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The Dragon Age Twitter Thread


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#14676
ElitePinecone

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There's another interesting section in that post about how romances are kind of Bioware's trademark feature now, as something that distinguishes them from other developers:

I know some fans would be happy if we just abandoned the effort [of romances] altogether. Generally those are people who don’t use that sort of content in our games anyhow, so us not pursuing it naturally wouldn’t bother them. I’ll just ignore the element who see romances as a thing that only “fangirls” like, and which is thus of lesser value to a “real game”.

To me, the thing that BioWare does best is not story but characters—I think our characters are done to a level that few other games even attempt, with an element of agency that strikes a chord in our players…and romances have been a natural outgrowth of that. Sure we could stop, but that would be turning our backs on something we do which almost no-one else does. The question would be: “why?” And what do we replace it with?

It’s possible we could answer that question. We’ve made a few games without romances before, and we could do it again. Perhaps, if we made a new IP, we might decide it’s best not to open that particular Pandora’s Box (which, yes, romances have always been) and go with something else…but that “something else” better be something damned good, as there are a lot of people who enjoy that part of our games immensely and who might not be willing to buy into a new series which didn’t have it. Some folks might be eager to write those fans off, but I’m not really sure that BioWare feels the same.


I think personally, the appeal that Bioware's games have for me compared to other series is the way in which character interactions feed back into the sense of ownership of a protagonist. Relating to characters as friends/rivals/whatever is in one sense another way of defining the player character, and this isn't something that a whole lot of other games do.

That doesn't necessarily mean romances are a must-have feature, but I definitely prefer Bioware's approach to a game that says: "here is your character - 99% of the time a white, straight male with a vaguely North American accent - go try to be immersed in the experience!" If a game is going to feature a romantic sub-plot at all, I vastly prefer there to be choice involved.

(And I definitely agree with David that characterisation is hands-down one of Bioware's greatest strengths - even if the main plots can be shaky or downright ridiculous [hi ME3], characters and conversations are almost always fantastic.)

#14677
MarchWaltz

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The appeal to all bioware games for me has been the fact that you can create your own character and enjoy a good rpg game. But the big thing is the fact that you make your own character and make your own decisions.

I don't care for the romance subplots...if they could use the money for those for another part of the game that would be swell...but oh well. Heh.

#14678
Angrywolves

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MarchWaltz wrote...

The appeal to all bioware games for me has been the fact that you can create your own character and enjoy a good rpg game. But the big thing is the fact that you make your own character and make your own decisions.

I don't care for the romance subplots...if they could use the money for those for another part of the game that would be swell...but oh well. Heh.


That's been said before and rejected by the developers.

Taking money from one section of the game doesn't automatically improve things for other parts of the game.:pinched:


Obviously if there was a toolkit at least the pc players could create things as they see fit.We've seen that with the Bethesda Elder Scroll games.
If EA wants DA to sell like Skyrim, a daunting task in my opinion, they need to give some more thought as how to get that done, imo.:innocent:

#14679
Shevy

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The biggest selling point for me in BioWare games are indeed the characters, especially the attachment to the PC. If this doesn't happen (DA II) I automatically enjoy the game very little because, to be honest, combat or "environment" (design, living world, mini games, crafting etc.) aren't things BioWare is great at.

#14680
Damien-III

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Angrywolves wrote...

MarchWaltz wrote...

The appeal to all bioware games for me has been the fact that you can create your own character and enjoy a good rpg game. But the big thing is the fact that you make your own character and make your own decisions.

I don't care for the romance subplots...if they could use the money for those for another part of the game that would be swell...but oh well. Heh.


That's been said before and rejected by the developers.

Taking money from one section of the game doesn't automatically improve things for other parts of the game.:pinched:


Obviously if there was a toolkit at least the pc players could create things as they see fit.We've seen that with the Bethesda Elder Scroll games.
If EA wants DA to sell like Skyrim, a daunting task in my opinion, they need to give some more thought as how to get that done, imo.:innocent:




Considering that only about 20% of Skyrim's sales have been on PC, I don't think that modding was what made Skyrim so successful.

#14681
Angrywolves

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Maybe it's my preference.
I would much prefer a pc version of an elder scrolls game to a console one.

I don't know if you're info is correct.Since the playstation version of skyrim  had several issues I doubt it sold well until fairly recently.
That would have left the Xbox version. The X box isn't that well received in some parts of the world, asia being one of those.
But you believe what you want.

Modifié par Angrywolves, 19 janvier 2014 - 12:51 .


#14682
Damien-III

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According to numbers online the 360 has about 50% of the sales, with the PS3, despite the problems, bringing in another 30%.

But nice dismissive last sentence.

#14683
Angrywolves

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That's nice to know.

Means of course that most of the sales are probably in NA and Europe.

I did say it might be my preference.

Bioware would seem to need all the DAI sales it can get.But if they're comfortable with potentially less pc sales of DAI then so be it.:innocent:

Modifié par Angrywolves, 19 janvier 2014 - 01:26 .


#14684
Angrywolves

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Angrywolves wrote...

That's nice to know.

Means of course that most of the sales of skyrim are probably in NA and Europe.

I did say it might be my preference.:innocent:

Bioware would seem to need all the DAI sales it can get.But if they're comfortable with potentially less pc sales of DAI then so be it.


sorry double post.

Modifié par Angrywolves, 19 janvier 2014 - 01:25 .


#14685
Guest_Lady Glint_*

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The role playing elements are very important to me but what interests me specifically in a Bioware game are indeed the characters. For me, the characters are what make their games memorable and are what I look forward to discovering the most. As far as the romances, I think they are pleasant little additional story element but if they decided to let them go it wouldn't really impact my decision one way or the other when considering future Bioware games.

#14686
Angrywolves

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I would probably play the games without romances as well, although I prefer romances.

Some players prefer fighting.I would be content without any fighting or combat if the characters are compelling and the stories interesting.

#14687
Nefla

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MarchWaltz wrote...

The appeal to all bioware games for me has been the fact that you can create your own character and enjoy a good rpg game. But the big thing is the fact that you make your own character and make your own decisions.

I don't care for the romance subplots...if they could use the money for those for another part of the game that would be swell...but oh well. Heh.


I don't care for combat...if they could spend that money making more dialogue/role playing/romance/choices that would be swell! :ph34r:

#14688
LolaLei

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I'd still play the games if they cut the romances, but I'd personally prefer them to be kept simply because BioWare tend to approach the relationships/friendships/rivalries differently to games I've played by other companies. 

For me personally, the interaction and the option to have blossoming romantic relationships with the characters feels like a way to further customise and develop the protagonist I've created because we have a choice of different companions/characters to get involved with and can respond to them in a range of different ways.

#14689
Versus Omnibus

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thats1evildude wrote...

That re-imagining looks like an unholy cross between Merrill and Elizabeth from Bioshock Infinite.


Kinky...:wub:

#14690
Banxey

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Why even consider removing romances or relationships? If the devs want to make me buy a sequel or a new IP they should be aiming to improve on what they've already done, not placing restrictions.

Rather embarrassingly, I found myself dragging Serana around Skyrim longer than I needed to because she had more life in her than any of the others. Also, we were besties (sorry, Lydia).

#14691
Jaulen

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Thanks for the link to the tumbler post. Bookmarked.

And now for the link to the DA: Retribution (fan thing).....*sigh* Just like the original Choose Your Own Adventure books.....I died like 4 choices in....oh well. Edit to add.....okay, second try, made it 9 choices in before dying.....man. I suck at these sorts of things.

And why remove romance in Bioware games? Their characters, and how the characters relate to my protagonist.romance or not....(but it's nice to have the option...) are what really makes a Bioware game special compared to the rest of the market.

Modifié par Jaulen, 19 janvier 2014 - 05:03 .


#14692
BioFan (Official)

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LolaLei wrote...

I'd still play the games if they cut the romances, but I'd personally prefer them to be kept simply because BioWare tend to approach the relationships/friendships/rivalries differently to games I've played by other companies. 

For me personally, the interaction and the option to have blossoming romantic relationships with the characters feels like a way to further customise and develop the protagonist I've created because we have a choice of different companions/characters to get involved with and can respond to them in a range of different ways.




Agreed. It really adds depth to the characters, and I also think it adds permanence to our own Wardens/Hawkes/Inquisitors

#14693
Absafraginlootly

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ElitePinecone wrote...

There's another interesting section in that post about how romances are kind of Bioware's trademark feature now, as something that distinguishes them from other developers:

I know some fans would be happy if we just abandoned the effort [of romances] altogether. Generally those are people who don’t use that sort of content in our games anyhow, so us not pursuing it naturally wouldn’t bother them. I’ll just ignore the element who see romances as a thing that only “fangirls” like, and which is thus of lesser value to a “real game”.

To me, the thing that BioWare does best is not story but characters—I think our characters are done to a level that few other games even attempt, with an element of agency that strikes a chord in our players…and romances have been a natural outgrowth of that. Sure we could stop, but that would be turning our backs on something we do which almost no-one else does. The question would be: “why?” And what do we replace it with?

It’s possible we could answer that question. We’ve made a few games without romances before, and we could do it again. Perhaps, if we made a new IP, we might decide it’s best not to open that particular Pandora’s Box (which, yes, romances have always been) and go with something else…but that “something else” better be something damned good, as there are a lot of people who enjoy that part of our games immensely and who might not be willing to buy into a new series which didn’t have it. Some folks might be eager to write those fans off, but I’m not really sure that BioWare feels the same.


I think personally, the appeal that Bioware's games have for me compared to other series is the way in which character interactions feed back into the sense of ownership of a protagonist. Relating to characters as friends/rivals/whatever is in one sense another way of defining the player character, and this isn't something that a whole lot of other games do.

That doesn't necessarily mean romances are a must-have feature, but I definitely prefer Bioware's approach to a game that says: "here is your character - 99% of the time a white, straight male with a vaguely North American accent - go try to be immersed in the experience!" If a game is going to feature a romantic sub-plot at all, I vastly prefer there to be choice involved.

(And I definitely agree with David that characterisation is hands-down one of Bioware's greatest strengths - even if the main plots can be shaky or downright ridiculous [hi ME3], characters and conversations are almost always fantastic.)


This.

#14694
DarthSliver

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LolaLei wrote...

I'd still play the games if they cut the romances, but I'd personally prefer them to be kept simply because BioWare tend to approach the relationships/friendships/rivalries differently to games I've played by other companies. 

For me personally, the interaction and the option to have blossoming romantic relationships with the characters feels like a way to further customise and develop the protagonist I've created because we have a choice of different companions/characters to get involved with and can respond to them in a range of different ways.

I like the romances in Bioware games too but would enjoy the game without it because of the great storytelling Bioware does. 

I will only say no Ander's character where we get stuck with getting a negative if we dont say Heart Option lol. No one is so insecured that they can't handle the answer you give them. 

#14695
Kallimachus

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FireAndBlood wrote...

I think DAI will be released in October 2014, because for the past 4 years October is the month EA releases a AAA shooter alternating between MoH and BF, now EA confirmed that they will not release anymore MoH games, and they confirmed there will not be a BF game in 2014, which means they need a AAA game to keep the cash flow going, and that game I believe is DAI.


I have a vague recollection that someone at bioware (I think Cameron Lee), said something about PAX AUS being close to their release date at the last year's Australian convention. Since PAX AUS is at between Oct 31 and Nov 2, I think it's more likely the game would be released on November or December.

Modifié par Kallimachus, 19 janvier 2014 - 03:40 .


#14696
agonis

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DarthSliver wrote...

LolaLei wrote...

I'd still play the games if they cut the romances, but I'd personally prefer them to be kept simply because BioWare tend to approach the relationships/friendships/rivalries differently to games I've played by other companies. 

For me personally, the interaction and the option to have blossoming romantic relationships with the characters feels like a way to further customise and develop the protagonist I've created because we have a choice of different companions/characters to get involved with and can respond to them in a range of different ways.

I like the romances in Bioware games too but would enjoy the game without it because of the great storytelling Bioware does. 

I will only say no Ander's character where we get stuck with getting a negative if we dont say Heart Option lol. No one is so insecured that they can't handle the answer you give them. 




*chuckles* Really, Darth? I mean, really? You don´t want a character like Anders because of his reaction and because no one is so insecure that they can´t handle the answer they are given?

Like you, who couldn´t handle the response of said character and don´t want another like him?

Don´t take that personal but it is rather ironic, isn´t it?

Modifié par agonis, 19 janvier 2014 - 04:44 .


#14697
Hrungr

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User:
@AarynFlynn obscure q: you mentioned one reason for DA:I's longer dev time was Frostbite work, what was 2nd reason?

Aaryn Flynn ‏@AarynFlynn:
All of the investment and work in the DA franchise and game itself - huge level creation, playable races, tactical combat, mounts, etc.

User:
@AarynFlynn makes sense! thanks :) Can you say if the next ME will have a similarly high level of investment compared to previous trilogy?

Aaryn Flynn ‏@AarynFlynn:
Sorry that's harder to comment on, so I can't say anything. What I can say is our ambition for the next ME game is just as large :)

Aaryn Flynn ‏@AarynFlynn:
Just as large compared to DAI I mean.

#14698
RevanCousland

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Hrungr wrote...

User:
@AarynFlynn obscure q: you mentioned one reason for DA:I's longer dev time was Frostbite work, what was 2nd reason?

Aaryn Flynn ‏@AarynFlynn:
All of the investment and work in the DA franchise and game itself - huge level creation, playable races, tactical combat, mounts, etc.

User:
@AarynFlynn makes sense! thanks :) Can you say if the next ME will have a similarly high level of investment compared to previous trilogy?

Aaryn Flynn ‏@AarynFlynn:
Sorry that's harder to comment on, so I can't say anything. What I can say is our ambition for the next ME game is just as large :)

Aaryn Flynn ‏@AarynFlynn:
Just as large compared to DAI I mean.

sounds awesome i hope they take just as long with ME. and would like to see playable races in ME as well.

Modifié par RevanCousland, 19 janvier 2014 - 05:27 .


#14699
Hrungr

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RevanCousland wrote...

sounds awesome i hope they take just as long with ME. and would like to see playable races in ME as well.

With DAI doing the work getting RPG elements into Frostbite, I'm hoping they'll be able to focus even more of their attention on the game content itself. Yeah, playable races would be a nice addition, but tbh... they aren't as big a deal for me in ME as is there are in DA.

#14700
Ianamus

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RevanCousland wrote...

Hrungr wrote...

User:
@AarynFlynn obscure q: you mentioned one reason for DA:I's longer dev time was Frostbite work, what was 2nd reason?

Aaryn Flynn ‏@AarynFlynn:
All of the investment and work in the DA franchise and game itself - huge level creation, playable races, tactical combat, mounts, etc.

User:
@AarynFlynn makes sense! thanks :) Can you say if the next ME will have a similarly high level of investment compared to previous trilogy?

Aaryn Flynn ‏@AarynFlynn:
Sorry that's harder to comment on, so I can't say anything. What I can say is our ambition for the next ME game is just as large :)

Aaryn Flynn ‏@AarynFlynn:
Just as large compared to DAI I mean.

sounds awesome i hope they take just as long with ME. and would like to see playable races in ME as well.


I'd really like that- it's one of the few things that would actually get me interested in the next Mass Effect game after the controvery surrounding ME3. 

The only issue would be which species you could/couldn't play, as there are so many races that somebody is sure to be disappointed. I would love the ability to play as a Quarian, for example, but I get the feeling that races like Asari/Turian/Salarian/Human would be more likely.

I suppose they have the fact that they are one of the few races that have both genders equally present is in their favour, but I'd imagine they would (finally) add Turian women if they made them playable. 

Modifié par EJ107, 19 janvier 2014 - 05:49 .