Yrkoon wrote...
Fast Jimmy wrote...
Spleen saying it was the game he's always wanted to make is... intriguing.
Epler, yes.
He's the Cut Scene guy. Obviously none of us can read into his mind, but when I see that comment of his, the first thing that pops into my head is: Wonderful, DA3 will be a hollywood blockbuster-level cutscene masterpiece.
Which is fine, but for me, I judge a game by how fun it is to play... not watch.
My job title is cinematic designer, true, but my actual duties are a lot more widely varied than just 'make cutscenes'.
In truth, I'm probably the least cinematic-focused of the cinematic design team. A lot of what I've done so far has been way, way outside my traditional wheelhouse - and that's because I am passionate about game design as a whole, not just my field of expertise. Been playing games since I was a wee lad, and I still have my original receipt from a local computer store that's now out of business where I reserved Baldur's Gate at the age of 12 because I was already a giant RPG nerd, brought up on my friend's Gold Box collection.
I haven't made a single cutscene yet. So, read into my excitement what you will, but it has very, very little to do with cinematics. That's not to say I'm not excited about where we're going with those, too, but thus far it's all about the game as a whole.
EDIT: I mean, if you watch my Twitter feed, when I nerd out about games it's almost never 'this game had great cinematics!' It's usually 'oh man the way Dark Souls handled cohesive level design is brilliant'. It's understandable to think that my main focus is cinematics but I spend more time geeking out about design mechanics than I do about shot composition, at least when I play games.
Modifié par John Epler, 21 janvier 2013 - 07:44 .