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The Dragon Age Twitter Thread


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#101
Allan Schumacher

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Fast Jimmy wrote...

^

Cheese wheels are dev-code for Dialgoue wheels. Semi-confirmed rumor.


Nope.  They were far more interestingly used!

#102
Allan Schumacher

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I have evidently said too much.

#103
Fiddzz

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Fast Jimmy wrote...

With Laidlaw and Darrah at PAXEast (and possibly Chris Priestly, given that he is going to be more in control of events now), I'd say they may just delay this Sprint Review session.

Blair would be the person to know, honestly. He does the setup for the reviews most days.

Blair, can you hear us? We call you from the Great Beyond to seek your counsel! If you can hear us, give us a sign!


Dont know yet. :\\ possibly the week of april 1-5.  I haven't locked down the date yet.

#104
Allan Schumacher

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discosuperfly wrote...

serenai wrote...

John Epler:
Advantage to getting a prototype working properly - you suddenly see all the edge cases you missed and can then plan for them. #da3


I wonder what an edge case is.


Something "along the edge" (imagine a flat plane or something).

Basically a case that wasn't anticipated because it's not a frequently occuring situation.

#105
Allan Schumacher

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Fast Jimmy wrote...

I'd also assume that if they were talking about The World of Thedas, a book that deals primarily about the lore and the art style of the game world, they would have someone from either the writing team or the art team... or both.


I believe the principal writer for it was an editor, named Ben Gelinas.  He is going too.  I also crush him at Tetris! \\o/

#106
Cameron Lee

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Blair... I love you.

#107
Allan Schumacher

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obsessedwjpn wrote...

I'm actually not sure why they even opened a DA3 section on these boards to be honest. People are just talking in circles now and the devs/moderators complain about people going off topic but there is really nothing to talk about concerning the game, so people just grasp at straws. Why don't they just give us something? Like even a release date idea? It is really confounding.



The forum was opened in large part because it's what the DA2 forums were discussing anyways.  It was one of the "worst kept secrets" type of things, so by creating the forum it provides a place to consolidate discussion.

#108
David Gaider

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TheBlackAdder13 wrote...
Gaider was probably distrubed with what he perceived as posters taking fall 2013 as a gospel release date and acted out of fear that, in the event of any delays, people here would be whining that Bioware lied or broke their promise about the release date or w/e. Then he took it out on you.


That is it. It's not so much that the person I responded to was declaring it an "official release date", it's simply that it's the sort of thing which, once it gets referenced often enough and casually enough, people start to think of it as an official release date and thus as an iron-clad promise.

We've announced no official release date, just as we haven't revealed details on the game. When we do, I'm quite certain there will be no ambiguity present at that point. ;)

#109
Allan Schumacher

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Love the speculations :P

#110
Allan Schumacher

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I find observing how the human mind fills in the blanks pretty fascinating actually.

#111
Allan Schumacher

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We definitely don't want to do just some simple CGI trailer.

#112
Fiddzz

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I know they are useless, but I LOVE cgi trailers. (when done well) Blizzard are an example of some of the best in the business for it. For DA:I, I don't think we would do a CGI trailer as first/only reveal, hence the whole "show not tell". A CGI trailer would be more tell.

--side note, no #sprintreviewday this sprint. To busy with the con's, holidays, and milestone planning.

Next one I assume will be around 19th or 26th.

#113
Allan Schumacher

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I feel kind of mean posting this.

Heh..hehehehehehehAHAHAHAHah <ahem>

#114
Allan Schumacher

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Haha DA3 production team at a team building event so I suppose it's technically still valid.

#115
Allan Schumacher

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Yeah. As I mention in the other thread, Frostbite 3 is just an evolution of Frostbite 2 (most engines are done this way, especially today with modular designs and whatnot). So "moving to Frostbite 3" doesn't change our workflow in the slightest, since we've always been taking code drops from the Frostbite team.

Our code is rarely more than a couple months behind the Frostbite team's. We push stuff back to Frostbite ourselves too.

#116
Allan Schumacher

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King Cousland wrote...

Ericander77 wrote...

Frostbite 3 looks AWESOME!!!!


It certainly does. I'm just sad that I'll probably only be able to run DA III on very low settings, if at all :crying:


Still early to say what the requirements will be, but even on low settings it'll probably still look pretty good.

#117
Allan Schumacher

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37 minutes.

#118
Allan Schumacher

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Blackrising wrote...

Allan Schumacher wrote...

37 minutes.


Great, my stomach just did a little dance when I read that, cause I thought 'Oh god, does this mean..'

But then I realized it was probably just a joke in response to SilverMoonDragon.

tl;dr

You are an evil, evil man.


Perhaps after my update, I need to revise it to about 37 seconds ;)


But yes, it was my estimate.  All innocent :innocent:

#119
Allan Schumacher

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obsessedwjpn wrote...

Oh, I am happy they are very excited to work on DA3. I know David mentioned it, as well as Allan, that the devs themselves are anxious to reveal new information. So I don't think badly of Bioware, just don't exactly understand what the marketing team/people involved with such things are doing. It is a bit weird.

I support DA3 completely and want it to do well. I just wish we could see some of the improvements rather than just hear about them.



I'd be skeptical that it's a marketing team decision.  No one has come to me and told me to be a giant tease on the internet with some of my posts.  It's mostly just me trying to have some fun with the fans on the boards.

If it bothers people, I can stop.  I don't actually mean to aggravate people.

#120
Allan Schumacher

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I don't buy the "Going from FB2 to FB3 has been the simplest transisition! We love EA and DICE!" line BioWare has been pushing. They were already working with a new engine, are likely developing for next-gen alongside current-gen, and then their engine gets updated to a whole new iteration.


Frostbite drops occur typically every 3 months (although we want to push to a faster cadence) and this has been happening for about 18 months. You can choose to not buy it all you want, but unless you have experience working with game engines recognize that you're simply guessing.

What also exists in Frostbite 3 are systems we have created ourselves as well (better String/Conversation editing, Loc/VO systems, plot flags and journals, a lot of the things that go into RPGs). It's a part of the modular aspect of the engine.

If we weren't taking the code drops, there'd be extra systems that we'd have to work on ourselves (since we plan our programming around the developments that the Frostbite team themselves are putting forward, as well as what other teams contribute to the Frostbite head branch).

Note that these types of code branches occur even with a licensed engine like the Unreal Engine. Although due to the licensing nature, it's a bit less collaborative than it has been between us and Frostbite/DICE.


If we don't hear anything by E3 it could only mean one thing, that DA3
is officially in development hell and will likely be the next Duke Nukem
Forever.


Well we still have a few more years before we reach Dragon Age: Origins type of timetable, and that was with an in house engine people were familiar with.

Modifié par Allan Schumacher, 30 mars 2013 - 05:58 .


#121
Allan Schumacher

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Then why aren't you working with Frostbite 7?


Because no one is calling it that. Someone somewhere decided that the engine has changed enough to call it Frostbite 3.

But that also encompassed the creation of the entire world and its lore and everything else that comes with creating a new IP.


Really? Or was the game mired in some level of "development hell?"


Exactly. If the jump from FB2 to FB3 were only as substantial as those other "drops" it wouldn't be FB3.


Incorrect. If it makes you feel better, consider each drop to have been an increment. So we really went from Frostbite 2.9 to Frostbite 3.0. Unfortunately, no games were released on Frostbite 2.9 so it's kind of not really all that interesting to people.

The increment happened simply because the engine is in a state where enough has changed from Frostbite 2, as a result of all of the changes that have happened to the engine between Frostbite 2's release and Frostbite 3.

It's a name.

#122
Allan Schumacher

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BasilKarlo wrote...

Are you asking me or telling me?


Asking.  A breakdown of how the team spent their years and the various stages of the project would be very enlightening for a lot of people.

#123
Allan Schumacher

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BasilKarlo wrote...

This passive-aggressive schtick is unnecessary and unwarranted. I said that the development of Origins included the creation of the history and lore of the setting, which is irrefutable.


I disagree.  You make a very strong implication with your statement.  Thing is, you make guesses about a lot of things, and they are substantiated only by your imagination, and rather than being "fun" type of speculation like others in this thread, it's used to fuel your cynicism.  I mentioned DAO because it's a game that took several years to be completed, and you stated that it involved world building and all that goes in to creating a new IP.  Unless you have any idea how much time that would actually take (or what it even really means... do you think no history nor lore was created with Dragon Age 2?), your revelation doesn't mean much.

Keep in mind you're also the same person that has assumed that because someone decided to increment a number on an engine, then the most recent code drops from Frostbite MUST have been more intensive than the earlier ones, because your imagination declares it so.

You state that it's clear we're "behind schedule" because you expect that the "new" Frostbite 3 engine is kicking our ass (Frostbite 2 was easier?) when you have no real visibility on what the schedule is besides a target window, what we expect in our deliverables for our milesones, and what flexibility there may be in the schedule and what types of things may influence the schedule.


You are right, it's irrefutable that history and lore was created during the development of DAO.  How much time do you think that took up?

Modifié par Allan Schumacher, 31 mars 2013 - 08:47 .


#124
Fiddzz

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Fast Jimmy wrote...

It could be believed that they are at least in alpha (I believe it was Blair who said he had an Alpha copy of the game he was tweaking with), but what that actually means could be taken with a whole shaker full of salt.


The take home discs we were given to play over the holidays were labeled as "pre-alpha".  Pre-Alpha just means not alpha yet.  Technically a game is in pre-alpha from the the moment someone drops an asset into a level, so almost the whole development of the game is in pre-alpha.

#125
Fiddzz

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abspenst wrote...

Commander Kurt wrote...
/snip


I do hope it has nothing to do with my method regarding term papers. I think I'm going to use it from now on, see http://en.wikipedia....ease_life_cycle Let's see how my teacher likes that. And throw some Kickstarter in, too.

got ninja'd. link is interesting though. The longer the wait for game info the more interesting gets finding out about how those games get made ...

Also, I think one of the devs got asked if they did nightly builds which are in the pre-alpha stage, so they're probably there. Now if I'd only know how much time which stage usually takes  to complete ...

The RTM-stage puzzles me a bit, if you took "Release to Marketing" literal, that doesn't bode well for the impatient.


We have a few builds every hour.  And yes, that wiki explains it pretty good.  Pre-Alpha ("development," lasts a long time). -> Alpha (feature complete, polishing, etc) -> Beta (lockdown, bug fix mode extreme) -> Release.