Enad wrote...
RevanCousland wrote...
well with the keep there really isn't a need for save imports anymore is there?Enad wrote...
Tinxa wrote...
fm01 wrote...
Parmida wrote...
@_@
AWESOME!
WE GET TO PLAY AFTER THE MAIN STORY! YAY!
But what about "or lead this world to it's bitter end" from the trailer??? I wanted to destroy the world D:
And now I'm worried about the ending. The endings can't be too diverse if they have to also support playing after the main story... I mean the Inquisitor probably can't sacrifice himself or become emperor of Orlais or destroy the world...
And what about the little things like helping Dagna or giving Bevin his sword back... if you're allowed to play on after the main story is over, the ending slides probably can't say "the child you helped has grown up into a respected mage many years later" because it wouldn't make sense.
I don't know how this is going to work....
Or they'll just end this "story" after DAI like they're doing with Mass Effect 3.
While not as connected as Mass Effect, it's still obvious each game has a connection with each other, in a rather serious way. Eventually they won't be able to keep allowing us to import our decisions, it'll become to difficult. After DAI seems like a good time to start a new "story" for Dragon Age. Get what I'm saying?
Yes but Bioware would still have to add in exceptions and conditions for all those events of the past games, even if you are choosing them in the keep. Eventually they have to cut us off.
My understanding of the keep from the interview with Fernando Melo was that it would keep track of everything so if say, in DAO you give Bevan his sword, in DA8 Bevan might show up in some capacity and mention the Warden saved Redcliffe with his sword. But there would be no reference to Bevan in DA3 - 7. Or alternatively, if Alistair is king in your game, it may never come up in conversation until several games down the line. Which would mean that a big world influencing event could be dealt with in the main story of a game, but still involve different outcomes from previous games.
Ultimately it would make situations where you hear about your past actions seem less contrived.





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