Allan Schumacher wrote...
Aaryn just tweeted this as well, but the PAX demo had a recorded voice. When referring to the Synthesized voice he was referring to the text to speech during development before lines are properly recorded.
(Note: The voice is often unintentionally hilarious)
The Dragon Age Twitter Thread
#13226
Posté 22 novembre 2013 - 06:14
#13227
Posté 22 novembre 2013 - 06:30
Many hours of combat discussions this week. Impressive progress on many difficult issues. #DAI
#13228
Guest_Lady Glint_*
Posté 22 novembre 2013 - 07:26
Guest_Lady Glint_*
Beerfish wrote...
Kallimachus wrote...
Mr. Gaider just added a part 5 to his "nuts and bolts of game writing" series. Not really Twitter, but since I linked to the first 4 parts, here's the 5th, this time with more talk about budget and cuts.
http://dgaider.tumbl...nd-bolts-part-5
Thanks for linking those Kallinachus. I think that series should educate people a bit more about writing for games and all the vast challenges that you face. Some people harp about BioWare not taking things into account (see the example of the mage hawke/templar quest that had to be cut) thinking it is just 'lazy writing'. Until someone sits down at the computer using a toolset such as NWN or the dragon age one and does some writing they can't realize what game writers face.
This last installment was particularly insightful. Writing for a game certainly sounds like a daunting, thankless , task. I respect the DA team even more for managing as well as they have.
Modifié par BeadyEyedTater, 22 novembre 2013 - 08:31 .
#13229
Posté 22 novembre 2013 - 08:47
My boss @AarynFlynn is giggling like a schoolgirl and shouting "there's a big thing coming at me...should I kill it?" #BioWare #bestjobever
#13230
Posté 22 novembre 2013 - 09:27
DAYtheELF wrote...
Vince Waldon @Vince_Waldon:
My boss @AarynFlynn is giggling like a schoolgirl and shouting "there's a big thing coming at me...should I kill it?" #BioWare #bestjobever
In reply to this
Aaryn Flynn@AarynFlynn: @Vince_Waldon For the record, there WAS a big thing coming at me!
#13231
Posté 22 novembre 2013 - 10:42
Halfway through our day of doing secret things in Vancouver!
#13232
Posté 23 novembre 2013 - 03:37
#13233
Posté 23 novembre 2013 - 04:01
Can a setting be introduced where the synthesised voice replaces the main VA in game?Allan Schumacher wrote...
Aaryn just tweeted this as well, but the PAX demo had a recorded voice. When referring to the Synthesized voice he was referring to the text to speech during development before lines are properly recorded.
(Note: The voice is often unintentionally hilarious)
It would make for an interesting playthrough, haha.
#13234
Posté 23 novembre 2013 - 05:29
Mike Laidlaw @Mike_Laidlaw
There will be something. I dunno if it'll meet your criteria of "cinematic"
Oh. I was talking about something like sacred ashes trailer for DAO. That was mighty cool
Mike Laidlaw @Mike_Laidlaw
Ahh, gotcha! Probably not; Frostbite 3 looks good enough we shouldn't need an externally developed trailer.
Modifié par Wiedzmin182009, 23 novembre 2013 - 06:08 .
#13235
Posté 23 novembre 2013 - 06:26
Hah, that's pretty cool.Wiedzmin182009 wrote...
Ahh, gotcha! Probably not; Frostbite 3 looks good enough we shouldn't need an externally developed trailer.[/b]
#13236
Posté 23 novembre 2013 - 06:30
#13237
Posté 23 novembre 2013 - 09:38
thnx for the infoKallimachus wrote...
Mr. Gaider just added a part 5 to his "nuts and bolts of game writing" series. Not really Twitter, but since I linked to the first 4 parts, here's the 5th, this time with more talk about budget and cuts.
http://dgaider.tumbl...nd-bolts-part-5
#13238
Posté 23 novembre 2013 - 10:51
#13239
Guest_simfamUP_*
Posté 23 novembre 2013 - 12:38
Guest_simfamUP_*
Yes, it's good news, but I want to see CGI Trailer.
Don't feel too bad. CDPR does awesome trailers without CGI. I think sacred ashes can be replicated through the game engine alone. Not DA:O's, but looking at DA:I, I wouldn't be surprised.
#13240
Posté 23 novembre 2013 - 11:11
Ericander77 wrote...
WHEN!?!?!? When will we see this !
wouldn't be surprised to see at the vgx (vga's)
#13241
Posté 23 novembre 2013 - 11:23
#13242
Posté 25 novembre 2013 - 03:17
#13243
Posté 25 novembre 2013 - 05:41
Mike Laidlaw
You put data into the keep, and then all versions of the game draw from the keep, yes.
What about importing my save files from DA:O and DA2 on PS3 to the DA: Keep, will that work? Then to the PS4.
Mike Laidlaw
We're still looking to see if import will work, but you will be able to do a setup regardless.
Modifié par Wiedzmin182009, 25 novembre 2013 - 05:41 .
#13244
Posté 25 novembre 2013 - 05:55
Wiedzmin182009 wrote...
How will The DA Keep work? We will import data to this program/site and import it in DAI ? Can I import data from PC to PS4 ?
Mike Laidlaw
You put data into the keep, and then all versions of the game draw from the keep, yes.
What about importing my save files from DA:O and DA2 on PS3 to the DA: Keep, will that work? Then to the PS4.
Mike Laidlaw
We're still looking to see if import will work, but you will be able to do a setup regardless.
I really, really hope they get the save file import working. I'm not looking forward to entering all decisions from six DA:O playthroughs and six DA2 playthroughs by hand. Not to mention, that I don't even remember what decisions I made four years ago.
#13245
Posté 25 novembre 2013 - 09:17
#13246
Posté 25 novembre 2013 - 10:35
In Exile wrote...
It seems like the importing of save files would be very hard to do, since it kind of defeats the purpose of the keep in the first place in terms of avoiding and fixing all of the bugs.
Yeah, but I would still prefer importing a bugged savegame and manually "repairing" it to entering all variables manually. Besides, there's no way I can recreate everything that happend from memory. It would result in a world state that is even more inaccurate than a bugged import. We'll see in a few months, I guess.
#13247
Posté 25 novembre 2013 - 11:28
''@MorrisTrevor Hows work on Dragon Age coming along? If it's anything like your Tudors music I'm damn excited!''
Could this be confirmation that he is working on DAI?
Modifié par TristanHawke, 25 novembre 2013 - 11:28 .
#13248
Posté 26 novembre 2013 - 12:20
General Distress wrote...
In Exile wrote...
It seems like the importing of save files would be very hard to do, since it kind of defeats the purpose of the keep in the first place in terms of avoiding and fixing all of the bugs.
Yeah, but I would still prefer importing a bugged savegame and manually "repairing" it to entering all variables manually. Besides, there's no way I can recreate everything that happend from memory. It would result in a world state that is even more inaccurate than a bugged import. We'll see in a few months, I guess.
If you can't remember the choices you made then why does it matter if you have to punch them in individually or not? You wouldn't know the difference if you were able to just import.
#13249
Posté 26 novembre 2013 - 02:29
General Distress wrote...
Yeah, but I would still prefer importing a bugged savegame and manually "repairing" it to entering all variables manually. Besides, there's no way I can recreate everything that happend from memory. It would result in a world state that is even more inaccurate than a bugged import. We'll see in a few months, I guess.
I get your sentiment, really, but all I mean is look at it from the dev's perspective: they can't release a buggy product to the public. I'm sure they'll try their best - resource depending - to implement an import feature. But there are reasons why that might not be possible that don't amount to indifference.
#13250
Posté 26 novembre 2013 - 04:58
The only situation where not having direct save imports could be a bad thing is if you really value the "idea" of associating your DA:I file with the hours you put into the earlier games - but as Basil said, if you can't remember the choices anyway it hardly seems to matter if you need to recreate a save file.
(Though, I know this is brought up *too* often, but if the DAO/DA2 save files don't contain visual/chargen information for the Warden and/or Hawke, or they can't be imported at all, any appearance in Inquisition would have to depend on whatever can be defined through the Keep.)





Retour en haut





