Rachel73 wrote...
David Gaider@davidgaider 15 years at BioWare. Damn, but this thing is heavy!
https://pbs.twimg.co...Agis5.jpg:large
Congrats Gaider
Rachel73 wrote...
David Gaider@davidgaider 15 years at BioWare. Damn, but this thing is heavy!
https://pbs.twimg.co...Agis5.jpg:large
It was called Ascension, if I recall correctly.Angrywolves wrote...
He worked on BG 2.
and provided a mod if I recall correctly.
Rachel73 wrote...
David Gaider@davidgaider 15 years at BioWare. Damn, but this thing is heavy!
https://pbs.twimg.co...Agis5.jpg:large
Angrywolves wrote...
He worked on BG 2.
and provided a mod if I recall correctly.My total recall isn't what it was.Rotfl.
Maybe we can encourage that for DAI rotfl.
Congratulations David. Smiles.
BasilKarlo wrote...
Zatche wrote...
If he was dead, why would they leave that open? The big reveal is "oh, Cole did kill him after all." That would seem a bit pointless to me.
Why does it have to be a big reveal?
Fast Jimmy wrote...
Angrywolves wrote...
He worked on BG 2.
and provided a mod if I recall correctly.My total recall isn't what it was.Rotfl.
Maybe we can encourage that for DAI rotfl.
Congratulations David. Smiles.
I have a thought on this, actually.
In previous Bioware communiques, we have had discussions where Bioware devs get together with counterparts from different departments and come up with an idea that they have a week to design and create a rough prototype of (can't remember what this "Week" is called, but I feel like it has been mentioned in the Twitter thread). This is designed to foster an understanding for how other departments work, to help build relationships with company members you might not have otherwise interacted with and, of course, to see what interesting gameplay ideas employees can come up with on their own. These ideas are mostly for fun, although some of them do wind up resulting in actual game content.
Since modding by players seems to be off the table for gamers, I'd be interested to see if Bioware would consider taking a more advanced version of this concept for themselves. Take a small, cross-functional group, have them brainstorm some ideas about variations, improvements or new features to add to the game (post release, obviously) and give them a month each to put something together.
This is could result in the same benefits as the team building exercise, except it would actually result in an optional mod for players to opt into, of they so choose. The small team size wouldn't hog all the resources... in fact, it may even be possible for them to contribute to their normal responsibilities during this time in a diminished manner. It could also give junior members of the team valuable project management experience and understanding the concerns with putting content in front of actual gamers for the world to see.
That way, over the course of the first year, there could theoretically be a dozen mods for DA:I (nothing compared to a toolkit, but certainly more than, say BF3, had after one year). There could be team members working together and building relationships, just the original activity. It could give real experience and be used as part of a mentorship/grooming process for promising employees. And, at the end of the day, there are some mod options for players.
It it seems like a possible alternative to just saying "tough" when people ask for a modkit.
Banxey2 wrote...
So your answer is that you have no in-world evidence to support it, but you like your idea better? Fair enough, I suppose..
Zatche wrote...
It doesn't "have to." But I generally assume that when something like this is left open, and it's not the end of the series, there will be some sort of reveal, or else why would an author bother to leave it open?
BasilKarlo wrote...
Zatche wrote...
It doesn't "have to." But I generally assume that when something like this is left open, and it's not the end of the series, there will be some sort of reveal, or else why would an author bother to leave it open?
What did the numbers mean on Lost? Did the top wobble at the end of Inception? How does The Sopranos end? Etc.
Guest_Lady Glint_*
azarhal wrote...
The character he's been itching to write in a game is a follower (so companion), so it's either Cassandra or the "other one". His quote from the 2013 retropective: "got to write one follower who I’ve been itching to write since I started writing for BioWare 15 years ago".
Modifié par BeadyEyedTater, 07 janvier 2014 - 01:33 .
BasilKarlo wrote...
Zatche wrote...
It doesn't "have to." But I generally assume that when something like this is left open, and it's not the end of the series, there will be some sort of reveal, or else why would an author bother to leave it open?
What did the numbers mean on Lost? Did the top wobble at the end of Inception? How does The Sopranos end? Etc.
Modifié par Zatche, 07 janvier 2014 - 01:51 .
Modifié par Wiedzmin182009, 07 janvier 2014 - 04:12 .
BasilKarlo wrote...
Banxey2 wrote...
So your answer is that you have no in-world evidence to support it, but you like your idea better? Fair enough, I suppose..
No, my answer is wholly supported by the book. Cole IS unlike any other spirit we've seen or heard about.We can't apply the same rules to him.
Danny Boy 7 wrote...
@Cole, Just curious, but I thought Cole did have a physical form? Doesn't he have a nose bleed at some point? I may be misremembering, but doesn't he also get beaten up at one point prior to being banished?
Danny Boy 7 wrote...
@Cole, Just curious, but I thought Cole did have a physical form? Doesn't he have a nose bleed at some point? I may be misremembering, but doesn't he also get beaten up at one point prior to being banished? Not that that really matters (but I do want to know personally). A sneak attack, by someone you thought you killed/banished/whatever who also happens to be supernatural in origin is more than likely enough to surprise anyone. Plus it's not like slashing Lambert's throat takes all that much effort/time.
Banxey2 wrote...
I suppose it is a matter of interpretation. I don't see how the book supports him being a kind of spirit that exists outside of the rules, but I could be forgetting something. What do you think is so unusual about him? I just saw him as a spirt of mercy who had been corrupted and had evolved into something else, similar to how Justice has become Vengeance. And I think if Vengeance is going to live outside of Anders, he would probably do so by killing a bunch of people, too.
BasilKarlo wrote...
He was invisible to everyone but one mage.
He thought he was a human. He has the memories of a human he never possessed.
He very well could have been attracted to the real Cole by mercy or compassion, or saw an easy meal. I think one of the first two are more likely since he felt regret when he remembered he couldn't help the real Cole. He also felt killing the mages was merciful, but it was tainted by his own need.He seems to exemplify no virtue or vice.
If you think the normal rules of spirits apply to him then you didn't really pay attention to the book at all.
One thing I was never clear on though: Did Cole himself really commit all those murders, or did he use Rhys to do them?Banxey2 wrote...
He was invisible to everyone but one mage who happened to be a spirit medium. Which is why everyone kept telling Rhys he was likely a demon. I don't imagine those who were warning Rhys saw the situation as completely unusual.
Oh yeah, forgot about that! That'd be really great, I loved his writing in ME3.quickthorn wrote...
Patrick Weekes has Iron Bull as his Twitter avatar, which isn't exactly confirmation but I wonder if he's writing him.
Patrick wrote Samantha, didn't he? Did he write anyone else?ElitePinecone wrote...
Oh yeah, forgot about that! That'd be really great, I loved his writing in ME3.quickthorn wrote...
Patrick Weekes has Iron Bull as his Twitter avatar, which isn't exactly confirmation but I wonder if he's writing him.
Fast Jimmy wrote...
Angrywolves wrote...
He worked on BG 2.
and provided a mod if I recall correctly.My total recall isn't what it was.Rotfl.
Maybe we can encourage that for DAI rotfl.
Congratulations David. Smiles.
I have a thought on this, actually.
In previous Bioware communiques, we have had discussions where Bioware devs get together with counterparts from different departments and come up with an idea that they have a week to design and create a rough prototype of (can't remember what this "Week" is called, but I feel like it has been mentioned in the Twitter thread). This is designed to foster an understanding for how other departments work, to help build relationships with company members you might not have otherwise interacted with and, of course, to see what interesting gameplay ideas employees can come up with on their own. These ideas are mostly for fun, although some of them do wind up resulting in actual game content.
Since modding by players seems to be off the table for gamers, I'd be interested to see if Bioware would consider taking a more advanced version of this concept for themselves. Take a small, cross-functional group, have them brainstorm some ideas about variations, improvements or new features to add to the game (post release, obviously) and give them a month each to put something together.
This is could result in the same benefits as the team building exercise, except it would actually result in an optional mod for players to opt into, of they so choose. The small team size wouldn't hog all the resources... in fact, it may even be possible for them to contribute to their normal responsibilities during this time in a diminished manner. It could also give junior members of the team valuable project management experience and understanding the concerns with putting content in front of actual gamers for the world to see.
That way, over the course of the first year, there could theoretically be a dozen mods for DA:I (nothing compared to a toolkit, but certainly more than, say BF3, had after one year). There could be team members working together and building relationships, just the original activity. It could give real experience and be used as part of a mentorship/grooming process for promising employees. And, at the end of the day, there are some mod options for players.
It it seems like a possible alternative to just saying "tough" when people ask for a modkit.
The Hero is a lonely man.Angrywolves wrote...
hmmmm.
Not profiling Gaider but:
" Cole mirrored the loneliness he felt when he was younger and bonded him with Cole or something to that effect."
He's done alright by himself. 15 years at Bioware Was it that long ?
Some people are loners by nature. Most people aren't.
I wonder if we could end up with another Anders type situation but Lambert with Cole this time.Sheesh I hope not...