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The Dragon Age Twitter Thread


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#13551
Ilidan_DA

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Mark Darrah ‏@BioMarkDarrah

My Rouge Rogue wears Rogue Rouge. Cc @davidgaider Not sure why I needed to send this. But I did. So there you go.

Sheryl Chee ‏@SherylChee

Person: Is it this exit? Road looks different at night. Me: Yeah, yeah. It's the same level. The lighting's just different.

David Gaider ‏@davidgaider

@SherylChee Same lighting that made Alistair look fat.

Modifié par Wiedzmin182009, 18 décembre 2013 - 01:23 .


#13552
Dermain

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Wiedzmin182009 wrote...

Mark Darrah ‏@BioMarkDarrah

My Rouge Rogue wears Rogue Rouge. Cc @davidgaider Not sure why I needed to send this. But I did. So there you go.


I laughed.

#13553
rapscallioness

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Oooo. Sooo, think we can, or will, get sum Xmas build cryptic tweets? That might be fun. Huh? Yeah, BW? Yeah? *bats fan eyelashes in BW's general direction*

#13554
rapscallioness

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Road looks diff at night. It always does. I hope they have a good lil minimap thing in the corner of the screen. I don't do too well with that bar w/the floating arrow thing at the top of the screen. It is my nemesis...

#13555
BioFan (Official)

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With the large levels, I NEED A GOOD MAP

#13556
AmRMa

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Wiedzmin182009 wrote...

Image IPB

“The shadows will part and the skies will open wide. When he rises, everyone will see.”


I wonder if this picture shows the event that starts the tear in the veil or if it is the protaganist hunting down the person/group who opened the veil.

Modifié par AmRMa, 18 décembre 2013 - 05:10 .


#13557
Reznore57

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I guess the artwork is in the fade?
Some part of the Deep Road in Legacy were greenish but...anyway looking at different artworks and stuff...I wonder what the hell is going on with the whole fade field trip.

Image IPB

It seems we're going to walk through some kind of city , but it doesn't look like anything you'd find in Thedas...I guess we're going to the Black city.Well , maybe?..there's lots of small tower with windows , and you can see lights .Also the "spirits" of people dreaming walking by , huge scary statue , and now bridges on fire?...

Modifié par Reznore57, 18 décembre 2013 - 05:46 .


#13558
Iron Star

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Reznore57 wrote...

I guess the artwork is in the fade?
Some part of the Deep Road in Legacy were greenish but...anyway looking at different artworks and stuff...I wonder what the hell is going on with the whole fade field trip.

Image IPB

It seems we're going to walk through some kind of city , but it doesn't look like anything you'd find in Thedas...I guess we're going to the Black city.Well , maybe?..there's lots of small tower with windows , and you can see lights .Also the "spirits" of people dreaming walking by , huge scary statue , and now bridges on fire?...


If this is the fade in DA:I I just need to say that Bioware seems to have heard our pleas for a more interesting one. This concept art looks freaking scary, and really ominous.

Modifié par Get fired up, 18 décembre 2013 - 08:16 .


#13559
BioFan (Official)

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 THIS IS NOT AN OFFICAL IMAGE. 
I found this on deviantArt, an artist colored in the Dwarf concept 
Looks pretty cool to me, and gives us somewhat more of an idea of what the inqisitors look like. 

Image IPB

#13560
BioFan (Official)

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Reznore57 wrote...

I guess the artwork is in the fade?
Some part of the Deep Road in Legacy were greenish but...anyway looking at different artworks and stuff...I wonder what the hell is going on with the whole fade field trip.

Image IPB

It seems we're going to walk through some kind of city , but it doesn't look like anything you'd find in Thedas...I guess we're going to the Black city.Well , maybe?..there's lots of small tower with windows , and you can see lights .Also the "spirits" of people dreaming walking by , huge scary statue , and now bridges on fire?...




HMMMMMM.... what does this remind me of...

Image IPB



#13561
thats1evildude

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The villain of inquisition is probably not the Nothing.

#13562
TKavatar

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Wiedzmin182009 wrote...

Mark Darrah ‏@BioMarkDarrah

My Rouge Rogue wears Rogue Rouge. Cc @davidgaider Not sure why I needed to send this. But I did. So there you go.

Sheryl Chee ‏@SherylChee

Person: Is it this exit? Road looks different at night. Me: Yeah, yeah. It's the same level. The lighting's just different.

David Gaider ‏@davidgaider

@SherylChee Same lighting that made Alistair look fat.


Day/Night cycle (like in DA2) confirmed?

#13563
ElitePinecone

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TKavatar wrote...
Day/Night cycle (like in DA2) confirmed?

Ha, sounds like it was inadvertently confirmed, yes.

In the past I think someone mentioned a user-controlled day/night cycle (and the content could change depending on the setting, like DA2) but not sure if this was ever confirmed. Maybe they're doing something like Skyrim, where time moves on its own. 

#13564
azarhal

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User controlled day/night cycle was confirmed a while back.

#13565
Vortex13

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thats1evildude wrote...

The villain of inquisition is probably not the Nothing.


Actually, it does make me wonder.

If the Fade is mearly a reflection of Thedas, and its denizens a refelction of peoples emotions and dreams, then what happens if there is world-wide dispare, or anguish? What would that do to the Fade?

#13566
The Elder King

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azarhal wrote...

User controlled day/night cycle was confirmed a while back.

It wasn't. They only stated that there'll be a kind of day/night cycle. They never stated how it'll work, as far as I know.

#13567
Browneye_Vamp84

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That part in the movie, "The NeverEnding Story", kinda scared me when I was little. One of my favorite movies as a kid.

#13568
azarhal

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hhh89 wrote...

azarhal wrote...

User controlled day/night cycle was confirmed a while back.

It wasn't. They only stated that there'll be a kind of day/night cycle. They never stated how it'll work, as far as I know.


They said it was going to work like in DAII. Unless, they changing it since they saying that, that's how it works.

#13569
The Elder King

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azarhal wrote...

hhh89 wrote...

azarhal wrote...

User controlled day/night cycle was confirmed a while back.

It wasn't. They only stated that there'll be a kind of day/night cycle. They never stated how it'll work, as far as I know.

They said it was going to work like in DAII. Unless, they changing it since they saying that, that's how it works.

When did they said it? I don't remember that they stated how it'll work when they talked about it.
Can you provide a link? Because in the GI they talked only about day and night being present in the game, no that they're using DA2 approach; and all the info I can find online talk about a day/night cycle without a confirmation on the model, and the refer to the GI coverage.
The GI hints that there'll be different contents based on the time zone, but this doesn't mean they're using DA2 model, and at best it would be hint, not a confirmation, as ElitePinocone said.

Modifié par hhh89, 18 décembre 2013 - 03:17 .


#13570
azarhal

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hhh89 wrote...

azarhal wrote...

hhh89 wrote...

azarhal wrote...

User controlled day/night cycle was confirmed a while back.

It wasn't. They only stated that there'll be a kind of day/night cycle. They never stated how it'll work, as far as I know.

They said it was going to work like in DAII. Unless, they changing it since they saying that, that's how it works.

When did they said it? I don't remember that they stated how it'll work when they talked about it.
Can you provide a link? Because in the GI they talked only about day and night being present in the game, no that they're using DA2 approach; and all the info I can find online talk about a day/night cycle without a confirmation on the model, and the refer to the GI coverage.
The GI hints that there'll be different contents based on the time zone, but this doesn't mean they're using DA2 model, and at best it would be hint, not a confirmation, as ElitePinocone said.


Player controlled was in the leaked survey, but I remember reading it somewhere else (trying to find where, might have been a dev comment here but the search function sucks).

I give up... Let say that it has only been "said" in the leaked survey. I mixed things up.

Modifié par azarhal, 18 décembre 2013 - 03:31 .


#13571
HiroVoid

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I really doubt they're going to go with the manual day/night system again. A large tedious part of DAII that was complained about was how the day/night system pretty much forced you to scour areas at both times for unique events limited to that time period. It seemed more of a limitation of trying to extend the game's length than anything.

#13572
Fast Jimmy

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HiroVoid wrote...

I really doubt they're going to go with the manual day/night system again. A large tedious part of DAII that was complained about was how the day/night system pretty much forced you to scour areas at both times for unique events limited to that time period. It seemed more of a limitation of trying to extend the game's length than anything.


While I agree (and I would have nightmares about having to comb through each area twice for a day and night cycle, like in DA2), there are also lots of inherent difficulties with a day/night system seen in sandbox games like TES or GTA. Events that are determined to happen in the day or at night wind up being tricky to rig, as are quests that are tied to times of day as well. 

It winds up being a huge undertaking that can overshadow many more aspects of the game than one would think on first review. For instance, if the story says the people in your keep won't survive the night, then you essentially have to create a time-based quest where you provide the help before the time is rigged to be day or else the quest is failed. Similarly, does the progression of time happen quickly, so that day and night changes within the span of 20 Real Life minutes? Or does it take hours for one day to pass? If so, will there need to be a way to "speed forward" time, such as a rest feature that skips time? 

Having two separate maps, one day, one night, fixes almost all of these questions at a relatively minimal cost (simply copy/paste the map, add some shaders for darkness and move a few objects around). The amount of design question and programming roadblocks needed to overcome are much smaller.

Again... if the DA:I model does this, I will go crazy, because one of my huge pet peeves in DA2 was the number of times you had to scour the same exact map to make sure you didn't miss any loot, codex entries or quests (3 Acts, all with Day and Night versions of the maps, meaning you needed to do SIX sweeps of the same ten maps over the course of the game). If the size of DA:I is half as big as the team is making it out to be, that could involve two sweeps (assuming there aren't changes as the game progresses, of course) of every map in the game... ugh. That sounds daunting.

#13573
Vulpe

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Ericander77 wrote...

HMMMMMM.... what does this remind me of...

Image IPB




Now I know how Mr. Gaider will kill our horse. The horse will drown in the Nahashin Marches

Modifié par JulianWellpit, 18 décembre 2013 - 04:04 .


#13574
Vortex13

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JulianWellpit wrote...

Ericander77 wrote...

HMMMMMM.... what does this remind me of...

Image IPB




Now I know how Mr. Gaider will kill our horse. The horse will drown in the Nahashin Marches


FIGHT THE SADNESS ARTAX! :crying:

#13575
leighzard

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Wiedzmin182009 wrote...

David Gaider ‏@davidgaider

@SherylChee Same lighting that made Alistair look fat.

Kill it with fire!

There's no way the Inquisitor is going to hang out in that environment after what the lighting did to poor Alistair.