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The Dragon Age Twitter Thread


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#12976
MilaBanilla

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Cameron Lee
 
"Ambient NPC's kept photo bombing conversations in our review today. My personal fav is "stand in the naughty cnr guy " #DragonAgeInquisition"

Sounds hilarious :D
Someone random NPC eavesdropping the Inquisitors convos with others.

Modifié par Mila-banilla, 07 novembre 2013 - 03:23 .


#12977
azarhal

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Dr. Doctor wrote...

In the case of defending Crestwood, I'm curious about those trebuchets we saw. They're made of wood, so it might be possible to set them on fire with the same grenades used on the landing boats. Knocking out the Red Templar's siege equipment might slow their attack long enough to save the village with less damage done to the Keep.


That's what I was thinking too. Seems like blowing the boats, destroying the trebuchets, saving the village and than saving the keep is the way to go. Although, you are still on a timer while doing this, so you have to be fast.

#12978
WardenWade

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From Mike Laidlaw's Twitter thread:

@ GuardianJavier: Could you please tell us how old will the Inquisitor be in Inquisition?  Will he/she be early 20s like before or older and experienced?

@ Mike_Laidlaw: Some indeterminate age over 20 and under 40

#12979
Nerdage

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Fast Jimmy wrote...

I'm torn. After all, if a player doesn't want it to be difficult, they can just drop it to narrative difficulty and plow through. I'd rather the game made you choose, not let you play superhero if you can kill all the enemies fast enough. There's no option to get Harrowmont to play nice and be an advisor to Bhelen, balancing radical change with more conservative stoicism... and the choice was made stronger because of it. It was polarizing, hard and had consequences that many did not anticipate or intend.

I'd take that over "if you kill every Darkspawn in the Deep Roads in under fifteen minutes, you can get the happy Bhelen/Harrowmont compromise," you know?

Well the idea that you could just clear out the Deep Roads is pretty crazy, and short of that there's really not much that could reconcile Bhelen and Harrowmont, and even that might not do it. But a small town under attack right next to the fort which is also under attack, it makes much more sense to me that if you can clear one in time you can just run over and clear the other after - they're barely a minute walk from each other after all.

I'd say it's more similar to Orsino at the end of DA2; no matter how well you hold back the templars he still freaks out about all the dead mages even if saved them all, it would've made far more sense if he only did that if the mages actually died in-game rather than ignoring what happened in-game for the sake of manufacturing drama (and another boss fight). I'm all for making the gameplay influence the story, and I think forcing a "one or the other" choice in this case would've felt contrived anyway, although I do hate timers...

Also, if someone wants to drop the difficulty to make it easier to do both... let them? If that's how they enjoy playing then good for them.

Modifié par nerdage, 07 novembre 2013 - 02:48 .


#12980
Ilidan_DA

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http://www.examiner....ature-clarified

Ha ha ha. I'm famous.

"A fan asked the creative director through Twitter on Nov. 2 if the creator tools will include belly control".

That's me!

#12981
Jaeger

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Wow. The guys at Examiner must be REALLY bored.

#12982
ElitePinecone

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I think part of it is their business model: the writers seem to get paid per x number of pageviews, and constantly churning out articles with alarming headlines and no substance seems to be the best way to get attention.

They're just doing a job and everything, but it must be a pretty depressing kind of "journalism" when hardly anything is researched properly and you end up writing that many articles a day. Plus it's kinda problematic if fans or other games media picked up on these kind of websites and tried to use them as proper sources.

#12983
Lady Sif

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David Gaider@davidgaider: Morrigan has been the next thing on my plate for the last 6 months. It's like that hallway in horror movies that just keeps getting longer.

David Gaider@davidgaider: That feeling when you put something into the game that you're absolutely positive will make certain fans lose their goddamn minds

Modifié par Rachel73, 07 novembre 2013 - 09:21 .


#12984
Lady Sif

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John Epler@eplerjc: My favourite new bug is one where poses are 'infecting' other stage places, and now everyone in my scene is lying dead on the floor.

Sheryl Chee@SherylChee: @eplerjc Sounds like how we like our stories to end. Works as designed.

John Epler@eplerjc: @SherylChee I LEARNED IT FROM YOU, SHERYL.

#12985
Reznore57

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About Morrigan...well I'm ready to see her die , being corrupted , Kill her kid/mom and ending up not all right in the head , Flemeth taking her body.
Well she's a tragic anti hero for me .
My biggest hope is her becoming the new Flemeth.Badass role ,but bittersweet .

Anyway I guess in one year , the BSN will have a minor sh**storm.
Ah good times ahead...

 On a more positive note ,maybe " losing their minds"  ...as in"OMG It's so great , I can't believe IT!!!!!"

Modifié par Reznore57, 07 novembre 2013 - 10:57 .


#12986
RifuloftheWest

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Rachel73 wrote...

David Gaider@davidgaider: That feeling when you put something into the game that you're absolutely positive will make certain fans lose their goddamn minds


Somehow I picture David laughing maniacally in anticipation of the delicious tears of anguish he will get to feed off of next year.

That said, this tweet makes me nervous. :P

Modifié par RifuloftheWest, 07 novembre 2013 - 11:34 .


#12987
Wulfram

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Implying that we've still got minds is quite generous.

#12988
Lady Sif

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Mark Darrah@BioMarkDarrah: That was a good level. Needs more combat. #DAI

#12989
Guest_simfamUP_*

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RifuloftheWest wrote...

Rachel73 wrote...

David Gaider@davidgaider: That feeling when you put something into the game that you're absolutely positive will make certain fans lose their goddamn minds


Somehow I picture David laughing maniacally in anticipation of the delicious tears of anguish he will get to feed off of next year.

That said, this tweet makes me nervous. :P


I imagine it's more like this:

"Oh, Inquisitor, might I introduce you to my *dramatic pause* husband?"

*Alistair walks into the scene*

And that's how the internet exploded folks.

#12990
Dio Demon

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simfamSP wrote...

RifuloftheWest wrote...

Rachel73 wrote...

David Gaider@davidgaider: That feeling when you put something into the game that you're absolutely positive will make certain fans lose their goddamn minds


Somehow I picture David laughing maniacally in anticipation of the delicious tears of anguish he will get to feed off of next year.

That said, this tweet makes me nervous. :P


I imagine it's more like this:

"Oh, Inquisitor, might I introduce you to my *dramatic pause* husband?"

*Alistair walks into the scene*

And that's how the internet exploded folks.


For those who romanced Morrigan and The Warden survived

Inquisitor: "I thought you were with The Warden?"

Alistair: "I warned him swooping is bad."

And there is how we tie up the romanced Morrigan plotline,

#12991
Hugebull

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Yrkoon wrote...

Wow, lots of talking points  in  that video.

1)    They're giving us back the tactical camera.  Sorta.   Overhead camera view  can be done while paused...?    That's a plus.  I'll take it! 

2) Areas look gorgeous  despite the poor video quality.  This game is going to stun the RPG masses by its looks alone.  Much in the same way Skyrim did in 2011.

2) They're claiming this is the biggest game they've ever done.  We'll see about that.    Baldurs Gate 2 is currently the biggest game they've ever done.  If DA:I ends up being bigger than BG2, my brain will explode.  Game size  though is measured by  Areas AND  the content within, so this  is a tall order and a really bold claim that we just heard Laidlaw  (or was it Darrah?) make.
 
3)  Pre-alpha build I know, but   the combat animations, while infinitely improved  from the nausiating  circus act we got in DA2,  still  don't look.... right.  They  look  a bit wonky.   Hard to pin-point what's annoying me about them.  A little too robotic-looking I guess.... herky-jerky...  not smooth and fluid enough.

4) While I'm sure   their little segment and hype up for Dragons  in this game thoroughly impressed most fans, I'm going to withhold judgement.  I hope there's a good, believeable, story-based reason for the placement of each one, rather than just "well, dragons are cool, so  lets load the game with them   to increase the boss-fight count."     I have had enough of  that in RPGs.


5) Didn't see enough of the dialogue wheel to determine if they really improved  it from DA2.


Overall, they seem to be going in  the right  direction with this.  On  the hopefulness scale, I  just went from 2 to 6....  if they manage to raise me to 9 or 10, I will buy this game when it comes out.



The combat looks like some anime characters fighting. A massive spawning magic chain whip spike thing on his arm... 

Not so much for the down to earth, realistic fantasy setting.

#12992
Hugebull

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BasilKarlo wrote...

I wonder if the game is designed so that you can't devote resources to every available outpost/objective/whatever or if you could just do everything with a mod and not break the game?
I think it would be really cool if they specifically made it so devoting resources to specific things altered what's available to you later. Like if you chose not to rid an area with a freshwater stream of the poisonous gas blanketing it then you couldn't establish a specific fortress later on because the only water in the area is contaminated from that stream feeding into it, but if you did clear that area of the gas and establish that fortress then your forces dam the water supply for themselves and cut off the water to the surrounding area, leaving an area desolate that would otherwise have been an area of commerce.



Alright, maybe every option in the game should be avalible to everyone. But I dont want Dragon Age to become too open world, locking massive amount of content for a playthrough will break more than it makes.

Dragon Age is not a Bethesda game, Its a BioWare game. And what BioWare has been doing is linier maps. I can live with bigger areas, aslong as they dont go overboard with it for the sake of show.

But BioWare narrows the maps down so their incredible story telling has a place to live and function, compared to Bethesdas horrible story telling.

And I dont want basebuilding like we have in Assassins Creed 2-3 where you just throw money on the buildings and wait.

#12993
Hugebull

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Yrkoon wrote...

BasilKarlo wrote...


Numerous devs from the ME and DA franchises have said that they don't like gameplay/explorable areas being inaccessible to players due to choices because it makes the cost of making those areas/that content less justifiable.

Yep, although this  stupid, self-defeating, board-room-pie-chart  mindset is hardly limited to Bioware.  It's a trend in the industry, and it is  what's been ruining the RPG genre for the past few years.   Bethesda devs have  spouted similar comments, which is why,  today, in a game like Skyrim  (for example),  the player can be the leader of  ALL the guilds simultaneously, whereas in previous ES games, becoming a member of one closed off your ability to become a member of the  others.

 

This approach in Inquisition is a new one.

It'd be more accurate to say that this approach is a  refreshing throwback to what Bioware used to do  all the time.  In BG2, if you took the Underdark portal in Spellhold, the Sahuigan city was closed off to you.  And if you  chose the mage stronghold, the  Thieves guild was closed off to you.   etc.

This is as  it should be in a game that boasts of  choice & consequence.



I'm really no fan of that, and the community is going to have a hard time accepting the small amount of content the game is going to have in their playthrough. 

As an example, Imagine this: BioWare makes 30 hours of gameplay, but the player is only going to see 10 of these hours. So of course BioWare will go out and brag about the 30 hours of content, but when players sit down, they only have 10. Voila, yet another BioWare outrage.

I repeat, the hours were an example.

#12994
David7204

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In Skyrim, it would have been trivial to close off half the dungeons based on some supposed 'choice.' Your race, maybe.

Would that have made the game any better?

I really doubt it. It would have just made a game with half the dungeons.

Any fool could program a game where 'choices' make a big impact. That's ****** easy. Making choices that are meaningful, with good gameplay design and storytelling, is a different matter entirely.

The BSN, and frankly, video game players in general, need to give up this very silly attitude of 'the right design choice is always the one that gives players the most 'RPG-ness.' It's a dead end. 

Modifié par David7204, 08 novembre 2013 - 01:58 .


#12995
Steelcan

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David7204 wrote...

In Skyrim, it would have been trivial to close off half the dungeons based on some supposed 'choice.' Your race, maybe.

Would that have made the game any better?

I really doubt it. It would have just made a game with half the dungeons.

Any fool could program a game where 'choices' make a big impact. That's ****** easy. Making choices that are meaningful, with good gameplay design and storytelling, is a different matter entirely.

Apples and Oranges.

#12996
Hugebull

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Reznore57 wrote...

About Morrigan...well I'm ready to see her die , being corrupted , Kill her kid/mom and ending up not all right in the head , Flemeth taking her body.
Well she's a tragic anti hero for me .
My biggest hope is her becoming the new Flemeth.Badass role ,but bittersweet .

Anyway I guess in one year , the BSN will have a minor sh**storm.
Ah good times ahead...

 On a more positive note ,maybe " losing their minds"  ...as in"OMG It's so great , I can't believe IT!!!!!"



If they **** up the mother of my child, for the sake of doing it. They do it out of spite and is not good story telling.

What should happen, since this is a BioWare RPG, if you made certain choices, its end horribly, like some people really dont like her, didnt romance her, no child, didnt help her kill Flemeth, etc etc.

And then there are others who love her, got a child with her, went throug the Eluvian with her, they should get a good or better ending. 

#12997
Hugebull

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David7204 wrote...

In Skyrim, it would have been trivial to close off half the dungeons based on some supposed 'choice.' Your race, maybe.

Would that have made the game any better?

I really doubt it. It would have just made a game with half the dungeons.

Any fool could program a game where 'choices' make a big impact. That's ****** easy. Making choices that are meaningful, with good gameplay design and storytelling, is a different matter entirely.

The BSN, and frankly, video game players in general, need to give up this very silly attitude of 'the right design choice is always the one that gives players the most 'RPG-ness.' It's a dead end. 


Or simply make people go to the same areas for different reasons. "I'm the hero, im here to help and win". Or "I am a bastard, and im here to feed on your children".

But they still go to the same locations, AND we keep the classic BioWare style where you make choices.

#12998
Mr.House

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David7204 wrote...

In Skyrim, it would have been trivial to close off half the dungeons based on some supposed 'choice.' Your race, maybe.

Would that have made the game any better?

I really doubt it. It would have just made a game with half the dungeons.

Any fool could program a game where 'choices' make a big impact. That's ****** easy. Making choices that are meaningful, with good gameplay design and storytelling, is a different matter entirely.

The BSN, and frankly, video game players in general, need to give up this very silly attitude of 'the right design choice is always the one that gives players the most 'RPG-ness.' It's a dead end. 

Many dungeons are closed off in Skyrim if you are not part of guilds.

Modifié par Mr.House, 08 novembre 2013 - 02:04 .


#12999
David7204

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By 'many' you mean maybe five? Out of like, a hundred?

It doesn't matter, anyway. There's no penalty for joining the guilds.

#13000
Steelcan

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David7204 wrote...

By 'many' you mean maybe five? Out of like, a hundred?

It doesn't matter, anyway. There's no penalty for joining the guilds.

Besides RP hits, what if I'm a 2h warrior who has no intent of joining the College of Winterhold, all of those dungeons are cut off.

In a game like Skyrim where the key aspect is exploration exclusive content is a bit of a bad idea.

But in a game where the point is dealing with hard choices exculsionary content should be the standard.