Aller au contenu

Photo

The Dragon Age Twitter Thread


88389 réponses à ce sujet

#14226
MilaBanilla

MilaBanilla
  • Members
  • 1 036 messages

Rachel73 wrote...

David Gaider@davidgaider 15 years at BioWare. Damn, but this thing is heavy!

https://pbs.twimg.co...Agis5.jpg:large


Congrats Gaider :wizard:!

#14227
Angrywolves

Angrywolves
  • Members
  • 4 644 messages
He worked on BG 2.

and provided a mod if I recall correctly.My total recall isn't what it was.Rotfl.

Maybe we can encourage that for DAI rotfl.


Congratulations David. Smiles.

#14228
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Angrywolves wrote...

He worked on BG 2.

and provided a mod if I recall correctly.

It was called Ascension, if I recall correctly.

#14229
Vortex13

Vortex13
  • Members
  • 4 186 messages

Rachel73 wrote...

David Gaider@davidgaider 15 years at BioWare. Damn, but this thing is heavy!

https://pbs.twimg.co...Agis5.jpg:large



Congratulations Mr. Gaider.

Not only do you get to work in my favorite industry, but you get a sick plaque out of it.

All I ever get is coffee mugs Image IPB 

#14230
Giant ambush beetle

Giant ambush beetle
  • Members
  • 6 077 messages
I read ''this plague is presented in honor...''

:D

#14231
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Angrywolves wrote...

He worked on BG 2.

and provided a mod if I recall correctly.My total recall isn't what it was.Rotfl.

Maybe we can encourage that for DAI rotfl.


Congratulations David. Smiles.


I have a thought on this, actually.

In previous Bioware communiques, we have had discussions where Bioware devs get together with counterparts from different departments and come up with an idea that they have a week to design and create a rough prototype of (can't remember what this "Week" is called, but I feel like it has been mentioned in the Twitter thread). This is designed to foster an understanding for how other departments work, to help build relationships with company members you might not have otherwise interacted with and, of course, to see what interesting gameplay ideas employees can come up with on their own. These ideas are mostly for fun, although some of them do wind up resulting in actual game content.

Since modding by players seems to be off the table for gamers, I'd be interested to see if Bioware would consider taking a more advanced version of this concept for themselves. Take a small, cross-functional group, have them brainstorm some ideas about variations, improvements or new features to add to the game (post release, obviously) and give them a month each to put something together. 

This is could result in the same benefits as the team building exercise, except it would actually result in an optional mod for players to opt into, of they so choose. The small team size wouldn't hog all the resources... in fact, it may even be possible for them to contribute to their normal responsibilities during this time in a diminished manner. It could also give junior members of the team valuable project management experience and understanding the concerns with putting content in front of actual gamers for the world to see. 

That way, over the course of the first year, there could theoretically be a dozen mods for DA:I (nothing compared to a toolkit, but certainly more than, say BF3, had after one year). There could be team members working together and building relationships, just the original activity. It could give real experience and be used as part of a mentorship/grooming process for promising employees. And, at the end of the day, there are some mod options for players. 

It it seems like a possible alternative to just saying "tough" when people ask for a modkit. 

#14232
Zatche

Zatche
  • Members
  • 1 222 messages

BasilKarlo wrote...

Zatche wrote...

If he was dead, why would they leave that open? The big reveal is "oh, Cole did kill him after all." That would seem a bit pointless to me.


Why does it have to be a big reveal? 


It doesn't "have to." But I generally assume that when something like this is left open, and it's not the end of the series, there will be some sort of reveal, or else why would an author bother to leave it open?

#14233
Angrywolves

Angrywolves
  • Members
  • 4 644 messages

Fast Jimmy wrote...

Angrywolves wrote...

He worked on BG 2.

and provided a mod if I recall correctly.My total recall isn't what it was.Rotfl.

Maybe we can encourage that for DAI rotfl.


Congratulations David. Smiles.


I have a thought on this, actually.

In previous Bioware communiques, we have had discussions where Bioware devs get together with counterparts from different departments and come up with an idea that they have a week to design and create a rough prototype of (can't remember what this "Week" is called, but I feel like it has been mentioned in the Twitter thread). This is designed to foster an understanding for how other departments work, to help build relationships with company members you might not have otherwise interacted with and, of course, to see what interesting gameplay ideas employees can come up with on their own. These ideas are mostly for fun, although some of them do wind up resulting in actual game content.

Since modding by players seems to be off the table for gamers, I'd be interested to see if Bioware would consider taking a more advanced version of this concept for themselves. Take a small, cross-functional group, have them brainstorm some ideas about variations, improvements or new features to add to the game (post release, obviously) and give them a month each to put something together. 

This is could result in the same benefits as the team building exercise, except it would actually result in an optional mod for players to opt into, of they so choose. The small team size wouldn't hog all the resources... in fact, it may even be possible for them to contribute to their normal responsibilities during this time in a diminished manner. It could also give junior members of the team valuable project management experience and understanding the concerns with putting content in front of actual gamers for the world to see. 

That way, over the course of the first year, there could theoretically be a dozen mods for DA:I (nothing compared to a toolkit, but certainly more than, say BF3, had after one year). There could be team members working together and building relationships, just the original activity. It could give real experience and be used as part of a mentorship/grooming process for promising employees. And, at the end of the day, there are some mod options for players. 

It it seems like a possible alternative to just saying "tough" when people ask for a modkit. 


well said.

One can always hope, but I'm a born pessimist.:innocent:

#14234
Steppenwolf

Steppenwolf
  • Members
  • 2 866 messages

Banxey2 wrote...

So your answer is that you have no in-world evidence to support it, but you like your idea better? Fair enough, I suppose..


No, my answer is wholly supported by the book. Cole IS unlike any other spirit we've seen or heard about.We can't apply the same rules to him.

Zatche wrote...

It doesn't "have to." But I generally assume that when something like this is left open, and it's not the end of the series, there will be some sort of reveal, or else why would an author bother to leave it open?


What did the numbers mean on Lost? Did the top wobble at the end of Inception? How does The Sopranos end? Etc.

#14235
Ianamus

Ianamus
  • Members
  • 3 388 messages

BasilKarlo wrote...

Zatche wrote...

It doesn't "have to." But I generally assume that when something like this is left open, and it's not the end of the series, there will be some sort of reveal, or else why would an author bother to leave it open?


What did the numbers mean on Lost? Did the top wobble at the end of Inception? How does The Sopranos end? Etc.


You have to take into consideration to genre and style of the story itself though. I can't speak for Soprano's, but Lost always had a mystery element and the difference between reality and fantasy, and the vage lines between them, was a major theme in Inception. 

Having something like that at the end of a Dragon Age game or book would be really out of place, and wouldn't really make sense. 

#14236
Guest_Lady Glint_*

Guest_Lady Glint_*
  • Guests

azarhal wrote...
The character he's been itching to write in a game is a follower (so companion), so it's either Cassandra or the "other one". His quote from the 2013 retropective: "got to write one follower who I’ve been itching to write since I started writing for BioWare 15 years ago".


I didn't realize (or maybe I forgot) we knew for sure he was talking about a follower, so thank you for that. 

Pretty sweet plaque for Mr.Gaider. Hope he got a raise too. ^_^

Modifié par BeadyEyedTater, 07 janvier 2014 - 01:33 .


#14237
Zatche

Zatche
  • Members
  • 1 222 messages

BasilKarlo wrote...

Zatche wrote...

It doesn't "have to." But I generally assume that when something like this is left open, and it's not the end of the series, there will be some sort of reveal, or else why would an author bother to leave it open?


What did the numbers mean on Lost? Did the top wobble at the end of Inception? How does The Sopranos end? Etc.


I did use the words "generally" and "not the end of the series."  It felt more like a cliff hanger than an ambiguous ending.

Modifié par Zatche, 07 janvier 2014 - 01:51 .


#14238
Danny Boy 7

Danny Boy 7
  • Members
  • 3 762 messages
@Cole, Just curious, but I thought Cole did have a physical form? Doesn't he have a nose bleed at some point? I may be misremembering, but doesn't he also get beaten up at one point prior to being banished? Not that that really matters (but I do want to know personally). A sneak attack, by someone you thought you killed/banished/whatever who also happens to be supernatural in origin is more than likely enough to surprise anyone. Plus it's not like slashing Lambert's throat takes all that much effort/time.

#14239
Ilidan_DA

Ilidan_DA
  • Polish Community Moderators
  • 3 982 messages
Nerd Appropriate ‏@NerdAppropriate

Heroes of @dragonage is getting me pumped for DA:I (that music!) Let's just hope I don't get my ass handed to me quite as often.

Aaryn Flynn ‏@AarynFlynn

@NerdAppropriate @dragonage Great! I heard our first pass on #DAI music just before the holidays and it's fantastic. Hope you'll like it!


Mike Laidlaw ‏@Mike_Laidlaw

Back to work officially tomorrow. Going to be a hell of a year, but I’m looking forward to it.

Modifié par Wiedzmin182009, 07 janvier 2014 - 04:12 .


#14240
Banxey

Banxey
  • Members
  • 1 306 messages

BasilKarlo wrote...

Banxey2 wrote...

So your answer is that you have no in-world evidence to support it, but you like your idea better? Fair enough, I suppose..


No, my answer is wholly supported by the book. Cole IS unlike any other spirit we've seen or heard about.We can't apply the same rules to him.


I suppose it is a matter of interpretation. I don't see how the book supports him being a kind of spirit that exists outside of the rules, but I could be forgetting something. What do you think is so unusual about him? I just saw him as a spirt of mercy who had been corrupted and had evolved into something else, similar to how Justice has become Vengeance. And I think if Vengeance is going to live outside of Anders, he would probably do so by killing a bunch of people, too.

#14241
Banxey

Banxey
  • Members
  • 1 306 messages

Danny Boy 7 wrote...

@Cole, Just curious, but I thought Cole did have a physical form? Doesn't he have a nose bleed at some point? I may be misremembering, but doesn't he also get beaten up at one point prior to being banished?


Yeah, when Lambert hits Cole when they're fighting Cole's nose breaks. 

#14242
Zatche

Zatche
  • Members
  • 1 222 messages
This Cole/Asunder thing went on a bit of tangent didn't it? To make up for my part in it, I'll provide a tweet I find curious and amusing.

Patrick Weekes:
"I believe in equal-opportunity neck-punching." -- Notes from the Writer's Pit

Hmmm, who shall we get to neck punch?

#14243
Steppenwolf

Steppenwolf
  • Members
  • 2 866 messages

Danny Boy 7 wrote...

@Cole, Just curious, but I thought Cole did have a physical form? Doesn't he have a nose bleed at some point? I may be misremembering, but doesn't he also get beaten up at one point prior to being banished? Not that that really matters (but I do want to know personally). A sneak attack, by someone you thought you killed/banished/whatever who also happens to be supernatural in origin is more than likely enough to surprise anyone. Plus it's not like slashing Lambert's throat takes all that much effort/time.


When he thought he was a living person he was physically vulnerable. But he is a spirit and thus has no actual weakness of the flesh. Can he be killed like a demon? Sure, but he can also manifest/dematerialize like a ghost should he so choose.

Banxey2 wrote...

I suppose it is a matter of interpretation. I don't see how the book supports him being a kind of spirit that exists outside of the rules, but I could be forgetting something. What do you think is so unusual about him? I just saw him as a spirt of mercy who had been corrupted and had evolved into something else, similar to how Justice has become Vengeance. And I think if Vengeance is going to live outside of Anders, he would probably do so by killing a bunch of people, too.


He was invisible to everyone but one mage. He thought he was a human. He has the memories of a human he never possessed. He seems to exemplify no virtue or vice.
If you think the normal rules of spirits apply to him then you didn't really pay attention to the book at all.

#14244
Danny Boy 7

Danny Boy 7
  • Members
  • 3 762 messages
I wonder if that makes him something like a rogue version of a Spirit Warrior though. Do you mean that because he is a creature of the Fade/potentially possessing a corpse or person that "he" the spirit can't be harmed?

#14245
Banxey

Banxey
  • Members
  • 1 306 messages

BasilKarlo wrote...
He was invisible to everyone but one mage.

 

He was invisible to everyone but one mage who happened to be a spirit medium. Which is why everyone kept telling Rhys he was likely a demon. I don't imagine those who were warning Rhys saw the situation as completely unusual. 

He thought he was a human. He has the memories of a human he never possessed. 


He came from the fade because he was attracted to that human. And considering spirits learn about reality from people's dreams, it's hardly surprising he had access to a dream landscape of memories that weren't his own. If demons and spirits couldn't access memories, they would have nothing to covet and wouldn't become demons in the first place.

He seems to exemplify no virtue or vice.

He very well could have been attracted to the real Cole by mercy or compassion, or saw an easy meal. I think one of the first two are more likely since he felt regret when he remembered he couldn't help the real Cole. He also felt killing the mages was merciful, but it was tainted by his own need. 

If you think the normal rules of spirits apply to him then you didn't really pay attention to the book at all.


I did pay attention to the book, thank you. No need to get aggro because I don't see things they way you do. 

#14246
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Banxey2 wrote...
He was invisible to everyone but one mage who happened to be a spirit medium. Which is why everyone kept telling Rhys he was likely a demon. I don't imagine those who were warning Rhys saw the situation as completely unusual.

One thing I was never clear on though: Did Cole himself really commit all those murders, or did he use Rhys to do them?

#14247
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

quickthorn wrote...

Patrick Weekes has Iron Bull as his Twitter avatar, which isn't exactly confirmation but I wonder if he's writing him.

Oh yeah, forgot about that! That'd be really great, I loved his writing in ME3.

#14248
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

ElitePinecone wrote...

quickthorn wrote...

Patrick Weekes has Iron Bull as his Twitter avatar, which isn't exactly confirmation but I wonder if he's writing him.

Oh yeah, forgot about that! That'd be really great, I loved his writing in ME3.

Patrick wrote Samantha, didn't he? Did he write anyone else?

#14249
Bondari the Reloader

Bondari the Reloader
  • Members
  • 149 messages

Fast Jimmy wrote...

Angrywolves wrote...

He worked on BG 2.

and provided a mod if I recall correctly.My total recall isn't what it was.Rotfl.

Maybe we can encourage that for DAI rotfl.


Congratulations David. Smiles.


I have a thought on this, actually.

In previous Bioware communiques, we have had discussions where Bioware devs get together with counterparts from different departments and come up with an idea that they have a week to design and create a rough prototype of (can't remember what this "Week" is called, but I feel like it has been mentioned in the Twitter thread). This is designed to foster an understanding for how other departments work, to help build relationships with company members you might not have otherwise interacted with and, of course, to see what interesting gameplay ideas employees can come up with on their own. These ideas are mostly for fun, although some of them do wind up resulting in actual game content.

Since modding by players seems to be off the table for gamers, I'd be interested to see if Bioware would consider taking a more advanced version of this concept for themselves. Take a small, cross-functional group, have them brainstorm some ideas about variations, improvements or new features to add to the game (post release, obviously) and give them a month each to put something together. 

This is could result in the same benefits as the team building exercise, except it would actually result in an optional mod for players to opt into, of they so choose. The small team size wouldn't hog all the resources... in fact, it may even be possible for them to contribute to their normal responsibilities during this time in a diminished manner. It could also give junior members of the team valuable project management experience and understanding the concerns with putting content in front of actual gamers for the world to see. 

That way, over the course of the first year, there could theoretically be a dozen mods for DA:I (nothing compared to a toolkit, but certainly more than, say BF3, had after one year). There could be team members working together and building relationships, just the original activity. It could give real experience and be used as part of a mentorship/grooming process for promising employees. And, at the end of the day, there are some mod options for players. 

It it seems like a possible alternative to just saying "tough" when people ask for a modkit. 


If it leads to more awesomeness like BG2's Ascension, I support this wholeheartedly. I discovered it a few years ago, and I loved the expansion of Imoen's character and the greater story significance of the ending (even though I found it ridiculously hard to actually play on Core Rules, but that's probably just me). In my ideal world, this would replace the piecemeal DLC they offer (not a true expansion like Awakening), but even I'm not enough of an optimist to think that would actually happen.

#14250
David7204

David7204
  • Members
  • 15 187 messages

Angrywolves wrote...

hmmmm.

Not profiling Gaider but:

" Cole mirrored the loneliness he felt when he was younger and bonded him with Cole or something to that effect."

He's done alright by himself. 15 years at Bioware Was it that long ?

Some people are loners by nature. Most people aren't.

I wonder if we could end up with another Anders type situation but Lambert with Cole this time.Sheesh I hope not...

The Hero is a lonely man.