members were locked in and that things like if they were romanceable or not was already written in stone (the reason the thread he responded to had been started)?
I realize many things changed with the new release date being in 2014, but if the Lead Writer is just now working on the second party member, that seems a little wonky to me.
But what do I know?
There have been some mixed signals from Gaider on that front. The leaked survey caused him and several other devs to make a few contradicting statements.
#12605
Posté 14 octobre 2013 - 08:46
Well, they may have made all the design decisions about the characters but not actually started writing the line for line dialogue? All I can think of.Fast Jimmy wrote...
Rachel73 wrote...
David Gaider@davidgaider: Hard at work on my second #DAI party member. This is one of those rare times the muse comes easily. So awesome when this happens.
Huh.
Didn't Gaider say close to a year ago that all party members were locked in and that things like if they were romanceable or not was already written in stone (the reason the thread he responded to had been started)?
I realize many things changed with the new release date being in 2014, but if the Lead Writer is just now working on the second party member, that seems a little wonky to me.
But what do I know?
#12606
Posté 14 octobre 2013 - 09:04
Though the time extension might have changed some plans about companions too. I'm more interested to know which companion he's writing (Cassandra would be the first).
#12607
Posté 14 octobre 2013 - 12:16
http://www.gamerzine...ew-talking.html
One of the things I’m excited about with Dragon Age: Inquisition is that we have all new tech allowing us to build a lot more reactive systems. So instead of just switching back and forth between these over the shoulder cameras, still using these stages, we can create cameras that are intelligent. They can react to what’s going on in scene, so if you’re really upsetting somebody or the relationship is taking a turn for the worse we can start to drop the camera down or pitch it up, so it feels a bit more hostile, or if you’re making all the right moves in that romance conversation, flirting back and forth, we can have the camera push in. I think it’s really cool that we have an intelligent camera at this point, so it opens up a lot more opportunities to make these scenes feel unique. We might experience the same lines, but the framing of the characters in the shot might be completely different based on what we’re doing. Previously when a character said a line they would always have the same emotion, but now we have systems depending on how you’ve been treating that person. They could say the same line, but have a stern look or a happy look based on how the conversation is going or what has come before that.
Modifié par ElitePinecone, 14 octobre 2013 - 12:20 .
#12608
Posté 14 octobre 2013 - 12:22
Q: Will players be introduced as leader of the Inquisition straight away or is there a prologue chapter where you get to establish your character a little bit? We were big fans of the origin chapters in the first game…
A: You will have some time before you actually become the Inquisitor. We’ll open up with the events that cause this giant rift in the sky and show that the organisations and the groups of Dragon Age that would normally do something are completely incapable of responding, so there is a need to form this Inquisition. There is a need for leader of the Inquisition and, for reasons we won’t mention, your character becomes that leader. The Origin stories were really great, but as Mike Laidlaw said we will leave those stories for Origins as its own special thing. For Inquisition our reference point will be being the leader of this organisation.
#12609
Posté 14 octobre 2013 - 12:46
hhh89 wrote...
Though the time extension might have changed some plans about companions too. I'm more interested to know which companion he's writing (Cassandra would be the first).
Sometimes characters change "owners" in-between games (ex: Anders), so Gaider might not have written Cassandra this time around. The only character he confirmed writting is Morrigan (unless I missed one of his comment somewhere).
edit: Gaider just did a blog entry about writting for KoTOR migth give people an idea of how the writting process works.
Modifié par azarhal, 14 octobre 2013 - 12:55 .
#12610
Posté 14 octobre 2013 - 03:33
ElitePinecone wrote...
There's a new interview up with lead cinematic designer Jonathan Perry:
http://www.gamerzine...ew-talking.htmlOne of the things I’m excited about with Dragon Age: Inquisition is that we have all new tech allowing us to build a lot more reactive systems. So instead of just switching back and forth between these over the shoulder cameras, still using these stages, we can create cameras that are intelligent. They can react to what’s going on in scene, so if you’re really upsetting somebody or the relationship is taking a turn for the worse we can start to drop the camera down or pitch it up, so it feels a bit more hostile, or if you’re making all the right moves in that romance conversation, flirting back and forth, we can have the camera push in. I think it’s really cool that we have an intelligent camera at this point, so it opens up a lot more opportunities to make these scenes feel unique. We might experience the same lines, but the framing of the characters in the shot might be completely different based on what we’re doing. Previously when a character said a line they would always have the same emotion, but now we have systems depending on how you’ve been treating that person. They could say the same line, but have a stern look or a happy look based on how the conversation is going or what has come before that.
That sounds pretty cool. Intelligent camera, different emotions when speaking a line, plus the new reaction wheel for our Inquisitor: looks like a great deal of reactivity.
#12611
Posté 14 octobre 2013 - 07:51
Modifié par Valadras21, 14 octobre 2013 - 07:51 .
#12612
Posté 14 octobre 2013 - 08:55
#12613
Posté 14 octobre 2013 - 08:58
ElitePinecone wrote...
There's a new interview up with lead cinematic designer Jonathan Perry:
http://www.gamerzine...ew-talking.htmlOne of the things I’m excited about with Dragon Age: Inquisition is that we have all new tech allowing us to build a lot more reactive systems. So instead of just switching back and forth between these over the shoulder cameras, still using these stages, we can create cameras that are intelligent. They can react to what’s going on in scene, so if you’re really upsetting somebody or the relationship is taking a turn for the worse we can start to drop the camera down or pitch it up, so it feels a bit more hostile, or if you’re making all the right moves in that romance conversation, flirting back and forth, we can have the camera push in. I think it’s really cool that we have an intelligent camera at this point, so it opens up a lot more opportunities to make these scenes feel unique. We might experience the same lines, but the framing of the characters in the shot might be completely different based on what we’re doing. Previously when a character said a line they would always have the same emotion, but now we have systems depending on how you’ve been treating that person. They could say the same line, but have a stern look or a happy look based on how the conversation is going or what has come before that.
Ooooo, neat! :happy:
#12614
Posté 15 octobre 2013 - 04:49
Shadobald wrote...
I suspect the characters are "designed" already, but what they are doing now is writing their dialogs.
Yeah, there's a difference between being fully written, and being specc'd out for what type of character they will be and what their relationships with the PC and other companions will be.
My jerkstore tease: I read the document that details how all the companions will see each other and how those relationships evolve. It was a pretty fun read
#12615
Posté 15 octobre 2013 - 04:59
Allan Schumacher wrote...
My jerkstore tease: I read the document that details how all the companions will see each other and how those relationships evolve. It was a pretty fun read
That sounds good.
One of the great thing about DA2 was the party member being close to each others , and just hanging together behind your back.
But the whole relationships evolving got me curious now.
#12616
Posté 15 octobre 2013 - 05:01
What happens when I've been writing an entire long weekend and get kinda punchy: http://dgaider.tumbl...ly-not-be-like
...I may have squeezed in some TV.
Literally made my night
#12617
Posté 15 octobre 2013 - 05:06
#12618
Posté 15 octobre 2013 - 05:22
#12619
Posté 15 octobre 2013 - 06:49
Fast Jimmy wrote...
Rachel73 wrote...
David Gaider@davidgaider: Hard at work on my second #DAI party member. This is one of those rare times the muse comes easily. So awesome when this happens.
Huh.
Didn't Gaider say close to a year ago that all party members were locked in and that things like if they were romanceable or not was already written in stone (the reason the thread he responded to had been started)?
I realize many things changed with the new release date being in 2014, but if the Lead Writer is just now working on the second party member, that seems a little wonky to me.
But what do I know?
"Until it ships nothing is final."
#12620
Posté 15 octobre 2013 - 07:59
Allan Schumacher wrote...
My jerkstore tease: I read the document that details how all the companions will see each other and how those relationships evolve. It was a pretty fun read
DAMNIT ALLAN
The interaction does sound interesting though.
#12621
Posté 15 octobre 2013 - 11:53
Mila-banilla wrote...
David Gaider @davidgaider
What happens when I've been writing an entire long weekend and get kinda punchy: http://dgaider.tumbl...ly-not-be-like
...I may have squeezed in some TV.
Literally made my night
That
is
hilarous.
#12622
Posté 15 octobre 2013 - 12:16
ElitePinecone wrote...
There's a new interview up with lead cinematic designer Jonathan Perry:
http://www.gamerzine...ew-talking.html
THX!
This is interesting:
"Fan feedback would only effect future releases, whether that’s downloadable content or future Dragon Age games".
Modifié par Wiedzmin182009, 15 octobre 2013 - 12:16 .
#12623
Posté 15 octobre 2013 - 12:17
Wiedzmin182009 wrote...
ElitePinecone wrote...
There's a new interview up with lead cinematic designer Jonathan Perry:
http://www.gamerzine...ew-talking.html
THX!
This is interesting:
"Fan feedback would only effect future releases, whether that’s downloadable content or future Dragon Age games".
Well, they said something about 5 Dragon Age games...
#12624
Posté 15 octobre 2013 - 12:35
#12625
Posté 15 octobre 2013 - 12:55
LOL.azarhal wrote...
Mila-banilla wrote...
David Gaider @davidgaider
What happens when I've been writing an entire long weekend and get kinda punchy: http://dgaider.tumbl...ly-not-be-like
...I may have squeezed in some TV.
Literally made my night
That
is
hilarous.
Modifié par PlasmaCheese, 15 octobre 2013 - 12:57 .





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