The Dragon Age Twitter Thread
#13576
Posté 18 décembre 2013 - 04:28
I'm cool w/whatever they decide to implement, but my strong preference would be a dynamic cycle.
#13577
Posté 18 décembre 2013 - 04:36
azarhal wrote...
hhh89 wrote...
When did they said it? I don't remember that they stated how it'll work when they talked about it.azarhal wrote...
They said it was going to work like in DAII. Unless, they changing it since they saying that, that's how it works.hhh89 wrote...
It wasn't. They only stated that there'll be a kind of day/night cycle. They never stated how it'll work, as far as I know.azarhal wrote...
User controlled day/night cycle was confirmed a while back.
Can you provide a link? Because in the GI they talked only about day and night being present in the game, no that they're using DA2 approach; and all the info I can find online talk about a day/night cycle without a confirmation on the model, and the refer to the GI coverage.
The GI hints that there'll be different contents based on the time zone, but this doesn't mean they're using DA2 model, and at best it would be hint, not a confirmation, as ElitePinocone said.
Player controlled was in the leaked survey, but I remember reading it somewhere else (trying to find where, might have been a dev comment here but the search function sucks).
I give up... Let say that it has only been "said" in the leaked survey. I mixed things up.
It's also in the GI cover story, Players choose whether to explore area by night or day. There's a dynamic weather system, rain and storms, sandstorms, probably snow storms, the loot system is much better than previous games and doubt it will be like DA2 and we can revisit the areas.
#13578
Posté 18 décembre 2013 - 05:32
I'm certainly not a lore expert, but I thought the Fade reflected Thedas only insofar as the spirits/demons/whatever inside it modelled their 'homes' on reality - they desperately wanted to be part of the real world, and so tried to recreate the world of the people who were dreaming.Vortex13 wrote...
thats1evildude wrote...
The villain of inquisition is probably not the Nothing.
Actually, it does make me wonder.
If the Fade is mearly a reflection of Thedas, and its denizens a refelction of peoples emotions and dreams, then what happens if there is world-wide dispare, or anguish? What would that do to the Fade?
I don't think that necessarily means the Fade would just automatically change by itself if Thedas did, and I guess the changes would have to be really widespread and long-lasting for the spirits to start adjusting that reflection. There's also a question of whether dreamers unconsciously "choose" where to go in the Fade (since the wiki mentions that popular dream-states give more power to that spirit) or whether a spirit will shape the landscape directly around the people who go there.
Of course, if the Veil is torn then who knows what happens with the Fade, or with Thedas? There are multiple contradicting explanations of the metaphysics of the Fade, and I don't think we can say at this point what will happen.
#13579
Posté 18 décembre 2013 - 05:40
rapscallioness wrote...
Tbh, I would greatly prefer a dynamic day/night cycle. Coupled w/a dynamic weather cycle.
Does a dynamic day/night cycle transition slowly from day to night, like in the GTA games or Fable 2?
If that's the case, my answer is NOOOOOOOOOOOOOOOOOOOOOOO
Seriously, those things might as well be called the "Make thats1evildude stand around waiting for the shops to open" cycle.
Modifié par thats1evildude, 18 décembre 2013 - 05:41 .
#13580
Posté 18 décembre 2013 - 05:43
thats1evildude wrote...
rapscallioness wrote...
Tbh, I would greatly prefer a dynamic day/night cycle. Coupled w/a dynamic weather cycle.
Does a dynamic day/night cycle transition slowly from day to night, like in the GTA games?
If so, my answer is NOOOOOOOOOOOOOOOOOOOOOOO
Seriously, those things might as well be called the "Make thats1evildude stand around waiting for the shops to open" cycle.
And having to run a 15 min trek twice (or more) across a map is much better?
Besides you can always 'wait' till the shops open, you know.
#13581
Posté 18 décembre 2013 - 05:53
But as I said, there isn't a confirmation about the approach used in Inquisition.
#13582
Posté 18 décembre 2013 - 05:54
TKavatar wrote...
Besides you can always 'wait' till the shops open, you know.
But that's the problem. I hate waiting.
#13583
Posté 18 décembre 2013 - 05:57
ElitePinecone wrote...
I'm certainly not a lore expert, but I thought the Fade reflected Thedas only insofar as the spirits/demons/whatever inside it modelled their 'homes' on reality - they desperately wanted to be part of the real world, and so tried to recreate the world of the people who were dreaming.Vortex13 wrote...
thats1evildude wrote...
The villain of inquisition is probably not the Nothing.
Actually, it does make me wonder.
If the Fade is mearly a reflection of Thedas, and its denizens a refelction of peoples emotions and dreams, then what happens if there is world-wide dispare, or anguish? What would that do to the Fade?
I don't think that necessarily means the Fade would just automatically change by itself if Thedas did, and I guess the changes would have to be really widespread and long-lasting for the spirits to start adjusting that reflection. There's also a question of whether dreamers unconsciously "choose" where to go in the Fade (since the wiki mentions that popular dream-states give more power to that spirit) or whether a spirit will shape the landscape directly around the people who go there.
Of course, if the Veil is torn then who knows what happens with the Fade, or with Thedas? There are multiple contradicting explanations of the metaphysics of the Fade, and I don't think we can say at this point what will happen.
Well I tend to liken the Fade to WH40K's Warp/Inamterium since both seem to be powered or rely on the emotions of mortals. I could be wrong though.
Still it would be interesting if something like the Nothing was disrupting the Fade, making it crazy and chaotic (well moreso then it normally is).
#13584
Posté 18 décembre 2013 - 06:00
thats1evildude wrote...
TKavatar wrote...
Besides you can always 'wait' till the shops open, you know.
But that's the problem. I hate waiting.
I'm confused as to why you would hate something like Skyrim's Wait/Sleep system,...
#13585
Posté 18 décembre 2013 - 06:04
Every other place I've seen a day-night cycle, though, I always end up waiting for something, be it shops, monsters or prostitutes. Or monster prostitutes.
#13586
Posté 18 décembre 2013 - 06:05
Still feeling like one option in character-bit I'm revising is there for That One Terrible Player, while rest watch in horror on YouTube.
Patrick Weekes @PatrickWeekes
But it would be weird NOT to include it, so it stays, and you can all look at it in horror and go, "WHY WOULD ANYONE PICK THAT?"
B. Battye @bbattye
@PatrickWeekes I am afraid.
Patrick Weekes @PatrickWeekes
@bbattye You read it already! I just had to look at it again and go, "Stupid. Stupid player. SO STUPID."
Patrick Weekes @PatrickWeekes
@bbattye By the way, I'm gonna need you to go ahead and playtest that version of this plot a few times, just to make sure it works.
B. Battye @bbattye
@PatrickWeekes When you see me rocking back and forth while whimpering to myself, you'll know it's working.
#13587
Posté 18 décembre 2013 - 06:08
hhh89 wrote...
@Spectre slayer: you're wrong. The GI coverage didn't mention that the player can choose to explore an area by day or night. If anything, it implied the contrary. In one page there's this line 'not only do areas change based on the time of day'. This seems to me an hint about a full day/night cycle, indipendant from the player's decision.
But as I said, there isn't a confirmation about the approach used in Inquisition.
No I'm not page 48 of the game infomer cover story, do you want me to take a picture of it because I will since i'm starring at it now. Also if you take both into account it would be like the other games that use both like Dragon's Dogma and Skyrim etc.
Modifié par Spectre slayer, 18 décembre 2013 - 06:17 .
#13588
Posté 18 décembre 2013 - 06:11
That was probably one of the saddest moments in my childhood. Poor ArtaxVortex13 wrote...
JulianWellpit wrote...
Ericander77 wrote...
HMMMMMM.... what does this remind me of...
Now I know how Mr. Gaider will kill our horse. The horse will drown in the Nahashin Marches
FIGHT THE SADNESS ARTAX!
My inquisitor will have to walk. I can't endure that trauma again.
#13589
Posté 18 décembre 2013 - 06:16
I have the screenshots of the coverage, so I don't know which page is 48. Could you tell me what pictures is present on the page?Spectre slayer wrote...
No I'm not page 48 of the game infomer cover story, do you want me to take a picture of it because I will since i'm starring at it now. Also if you take both into account it would be like the other games that use both like Dragon's Dogma.
#13590
Posté 18 décembre 2013 - 06:20
do you want me to take a picture of it
Yes please.
#13591
Posté 18 décembre 2013 - 06:27
Annaka wrote...
That was probably one of the saddest moments in my childhood. Poor ArtaxVortex13 wrote...
JulianWellpit wrote...
Ericander77 wrote...
HMMMMMM.... what does this remind me of...
Now I know how Mr. Gaider will kill our horse. The horse will drown in the Nahashin Marches
FIGHT THE SADNESS ARTAX!
My inquisitor will have to walk. I can't endure that trauma again.
That movie was one of the saddest and scariest for me growing up.
Saddest becuase of the death of Artax.
Scariest because of the wolf G'Mork; in fact I still get chills when I watch his and Atreu's conversation
#13592
Guest_Lady Glint_*
Posté 18 décembre 2013 - 06:38
Guest_Lady Glint_*
gangly369 wrote...
Patrick Weekes @PatrickWeekes
Still feeling like one option in character-bit I'm revising is there for That One Terrible Player, while rest watch in horror on YouTube.
Patrick Weekes @PatrickWeekes
But it would be weird NOT to include it, so it stays, and you can all look at it in horror and go, "WHY WOULD ANYONE PICK THAT?"
B. Battye @bbattye
@PatrickWeekes I am afraid.
Patrick Weekes @PatrickWeekes
@bbattye You read it already! I just had to look at it again and go, "Stupid. Stupid player. SO STUPID."
Patrick Weekes @PatrickWeekes
@bbattye By the way, I'm gonna need you to go ahead and playtest that version of this plot a few times, just to make sure it works.
B. Battye @bbattye
@PatrickWeekes When you see me rocking back and forth while whimpering to myself, you'll know it's working.
Scared.
#13593
Posté 18 décembre 2013 - 06:41
I know games have "waiting" systems in place if you arrive in a town at 2am or something, but I mostly just find them aggravating and unnecessary. DA2 might've required a lot of backtracking and (more) level-reuse for the night-time quests, but at least it was a distinct separation.
#13594
Guest_Lady Glint_*
Posté 18 décembre 2013 - 06:49
Guest_Lady Glint_*
#13595
Posté 18 décembre 2013 - 06:52
If you're not reading @TheBoyChris's blog, http://cdpickford.wordpress.com , you should be.
There's some interesting behind-the-scenes tidbits here on game development and how Bioware's teams create things like demos and trailers. (Plus a lot of other stuff that I haven't read up to yet)
#13596
Posté 18 décembre 2013 - 07:08
TKavatar wrote...
Wiedzmin182009 wrote...
Mark Darrah @BioMarkDarrah
My Rouge Rogue wears Rogue Rouge. Cc @davidgaider Not sure why I needed to send this. But I did. So there you go.
Sheryl Chee @SherylChee
Person: Is it this exit? Road looks different at night. Me: Yeah, yeah. It's the same level. The lighting's just different.
David Gaider @davidgaider
@SherylChee Same lighting that made Alistair look fat.
Day/Night cycle (like in DA2) confirmed?
Yes. Months ago in GI:
#13597
Posté 18 décembre 2013 - 07:19
Modifié par hhh89, 18 décembre 2013 - 07:22 .
#13598
Posté 18 décembre 2013 - 07:20
hhh89 wrote...
I have the screenshots of the coverage, so I don't know which page is 48. Could you tell me what pictures is present on the page?Spectre slayer wrote...
No I'm not page 48 of the game infomer cover story, do you want me to take a picture of it because I will since i'm starring at it now. Also if you take both into account it would be like the other games that use both like Dragon's Dogma.
imgur.com/3dD1jVV
There's 2 options for them to go a static one with dynamic weather or a dynamic one with dynamic weather but we can choose day or night manually, it sounds like they are going with the former but i'd prefer the latter though either one would be fine.
Modifié par Spectre slayer, 19 décembre 2013 - 12:51 .
#13599
Posté 18 décembre 2013 - 09:08
#13600
Posté 18 décembre 2013 - 10:08





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