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The Dragon Age Twitter Thread


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#1601
leighzard

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rapscallioness wrote...

"We'll go into details on importing and the like later, but we will be making sure imports have impact."

This pleases me immensely. Of course I might need to make another run happen between now and release date to make sure I have all the combination I want to see play out in DA:I.

BasilKarlo wrote...

If they wanted to make all 4 races playable why not do it with Inquisition? It's not like they would need 4 different voices for each sex(and I'm not sure why people always think they would). And playing as an Inquisitor doesn't scream "humans only, dwarves and elves need not apply" to me. It seems like they heard the complaints about DA2 but decided to ignore them.

You know, it smacks a little of Andrastenism to me. I suppose some city elves might be on board, but the Dalish and the dwarves have their own spiritual thing going on. I can see the protagonist only making sense as a human if there's some sort of Chantry genesis for the story.

Modifié par leborum, 11 janvier 2013 - 01:39 .


#1602
ElitePinecone

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I don't think the absence of elven/dwarven options for the Inquisitor implies at all that the position is only open to humans; it's less about any in-universe restrictions on the position and more about what the creators are restricting us to.

As in, the position of player-character-Inquisitor isn't only open to humans, but only a human is ever put in the right place at the right time to become the Inquisitor. Because of the way the Inquisition seems to be formed around the player character, so to speak, rather than us joining some sort of existing entity, the causation of why the Inquisitor is human works only one way. The protagonist is human, because Bioware said so, and so the Inquisitor is only human, because only the protagonist is put in the situation to become the Inquisitor. It's entirely possible that if an elf was part of the events leading up to the Inquisition they'd become the Inquisitor also, but we can't play as an elf and so that will never eventuate.

If that makes sense. Besides, looking for story explanations as to why the protagonist can only be human is probably less productive than looking at other things like cost or design complexity (or marketability, or the time they have to make the game, or whatever) - I'd think some combination of those would be more likely to explain why they've decided on a human player character.

#1603
WardenWade

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LolaLei wrote...

You guys have probably seen this already from that World of Thedas book preview, but just in case you haven't:

Posted Image


I lightened it up a bit so you can all see everything clearly.

http://www.amazon.co...57882389&sr=8-1


Thank you for this!  IIRC Mr. Gaider may have tweeted some images similar to this a few months ago.  I believe I spy a chained elf second from the right...

#1604
Ilidan_DA

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Posted Image

David Gaider wrote...

Okay, that video even impressed jaded little me. So awesome. #DA3

Modifié par Wiedzmin182009, 11 janvier 2013 - 06:30 .


#1605
WardenWade

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Wiedzmin182009 wrote...

Posted Image

David Gaider wrote...

Okay, that video even impressed jaded little me. So awesome. #DA3


Yes, that is the image I was thinking of!  Thank you, Wiedzmin182009! :)

Modifié par WardenWade, 11 janvier 2013 - 06:57 .


#1606
Ilidan_DA

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At your service :D



Aidan Scanlan wrote...

"Stab him in the ass light!" -- @AarynFlynn #DA3 #nocontext

Aaryn Flynn wrote...

"Thanks for that. I assure everyone out there it made perfect sense when and where I said that "

Modifié par Wiedzmin182009, 11 janvier 2013 - 07:24 .


#1607
Brockololly

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Wiedzmin182009 wrote...

Posted Image


Never saw that before. I love that stained glass look. Reminds me of the mosaic cutscenes in Baldur's Gate 2.

#1608
daft inquisitor

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Wiedzmin182009 wrote...

At your service :D



Aidan Scanlan wrote...

"Stab him in the ass light!" -- @AarynFlynn #DA3 #nocontext

Aaryn Flynn wrote...

"Thanks for that. I assure everyone out there it made perfect sense when and where I said that "

Ooh, bosses with specific target mechanics? I LIKE the thought of that! :o

#1609
BioFan (Official)

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Wiedzmin182009 wrote...

Posted Image

"Sorry, for those who love elves and dwarves, but long term I’d like to see all four races playable. Future plans!" - Mike Laidlaw

Image by Ilidan / Wiedzmin182009 :devil:



I'd love to see the statistics from that game of how many people play as a race other than human. Not having the option for so long will probably get more players interested in the other races rather than humans. 

#1610
rapscallioness

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Hey Ericander!

And yeah, that stat would be interesting. You know, tho, the thing for me (cuz other fantasy games I've played let me play as diff races) was the origin story.

I had no idea! I went into DAO blind. Had no idea. One day started another playthru. Decided to do Dalish Elf to mix it up. I was confused at first. Lol. I was like wait..wha..?

Then I realized they had a significant amount of origin content for each race. I was amazed that they did that. In a great way amazed. Other games let you pick race, but this was the first time I had a unique origin story to go with it.

I was quite impressed w/the effort. Quite impressed.

#1611
ElitePinecone

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From memory, David Gaider said that in DAO the vast majority of people (something above 80%) played as the human noble. I could be wrong on the exact number, but the proportion of the playerbase that actually used the other races was definitely quite small.

Cameron Lee @BioWare ‏@Cameron__Lee
Random fact - Mighty blow was used 103 million times in DA2 #DA3


I love (and had no idea) that their telemetry is so specific - it must be helpful for the developers to have all that information, especially in terms of combat design.

I've said it before but it'd be great to see something similar to The Walking Dead's telemetry screens appear in DA3, where we can see a breakdown of the major story decisions at the end of the game and the proportion of players who chose each option. It does enhance the social aspect of the experience, in my opinion, in the sense that we can see what the player hivemind decided for some of the gut-wrenching issues in the game.

#1612
LolaLei

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ElitePinecone wrote...

I've said it before but it'd be great to see something similar to The Walking Dead's telemetry screens appear in DA3, where we can see a breakdown of the major story decisions at the end of the game and the proportion of players who chose each option. It does enhance the social aspect of the experience, in my opinion, in the sense that we can see what the player hivemind decided for some of the gut-wrenching issues in the game.


That would be really interesting to see. Perhaps it could show up at the end of the game during/after the credits, that way it wouldn't reveal any spoilers or influence the player whilst he/she is doing their first ever playthrough.

The choices made during everyones first ever playthrough would be the most revealing. 

#1613
serenai

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ElitePinecone wrote...

From memory, David Gaider said that in DAO the vast majority of people (something above 80%) played as the human noble. I could be wrong on the exact number, but the proportion of the playerbase that actually used the other races was definitely quite small.


My first character was an elven mage. I did eventually do the human noble, and I'm still (slowly) working my way through all the different ones - I love how they are different. Both of my son's play-throughs were elves (he likes to stick to one thing ;)).

ElitePinecone wrote...

Cameron Lee @BioWare ‏@Cameron__Lee
Random fact - Mighty blow was used 103 million times in DA2 #DA3


I love (and had no idea) that their telemetry is so specific - it must be helpful for the developers to have all that information, especially in terms of combat design.

I've said it before but it'd be great to see something similar to The Walking Dead's telemetry screens appear in DA3, where we can see a breakdown of the major story decisions at the end of the game and the proportion of players who chose each option. It does enhance the social aspect of the experience, in my opinion, in the sense that we can see what the player hivemind decided for some of the gut-wrenching issues in the game.


That would definitely be interesting! I'd like to see that, as well.

On another note...

Mark Darrah @BioMarkDarrah
The #DA3 team has been kicking serious ass. Uploading the result of their hardwork right now.

Modifié par serenai, 12 janvier 2013 - 06:47 .


#1614
killswitch423

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I am unreasonably excited for this game... as hard as I've been trying to stay calm and intentionally jaded.

#1615
ElitePinecone

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LolaLei wrote...
Perhaps it could show up at the end of the game during/after the credits, that way it wouldn't reveal any spoilers or influence the player whilst he/she is doing their first ever playthrough.

The choices made during everyones first ever playthrough would be the most revealing. 


Yeah, The Walking Dead had them appear right at the end, before the credits. 

I feel like Bioware collect so much information, but not a lot of it sees the light of day. Some of the information (class breakdowns, most frequently used weapon types, most frequently used companions, powers, etc) would be really interesting just from a gameplay perspective, but there's a lot more that would be engaging for the DA fan community ar large. The breakdown of player decisions, for example, would lead some really interesting insights into what the playerbase thinks on things. In TWD's case, it showed things like what proportion of the players were willing to kill certain characters, or save others, or do increasingly horrifying things - I know one of the Telltale developers said they were actually encouraged by how few players actually took the most ruthless options. Most people tried to be 'good', and that's not something we'd necessarily know without the telemetry. 

There's a legitimate concern that giving players access to statistics can only fuel unbearable entitlement and armchar-developer statements ("only 4% of people did X, so why did you put it in rather than my pet interest!!"), but I think it'd be fascinating nonetheless. With all that information, it'd be great to see more of what the DA fanbase thinks and chooses to do while playing the games. 

#1616
BioFan (Official)

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rapscallioness wrote...

Hey Ericander!

And yeah, that stat would be interesting. You know, tho, the thing for me (cuz other fantasy games I've played let me play as diff races) was the origin story.

I had no idea! I went into DAO blind. Had no idea. One day started another playthru. Decided to do Dalish Elf to mix it up. I was confused at first. Lol. I was like wait..wha..?

Then I realized they had a significant amount of origin content for each race. I was amazed that they did that. In a great way amazed. Other games let you pick race, but this was the first time I had a unique origin story to go with it.

I was quite impressed w/the effort. Quite impressed.



Quite so, the origin stories really did make a lot of difference. Shame we won't be getting those in DA3, but we'll see what they do, it'll probably be good! :)

#1617
Cathey

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I play as an elf if i'm doing a male playthrough but most of my plays of Origins are female human noble. Not because I want to be human, but because for rp reasons for the character....there's something in the human noble origin that I like to do to establish the female character a certain way in my head. Doesn't work with the others.

I only did the dwarf ones for achievements though. I don't like playing as dwarfs. I don't hate dwarfs, I quite like Varric, but I just don't like playing as them.



Ahhhh I can't wait til we get more DA3 info :wub:

Modifié par Cathey, 12 janvier 2013 - 10:34 .


#1618
daft inquisitor

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I get disappointed when I see numbers like, "80% played Human Noble".

When I first started the game, I took two characters of every race, one of each background. (Human Noble, Human Mage, City Elf, Dalish Elf, Noble Dwarf, Commoner Dwarf.) My City Elf Rogue was the first one I played to completion (though I did all the Origins first), and my only character I've done multiple playthroughs of. I didn't even finish my Human Noble playthrough until last summer.

Though, that does make me wonder what statistics they track on players who use multiple races/classes. Do they just add them all up together? And where do they make the cut-off? Do they use data for everyone that's made it through an Origin, or only characters that completed a playthrough? Do they count metrics on the alternate modules, like Leilana's Song, which was human-only? Questions, questions...

#1619
Guest_PurebredCorn_*

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I love that stained glass! It's fun to try and figure out what is happening in each of them.

#1620
ElitePinecone

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* Given that barely half (again, could be misremembering) of DAO's players even finished the game, using that as a restriction on telemetry would itself only give an indication of the relatively devoted players. Tracking the races/classes used in *repeat* playthroughs would narrow it further still, to the sort of hard-core that vocally appreciates that kind of customisability and regularly makes threads about it on the BSN. It's easy to say "all DA fans want racial diversity!" in a place like this forum filled with highly-invested players, but we don't have the data to back that up - Bioware do.

Honestly I have no idea how their telemetry works, only that from all indications it's pretty insanely specific and detailed - I highly doubt that any developer would jump to conclusions from its data. Even if that total included partial playthroughs (and excluded multiple playthroughs on one account), for instance, I don't believe there'd be much change in the numbers. Things like Leliana's Song would have absolutely no bearing on the racial breakdown, the system would record the player's choice on the Origins base game character creation screen.

(For what it's worth I'm a big fan of David Gaider's view that more options and customisability are valuable in themselves, just for the sense of *having* choice, but I genuinely don't mind a lack of racial selection if the alternative is a diminished game in other respects. It seems that there are some time or budget issues with multiple races, and that's something Bioware has chosen to avoid.)

#1621
JMSLionheart

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Posted Image


P.D.: We want more of this for DA 3. Just bring Morrigan and Flemeth back! (I like the new red cape for Morrigan, it suits her personality).
A battle between mother and daughter would be epic. In fact, all fans actually know it is inevitable to solve the main conflict. Anyway, I would not mind if you preffer to keep your ace in the hole to assure the future of the franchise. But I (and your best fans) have been waiting a lot since DA: O - DLC Witch Hunt! 

Modifié par JMSLionheart, 12 janvier 2013 - 06:11 .


#1622
Potato Cat

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Wiedzmin182009 wrote...

Posted Image

David Gaider wrote...

Okay, that video even impressed jaded little me. So awesome. #DA3


Is that supposed to be Andraste? If so, the red hair supports my theory Leliana is Andraste.

#1623
Steppenwolf

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Elfman wrote...
Leliana is Andraste.


Umm... wat

#1624
Potato Cat

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BasilKarlo wrote...

Elfman wrote...
Leliana is Andraste.


Umm... wat


Well they both claim to have had visions of the Maker, both are good singers and both were betrayed by someone they loved. I have a huge list somewhere, but I can't quite find it, those three are just off the top of my head. But the thing that really makes me think she is Andraste, (or at least the "real" Andraste if you believe she's a bit of a faker), is how she's alive no matter what and I believe I vaguely recall a dev saying they would explain this. The hair thing is just another parallel to add to my list, if I can find it. Posted Image

#1625
Steppenwolf

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David Gaider specifically said that they brought back Leliana whether or not you killed her because they wanted to use her again and that they have creative freedom to do whatever they want with the characters. Afaik he's never promised any sort of explanation other than that.
But ignoring that, are you saying that you think Andraste has been reborn as Leliana?