Nope. I'm mixed as hell when it comes to Mass Effect. I play purpleHugebull wrote...
Steelcan wrote...
But they are really meaningful, all the paragon power tripping and heroism THE HEROISMSeboist wrote...
David7204 wrote...
Making choices that are meaningful, with good gameplay design and storytelling, is a different matter entirely.
You would know of games that lack such, given that you're a fan of Mass Effect.
There are no real choices in Mass Effect, you're either blue or red. And I can live with it, since that is Mass Effect.
Edit: red and blue, as in you either play the entire trilogy full blue, or you play it full red.
The Dragon Age Twitter Thread
#13026
Guest_Catch This Fade_*
Posté 08 novembre 2013 - 02:49
Guest_Catch This Fade_*
#13027
Posté 08 novembre 2013 - 02:49
Silence you hereticGrand Admiral Cheesecake wrote...
David why are you so addicted to the concept of heroism?
More importantly why do you have such a lulzy definition of heroism?
Even more importantly why are perfect black hole sues the only characters that get your heroism seal of approval?
The time for those questions is long over.
#13028
Posté 08 novembre 2013 - 02:51
TipsLeFedora wrote...
David7204 wrote...
Any fool could program a game where 'choices' make a big impact. That's ****** easy. Making choices that are meaningful, with good gameplay design and storytelling, is a different matter entirely.
*sigh* This is usually one of the things I hear from programmers that have a hard time."Dude programming is easy, anyone could do that." Without bringing about the point that development of software related products is a complex activity. Teaching kids how to move sprites on game maker does not make you sit on a high pedastal nor does it put you on high prestige. When you are developing software you are dealing with budgets, time,costs all being influenced within a software development cycle. All which is backed up by extensive documentation,rigoruous testing of features,maintenance of primary codebases & baselines as well as numerous other activities which are only the tip of the iceberg. Any body can learn how to program and write a few if statements but can you develop large scale software related products? Can you work under a non realistic timeline? can you tie in between what the client wants and how the whole system fits together? You are treating it like it is just somebody in the basement of a telephone company writing code without a direction and proper designing.
I'll give you an example. You are have a half-year to finish up a large part of your game with choice flags but you have not tested the bulk of it because your previous employer slacked on it. Starting to program these choices would mean more time will be allocated to the new features and less time will be allocated on the validation of the game. You are working on a tight timeline with little employers on your team. What would youd do?
Hide under a pile of coats and hope everything works out.
#13029
Posté 08 novembre 2013 - 02:58
J. Reezy wrote...
Nope. I'm mixed as hell when it comes to Mass Effect. I play purpleHugebull wrote...
Steelcan wrote...
But they are really meaningful, all the paragon power tripping and heroism THE HEROISMSeboist wrote...
David7204 wrote...
Making choices that are meaningful, with good gameplay design and storytelling, is a different matter entirely.
You would know of games that lack such, given that you're a fan of Mass Effect.
There are no real choices in Mass Effect, you're either blue or red. And I can live with it, since that is Mass Effect.
Edit: red and blue, as in you either play the entire trilogy full blue, or you play it full red.
No you're not, red and blue are the only acceptable colors.
This forum is for red and blue only. Mostly blue.
Go back to your Alienage, knife ears.
Modifié par Hugebull, 08 novembre 2013 - 03:15 .
#13030
Posté 08 novembre 2013 - 03:04
Ah the classic Mindjack approach.General Slotts wrote...
Hide under a pile of coats and hope everything works out.
#13031
Posté 08 novembre 2013 - 03:42
David7204 wrote...
Any fool could program a game where 'choices' make a big impact. That's ****** easy. Making choices that are meaningful, with good gameplay design and storytelling, is a different matter entirely.
Then go start a Kickstarter campaign and make that game by yourself.
#13032
Posté 08 novembre 2013 - 03:58
Rachel73 wrote...
John Epler@eplerjc: My favourite new bug is one where poses are 'infecting' other stage places, and now everyone in my scene is lying dead on the floor.
It's not a bug, it's a feature representating the plague.
#13033
Guest_BioWareMod05_*
Posté 08 novembre 2013 - 05:23
Guest_BioWareMod05_*
#13034
Posté 08 novembre 2013 - 06:36
#13035
Posté 08 novembre 2013 - 06:56
There's a kinda similar thing proposed for Inquisition, though - the party couldn't access the dragon in the desert area until they'd cleared the poisonous gas by using Agents.Hugebull wrote...
David7204 wrote...
Assassin's Creed doesn't do that, does it?
In the start of the game when you can only walk in certain places, or else you get desynced
(I presume walking into it would mean death...)
Edit:
And we've seen that each class has unique Exploration skills that they'll use to unlock or uncover secret areas around the gameworld - a dev mentioned using magic to raise bridges, etc.
Modifié par ElitePinecone, 08 novembre 2013 - 07:15 .
#13036
Posté 08 novembre 2013 - 07:26
#13037
Posté 08 novembre 2013 - 01:44
This is is something that has me very excited.ElitePinecone wrote...
There's a kinda similar thing proposed for Inquisition, though - the party couldn't access the dragon in the desert area until they'd cleared the poisonous gas by using Agents.Hugebull wrote...
David7204 wrote...
Assassin's Creed doesn't do that, does it?
In the start of the game when you can only walk in certain places, or else you get desynced
(I presume walking into it would mean death...)
Edit:
And we've seen that each class has unique Exploration skills that they'll use to unlock or uncover secret areas around the gameworld - a dev mentioned using magic to raise bridges, etc.
I know some gamers have expressed concern about Bioware placing too much focus on Exploration and large areas, with the fear that it will become a huge map with nothing but emptiness. Which is a valid concern, no doubt.
But being able able to block areas off, either due to the skills your character chooses, the agents you have at your disposal, the events that have transpired in the game, or a combination of all of the above, would be a very good approach.
Firstly, it allows gating of the player, in terms of both enemy strength and plot/charcter progression. This means players won't be able to run through all the content by, for instance, walking right up to Mt. Doom and throwing the One Ring in from the safety of giant eagles. This allows pacing and story to happen at the rate that makes the most sense, instead of running the risk where every event either has to occur in a vacuum, not taking into account any other story events or factors, or where it has to program in an insane amount of factors to react to for each event, where the developer could be paralyzed with the number of factors for each and every encounter.
Secondly, it allows areas the player finds to be unlocked later. The best example of this I think are the Zelda games. The player there have a huge world to go through starting out pretty early on in the game. The story and characters of these games are exponentially flatter and more wooden than anything we'd see in, say, Skyrim... but Skyrim is described as an empty sandbox world that is huge but nothing to find... so why the discrepancy? I'd say that it is because sandbox games like Bethesda makes don't do all that much to gate the player, so there is literally no for. Of exploration outside of "what's beyond that ridge/what's in that cave/what's in those ruins?" That is a great thrill the first dozen or so times... but before long, pushing the horizon just to push the horizon can become dull. If, however, the player hits a wall (either literal or metaphorical) where the game says "you cannot progress until Obstacle D is overcome, then it changes the dynamic pretty significantly. The player is now searching every nook and cranny to see where the roadblocks are and if areas they haven't explored (or even area they have) may hold that key to unlocking the next section. This turns it into a search to constantly expand the horizons of the game, instead of just having the ability to walk straight in any direction you'd like and not stop until you hit the edge of the world.
I am am not saying the TES approach is wrong or even bad, but I am really curious if the Inquisiiton team can make the experience equal parts controlled to provide a good story and exploration, where the player is going to be engaged in seeing what they can go out and do, see and find.
#13038
Posté 08 novembre 2013 - 03:36
Mike Laidlaw@Mike_Laidlaw: @BioMarkDarrah December 4th: D4
User: @Mike_Laidlaw @BioMarkDarrah Praytell.... Why D4? #youtease
Mike Laidlaw@Mike_Laidlaw: @axl99 @BioMarkDarrah Because the 4 kind of looks like an A.
Jessica Merizan@JessicaMerizan: @BioMarkDarrah LOL Bain & I were having this discussion over maple whiskey when @DiscoBabaloo ditched my meeting today. I'll tell you later.
User@BioMarkDarrah I was pondering that earlier! What is the in-lore day for the veil tearing? Maybe you could convert that to our calendar.
Fernando Melo@DiscoBabaloo: @JessicaMerizan @BioMarkDarrah busy entertaining new hires / wine & cheese
Fernando Melo@DiscoBabaloo: @Mike_Laidlaw @BioMarkDarrah ...d20? O_o
Mike Laidlaw@Mike_Laidlaw: @DiscoBabaloo @BioMarkDarrah Fernando, we are not OGL. GAWD. #GAWWWWD
User@DiscoBabaloo @Mike_Laidlaw @BioMarkDarrah D1 maybe? That would be the namesday for Bianca (just looked it up) ;-)
John Epler@eplerjc: @axl99 @Mike_Laidlaw @BioMarkDarrah D4 - DA
Fernando Melo@DiscoBabaloo: @User @Mike_Laidlaw @BioMarkDarrah Bianca day, you say?!
User@DiscoBabaloo @Mike_Laidlaw @BioMarkDarrah I'm sure Varric would approve.
User@meesherbeans @eplerjc @Mike_Laidlaw @BioMarkDarrah Ok, so BSN and Tumblr have not exploded over this tidbit quite just yet. A good sign.
User@user @eplerjc @Mike_Laidlaw @BioMarkDarrah Shhhhhh. Don't wake the sleeping lion...
#13039
Posté 08 novembre 2013 - 04:19
I like D1.
#13040
Posté 08 novembre 2013 - 04:23
We wait.
#13041
Posté 08 novembre 2013 - 04:35
Is December 4 the new date of 2014? As any DA fan, I wait anxiously, but do not mind. At my age I don't buy many games anymore. I just stick to a few titles that I love dearly. I hope the DA team is doing well and enjoying the process of another great installment of Dragon Age.
#13042
Posté 08 novembre 2013 - 04:38
sangy wrote...
I totally missed what was going on with the actual/factual news of what's going on with DA:I release date. Because it's so far away, I tend to not look too much, but sometimes take a peek and google DA3 news.
Is December 4 the new date of 2014? As any DA fan, I wait anxiously, but do not mind. At my age I don't buy many games anymore. I just stick to a few titles that I love dearly. I hope the DA team is doing well and enjoying the process of another great installment of Dragon Age.
No, December 4th isn't the release date. Yesterday was N7 day, and D4 day is a play on that.
#13043
Posté 08 novembre 2013 - 04:39
It's not the release date being announced.
Modifié par Allan Schumacher, 08 novembre 2013 - 04:39 .
#13044
Posté 08 novembre 2013 - 04:46
The first two inquisitors, Miguel de Morillo and Juan de San Martín were not named, however, until two years later, on September 27, 1480 in Medina del Campo.
The first auto-da-fé was held in Seville on February 6, 1481: six people were burned alive. From there, the Inquisition grew rapidly in the Kingdom of Castile. By 1492, tribunals existed in eight Castilian cities: Ávila, Córdoba, Jaén, Medina del Campo, Segovia, Sigüenza, Toledo, and Valladolid.
Take your pick! I think November 1st is a good choice.
#13045
Posté 08 novembre 2013 - 04:50
Rachel73 wrote...
Mark Darrah@BioMarkDarrah: What is the Dragon Age equivalent of #N7Day13 ? Hmmm.....
Mike Laidlaw@Mike_Laidlaw: @BioMarkDarrah December 4th: D4
*snip*
Ooooh!!!!! That would be AWESOME AWESOME AWESOME!!!
That's my birthday
Bioware, make it so.
(please?)
#13046
Posté 08 novembre 2013 - 06:42
Mead Knight wrote...
sangy wrote...
I totally missed what was going on with the actual/factual news of what's going on with DA:I release date. Because it's so far away, I tend to not look too much, but sometimes take a peek and google DA3 news.
Is December 4 the new date of 2014? As any DA fan, I wait anxiously, but do not mind. At my age I don't buy many games anymore. I just stick to a few titles that I love dearly. I hope the DA team is doing well and enjoying the process of another great installment of Dragon Age.
No, December 4th isn't the release date. Yesterday was N7 day, and D4 day is a play on that.
December 4
D4
DA
Dragon Age
#13047
Posté 08 novembre 2013 - 07:33
Beerfish wrote...
On November 1, 1478, Pope Sixtus IV published the Papal bull, Exigit Sinceras Devotionis Affectus, through which he gave the monarchs exclusive authority to name the inquisitors in their kingdoms.
The first two inquisitors, Miguel de Morillo and Juan de San Martín were not named, however, until two years later, on September 27, 1480 in Medina del Campo.
The first auto-da-fé was held in Seville on February 6, 1481: six people were burned alive. From there, the Inquisition grew rapidly in the Kingdom of Castile. By 1492, tribunals existed in eight Castilian cities: Ávila, Córdoba, Jaén, Medina del Campo, Segovia, Sigüenza, Toledo, and Valladolid.
Take your pick! I think November 1st is a good choice.
Don't you think that commemorating dates of religious minorities (mostly Jews, but Muslims as well) being persecuted, tortured, and killed might be just a tad bit in bad taste?
I'm willing to bet BioWare would not want to associate themselves with that, especially having already chosen a sensitive and, some might say, potentially explosive term as part of the title for their game. The effects of the Spanish Inquisition and the expulsion of all Jews from Spain because of Inquisitoreal pressure (which was decreed on March 31st of the aforementioned 1492, known as the Alhambra Decree) is something that is still very present in Jewish culture.
#13048
Posté 09 novembre 2013 - 12:33
I'm actually hoping that there will be some new information on companions (like who they are) released for Christmas. That would be an awesome Christmas present from Bioware to the fans.
#13049
Posté 09 novembre 2013 - 09:28
#13050
Posté 09 novembre 2013 - 07:58
ladyofpayne wrote...
When next event will take place?
VGAs are December 6th. We might get something there.





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