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The Dragon Age Twitter Thread


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#15401
Banxey

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Enad wrote...

RevanCousland wrote...

Enad wrote...

Tinxa wrote...

fm01 wrote...

Parmida wrote...


@_@

AWESOME!

WE GET TO PLAY AFTER THE MAIN STORY! YAY!


But what about "or lead this world to it's bitter end" from the trailer??? I wanted to destroy the world  D:



And now I'm worried about the endingPosted Image. The endings can't be too diverse if they have to also support playing after the main story... I mean the Inquisitor probably can't sacrifice himself or become emperor of Orlais or destroy the world...
And what about the little things like helping Dagna or giving Bevin his sword back... if you're allowed to play on after the main story is over, the ending slides probably can't say "the child you helped has grown up into a respected mage many years later" because it wouldn't make sense.

I don't know how this is going to work....


Or they'll just end this "story" after DAI like they're doing with Mass Effect 3. 
While not as connected as Mass Effect, it's still obvious each game has a connection with each other, in a rather serious way. Eventually they won't be able to keep allowing us to import our decisions, it'll become to difficult. After DAI seems like a good time to start a new "story" for Dragon Age. Get what I'm saying?

well with the keep there really isn't a need for save imports anymore is there?


Yes but Bioware would still have to add in exceptions and conditions for all those events of the past games, even if you are choosing them in the keep. Eventually they have to cut us off.


My understanding of the keep from the interview with Fernando Melo was that it would keep track of everything so if say, in DAO you give Bevan his sword, in DA8 Bevan might show up in some capacity and mention the Warden saved Redcliffe with his sword. But there would be no reference to Bevan in DA3 - 7. Or alternatively, if Alistair is king in your game, it may never come up in conversation until several games down the line. Which would mean that a big world influencing event could be dealt with in the main story of a game, but still involve different outcomes from previous games.

Ultimately it would make situations where you hear about your past actions seem less contrived.

#15402
Guest_BarbarianBarbie_*

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eluvianix wrote...

HiroVoid wrote...

eluvianix wrote...

Good grief, Gaider's on a rampage on Twitter.

Yeah based on the tweets I heard here.  And here I thought the qunari/kossith thing didn't bother them.


It's gone beyond what's been posted here. It looked like he was actually arguing with another dev at one point.

I don't think 'shorts is a Dev, I *think* he's a pal of Mr. Gaider's and I don't think it was a heated argument, just debating.

#15403
Hrungr

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User:
What will the level cap be in DAI?

Mark Darrah ‏@BioMarkDarrah:
Unknown.

#15404
Hellion Rex

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discosuperfly wrote...

eluvianix wrote...

HiroVoid wrote...

eluvianix wrote...

Good grief, Gaider's on a rampage on Twitter.

Yeah based on the tweets I heard here.  And here I thought the qunari/kossith thing didn't bother them.


It's gone beyond what's been posted here. It looked like he was actually arguing with another dev at one point.

I don't think 'shorts is a Dev, I *think* he's a pal of Mr. Gaider's and I don't think it was a heated argument, just debating.

I stand corrected. I see them tweeting back and forth a lot, so I thought he was a dev. Mea culpa.

#15405
Steppenwolf

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Spectre slayer wrote...

BasilKarlo wrote...

hotdogbsg wrote...

Aaryn Flynn[/b] ‏@AarynFlynn  Thanks everyone. Because you're the best fans, here's a new pre-alpha PC screenshot of Dragon Age: Inquisition


I know they say it to prevent people from assuming what they're seeing is the final product, but they really need to stop calling everything "pre-alpha." It's not pre-alpha at all.


Yes it is, pre alpha or first playable if you prefer is what stage they are in now and should be entering alpha soon.


The alpha is the first playable build. They've had a playable build for months. To say pre-alpha means they don't have a playable build. We know that that isn't true.

#15406
Enad

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BasilKarlo wrote...

Spectre slayer wrote...

BasilKarlo wrote...

hotdogbsg wrote...

Aaryn Flynn[/b] ‏@AarynFlynn  Thanks everyone. Because you're the best fans, here's a new pre-alpha PC screenshot of Dragon Age: Inquisition


I know they say it to prevent people from assuming what they're seeing is the final product, but they really need to stop calling everything "pre-alpha." It's not pre-alpha at all.


Yes it is, pre alpha or first playable if you prefer is what stage they are in now and should be entering alpha soon.


The alpha is the first playable build. They've had a playable build for months. To say pre-alpha means they don't have a playable build. We know that that isn't true.


It has become the new buzzword for developers haha. 

Especially among Early Access games on Steam. 
It's harmless though, I wouldn't let it get to you. At least until it starts becoming a problem haha :happy:

#15407
Hrungr

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BasilKarlo wrote...

The alpha is the first playable build. They've had a playable build for months. To say pre-alpha means they don't have a playable build. We know that that isn't true.


Here's a good description of the different steps involved...

hoorayforicecream wrote...

Here's how it works.

First there's the concept phase, followed by design phase, and then the pitch. If the pitch goes successfully, the team is bankrolled to do Pre-Production. This means they work on prototypes for features and hash out just what sort of systems and major game features they plan on putting into the game. The approximate breadth of content is decided here, as well as the scope - how many hours the game will be, whether it will be linear or branching, how many sections of the game there will be, whether there will be crafting, how many companions there will be, whether it takes place over a short time or many years, etc.. The prototypes are built out for each system to see if they are fun.

This all culminates in what is often called a "first playable" or "vertical slice", which is a single playable instance prototype with all of the approved systems in working order... like a level with a bunch of quests, companions, leveling up, etc. all built in. Executives and other folks can then play through the vertical slice and decide whether it's good, or what sort of other changes to make. Once it's been approved, the project moves into Production.

Production is the actual building out of the features and content of the game that they laid out the designs for and scoped during Pre-Production. The other areas that were talked about are created. The features are fully fleshed out as programmers, designers, and artists work on adding all of the variations and handling all of the different cases and interactions of those features. Content gets made and people are generally busy.

Once the features are finished, they move into Alpha. This is where the new feature work stops and they tune, tighten, and bug fix. Content and features that they don't have time to finish and polish when the Alpha deadline arrives usually gets cut or shelved for DLC work later. Alpha is when most of the developers start crunching to get things done. They work a lot of hours and fix a lot of bugs. Some feature work can sneak in at this point still if it is high enough priority, but usually it has to be extremely important and low risk. When the bugs are complete, the project moves into Beta.

Beta basically means that all of the bugs that QA has found up to that point have been fixed. Each day QA will continue to test the game rigorously, and the team has to keep fixing the new bugs as they come in. At this point, only the highest priority bugs get fixed. The lower priority ones tend to get shelved or set aside for a patch later. The goal here is to get the game to a point where it will pass certification from First Party (Sony, Microsoft, Nintendo), and get put on the shelves. Once it has done well enough for certification, the game goes gold and is distributed to retailers. It is typically during beta that the development team transitions people off to other projects, patches, or ramps up on DLC development.

So basically, what Pre-Alpha means is a snapshot of the game during Production, before the features are complete.

As features are still being worked on, we're not at Alpha yet.

Modifié par Hrungr, 05 février 2014 - 02:27 .


#15408
Spectre slayer

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BasilKarlo wrote...

Spectre slayer wrote...

BasilKarlo wrote...

hotdogbsg wrote...

Aaryn Flynn[/b] ‏@AarynFlynn  Thanks everyone. Because you're the best fans, here's a new pre-alpha PC screenshot of Dragon Age: Inquisition


I know they say it to prevent people from assuming what they're seeing is the final product, but they really need to stop calling everything "pre-alpha." It's not pre-alpha at all.


Yes it is, pre alpha or first playable if you prefer is what stage they are in now and should be entering alpha soon.


The alpha is the first playable build. They've had a playable build for months. To say pre-alpha means they don't have a playable build. We know that that isn't true.



Wrong.

Pre alpha/ First Playable 

The first playable is the game version containing representative gameplay and assets, this is the first version with functional major gameplay elements, and it is often based on the prototype created in pre-production, alpha and first playable are sometimes used to refer to a single milestone, however large projects require first playable before feature complete alpha.

First playable occurs 12 to 18 months before code release, and it's sometimes referred to as the "Pre-Alpha" stage.

Alpha

Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished, and a game in alpha is feature complete, that is, game is playable and contains all the major features. These features may be further revised based on testing and feedback. Additional small, new features may be added, similarly planned, but unimplemented features may be dropped.Programmers focus mainly on finishing the codebase, rather than implementing additions.

Alpha occurs eight to ten months before code release.

They haven't made it to the alpha stage yet, Inquisition is to massive and requires a pre alpha build before they go forward and the alpha stage happens 8-10 months before release which is in the fall or later so we still have a little more time before that happens.

They are still working on a lot of things, they just rebuilt the gameplay and hell specializations aren't even locked down yet. (Hrungr posted some more info.)

Modifié par Spectre slayer, 05 février 2014 - 02:50 .


#15409
Hrungr

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Chris Pickford ‏@TheBoyChris:
I've never been happier to see Havok cloth in my life.

FYI, Havok Cloth - cloth physics.

Modifié par Hrungr, 05 février 2014 - 02:43 .


#15410
Hrungr

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Maybe I'm on my own on this one but will there be a stealth portion added like the DA2 MOTA DLC?

Mike Laidlaw ‏@Mike_Laidlaw:
No. We realized that that kind of stealth goes against the core "party first" mechanics that drive Dragon Age.

#15411
keightdee

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Hrungr wrote...

User:
Maybe I'm on my own on this one but will there be a stealth portion added like the DA2 MOTA DLC?

Mike Laidlaw ‏@Mike_Laidlaw:
No. We realized that that kind of stealth goes against the core "party first" mechanics that drive Dragon Age.


I mean, I get it, but ...

:sobbing:

#15412
DiegoRaphael

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Yay Claudia Black! Love her!

I hope they recorded some interview with her! And bring her to conventions! And plz Bioware, come to Brasil Game Show or the Comic Con Experience later this year (october and december) here in Brazil!

#15413
RinpocheSchnozberry

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keightdee wrote...

Hrungr wrote...

User:
Maybe I'm on my own on this one but will there be a stealth portion added like the DA2 MOTA DLC?

Mike Laidlaw ‏@Mike_Laidlaw:
No. We realized that that kind of stealth goes against the core "party first" mechanics that drive Dragon Age.


I mean, I get it, but ...

:sobbing:


Shame that they took that out, I dug it.  But the potentially nice part is the "that kind of stealth" still leaves open the possibility of some kind of stealth.

#15414
Hrungr

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RinpocheSchnozberry wrote...

keightdee wrote...

Hrungr wrote...

User:
Maybe I'm on my own on this one but will there be a stealth portion added like the DA2 MOTA DLC?

Mike Laidlaw ‏@Mike_Laidlaw:
No. We realized that that kind of stealth goes against the core "party first" mechanics that drive Dragon Age.


I mean, I get it, but ...

:sobbing:

Shame that they took that out, I dug it.  But the potentially nice part is the "that kind of stealth" still leaves open the possibility of some kind of stealth.

Opinions on MotA's stealth section were... definitely mixed. I've always opted for the stealth approach myself.

But they've said stealth will now be more like it was in DA:O, allowing you to scout ahead of the party like we used to.

#15415
Cairodin

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@PatrickWeekes Would you say that the follower you're writing has a favorite color? #QuestionsYouCanAnswer

Patrick Weekes @PatrickWeekes:
YES. And I think I wrote something in banter that actually answered this and now I cannot remember what and it is BUGGING ME.

#15416
BioFan (Official)

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 Sandal from HODA:

Posted Image

#15417
Steppenwolf

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Hrungr wrote...

BasilKarlo wrote...

The alpha is the first playable build. They've had a playable build for months. To say pre-alpha means they don't have a playable build. We know that that isn't true.


Here's a good description of the different steps involved...

hoorayforicecream wrote...
snip

As features are still being worked on, we're not at Alpha yet.


Spectre slayer wrote...
snip


They've been playing an alpha build since before the Holidays and even then they didn't even refer to it as a pre-alpha internally. And considering they're in bug-search mode and have been for weeks I think it's safe to say they're well out of pre-alpha. You guys are assuming that because they aren't telling us that features are finalized/in place that that means they're not. The game is shipping in 7-9 months and they're making it for five platforms, all of which are very different. They don't have the time to still be in pre-alpha.

#15418
TKavatar

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Hrungr wrote...

RinpocheSchnozberry wrote...

keightdee wrote...

Hrungr wrote...

User:
Maybe I'm on my own on this one but will there be a stealth portion added like the DA2 MOTA DLC?

Mike Laidlaw ‏@Mike_Laidlaw:
No. We realized that that kind of stealth goes against the core "party first" mechanics that drive Dragon Age.


I mean, I get it, but ...

:sobbing:

Shame that they took that out, I dug it.  But the potentially nice part is the "that kind of stealth" still leaves open the possibility of some kind of stealth.

Opinions on MotA's stealth section were... definitely mixed. I've always opted for the stealth approach myself.

But they've said stealth will now be more like it was in DA:O, allowing you to scout ahead of the party like we used to.


I do hope we get the cool stealth abilities from MoTA like throwing rocks to distract guards and hitting them on the head. Or is that like completely out? :(

#15419
clst

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BasilKarlo wrote...

Hrungr wrote...

BasilKarlo wrote...

The alpha is the first playable build. They've had a playable build for months. To say pre-alpha means they don't have a playable build. We know that that isn't true.


Here's a good description of the different steps involved...

hoorayforicecream wrote...
snip

As features are still being worked on, we're not at Alpha yet.


Spectre slayer wrote...
snip


They've been playing an alpha build since before the Holidays and even then they didn't even refer to it as a pre-alpha internally. And considering they're in bug-search mode and have been for weeks I think it's safe to say they're well out of pre-alpha. You guys are assuming that because they aren't telling us that features are finalized/in place that that means they're not. The game is shipping in 7-9 months and they're making it for five platforms, all of which are very different. They don't have the time to still be in pre-alpha.

i m not sure but perhaps we re on pre alpha and in 15/03/2014 alpha stage begin  or perhaps you re right  we re alredy know the game ship on fall > between 23/09/2014 > 21/12/2014 there are on 7-9 month to the release

#15420
Nerdage

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RinpocheSchnozberry wrote...

keightdee wrote...

Hrungr wrote...

User:
Maybe I'm on my own on this one but will there be a stealth portion added like the DA2 MOTA DLC?

Mike Laidlaw ‏@Mike_Laidlaw:
No. We realized that that kind of stealth goes against the core "party first" mechanics that drive Dragon Age.


I mean, I get it, but ...

:sobbing:

Shame that they took that out, I dug it.  But the potentially nice part is the "that kind of stealth" still leaves open the possibility of some kind of stealth.

Hopefully. I don't see why stealth couldn't be made party-based, and I was really hoping DAI would be the first Dragon Age (or first Bioware RPG at all for that matter) where I wouldn't have to massacre everybody just because they were in my way.

#15421
Reznore57

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I'm really surprised about being able to play after the "end".
It's really sweet.But I wonder what it means in game.
Will the ending have an effect on post end game?
Or the end won't matter (your Inquisitor dies , the end , then he's raised from the dead after the epilogue to keep on exploring?) or it will be very self contained (you close the fade breach , so no more green tear in the sky and demons , and you can keep on?)

Well now I'm curious , I don't want too much details storywise , but it would be nice if the devs could explain it.
Exploration , gathering material/crafting and slaying monsters will probably still be available but what about quests?

#15422
hotdogbsg

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Well if your Inquisitor dies I imagine the game won't continue post-ending. (Like ME2)

If he survives my guess is you'll be able to play in the world state stemming from the ending you got, so the option to explore, do missions you might have missed is still available.

#15423
Andrew Waples

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hotdogbsg wrote...

Well if your Inquisitor dies I imagine the game won't continue post-ending. (Like ME2)

If he survives my guess is you'll be able to play in the world state stemming from the ending you got, so the option to explore, do missions you might have missed is still available.

right or like me3 where they go to before the cerberus base atttack so that you can do whatever 

#15424
wright1978

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hotdogbsg wrote...

Well if your Inquisitor dies I imagine the game won't continue post-ending. (Like ME2)

If he survives my guess is you'll be able to play in the world state stemming from the ending you got, so the option to explore, do missions you might have missed is still available.


Liked the way it worked in ME2. Though mainly i'm excited at the idea if the extrapolation that the Inquisitor won't be forced into a tragic ending is true

#15425
Guest_simfamUP_*

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wright1978 wrote...

hotdogbsg wrote...

Well if your Inquisitor dies I imagine the game won't continue post-ending. (Like ME2)

If he survives my guess is you'll be able to play in the world state stemming from the ending you got, so the option to explore, do missions you might have missed is still available.


Liked the way it worked in ME2. Though mainly i'm excited at the idea if the extrapolation that the Inquisitor won't be forced into a tragic ending is true


I hope it's done better than ME2 though. I enjoyed all the post-mission dialogue but you essentially have nothing else do to. It's there as a commodity, nothing more. Unless you wanna spend time doing N7 missions, but even those are limited really.

Hopefully, this is where BioWare willi really take from the TES series and give us plenty to do in terms of factions, or maybe just random explorable caves.