I'm starving here, gimme fooood Bioware!
The Dragon Age Twitter Thread
#14451
Posté 13 janvier 2014 - 04:49
I'm starving here, gimme fooood Bioware!
#14452
Posté 13 janvier 2014 - 06:01
Dragon Age is filming Dev Diaries this week. We're going to try answering some community questions. Tweet @dragonAge your questions #DAI
#14453
Posté 13 janvier 2014 - 06:30
They'll probably tell me to phug off eventually.
#14454
Posté 13 janvier 2014 - 06:34
The last few sprint reviews have been much more low-key, I think they're not as "important" as they were earlier in the project. One of the devs said a while ago that they're also quite short now, so there wouldn't necessarily be a lot of stuff shown.Xbox360Girl1321 wrote...
How come we've heard nothing from Sprint Review Day today?
I'm starving here, gimme fooood Bioware!
#14455
Posté 13 janvier 2014 - 07:15
#14456
Posté 13 janvier 2014 - 08:04
I tried to do it, but it won't work.
#14457
Posté 13 janvier 2014 - 08:04
Ah well, at least we'll get those dev diaries, I can't wait to see if they answer any of my questions!
#14458
Posté 13 janvier 2014 - 08:07
1. Can you give any new detailes on agents?
2. Can you give any new detailes on pet companions?(still just mabary, new pets, race specific, will it be a full fleged companion or a summon etc)
3.Can you give any new detailes on crafting (will we need to buy diagrams like TW2, will we have to find/buy different metals like copper, steel etc)?
4. Party size max 4 or 5?
5. Will there be different species of dragons, or are they all the same? so far 2 high/ adult dragons looked identical the one from the gameplay video and the one from the gameinformer interview looked identical.
6. Can you give any new detailes on specializations and are we still limited to only 1, how many per class, specific to race etc?
7. Any chance that future DLC will add new teritories(expand) the existing map?
8.Can you give any new detailes on captured strongholds: can they be changed from military to trade or are you stuck with your first choice?
9. If you lose a keep can you conquer it again?
#14459
Posté 13 janvier 2014 - 08:35
Sitting next to @davidgaider , he forgot his phone and wants to tweet. #SprintReviewDay
#14460
Posté 13 janvier 2014 - 08:37
Modifié par Yendor_Trawz, 13 janvier 2014 - 08:39 .
#14461
Posté 13 janvier 2014 - 08:39
Questionable music choices for videos! #SprintReviewDay
Mary Kirby@BioMaryKirby: Is this a disco plant? #SprintReviewDay
David Gaider@davidgaider: I have never teased the fans on #SprintReviewDay. Saint Peter will one day approve, I am certain.
Modifié par Rachel73, 13 janvier 2014 - 09:38 .
#14462
Posté 13 janvier 2014 - 09:45
Will we only be able to fight some enemies in a determined place? (Nevarra, for example, has the Mortalitasi and the mummies they create)
#14463
Posté 13 janvier 2014 - 09:49
Gemini Freak wrote...
If anyone is willing to tweet this question:
Will we only be able to fight some enemies in a determined place? (Nevarra, for example, has the Mortalitasi and the mummies they create)
Done.
#14464
Posté 13 janvier 2014 - 09:52
andar91 wrote...
My twitter is screwed up, so...could somebody tweet a question about possible changes to the talent/spell upgrade system and or skills in DAI???
I tried to do it, but it won't work.
Done.
#14465
Posté 13 janvier 2014 - 10:24
What was the most exciting challenge you overcame in your department?
What has been the biggest lesson you've learned to date while working on this project?
Was there ever something that you were never able to do, or thought you'd never be able to do, that you finally accomplished with this project? (Like dynamic locomotion, or whatever the technical term for it is.)
What are you most proud of?
What's the funniest thing that happened in your department during development?
Stuff like that. I want to know why they like their jobs, what inspires them, what keeps them grinding away and suffering the many-pizzaed horrors of crunch periods. Working in games can be so hard, so why do it?
#14466
Posté 13 janvier 2014 - 10:27
#14467
Posté 13 janvier 2014 - 10:28
DAYtheELF wrote...
Yeah, they aren't really "Sprint Review Days" as "Sprint Review Meetings" now, and much of what they teased us with before has been revealed already. A little sad, because I had enjoyed the crazy-times. Ah well, it's just another indication of how much closer we are getting to the game being in our hands!
Now if they would only give us a release date so that we actually can mark our calendars.
#14468
Posté 13 janvier 2014 - 10:29
We're still taking questions for our upcoming #DAI dev diary series. What would you like to see answered?
#14469
Posté 13 janvier 2014 - 10:31
#14470
Posté 13 janvier 2014 - 11:03
#14471
Posté 13 janvier 2014 - 11:06
Will they be adding more facial options? Specifically burns and scars?eluvianix wrote...
Anyone needs helping tweeting questions, I am more than happy to help!
#14472
Posté 13 janvier 2014 - 11:07
Modifié par thats1evildude, 13 janvier 2014 - 11:08 .
#14473
Posté 13 janvier 2014 - 11:08
#14474
Posté 13 janvier 2014 - 11:10
Do specializations affect the story in any way and can you give a non-spoiler example?
How deep is the customization of the main Inquisition base? Not the keeps, the actual headquarters.
#14475
Posté 13 janvier 2014 - 11:13
clst wrote...
one of the major interrogation is who the teammate are ? we know some like , cassandra , vivienne , varic , other are wisper ( like cullen , sera, briala,cole ,a warden ( not the warden), a tevinter mage ) for those who don't see them here its the two artwook of them on high quality :
http://www.ultimatep...s-artworks.html
and
http://www.ultimatep...s-artworks.html
The Tevinter mage is supposedly Dorian.
Who was briala ?
Of course Gaider has said some characters from the survey were cut or changed so Briala could have been one of those.
Modifié par Angrywolves, 13 janvier 2014 - 11:14 .





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