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The Dragon Age Twitter Thread


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#13051
The Elder King

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I wouldn't expect more than a trailer for the VGA.

#13052
Pelican34

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Trailers are cool.

#13053
Heimdall

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hhh89 wrote...

I wouldn't expect more than a trailer for the VGA.

That would be more than most of what we've gotten.

Personally, I'm expecting/hoping for a reveal of ME4 or that new Bioware IP I've heard rumored.

#13054
Guest_simfamUP_*

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Lord Aesir wrote...

hhh89 wrote...

I wouldn't expect more than a trailer for the VGA.

That would be more than most of what we've gotten.

Personally, I'm expecting/hoping for a reveal of ME4 or that new Bioware IP I've heard rumored.


I wouldn't be surprised if we got f all :devil:

#13055
Heimdall

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simfamSP wrote...

I wouldn't be surprised if we got f all :devil:

Bah, I'm an optimist :D

#13056
Metalspoon60

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I'd actually be pretty discouraged if they release ME4 footage. i feel like the game needs at least 2 more years of development before the hype train starts rolling. New ip on the other hand, well curiosity killed the cat...

#13057
Heimdall

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Metalspoon60 wrote...

I'd actually be pretty discouraged if they release ME4 footage. i feel like the game needs at least 2 more years of development before the hype train starts rolling. New ip on the other hand, well curiosity killed the cat...

A teaser trailer at this stage wouldn't be unusual.  As for the new IP, I just really want to know, since it won't be a typical SciFi or Fantasy setting now that they've done that.

#13058
David7204

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Metalspoon60 wrote...

I'd actually be pretty discouraged if they release ME4 footage. i feel like the game needs at least 2 more years of development before the hype train starts rolling. New ip on the other hand, well curiosity killed the cat...


Gosh, almost four years of development before they even start to release information. Scratch that. At least almost  four years. So, by your estimates, we'll have the game somewhere around...2018?

#13059
DAYtheELF

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AaryN7 FlynN7 ‏@AarynFlynn:
@DAYtheELF @DoktorZee So #DAI is now a game about lots of cats who brew lots of beer. Sure, why not?

#13060
clst

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‏we have a minimum of one year to wait to have da :i if we take the large date september 2014 > mars 2015 . So for now for and we're on dragon age : i speak of it not mass effect . when do you think they will begin to reveal the compagnion we don't know ^^?

#13061
Fast Jimmy

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Lord Aesir wrote...

Metalspoon60 wrote...

I'd actually be pretty discouraged if they release ME4 footage. i feel like the game needs at least 2 more years of development before the hype train starts rolling. New ip on the other hand, well curiosity killed the cat...

A teaser trailer at this stage wouldn't be unusual.  As for the new IP, I just really want to know, since it won't be a typical SciFi or Fantasy setting now that they've done that.


I don't know about that... Bioware did three fantasy IPs (Baldur's Gate, NWN, Jade Empire) before DA. And they also did a sci-fi one (KOTOR) before ME. So, while I would be interested in a different type of IP (or even a different genre other than an RPG), it might not be a guarantee that it won't fall into a fantasy or sci-fi game. 

#13062
Metalspoon60

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David7204 wrote...

Metalspoon60 wrote...

I'd actually be pretty discouraged if they release ME4 footage. i feel like the game needs at least 2 more years of development before the hype train starts rolling. New ip on the other hand, well curiosity killed the cat...


Gosh, almost four years of development before they even start to release information. Scratch that. At least almost  four years. So, by your estimates, we'll have the game somewhere around...2018?


More like 2017, Just think of how large and grand tthe game would be. Its not like we wouldn't have other bioware games to fill up the space. I assume the new ip has been in development before ME4. So maybe DAI in 2014, new ip in early 2016, and then ME4 in late 2017 or early 2018.  Game devlopment for large companies like bioware shouldn't be about devloping the same series every year but having limited time between different series. 

DAI gets released they start devloping another DA, ITll be ready for release(amazing and large) at around late 2018. NOw that they have 3 teams or more working on different games, I see no reason why they should rush development and different series.

Modifié par Metalspoon60, 10 novembre 2013 - 04:54 .


#13063
MilaBanilla

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DAYtheELF wrote...

AaryN7 FlynN7 ‏@AarynFlynn:
@DAYtheELF @DoktorZee So #DAI is now a game about lots of cats who brew lots of beer. Sure, why not?


Drunk cats confirmed in DAI!

:D

#13064
Metalspoon60

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srry double post...Dont know what happened there

Modifié par Metalspoon60, 10 novembre 2013 - 05:01 .


#13065
Guest_Lady Glint_*

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Mila-banilla wrote...

DAYtheELF wrote...

AaryN7 FlynN7 ‏@AarynFlynn:
@DAYtheELF @DoktorZee So #DAI is now a game about lots of cats who brew lots of beer. Sure, why not?


Drunk cats confirmed in DAI!

:D

Yay!

#13066
Steppenwolf

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clst wrote...

‏we have a minimum of one year to wait to have da :i if we take the large date september 2014 > mars 2015 . So for now for and we're on dragon age : i speak of it not mass effect . when do you think they will begin to reveal the compagnion we don't know ^^?


It's slated for 2014. As in it will be out before the end of 2014.

Metalspoon60 wrote...

More
like 2017, Just think of how large and grand tthe game would be. Its
not like we wouldn't have other bioware games to fill up the space. I
assume the new ip has been in development before ME4. So maybe DAI in
2014, new ip in early 2016, and then ME4 in late 2017 or early 2018.
 Game devlopment for large companies like bioware shouldn't be about
devloping the same series every year but having limited time between
different series. 

DAI gets released they start devloping another
DA, ITll be ready for release(amazing and large) at around late 2018.
NOw that they have 3 teams or more working on different games, I see no
reason why they should rush development and different series.


This is so unrealistic. They can't spend 5-6 years developing games. That's 5-6 years of paying employees, paying the bills, and upgrading equipment. They would have to sell a ridiculous number of games to recoup such costs. I don't know why so many people have it in their heads that long dev cycle=amazing game that sells millions of copies. This is the real world. Sometimes long dev cycles just mean bigger losses and sub par games that took a long time to make.

#13067
DiegoRaphael

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Metalspoon60 wrote...

More
like 2017, Just think of how large and grand tthe game would be. Its
not like we wouldn't have other bioware games to fill up the space. I
assume the new ip has been in development before ME4. So maybe DAI in
2014, new ip in early 2016, and then ME4 in late 2017 or early 2018.
 Game devlopment for large companies like bioware shouldn't be about
devloping the same series every year but having limited time between
different series. 

DAI gets released they start devloping another
DA, ITll be ready for release(amazing and large) at around late 2018.
NOw that they have 3 teams or more working on different games, I see no
reason why they should rush development and different series.


BasilKarlo wrote... 
This is so unrealistic. They can't spend 5-6 years developing games. That's 5-6 years of paying employees, paying the bills, and upgrading equipment. They would have to sell a ridiculous number of games to recoup such costs. I don't know why so many people have it in their heads that long dev cycle=amazing game that sells millions of copies. This is the real world. Sometimes long dev cycles just mean bigger losses and sub par games that took a long time to make.


I think it will be: DA:I 2014, New IP 2015, New ME 2016 (or 2015 if it is not the same genre as the new IP)
I remember Casey talking about this new IP before ME3 was even launched, so i think it will be released first. The ideas for the next ME started rolling out less than a year ago (i even think it was this year...)
And 5 to 6 years is the time that Bioware took to develope the first ME and DA games, so i dont think its unrealistic. For sequels i think 2, 3 years are fine.

Modifié par DiegoRaphael, 10 novembre 2013 - 10:03 .


#13068
ElitePinecone

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DiegoRaphael wrote...

And 5 to 6 years is the time that Bioware took to develope the first ME and DA games, so i dont think its unrealistic. For sequels i think 2, 3 years are fine.

They've said themselves though that the development periods for ME and DAO were too long. Senior Bioware people have pointed out that one of the best (but hardest) things they've done in recent years is cut down on development time for their games while maintaining quality, because 5-6 years is just too much time. 

We also need to remember that huge sections of those 5-6 years were basically wasted time, and the content never made it into the final game anyway. They're going to be far more focused when the game universes and engines don't need to be developed first. 

#13069
Fast Jimmy

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They've said themselves though that the development periods for ME and DAO were too long. Senior Bioware people have pointed out that one of the best (but hardest) things they've done in recent years is cut down on development time for their games while maintaining quality, because 5-6 years is just too much time.


Yet I've never seen this as a bad thing for a WRPG.

Bethesda, for any faults they have by their critics, have created amazing RPGs when thy have thrown huge development timeline at their games. Granted, they aren't always what factions of the RPG base are looking for, no one can flinch at the success of games like Skyrim and FO:NV. Genres like FPS (Duke Numem Forever) or hack n' slash (Diablo 3) might suffer for languishing in developer hell, but true WRPGs often seriously benefit from a huge development time frame.

I think a game like The Witcher 3 will be a true test, as it is a huge RPG sequel that is on one of the tightest development cycles for an RPG we've seen since DA2. I'd rather a developer look at a four or even five year RPG cycle rather than a two or three year one, personally.

Modifié par Fast Jimmy, 11 novembre 2013 - 12:45 .


#13070
DiegoRaphael

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Fast Jimmy wrote...

They've said themselves though that the development periods for ME and DAO were too long. Senior Bioware people have pointed out that one of the best (but hardest) things they've done in recent years is cut down on development time for their games while maintaining quality, because 5-6 years is just too much time.


Yet I've never seen this as a bad thing for a WRPG.

Bethesda, for any faults they have by their critics, have created amazing RPGs when thy have thrown huge development timeline at their games. Granted, they aren't always what factions of the RPG base are looking for, no one can flinch at the success of games like Skyrim and FO:NV. Genres like FPS (Duke Numem Forever) or hack n' slash (Diablo 3) might suffer for languishing in developer hell, but true WRPGs often seriously benefit from a huge development time frame.

I think a game like The Witcher 3 will be a true test, as it is a huge RPG sequel that is on one of the tightest development cycles for an RPG we've seen since DA2. I'd rather a developer look at a four or even five year RPG cycle rather than a two or three year one, personally.


For a direct sequel like ME e DA games are, 5 years i think is too much. 2 to 3 years i think is ok. For the development of a new IP, 5 is ok to me.
But if we think about the Bioware situation right now, if their new IP is also an RPG, i don't think they will like to have 2 of their games competing in the same year.
So maybe, 3 franchises will guarantee a good 3 years cicle for new games, like for exemple, DA:I 2014, new ip 2015, ME 2016 (or the other way around), new DA 2017 and so on, with about 12 to 18 months of DLC support...
If the new IP is not an RPG, then i think they will both come out in the same year (2015).

#13071
David7204

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Fast Jimmy wrote...

They've said themselves though that the development periods for ME and DAO were too long. Senior Bioware people have pointed out that one of the best (but hardest) things they've done in recent years is cut down on development time for their games while maintaining quality, because 5-6 years is just too much time.


Yet I've never seen this as a bad thing for a WRPG.

Bethesda, for any faults they have by their critics, have created amazing RPGs when thy have thrown huge development timeline at their games. Granted, they aren't always what factions of the RPG base are looking for, no one can flinch at the success of games like Skyrim and FO:NV. Genres like FPS (Duke Numem Forever) or hack n' slash (Diablo 3) might suffer for languishing in developer hell, but true WRPGs often seriously benefit from a huge development time frame.

I think a game like The Witcher 3 will be a true test, as it is a huge RPG sequel that is on one of the tightest development cycles for an RPG we've seen since DA2. I'd rather a developer look at a four or even five year RPG cycle rather than a two or three year one, personally.


New Vegas was criticized for supposedly being rushed. And it was developed by Obsidian, not Bethesda.

I doubt it was greenlit until after Fallout 3 was shown to be a success. Which gives it less than a two year development cycle. And really, let's not give it too much credit. It uses the exact same engine as Fallout 3, with no improvements in graphics, animations, or AI. I'm fairly sure tt recieved about the same Metacritic score as Dragon Age 2.

Modifié par David7204, 11 novembre 2013 - 02:02 .


#13072
GreyLycanTrope

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Bethesda published New Vegas while Obsidian was the developer, the publisher sets the deadlines if I'm not mistaken. Obsidian also has a habit of releasing buggy games, that's typically what is meant by saying their game was rushed, which were largely patched later, the overall concept and design of the game was solid and well received aside from the technical problems from what I remember. It spent 18 months in development making use Fallout 3's engine likely helped expedite matters as it took Bethesda 4 years to make Fallout 3.

#13073
Metalspoon60

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DiegoRaphael wrote...

Fast Jimmy wrote...

They've said themselves though that the development periods for ME and DAO were too long. Senior Bioware people have pointed out that one of the best (but hardest) things they've done in recent years is cut down on development time for their games while maintaining quality, because 5-6 years is just too much time.


Yet I've never seen this as a bad thing for a WRPG.

Bethesda, for any faults they have by their critics, have created amazing RPGs when thy have thrown huge development timeline at their games. Granted, they aren't always what factions of the RPG base are looking for, no one can flinch at the success of games like Skyrim and FO:NV. Genres like FPS (Duke Numem Forever) or hack n' slash (Diablo 3) might suffer for languishing in developer hell, but true WRPGs often seriously benefit from a huge development time frame.

I think a game like The Witcher 3 will be a true test, as it is a huge RPG sequel that is on one of the tightest development cycles for an RPG we've seen since DA2. I'd rather a developer look at a four or even five year RPG cycle rather than a two or three year one, personally.


For a direct sequel like ME e DA games are, 5 years i think is too much. 2 to 3 years i think is ok. For the development of a new IP, 5 is ok to me.
But if we think about the Bioware situation right now, if their new IP is also an RPG, i don't think they will like to have 2 of their games competing in the same year.
So maybe, 3 franchises will guarantee a good 3 years cicle for new games, like for exemple, DA:I 2014, new ip 2015, ME 2016 (or the other way around), new DA 2017 and so on, with about 12 to 18 months of DLC support...
If the new IP is not an RPG, then i think they will both come out in the same year (2015).



I feel like 3 years is a bare minimum. Ubisoft with its enormous AC team makes minimal innovation between game(Black flag excluded). Bioware has no where near as much manpower, espacially considering all the new things added between DA games(ALmost nothing is reused-perhaps fb3 may make it easier).  They're also setting a precedent with DA3. If its as big as they see, they'll have to mantain that level of grandeur in their new tittles. 2 years simply isn't nough,espacially for ME4( NEw Engine, Complete New story). Plus they're working on three ips now there resources and manpower are pretty dispersed, 2 years simply cant be enough development time for them to make a proper sequal( meaning new features,content,and gaming systems). I don't think any of us wants a DA2 ,stockpiled with stripped features,restricted customization,limited areas, no new large features .(Short dev cycle at its best). You also have to consider the aggressive practices of the 2 other big  rpgmakers(Cdprojek,and bethesda.) All of which have or will have fantasy and sci fi ips(pertend fallout is scifi). Consider how large skyrim was, how large Witcher 3 is reported to be, and the potentiol of  new faillout and cyberounk. Say what you will of these games, they are bighitters and major competition for Bioware rpgs. Dedicated fans cant support a company like bioware,it needs to draw people in . Think of Skrims market reach compared to oblivion. People who say companies shoudl restrict themselves to two years of development times are far overstating the current state of the market. 

#13074
BioFan (Official)

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It seems that from what people from bioware have said, is that they personally have no reason to move to released date based on their current state in production. The EA CFO said he was weary about the game being released around the same time as other major titles. I see no reason to panic.

#13075
Savber100

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ElitePinecone wrote...

DiegoRaphael wrote...

And 5 to 6 years is the time that Bioware took to develope the first ME and DA games, so i dont think its unrealistic. For sequels i think 2, 3 years are fine.

They've said themselves though that the development periods for ME and DAO were too long. Senior Bioware people have pointed out that one of the best (but hardest) things they've done in recent years is cut down on development time for their games while maintaining quality, because 5-6 years is just too much time. 



Which is funny because ever since that decision we have gotten the general failure that is Dragon Age 2 and Mass Effect 3's magnificent ending... All of which would have benefited from a longer development cycle imho.