In Skyrim, it would have been trivial to close off half the dungeons based on some supposed 'choice.' Your race, maybe.
Would that have made the game any better?
I really doubt it. It would have just made a game with half the dungeons.
Any fool could program a game where 'choices' make a big impact. That's ****** easy. Making choices that are
meaningful, with good gameplay design and storytelling, is a different matter entirely.
The BSN, and frankly, video game players in general, need to give up this very silly attitude of 'the right design choice is
always the one that gives players the most 'RPG-ness.' It's a dead end.
Modifié par David7204, 08 novembre 2013 - 01:58 .