The DA2 playthrough I finished a few days ago ended with Anders going hostile on me, yet he had full rivalry.BasilKarlo wrote...
The characters in DA2 are even more subservient to our PC since the friend/rival system has no real consequences. Even at the end when some characters may leave depending on who you side with you can just coerce them back 10 minutes later. In Origins even a character like Leliana who is the closest thing to a fangirl Bioware has written besides Tali will physically try to stop you from doing things, at the cost of her own life(until the power Retcon awakens her!). But the angriest companion in DA2, Fenris, just gets snippy and walks away from Hawke.
The Dragon Age Twitter Thread
#1401
Posté 11 décembre 2012 - 03:06
#1402
Posté 11 décembre 2012 - 03:23
Upsettingshorts wrote...
Gaider said he had a theory that the companions that were most fawning and/or subservient to the protagonist's will were inevitably the most popular ones, and Deekin endeavored to test this theory. I am paraphrasing, but yes, he wrote Deekin.
Pretty dickish, but also kinda funny. I liked Deekin.
#1403
Posté 11 décembre 2012 - 11:06
not a tweet, but i thought ya'll would want to know anyway...
(NEW DEMONS!
#1404
Posté 11 décembre 2012 - 11:54
#1405
Posté 12 décembre 2012 - 12:48
#1406
Posté 12 décembre 2012 - 12:57
Upsettingshorts wrote...
nightscrawl wrote...
He seriously wrote Deekin? Omg... I hadn't thought it possible to up my DG fangirlness, but you've done it for me. Thanks!
Gaider said he had a theory that the companions that were most fawning and/or subservient to the protagonist's will were inevitably the most popular ones, and Deekin endeavored to test this theory. I am paraphrasing, but yes, he wrote Deekin.
As I recall, a LOT of people hated Deekin, for his voice and fawning ways. I just like underdogs, and the whole scene between him and the white dragon was great. He wasn't really good as a combat companion until HotU, when being a high level bard/RDD became OP, but even in SoU he was my BFF. And I really don't like "fawning" characters, in general.
#1407
Posté 12 décembre 2012 - 12:59
Awesome!labargegrrrl wrote...
social.bioware.com/forum/1/topic/371/index/15243582/3#15251849
not a tweet, but i thought ya'll would want to know anyway...
(NEW DEMONS!)
#1408
Posté 12 décembre 2012 - 01:03
syllogi wrote...
Upsettingshorts wrote...
nightscrawl wrote...
He seriously wrote Deekin? Omg... I hadn't thought it possible to up my DG fangirlness, but you've done it for me. Thanks!
Gaider said he had a theory that the companions that were most fawning and/or subservient to the protagonist's will were inevitably the most popular ones, and Deekin endeavored to test this theory. I am paraphrasing, but yes, he wrote Deekin.
As I recall, a LOT of people hated Deekin, for his voice and fawning ways. I just like underdogs, and the whole scene between him and the white dragon was great. He wasn't really good as a combat companion until HotU, when being a high level bard/RDD became OP, but even in SoU he was my BFF. And I really don't like "fawning" characters, in general.
If they brought back his 'Doom song' I'd squee.
#1409
Posté 12 décembre 2012 - 02:04
BasilKarlo wrote...
One thing to keep in mind is that games go through numerous "builds." A barebones, completely unpolished, super-early version of the game that just showcases a few gameplay mechanics for the devs is a build. The version where everything still looks undetailed and hollow is a build. Etc.
With the way Frostbite works, we get new builds pretty much hourly. Though we tend to stick with one build per day.
#1410
Posté 12 décembre 2012 - 02:24
Honestly, I think the obsequiousness was actually detrimental to his development.syllogi wrote...
As I recall, a LOT of people hated Deekin, for his voice and fawning ways. I just like underdogs, and the whole scene between him and the white dragon was great. He wasn't really good as a combat companion until HotU, when being a high level bard/RDD became OP, but even in SoU he was my BFF. And I really don't like "fawning" characters, in general.
I loved Deekin (useless as he was in combat in SoU), but it was very much about supporting him, and having him grow to become his own kobold. I wasn't interested in his introductory groveling so much, except that it provided a foundation from which he could move beyond.
And he had really funny stories about the Old Master, and he was kind of a crappy bard. :-)
#1411
Posté 12 décembre 2012 - 02:25
BasilKarlo wrote...
nightscrawl wrote...
Except that I don't think most of the companions in DA2 are this way, other than Varric, particularly since you can do the whole rival path. Although I always thought of friend/rival as a new thing for Bioware, so perhaps most of those are exceptions.
The characters in DA2 are even more subservient to our PC since the friend/rival system has no real consequences. Even at the end when some characters may leave depending on who you side with you can just coerce them back 10 minutes later. In Origins even a character like Leliana who is the closest thing to a fangirl Bioware has written besides Tali will physically try to stop you from doing things, at the cost of her own life(until the power Retcon awakens her!). But the angriest companion in DA2, Fenris, just gets snippy and walks away from Hawke.
Fenris actually tried to kill me in my game...I had to defend myself...
#1412
Posté 12 décembre 2012 - 11:05
Btw.
Mike Laidlaw wrote...
@DragonTheorist Hey Mike remember that armor preview for DA3? Think we could see one for mages/rogues in the spring?
"Not sure when, but eventually, yes"!
Modifié par Wiedzmin182009, 12 décembre 2012 - 11:05 .
#1413
Posté 12 décembre 2012 - 03:22
Allan Schumacher wrote...
BasilKarlo wrote...
One thing to keep in mind is that games go through numerous "builds." A barebones, completely unpolished, super-early version of the game that just showcases a few gameplay mechanics for the devs is a build. The version where everything still looks undetailed and hollow is a build. Etc.
With the way Frostbite works, we get new builds pretty much hourly. Though we tend to stick with one build per day.
I'm curious as to how (or why?) it seems to work so differently to Eclipse, is it easier for devs to add in content or change programming on the fly?
I had a vague idea that builds take a while to compile (if that's even the right verb) - is it better or more efficient on Frostbite compared to previous engines you've used?
#1414
Posté 12 décembre 2012 - 04:36
ElitePinecone wrote...
I'm curious as to how (or why?) it seems to work so differently to Eclipse, is it easier for devs to add in content or change programming on the fly?
I had a vague idea that builds take a while to compile (if that's even the right verb) - is it better or more efficient on Frostbite compared to previous engines you've used?
It's just different. With Eclipse (and even Frostbite), we have have build machines that would do incremental builds (only build the changes) every hour. With Frostbite the rate is actually faster as the build machines start there thing when they detect any changes (rather than timed).
This has an advantage of detecting build breakages somewhat quickly, so they can be fixed to minimize downtime (we also have services in place that attempt to detect whether or not code or content is broken before a change is even submitted).
At night, there is a "full rebuild" that occurs which is a bit more thorough in ensuring all things build properly. Although I find at this point a full rebuild of code takes about 40 minutes. Fully building the current "in game" assets takes about another 30 minutes. Fortunately, 90% of the time incremental builds are sufficient.
#1415
Posté 12 décembre 2012 - 05:37
Atalanta wrote...
Awesome!labargegrrrl wrote...
social.bioware.com/forum/1/topic/371/index/15243582/3#15251849
not a tweet, but i thought ya'll would want to know anyway...
(NEW DEMONS!)
I love the idea of a Despair Demon because, yes, despair can be an extraordinarily dangerous thing.
#1416
Posté 12 décembre 2012 - 06:22
Allan Schumacher wrote...
ElitePinecone wrote...
Is this the first time Bioware has used Agile?
I don't remember hearing about it during ME3's development, or DA2 - although admittedly I didn't follow DA2 that closely.
Just interested in its benefits compared to other methods, or why it seems to be something a lot of teams are raving about all of a sudden.
Agile has been used on each of the projects from what I know.
The counterpoint to agile is more predictive development, which attempts to plan everything out from the get go. In reality we use a hybrid, because we do have larger scale goals of the project, but the thing about agile is shorter development "sprints" so that you can achieve deliverables to the customer so that the customer can provide feedback. From there, iteration can occur to make sure the feature is as expected and delivers the appropriate end result.I'm confused as to how, while sitting in a room watching great
presentations, tweeting a sentence about them is a "waste of time".
Obviously there is more productive stuff you can do while one team leaves the theater and another comes in
CCP use Scrum/Agile and it allowed them to get over the 'monocle gate' very fast, and change the next expansion into something the subscribers actually wanted and had been asking for. They changed team priorities, task etc etc. Within days they had got the CSM (player reps) over to see the new work in progress, talk about the leaked emails and news letter, ask what else they could do etc etc. It was really impressive actually. I doubt they could have done that with any other system.
Modifié par Vilegrim, 12 décembre 2012 - 06:24 .
#1417
Posté 12 décembre 2012 - 06:38
rapscallioness wrote...
Atalanta wrote...
Awesome!labargegrrrl wrote...
social.bioware.com/forum/1/topic/371/index/15243582/3#15251849
not a tweet, but i thought ya'll would want to know anyway...
(NEW DEMONS!)
I love the idea of a Despair Demon because, yes, despair can be an extraordinarily dangerous thing.
Wonder if they will taste of smoked ham
#1418
Posté 12 décembre 2012 - 07:24
deuce985 wrote...
BasilKarlo wrote...
nightscrawl wrote...
Except that I don't think most of the companions in DA2 are this way, other than Varric, particularly since you can do the whole rival path. Although I always thought of friend/rival as a new thing for Bioware, so perhaps most of those are exceptions.
The characters in DA2 are even more subservient to our PC since the friend/rival system has no real consequences. Even at the end when some characters may leave depending on who you side with you can just coerce them back 10 minutes later. In Origins even a character like Leliana who is the closest thing to a fangirl Bioware has written besides Tali will physically try to stop you from doing things, at the cost of her own life(until the power Retcon awakens her!). But the angriest companion in DA2, Fenris, just gets snippy and walks away from Hawke.
Fenris actually tried to kill me in my game...I had to defend myself...
Really? I've had Fenris as full rivalry and sided with the mages/let Anders go and Fenris never attacked me. Was it an actual fight like in Origins or a scene?
#1419
Posté 12 décembre 2012 - 07:26
#1420
Posté 12 décembre 2012 - 07:32
Modifié par Renmiri1, 12 décembre 2012 - 07:33 .
#1421
Posté 12 décembre 2012 - 07:34
Lintanis wrote...
rapscallioness wrote...
Atalanta wrote...
Awesome!labargegrrrl wrote...
social.bioware.com/forum/1/topic/371/index/15243582/3#15251849
not a tweet, but i thought ya'll would want to know anyway...
(NEW DEMONS!)
I love the idea of a Despair Demon because, yes, despair can be an extraordinarily dangerous thing.
Wonder if they will taste of smoked ham
*chortle*
#1422
Posté 12 décembre 2012 - 07:35
Renmiri1 wrote...
Fenris fights you as part of the templar assault force, if you side with mages and he doesn't join you.
Not always.
#1423
Posté 12 décembre 2012 - 07:38
I didn't believe him at first. I let him get in some good swings...with the great sword I bought for him. And the skills I gave him. I didn't want to kill him. It got to the point, however, where it was him, or me. RIP, Son.
Then he disappeared into the ground....
#1424
Posté 13 décembre 2012 - 11:03
rapscallioness wrote...
If you side w/mages and don't have Fenris totally maxed one way or the other. He'll confront you w/ a pack of Templars, and tell you he's bout to kill you.
That's one thing I never understood about the DAII friendship/rivalry system. You can make someone a little angry, and they'll turn on you. You make someone really angry all the time, and they'll be loyal to you?
I can't remember if any of the devs have tweeted about the companion approval system yet and if they're planning on making any changes from DAII. I wouldn't think it'd be a priority as far as development goes, but I might have missed something?
P.S. Deekin is awesome, but I didn't fully appreciate his awesomeness until HotU. I found him rather annoying in SoU and didn't take him as a companion. Now he's a party staple. Old Master stories are priceless!
#1425
Posté 14 décembre 2012 - 05:36
"I keep seeing @davidgaider striding around the office (multiple floors, even) with a conspicuous sheaf of papers. He’s up to something".
Jason Hill wrote...
"Working on #da3 and playing wow, I apologize if a panda accidentally slips into the game".
My image
Modifié par Wiedzmin182009, 14 décembre 2012 - 05:36 .





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