I think they could see the advantage in not making backtracking too laborious though.
Yeah, especially if the areas are ginormous.
We haven't even seen the largest of them yet, and Crestwood/that desert one looked huge.
I think they could see the advantage in not making backtracking too laborious though.
Yeah, especially if the areas are ginormous.
We haven't even seen the largest of them yet, and Crestwood/that desert one looked huge.
@User: @JessicaMerizan @BioMaryKirby Would y'all like to share on the forums? Cause we're all fangasming over the environment video.
Jessica Merizan@JessicaMerizan: .@User @BioMaryKirby Y'all just breathe in dreamy landscapes today like a fine wine to be savoredCharacter art another time!
Dat @User was me. ![]()
Oh my LOLs. One of my favorite lines in the entire game!

Okay I'm done, sorry >.>
Okay I'm done, sorry >.>
The gif doesn't do justice to how that line is said.
If there's fast travel in DA2, you can bet your bottom dollar there's fast travel in DAI.
Possibly. But also possibly only through zones you maintain a presence, or have thoroughly cleared.
Keep in mind the thing they stressed at PAX: Leaving your keeps requires preparation and planning, and being outside them is dangerous. So removing that whole aspect of their design... thrust... in favor of easy travel is not something I'd expect.
Yeah. I think the key might end up being backtracking. Maybe they'll only let us fast travel between keeps, and unlocking an area for fast travel requires seizing that area's keep. Speculating, of course.
Huh, well I guess I just went for broke then with that bet.
Which is totally awesome because I actually really dislike fast travel as a main means of getting around.
Tell you what: once you can ask about a character by name we will consider saying who worked on them.
Fair deal.
Tell you what: once you can ask about a character by name we will consider saying who worked on them.
You'd need to tell us his name first.
.... Ooh, I get it!
You'd need to tell us his name first.
.... Ooh, I get it!
It's Steve. Esteban to his friends.
I'm sure there wasn't much doubt, but here's confirmation...
User:
The trailer was filmed on PC, correct? Will there be comparisons of PC vs XboxOne/PS4/PS3 etc
Yes filmed on PC
Tell you what: once you can ask about a character by name we will consider saying who worked on them.
you said by name, not by ''his name'' so if i ask you. who wrote Bob? you will answer us lol
Guest_simfamUP_*
Tell you what: once you can ask about a character by name we will consider saying who worked on them.
I have a feeling you'll never tell us now xD
Oh god, they are going to just let us speculate for a while, aren't they? ... I must not obsess over that stupid unknown mage. Must. Not. Obsess.
User:
Hey Mike, any chance of an update soon about customising companion appearances? Have heard conflicting things.
It'll be along eventually. Waiting for them all to work 100% in game so it's real, not concept art.
Tell you what: once you can ask about a character by name we will consider saying who worked on them.
It's Steve. Esteban to his friends.
*head explodes*
Tell you what: once you can ask about a character by name we will consider saying who worked on them.
So who wrote Dorian?
Edit: Omg, ninja'd
Of course they are. Reveals are timed. There's a whole department to handle this sort of stuff.
They knew this would happen, though, obviously. It's not news they're sadistic!
... I wish I wasn't masochistic enough to still check for news as often as I can.