The Dragon Age Twitter Thread
#1501
Posté 21 décembre 2012 - 05:54
Though I loved DA2 too.
#1502
Posté 21 décembre 2012 - 06:50
BasilKarlo wrote...
Spedfrom wrote...
Pre-Alpha!! IT'S COMING PEOPLE, HOLD ON TO YOUR PANTIES!
And that interview with Mark Darrah seems as though they're preparing the marketing onslaught. All eyes on E3 2013 for a DA3 reveal on next-gen platforms, is my guess.
E3 isn't until next summer. No way they're waiting that long to unveil the game. Even EA marketing staff isn't that stupid. And seriously people, there's no logical reason to think DA3 will be next-gen. It benefits EA/Bioware none to release a AAA title that's starting off on shaky ground early in the next consoles' lifecycles where it runs runs a high risk of underperforming.
We'll just have to wait and see, I guess.
Did you see the LinkedIn page from that EA Shanghai level designer?
#1503
Guest_Puddi III_*
Posté 21 décembre 2012 - 07:05
Guest_Puddi III_*
On a jet space hamster? What kind of second-rate accomodations are these? I demand to be taken to sparkle pony land on a jet space poptart hamster.Wiedzmin182009 wrote...
Love DAO?#DA3 will take you to sparkle pony land on a jet space hamster.
#1504
Posté 21 décembre 2012 - 07:06
#1505
Posté 21 décembre 2012 - 07:07
Wiedzmin182009 wrote...
Alistair McNally wrote...
Reviewing all the amazing things and progress today from the#BioWare#DA3 team was a joy - There be dragons...
Love DAO?#DA3 will take you to sparkle pony land on a jet space hamster.
Note how he doesn't say "Love DA2?"
#1506
Posté 21 décembre 2012 - 09:35
ElitePinecone wrote...
BasilKarlo wrote...
E3 isn't until next summer. No way they're waiting that long to unveil the game. Even EA marketing staff isn't that stupid. And seriously people, there's no logical reason to think DA3 will be next-gen. It benefits EA/Bioware none to release a AAA title that's starting off on shaky ground early in the next consoles' lifecycles where it runs runs a high risk of underperforming.
We'll just have to wait and see, I guess.
Did you see the LinkedIn page from that EA Shanghai level designer?
You mean the guy who supposedly worked there for like less than a month?
#1507
Posté 21 décembre 2012 - 09:54
Blair Brown wrote...
its not pre-alpha, well it technically is, but its more like prepreprepreprepreprepreperperpeprepreprper-alpha.
I'll have to echo this statement.
It's pre-alpha in that it's "before Alpha" but don't take this as any indication that we are close to Alpha.
#1508
Posté 21 décembre 2012 - 03:12
Allan Schumacher wrote...
Blair Brown wrote...
its not pre-alpha, well it technically is, but its more like prepreprepreprepreprepreperperpeprepreprper-alpha.
I'll have to echo this statement.
It's pre-alpha in that it's "before Alpha" but don't take this as any indication that we are close to Alpha.
For the uninitiated among us, how rigid are the classifications? Do you establish beforehand that "features x and y at z level of polish mean we're now in beta", or is something that varies with the pace of development?
I just wonder, because it seems like in pre-production the team spends an inordinate amount of time (it seems, to the outside observe who doesn't have a clue what's happening) on setting up development pipelines and content deadlines, etc. Do you have specific deadlines for finishing levels or game features?
Wikitionary unhelpfully tells me that in the pre-alpha stage (or prepreprepreprepreprepreprepreprepalpha) features aren't set in stone, but I imagine for something like DA3 the project leads would've sat down months ago and mapped out roughly what the game would look like, if not the specifics of each system.
The tl;dr version is that I'm wondering how precisely the project as a whole is mapped out at the very beginning, and how much leeway you have to make changes part of the way through development.
(Also, without being specific, what distinguishes a prepreprepreprepreprepre-alpha from an alpha build, and an alpha from a beta, except the amount of complete systems and finished content? It seems a bit wooly.)
#1509
Posté 21 décembre 2012 - 04:29
We do have deliverables for finishing levels and game features, which is a large part of the sprint reviews. We'll break things down into milestones and so forth, and milestones get broken down into sprints. For each milestone the producer types will say "We want the game at this state" and the scrum teams will commit to various work/features to deliver for the milestone goals. We typically have 3 sprints in a milestone, and at the end of each sprint, we show off the stuff we've done to the big wigs like Mark and Aaryn and so forth.
We're still very much adding new features now. We may have concepts for things we want in the game, so we aren't just randomly adding things, but as development goes along you realize that the original idea just isn't as awesome as you envisioned, so you tweak it to make it more enjoyable (this is called "iteration"), and to flesh out the gameplay aspects, the writing, etc.
#1510
Posté 21 décembre 2012 - 07:25
"Thank you @Bioware for the Dragon Age comic and DA3 shirt"!

Mark Darrah wrote...
Shirts!

Mike Laidlaw wrote...
Ending the year with a team gift pair: hardback of Stolen Throne and team shirts. (Shy model not included).

Cameron Lee wrote...
Hover gurns! #DA3
Comic books and t-shirts for everyone on the best team #DA3
Gave out about 200 shirts and books already. Lots left over, maybe for give always in the new year...
#1511
Posté 21 décembre 2012 - 07:25
Nothing is ever simple in game dev, but you can think of the various stages as:
Pre-alpha = In production
Alpha = Feature complete (fix bugs & polish, last minute changes)
Beta = Feature & content complete (fix bugs & polish)
Final = Pray to the old gods you guys love the game
#1512
Posté 21 décembre 2012 - 07:42
Savber100 wrote...
Wiedzmin182009 wrote...
Alistair McNally wrote...
Reviewing all the amazing things and progress today from the#BioWare#DA3 team was a joy - There be dragons...
Love DAO?#DA3 will take you to sparkle pony land on a jet space hamster.
Note how he doesn't say "Love DA2?"
DA2 fans not soo whingy
#1513
Posté 21 décembre 2012 - 07:45
#1514
Posté 21 décembre 2012 - 08:37
Face of Evil wrote...
Is that the Black Cliffs of Kirkwall in the background?
yes
#1515
Guest_FemaleMageFan_*
Posté 21 décembre 2012 - 08:41
Guest_FemaleMageFan_*
Cameron Lee wrote...
The “pre-alpha” disc is for people to take home over Christmas to allow extra feedback on plots and the features we have in the game at this point. We're not close to alpha.
Nothing is ever simple in game dev, but you can think of the various stages as:
Pre-alpha = In production
Alpha = Feature complete (fix bugs & polish, last minute changes)
Beta = Feature & content complete (fix bugs & polish)
Final = Pray to the old gods you guys love the game
If i am correct you guys are using scrum right? Since it's a modular based approach do you find determining these stages difficult?
#1516
Posté 21 décembre 2012 - 09:02
Cameron Lee wrote...
Final = Pray to the old gods you guys love the game
Well you guys know what we want for the game... So just obey us and all will be good
#1517
Posté 21 décembre 2012 - 09:03
#1518
Posté 21 décembre 2012 - 09:49
#1519
Posté 21 décembre 2012 - 10:16
FemaleMageFan wrote...
Cameron Lee wrote...
The “pre-alpha” disc is for people to take home over Christmas to allow extra feedback on plots and the features we have in the game at this point. We're not close to alpha.
Nothing is ever simple in game dev, but you can think of the various stages as:
Pre-alpha = In production
Alpha = Feature complete (fix bugs & polish, last minute changes)
Beta = Feature & content complete (fix bugs & polish)
Final = Pray to the old gods you guys love the game
If i am correct you guys are using scrum right? Since it's a modular based approach do you find determining these stages difficult?
We do use Scrum, but we still have goals/objectives just to keep focus on delivering the product at hand in a timely manner. I think it was Darrah that said in the release of BG2: "Give me a developer with infinite resources, and I'll give you a game that never ships."
So it's modular, but within the scope of ideas that we get out of brainstorming and idea spitballing that comes out of preproduction.
#1520
Posté 22 décembre 2012 - 11:12
#1521
Posté 22 décembre 2012 - 11:42
And... you know... if you want to send me one for free for suggesting the idea... my size is athletic fit/small, pleasethankyou
#1522
Posté 23 décembre 2012 - 01:26
#1523
Posté 23 décembre 2012 - 04:25
BasilKarlo wrote...
Anyone else really hoping one of those pre-alpha disks gets "misplaced" and we finally get some concrete details on the game?
No.
We would get more than concrete details ...
We would get massive spoilers that will ruin future enjoyment of the game
Modifié par GithCheater, 23 décembre 2012 - 04:26 .
#1524
Posté 23 décembre 2012 - 04:28
#1525
Posté 23 décembre 2012 - 04:44
TristanHawke wrote...
Also... Cool T-shirts! Where can I get one?!





Retour en haut





