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The Dragon Age Twitter Thread


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#13426
PnXMarcin1PL

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Hrungr wrote...

don-mika wrote...

Hrungr wrote...

Out of curiosity, have we heard anything about the new ip yet?

no, absolutely nothing:crying:

Hmmm... I'm guessing this game's a loooong ways off then.


Good, the longer Bio works on it the better. Let's hope they don't rush when EA orders them to.

#13427
Fast Jimmy

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^

To state an unpopular (and, possibly, inaccurate) sentiment, I'll point out that nearly every good pieve of info coming out of Bioware was after the Doctors left past Fall. I'd say, if anything, they were the ones pushing the insane time tables the past few releases, not EA.

#13428
vandalDX

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Good, the longer Bio works on it the better. Let's hope they don't rush when EA orders them to.


The original thought on DA:I was for this fall, right?  If so...my enthusiasm for that game, as well as for the new tie-in novel, is growing steadily.

#13429
The Elder King

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Fast Jimmy wrote...

^

To state an unpopular (and, possibly, inaccurate) sentiment, I'll point out that nearly every good pieve of info coming out of Bioware was after the Doctors left past Fall. I'd say, if anything, they were the ones pushing the insane time tables the past few releases, not EA.

DA2 is the only game with an insane development time. ME3 had more or less the same dev time of ME2.
I'd say that the dev time wasn't enough for the content ME3 should've had, in my opinion, but that's another matter. 
And I think that for DA2 it was stated somewhere that EA pushed Bioware in realising the game fast to take advantage of DAO's success.

#13430
Fast Jimmy

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And I think that for DA2 it was stated somewhere that EA pushed Bioware in realising the game fast to take advantage of DAO's success.


I'd like to see that statement. Because as recently as six months ago, Bioware founder/doctor Greg Zeschuk was talking about how the freedom EA gives to studios is, more often than not, what leads to them creating flops, not the restrictions. So I'd be curious who confirmed that EA forced Bioware to rush DA2.

Also, I think people are forgeting TOR as a recent Bioware release. The game had a deficit of content for players who burned through the bottom levels, which resulted in gamers getting bored and leaving in droves (further resulting in the game becoming Free 2 Play, which is usually waving the white flag of defeat for an MMO to go from paid to free in less than a year). So I'd say a lack of content is DEFINITELY an indication of not a long enough dev time.

And I think the fact that ME3 was as poorly recieved as it was and then resulted in Bioware releasing a "corrected" ending to clarify their first confusing one says the game was pushed out before it was properly finished - regardless of how many years/months it was in development. A game is doje whej its done and if its unfinished after a set timetable, that doesn't make it finished, it just makes it behind schedule.

Modifié par Fast Jimmy, 09 décembre 2013 - 12:07 .


#13431
RifuloftheWest

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Ahem...back on topic:

Mike Laidlaw @Mike_Laidlaw 2m
Several questions about demo today. Short answer: not now. IF there’s a demo released for a game the Bioware acct. would announce it.

Apparently there was a link to a fake demo floating around that lead to this.

#13432
The Elder King

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@Fast Jimmy: I'm not saying that ME3 had enough dev time. It definitely needed more time. What I said is that the dev time the had wasn't 'insane'. It wasn't enough compared of the scope of the game, but it wasn't an insane dev time. It wasn't right for ME3.
As for TOR, I honestly don't know much about the dev time. I only know that they had a massive budget.
As for the DA2 thing, I don't know where I read. It was at least a year ago, if not more. I doubt I can find it.

Regardless of who was at fault for the previous releases, I'm glad Bioware had more time to develop this game.

#13433
Suledin

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I'd really like to test Dragon Age Keep. I'm soooooooooo looking forward to trying that!

#13434
devSin

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ElitePinecone wrote...

Mike Laidlaw ‏@Mike_Laidlaw 
I've decided to tackle writing more of the small characters around the world of DAI so, if nothing else, the writers can focus on big stuff.

This gives me unexpected feelings of happiness, though I'm a bit worried he may be out of practice.

But I know it will be awesome (I said it), whatever the result.

Fast Jimmy wrote...

I'd like to see that statement. Because as recently as six months ago, Bioware founder/doctor Greg Zeschuk was talking about how the freedom EA gives to studios is, more often than not, what leads to them creating flops, not the restrictions. So I'd be curious who confirmed that EA forced Bioware to rush DA2.

Freedom of content, not schedule. The team has said such in roundabout ways, but I believe the direct quote being referenced was from Inon Zur.

DA2 was rushed beyond belief (you nearly have enough fingers to count the months of actual development in one pass). ME3 asked for more time, and got some, but not as much as they wanted (not that any amount of time would have helped that narrative abortion go smoothly).

Modifié par devSin, 09 décembre 2013 - 01:46 .


#13435
Lady Sif

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Jonathan Warner@Bio_Warner: A little walk down memory lane tonight with Dragon Age Origins. #OldSchool

Aaryn Flynn@AarynFlynn: @Bio_Warner Head up to the 5th floor tomorrow and check out #DAI. Then remember the games are only 5 years apart...

Jonathan Warner@Bio_Warner: @AarynFlynn Ha! I was just thinking the same thing. HoDA has got me hungry for another trip to Thedas. #DAI

Aaryn Flynn@AarynFlynn: @Bio_Warner Perfect timing! Come get me when you're done - I'd love to hear your thoughts

#13436
TKavatar

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DA2 got 18 months of development, right? Hmm, I think FNV got the same amount of time and it felt more polished to me than DA2.

Yes, I know it's two different games but still. If Bioware hadn't wasted time trying to make the game 'super visually hot' and used the engine from DAO, I think we could have at least got a few more unique locations in DA2.

#13437
David7204

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New Vegas is about as visually dull as a game can get.

Instead of glitz and glam, the casinos felt like retirement homes. The desert is brown and dead. The ruins didn't feel much like ruins. Just like dull, unkept buildings.

Modifié par David7204, 09 décembre 2013 - 04:14 .


#13438
devSin

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TKavatar wrote...

DA2 got 18 months of development, right?

No, reportedly only about 11 months (DA2 wasn't in full production for the entire time between releases).

TKavatar wrote...

Yes, I know it's two different games but still. If Bioware hadn't wasted time trying to make the game 'super visually hot' and used the engine from DAO, I think we could have at least got a few more unique locations in DA2.

Origins and DA2 use the same engine. (They did change the art style, but they still tried to reuse existing designs and assets where possible.)

There's just only so much you can get done in a single year.

Modifié par devSin, 09 décembre 2013 - 04:32 .


#13439
Airell

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Mike Laidlaw ‏@Mike_Laidlaw 5h
Several questions about demo today. Short answer: not now. IF there’s a demo released for a game the Bioware acct. would announce it.

edit: some people have gotten email say they can download a free demo of DA: I. If you get a email message say down load the demo don't do it  it is a fake
Image IPB

Modifié par Airell, 09 décembre 2013 - 06:14 .


#13440
ElitePinecone

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Fast Jimmy wrote...

And I think that for DA2 it was stated somewhere that EA pushed Bioware in realising the game fast to take advantage of DAO's success.


I'd like to see that statement. Because as recently as six months ago, Bioware founder/doctor Greg Zeschuk was talking about how the freedom EA gives to studios is, more often than not, what leads to them creating flops, not the restrictions. So I'd be curious who confirmed that EA forced Bioware to rush DA2. 


DA2 was kind of a rush job, says composer Inon Zur

#13441
ElitePinecone

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devSin wrote...
No, reportedly only about 11 months (DA2 wasn't in full production for the entire time between releases).

I heard as few as eight months, once you take into account certification and localisation. There was supposedly a "Bioware QA tester" posting on some forums last year (though take that with a mountain of salt) who said it was a miracle that they got as much done as they did, considering the ambition of DA2 and how little time they actually had to do it.

#13442
PnXMarcin1PL

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hhh89 wrote...

Fast Jimmy wrote...

^

To state an unpopular (and, possibly, inaccurate) sentiment, I'll point out that nearly every good pieve of info coming out of Bioware was after the Doctors left past Fall. I'd say, if anything, they were the ones pushing the insane time tables the past few releases, not EA.


DA2 is the only game with an insane development time. ME3 had more or less the same dev time of ME2.
I'd say that the dev time wasn't enough for the content ME3 should've had, in my opinion, but that's another matter. 
And I think that for DA2 it was stated somewhere that EA pushed Bioware in realising the game fast to take advantage of DAO's success.


@hhh89 - Perhaps my or your statements are wrong. You see, we have no access to information, terms and conditions on how EA and BioWare. Whatever we say about it, there is no way of knowing 100% truth aka behind the scenes. DA2 was rushed and although the game is enjoyable (it's not a bad game but I've seen much worse!), it has too much flaws. Perhaps it's caused by old graphic engine and old game code. Let's hope DA Inquisition is going to be as well as polished diamond.

@Fast Jimmy - I agree. Even though they worked hard on ME3 there was soo much hate and anger here few days later after game was released.
Ok guys, let's stop dragging this thread offtopic or admins/mods are not going to be happy about it :P

#13443
azarhal

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ElitePinecone wrote...

devSin wrote...
No, reportedly only about 11 months (DA2 wasn't in full production for the entire time between releases).

I heard as few as eight months, once you take into account certification and localisation. There was supposedly a "Bioware QA tester" posting on some forums last year (though take that with a mountain of salt) who said it was a miracle that they got as much done as they did, considering the ambition of DA2 and how little time they actually had to do it.


I always found DA2 an amazing project. They canned a 30+ hours game into less than 2 years of dev from pre-production to release. People can cry because they didn't like the end result, but it doesn't change that DA is a  masterwork of project management.

Modifié par azarhal, 09 décembre 2013 - 12:42 .


#13444
Steppenwolf

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TKavatar wrote...

DA2 got 18 months of development, right? Hmm, I think FNV got the same amount of time and it felt more polished to me than DA2.


New Vegas was and is one of the glitchiest games I've ever played. I had to restart the game 3 times because I ran into 3 different game-breaking glitches.

#13445
Beerfish

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Fast Jimmy wrote...

^

To state an unpopular (and, possibly, inaccurate) sentiment, I'll point out that nearly every good pieve of info coming out of Bioware was after the Doctors left past Fall. I'd say, if anything, they were the ones pushing the insane time tables the past few releases, not EA.


I disagree, when they were truly in charge of thigns before selling to EA all games were done when they were done.  They tried to fast track a game or two and had less than good results thus they may be going back to adding time and value.

#13446
Guest_simfamUP_*

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DA2 got 18 months of development, right? Hmm, I think FNV got the same amount of time and it felt more polished to me than DA2.


FONV didn't change it's entire engine for one game xD

#13447
In Exile

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TKavatar wrote...

DA2 got 18 months of development, right? Hmm, I think FNV got the same amount of time and it felt more polished to me than DA2.


New Vegas (and bestheda games generally) have less (IMO) resource intensive content than Bioware games do even if we're talking about something like DA:O without PC animations at all (because FN:NV/Skyrim, etc. just do talking heads). 

#13448
TKavatar

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simfamSP wrote...

DA2 got 18 months of development, right? Hmm, I think FNV got the same amount of time and it felt more polished to me than DA2.

FONV didn't change it's entire engine for one game xD


That's why I'm saying Bioware shouldn't have done that. They were really pressed for time but still they wasted money/resources that could have gone elsewhere (like building more assets) into improving the engine with gimmicky DX11 features and stuff (which wasn't that much of an improvement over DAO TBH).

Modifié par TKavatar, 10 décembre 2013 - 01:53 .


#13449
Fast Jimmy

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Okay... anyone have any Twitter comments or discussion to talk about here? I regret even bringing up this line of conversation.

#13450
Lady Sif

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Jonathan Warner@Bio_Warner: I had a great time playing Dragon Age: Inquisition today with Creative Director @Mike_Laidlaw! Thanks can't wait to play more. #DAI