So that's a bug right? Because I don't think light rays work that way IRL.
Eh, if it's a bug due to it not being real life, then the whole scene has to get cut/changed. This is more akin to "the light has lit up whatever is along that ray, and it's causing some reflection of the light, similar to a flashlight in dust. This causes the brighter, yellow shot in the foreground.
http://www.tumblr.co...t0tfkIeB1qaq1dd
Now it looks strange because my visual cues on the shot give the impression that the angle of the distant tree wouldn't come in front of the nearer tree, but then I have to remember that the sun is not a point light (it's far enough away that engines will treat it as a directional light, with all light beams moving parallel to each other). I'd have to actually see if the sun still comes in front of the tree from the different angle.
It may be a bug. Although honestly I wouldn't consider it a particularly high priority one. If that's The Big Issue™ with Dragon Age: Inquisition, I'd be pretty happy.