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The Dragon Age Twitter Thread


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#18151
AlastrineT.

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Frostbite isn't mod friendly, as azarhal has pointed out, sadly.  :(  I don't have a problem with BEM being bald though.  :huh:



#18152
Degenerate Rakia Time

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The Frostbyte3 engine isn't modder friendly.

 

 

Frostbite isn't mod friendly, as azarhal has pointed out, sadly.  :(  I don't have a problem with BEM being bald though.  :huh:

 

As if thats stopped anyone before... i give it 2 months maximum before mods start coming out, although i doube it will actually take more than 2 weeks


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#18153
ladyofpayne

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I hope angine allows to port some armor to DAO.



#18154
azarhal

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As if thats stopped anyone before... i give it 2 months maximum before mods start coming out, although i doube it will actually take more than 2 weeks

 

It has stopped them, BF4 has no mods months after release.



#18155
upsettingshorts

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Battlefield 4 is also almost entirely multiplayer.  Mutliplayer that specifically prevents modification of game files through anti-cheating programs.  And nobody gives enough of a crap about BF4's single player to modify it.

 

The games are simply not equivalent.

 

Sid Meier's Pirates! uses the Gamebryo engine but I've never heard of mods for it.  By your logic, Fallout 3 and Oblivion ought not to have been moddable because they also use Gamebryo.


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#18156
Equilibristic

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They've always found a way to mod supposedy unmoddable games, I'm sure they'll manage to mod DAI as well. Then again, I'm no modder, so what do I know. =]



#18157
Kallimachus

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Skyrim had a nexus site and mods almost as soon as it came out, long before the toolkit was made public. And if we go back in (BioWare) history to the infinity engine, it was also considered unmoddable at first, but they still made mods for it, and then along came the fan-made WeiDU which made modding infinity games that much easier. (Note to self: you are OLD!)

 

Now, I'm not saying we'll get to see mods as elaborate as the ones for DAO, or even for DA2, but I imagine at least textures will appear (like they did for the ME games), and maybe some models as well.

 

EDIT: And I understand that Overhaul games actually used WeiDU when they developed BGEE and BG2EE.


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#18158
MisterJB

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Can I assume this has already been posted regarding the new companion?

 


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#18159
azarhal

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Battlefield 4 is also almost entirely multiplayer.  Mutliplayer that specifically prevents modification of game files through anti-cheating programs.  And nobody gives enough of a crap about BF4's single player to modify it.

 

The games are simply not equivalent.

 

Sid Meier's Pirates! uses the Gamebryo engine but I've never heard of mods for it.  By your logic, Fallout 3 and Oblivion ought not to have been moddable because they also use Gamebryo.

 

BF4 has no mods because even after 6 months nobody found out how to do a simple reskin, not because there is nobody interested in doing them. The official forum for the game is full of people requesting mod support (some thread started last week over this even). Also, seems like you never played a multiplayer FPS games, fan made maps are extremely popular.

 

Also, Sid Meier's Pirates! do have mods, despite not having any editor, took me a few seconds to find a website dedicated to them.



#18160
AlexWk31

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I'm not sure how I feel about the elf mage bald.... maybe a hat would liven things up? 

 

 

Though Gaider is right to tell us not to judge a book by it's cover. Remember when Fenris images and concepts first came out? WE ALL THOUGHT HE WAS A MAGE. HAH! The writers were all probably rolling over on the floor laughing. 

When I first saw Fenris, it was this image:

270px-Fenris_close.PNG

 

I shouted first: Damn, I hope he's a guy! And two: I hope to god we can romance him. For some reason I thought he looked too pretty to be a guy  :wub:



#18161
Guest_Lady Glint_*

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I realize this thread is kind of a catch all, but it might be wise to keep the "Bald Elf hot-or-not?" discussion to the two threads that already exist. I would hate for this thread to get locked down again. :)
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#18162
Hrungr

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User:

hi mike. Horses can increase speed in DAI ?

 

Mike Laidlaw @Mike_Laidlaw :

Sure do!

 

User:

Will equipment dlc such as the blood dragon dlc be transferred over to dragon age inquisition ?

 

Mike Laidlaw @Mike_Laidlaw :

No current plans to bring previous game DLC content over.

 

User:

Mr.Laidlaw, i was curious if we can get some teases about companions in DAI. On the next update can you throw us a bone :)

 

Mike Laidlaw @Mike_Laidlaw :

It'll come before too long.

 

User:

I was watching the trailer again, will we get a character kit for the bald elf guy soon? Or any info about him? Thanks. :)

 

Mike Laidlaw @Mike_Laidlaw:

Eventually. He's become something of a hot topic since that glimpse.


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#18163
katerinafm

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Seeing those tweets reminds me of that Krogan in ME1 who tried to get some info from that holographic terminal during the Feros mission.

 

tumblr_myvridBxpe1rk5zbvo1_500.gif


Modifié par katerinafm, 08 mars 2014 - 04:22 .

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#18164
Guest_Lady Glint_*

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User:
hi mike. Horses can increase speed in DAI ?
 
Mike Laidlaw ‏@Mike_Laidlaw :
Sure do!
 

I wonder if he means for fast travel too?
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#18165
Hrungr

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I wonder if he means for fast travel too?

 

I'm also wondering if there's going to be fast travel in the game. It was one of my Dev Diary questions anyway.



#18166
llandwynwyn

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Probably, maybe after you "discover" a location.



#18167
Heimdall

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I'm also wondering if there's going to be fast travel in the game. It was one of my Dev Diary questions anyway.

Early on, I was speculating that horses might function that way rather than being ridable. Say, click on the horse and the map of selectable locations pops up. Of course, now we know we'll have fully functional mounts. With these large areas, fast travel might become necessary.

#18168
JeffZero

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If there's fast travel in DA2, you can bet your bottom dollar there's fast travel in DAI.



#18169
Heimdall

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If there's fast travel in DA2, you can bet your bottom dollar there's fast travel in DAI.

There wasn't, atleast not the way I'm defining fast travel. I mean to get to locations you would otherwise have to walk to through the same area, not transitioning to a different area through the map.

#18170
upsettingshorts

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If there's fast travel in DA2, you can bet your bottom dollar there's fast travel in DAI.

 

Possibly.  But also possibly only through zones you maintain a presence, or have thoroughly cleared.

 

Keep in mind the thing they stressed at PAX:  Leaving your keeps requires preparation and planning, and being outside them is dangerous.  So removing that whole aspect of their design... thrust... in favor of easy travel is not something I'd expect.


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#18171
Heimdall

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Possibly.  But also possibly only through zones you maintain an Inquisitor presence, or have thoroughly cleared.
 
Keep in mind the thing they stressed at PAX:  Leaving your keeps requires preparation and planning, and being outside them is dangerous.  So removing that whole aspect of their design... thrust... in favor of easy travel is not something I'd expect.

I think they could see the advantage in not making backtracking too laborious though.

#18172
lynroy

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Seeing those tweets reminds me of that Krogan in ME1 who tried to get some info from that holographic terminal during the Feros mission.

 

tumblr_myvridBxpe1rk5zbvo1_500.gif

Oh my LOLs. One of my favorite lines in the entire game! :lol:



#18173
upsettingshorts

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Yeah.  I think the key might end up being backtracking.  Maybe they'll only let us fast travel between keeps, and unlocking an area for fast travel requires seizing that area's keep.  Speculating, of course.


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#18174
Hrungr

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Early on, I was speculating that horses might function that way rather than being ridable. Say, click on the horse and the map of selectable locations pops up. Of course, now we know we'll have fully functional mounts. With these large areas, fast travel might become necessary.

 

I wonder because we have situations like Crestwood, where a previously established keep and town is under attack. It would not make sense to allow you to fast travel to these places because there would be issues with the Red Templar siege quest if you did. Mind you... they could just cut off the ability to those areas (or temporarily the entire region) knowing there is a siege quest tied to them.



#18175
Heimdall

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Yeah.  I think the key might end up being backtracking.  Maybe they'll only let us fast travel between keeps, and unlocking an area for fast travel requires seizing that area's keep.  Speculating, of course.

I could live with that.