javajedi217 wrote...
I don't see any reason why they wouldn't use the female protagonist for marketing purposes. I mean they used FemShep on boxart for ME3's collector edition. I am glad that they are doing the same for DA3.
Allan Schumacher wrote...
Instead of Towers of Hanoi, we're doing the "how many triangles" puzzle!
Oh thank god! All of my introductory CS professors liked to beat the Towers of Hanoi solution into my head whenever they went over recursive algorithms. It's just not fun anymore... 
It was even in the first Mass Effect, as a method to reactivate an AI. (Then they stopped doing puzzles altogether in that series :/)
I actually don't mind the Tower of Hanoi, though the logic questions or puzzles that needed players to keep a piece of paper handy near the console/computer were also really fun. One of Alain Baxter's tweets back in February mentioned puzzles - interesting if they're included in a significant way in DA3.
(I'm struggling to remember whether DA2 had puzzles in the base game - I know Legacy and Mark of the Assassin had them, and they were actually quite complex and interesting, but that seemed to be a reaction to player criticism more than an evolution of what was in the original product)