The Dragon Age Twitter Thread
#15526
Posté 06 février 2014 - 05:28
I've been on DAI for.. two and a half years now? And it is amazing to go from 'here's a toolset, sorta' to 'holy **** it's almost a game!'
#15527
Posté 06 février 2014 - 05:29
Reznore57 wrote...
I hope we're going to vist the big Necropolis in Nevarra.
The second I've read about mummies living in a fancy place , with ballroom and everything, I wanted to go there.Extra creepy if the mummies are still dancing!
That is THE dream for visiting Nevarra for me. Probably the third biggest want for Inquisition all together after Aeonar and an Orlesian Ball complete with Vivienne being ****y and or sassy.
I really hope the whole thing is well put together though. Like a beautiful, serene area, but deadly silent and the clear sense that something is not quite right. As in the Harrimann estate, but genuinely creepy and not pervy creepy or just plain weird due to bad animations. It could be amazing, or it could be terrible.
#15528
Posté 06 février 2014 - 06:04
"[...]What ‘first playable’ actually constitutes will vary from developer to developer. There’s no real standardization of terms in terminology outside of the broadest sense, but for us ‘first playable’ sits squarely in the pre-Alpha period. It means that you are capable of running through the game’s story from beginning to end without having to use debug commands—if you’re lucky. And that’s all it means.
Some of those areas will be near-complete, the things we’ll have shown publicly by that point, and you’ll think, “Hey, this almost looks like a game!” Then the next area will be a featureless grey plain with enemies running at you in T-pose. You’ll talk to a character whose hair is floating slightly off his head, and the Face FX keep twisting his lips so they peel away from his teeth in a horrific manner. And at the end of every sentence his eyeballs briefly float a foot in front of his face.[...]"
#15529
Posté 06 février 2014 - 06:07
Writing room just broke @Mike_Laidlaw. Good day.
#15530
Posté 06 février 2014 - 06:24
John Epler@eplerjc: @PatrickWeekes @Mike_Laidlaw Breaking Mike, coming to AMC this Fall.HgBird wrote...
Patrick Weekes @PatrickWeekes
Writing room just broke @Mike_Laidlaw. Good day.
David Gaider@davidgaider: @PatrickWeekes @Mike_Laidlaw It's a proud moment for us all. #WritersPit
Mike Laidlaw@Mike_Laidlaw: @PatrickWeekes It was glorious.
Modifié par Rachel73, 06 février 2014 - 07:14 .
#15531
Guest_Lady Glint_*
Posté 06 février 2014 - 06:48
Guest_Lady Glint_*
Darn it, I need more details! Do they mean they made him cry, or go mad? Which *is* it?Rachel73 wrote...
John Epler@eplerjc: @PatrickWeekes @Mike_Laidlaw Breaking Mike, coming to AMC this Fall.HgBird wrote...
Patrick Weekes @PatrickWeekes
Writing room just broke @Mike_Laidlaw. Good day.
David Gaider@davidgaider: @PatrickWeekes @Mike_Laidlaw It's a proud moment for us all. #WritersPit
#15532
Posté 06 février 2014 - 07:05
#15533
Posté 06 février 2014 - 07:08
agonis wrote...
David Gaiders blog on a "playable first build". lol
"[...]What ‘first playable’ actually constitutes will vary from developer to developer. There’s no real standardization of terms in terminology outside of the broadest sense, but for us ‘first playable’ sits squarely in the pre-Alpha period. It means that you are capable of running through the game’s story from beginning to end without having to use debug commands—if you’re lucky. And that’s all it means.
Some of those areas will be near-complete, the things we’ll have shown publicly by that point, and you’ll think, “Hey, this almost looks like a game!” Then the next area will be a featureless grey plain with enemies running at you in T-pose. You’ll talk to a character whose hair is floating slightly off his head, and the Face FX keep twisting his lips so they peel away from his teeth in a horrific manner. And at the end of every sentence his eyeballs briefly float a foot in front of his face.[...]"
Here is a link to the post in question.
#15534
Posté 06 février 2014 - 07:12
Giubba1985 wrote...
Ericander77 wrote...
Wiedzmin182009 wrote...
Will we get to explore the Tevinter Imperium?
Mike Laidlaw @Mike_Laidlaw
No. Not in Inquisition. Future? Maybe!
DARN!!!!!!!!
Good Tevinter deserve its stand alone "chapter".
What a pity.
Bah, there surely will be a standalone DA game featuring Tevinter and the rest of the North.
#15535
Posté 06 février 2014 - 07:14
@Mike_Laidlaw ]@fridaymania@BioMarkDarrah @dragonage No. Not in Inquisition. Future? Maybe!
@fridaymania ]@[/color]Mike_Laidlaw [color=rgb(102, 181, 210)">@BioMarkDarrah @dragonage @potatoe57 Nevarra is confirmed.
@Mike_Laidlaw @dragonage Officially? I thought it was just a rumoured location at this point?
@Mike_Laidlaw @potatoe57 @fridaymania @dragonage it is not confirmed. Some article said it.
Probably nothing but I thought I might as well ask about Nevarra. Perhaps somewhat interestingly Mike doesn't state Nevarra isn't in the game like he did with Tevinter.
Modifié par hotdogbsg, 06 février 2014 - 07:19 .
#15536
Posté 06 février 2014 - 07:17
#15537
Posté 06 février 2014 - 07:21
#15538
Guest_Lady Glint_*
Posté 06 février 2014 - 07:26
Guest_Lady Glint_*
Modifié par BeadyEyedTater, 06 février 2014 - 07:27 .
#15539
Posté 06 février 2014 - 07:38
#15540
Posté 06 février 2014 - 08:03
Spot on.Giubba1985 wrote...
Ericander77 wrote...
Wiedzmin182009 wrote...
Will we get to explore the Tevinter Imperium?
Mike Laidlaw @Mike_Laidlaw
No. Not in Inquisition. Future? Maybe!
DARN!!!!!!!!
Good Tevinter deserve its stand alone "chapter".
#15542
Posté 06 février 2014 - 08:30
#15544
Posté 06 février 2014 - 08:47
#15545
Posté 06 février 2014 - 08:53
#15546
Posté 06 février 2014 - 08:59
But I really think Tevinter should be saved for it's own game, where you can really do it (and the Qunari conflict) justice.
That said, I am still curious where this piece of concept art is located, given the jungle-like foliage...
#15547
Posté 06 février 2014 - 09:01
#15548
Posté 06 février 2014 - 09:02
Probably is, it's just very... jungle-y for a region so far to the south.FireAndBlood wrote...
Pretty sure that's the Dales.
#15549
Posté 06 février 2014 - 09:04
Fantasy climate, roll with it.Hrungr wrote...
Probably is, it's just very... jungle-y for a region so far to the south.FireAndBlood wrote...
Pretty sure that's the Dales.
#15550
Guest_BarbarianBarbie_*
Posté 06 février 2014 - 09:10
Guest_BarbarianBarbie_*
I am really looking forward to exploring this area.Hrungr wrote...
Yeah, I knew that when they started talking about the scope of the game being, "From Eastern Ferelden to Western Orlais" and the map reveal in the gameplay video to not get my hopes up about seeing Tevinter.
But I really think Tevinter should be saved for it's own game, where you can really do it (and the Qunari conflict) justice.
That said, I am still curious where this piece of concept art is located, given the jungle-like foliage...





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